// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import Foundation import SpineC /// Stores a bone's local pose. @objc(SpineBoneLocal) @objcMembers public class BoneLocal: NSObject { public let _ptr: UnsafeMutableRawPointer public init(fromPointer ptr: spine_bone_local) { self._ptr = UnsafeMutableRawPointer(ptr) super.init() } public override convenience init() { let ptr = spine_bone_local_create() self.init(fromPointer: ptr!) } /// The local x translation. public var x: Float { get { let result = spine_bone_local_get_x(_ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self)) return result } set { spine_bone_local_set_x(_ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self), newValue) } } /// The local y translation. public var y: Float { get { let result = spine_bone_local_get_y(_ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self)) return result } set { spine_bone_local_set_y(_ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self), newValue) } } /// The local rotation in degrees, counter clockwise. public var rotation: Float { get { let result = spine_bone_local_get_rotation(_ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self)) return result } set { spine_bone_local_set_rotation(_ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self), newValue) } } /// The local scaleX. public var scaleX: Float { get { let result = spine_bone_local_get_scale_x(_ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self)) return result } set { spine_bone_local_set_scale_x(_ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self), newValue) } } /// The local scaleY. public var scaleY: Float { get { let result = spine_bone_local_get_scale_y(_ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self)) return result } set { spine_bone_local_set_scale_y(_ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self), newValue) } } /// The local shearX. public var shearX: Float { get { let result = spine_bone_local_get_shear_x(_ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self)) return result } set { spine_bone_local_set_shear_x(_ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self), newValue) } } /// The local shearY. public var shearY: Float { get { let result = spine_bone_local_get_shear_y(_ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self)) return result } set { spine_bone_local_set_shear_y(_ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self), newValue) } } /// Determines how parent world transforms affect this bone. public var inherit: Inherit { get { let result = spine_bone_local_get_inherit(_ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self)) return Inherit(rawValue: Int32(result.rawValue))! } set { spine_bone_local_set_inherit( _ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self), spine_inherit(rawValue: UInt32(newValue.rawValue))) } } public var scale2: Float { get { fatalError("Setter-only property") } set(newValue) { spine_bone_local_set_scale_2(_ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self), newValue) } } public func set(_ pose: BoneLocal) { spine_bone_local_set( _ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self), pose._ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self)) } public func setPosition(_ x: Float, _ y: Float) { spine_bone_local_set_position(_ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self), x, y) } public func setScale(_ scaleX: Float, _ scaleY: Float) { spine_bone_local_set_scale_1(_ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self), scaleX, scaleY) } public func dispose() { spine_bone_local_dispose(_ptr.assumingMemoryBound(to: spine_bone_local_wrapper.self)) } }