// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import Foundation import SpineC /// TextureRegion wrapper @objc(SpineTextureRegion) @objcMembers public class TextureRegion: NSObject { public let _ptr: UnsafeMutableRawPointer public init(fromPointer ptr: spine_texture_region) { self._ptr = UnsafeMutableRawPointer(ptr) super.init() } public override convenience init() { let ptr = spine_texture_region_create() self.init(fromPointer: ptr!) } public var rtti: Rtti { let result = spine_texture_region_get_rtti(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self)) return Rtti(fromPointer: result!) } public var u: Float { get { let result = spine_texture_region_get_u(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self)) return result } set { spine_texture_region_set_u(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self), newValue) } } public var v: Float { get { let result = spine_texture_region_get_v(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self)) return result } set { spine_texture_region_set_v(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self), newValue) } } public var u2: Float { get { let result = spine_texture_region_get_u2(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self)) return result } set { spine_texture_region_set_u2(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self), newValue) } } public var v2: Float { get { let result = spine_texture_region_get_v2(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self)) return result } set { spine_texture_region_set_v2(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self), newValue) } } public var regionWidth: Int32 { get { let result = spine_texture_region_get_region_width(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self)) return result } set { spine_texture_region_set_region_width(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self), newValue) } } public var regionHeight: Int32 { get { let result = spine_texture_region_get_region_height(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self)) return result } set { spine_texture_region_set_region_height(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self), newValue) } } public var rendererObject: UnsafeMutableRawPointer? { let result = spine_texture_region_get_renderer_object(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self)) return result } public static func rttiStatic() -> Rtti { let result = spine_texture_region_rtti() return Rtti(fromPointer: result!) } public func dispose() { spine_texture_region_dispose(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self)) } }