interface FlashBehaviorInstanceEventMap extends BehaviorInstanceEventMap { "flashend": BehaviorInstanceEvent; } /** Represents the Flash behavior. * @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/behavior-interfaces/flash | IFlashBehaviorInstance documentation } */ declare class IFlashBehaviorInstance extends IBehaviorInstance { addEventListener>(type: K, listener: (ev: FlashBehaviorInstanceEventMap[K]) => any): void; removeEventListener>(type: K, listener: (ev: FlashBehaviorInstanceEventMap[K]) => any): void; flash(on: number, off: number, dur: number): void; stop(): void; readonly isFlashing: boolean; }