spine-runtimes/spine-corona/data/stretchyman.atlas
Mario Zechner 5b1814cff3 spine-lua, spine-love, spine-corona update to 3.4.02 (#722)
The spine-lua API has been updated to be compatible with Spine version 3.4.02 (latest stable). The spine-lua API now supports path constraints, transform constraints, uses the new way we encode meshes etc. There are no API breaking changes, only API additions, such as PathConstraints and TransformConstraints as well as additional methods to Skeleton and similar classes. The internals of the spine-lua API have also been updated to follow Lua best performance practices by localizing heavily and using meta tables for "class methods". The spine-lua API now also loads texture atlases as exported by Spine. All that is required for a consumer is to supply an image loading function for their specific engine/framework. We provide implementations for spine-love and spine-corona.

The spine-love API can now render all Spine attachment types, including meshes and linked meshes. The API has changed. Where previously a "class" Skeleton existed with a draw function, the new spine-love API introduces a new SkeletonRenderer. See the example on API usage.

The spine-corona API can now also render all Spine attachment types. The API has not changed.
2016-10-11 16:33:25 +02:00

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stretchyman.png
size: 1024,256
format: RGBA8888
filter: Linear,Linear
repeat: none
back arm
rotate: true
xy: 679, 173
size: 72, 202
orig: 72, 202
offset: 0, 0
index: -1
back leg
rotate: true
xy: 2, 2
size: 100, 318
orig: 100, 318
offset: 0, 0
index: -1
body
rotate: true
xy: 2, 104
size: 141, 452
orig: 141, 452
offset: 0, 0
index: -1
front arm
rotate: true
xy: 456, 100
size: 145, 221
orig: 145, 221
offset: 0, 0
index: -1
head
rotate: true
xy: 322, 15
size: 87, 102
orig: 87, 102
offset: 0, 0
index: -1