mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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commit 646078160b26979bc32093035602b7de12d9406b
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Mon Aug 7 15:34:37 2023 -0600
revert SCsub
commit 6f388c3d4ce86944b3801fbd418bfc8a1dfe4e02
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:11:56 2023 -0600
rename
commit 20eeeb5743a6687c189f61a91f14fcfcd179d0d8
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:11:11 2023 -0600
fix
commit 6ef0c3d0698c851349f1cd5b44e06296cfc90011
Merge: 26c02da4a 94d043b56
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:09:54 2023 -0600
Merge branch '4.1' into feature4.1/godot-performance-improvements
commit 26c02da4af1f7d518bbdc8c63a6c42f864b781b0
Merge: 0ce2ab656 002276351
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Aug 3 15:57:49 2023 -0600
Merge remote-tracking branch 'upstream/4.1' into feature4.1/godot-performance-improvements
commit 0ce2ab656364fde29063b8b8ccee36dd7f4583fd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Aug 3 12:11:51 2023 -0600
Performance improvement using SNAME, caches for find_bone find_slot, temporary string buffer support.
commit 8082dfcef08cd5fab0c6247410c9177f0d6aa3bd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Tue Jun 6 06:10:07 2023 -0600
Support audio path in SpineEventData
commit bf864c7ff1e03bb8c8826b6766d09958d0ee36e0
Merge: da5b318ee 0a14457f3
Author: Jason Knight <jason@winterpixel.com>
Date: Tue Nov 29 14:01:17 2022 -0600
Merge branch 'upstream-4.1' into winterpixel-main
commit da5b318eea0881f2cc9656fcf09a355fe7b05392
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Nov 25 14:02:09 2022 -0600
fix incorrect ordering issue when applying custom materials to slot nodes
commit 000d22c5a8b160846c7742f181d9c7c6d816dd2a
Merge: 718643afc 8c3533835
Author: Brian Semrau <brian@winterpixel.com>
Date: Thu Nov 24 16:02:30 2022 -0500
Merge remote-tracking branch 'upstream/4.1' into winterpixel-main
commit 718643afc14b5f049961a4ec7b34ba9e8a3c6533
Merge: 2b743bd1d d8396435d
Author: Brian Semrau <brian@winterpixel.com>
Date: Tue Oct 25 16:03:10 2022 -0400
Merge remote-tracking branch 'upstream/4.1' into winterpixel-main
commit 2b743bd1dfa63f72169a36f2c43e43a2e2038f26
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Oct 13 12:37:04 2022 -0600
Adding .o to ignore
commit 6ad70aaf162b7423c935b2baaff11c8bfbf2120b
Author: Brian Semrau <brian@winterpixel.com>
Date: Wed Oct 12 13:59:32 2022 -0400
Allow building by just adding to a modules folder
209 lines
7.7 KiB
C++
209 lines
7.7 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpineSlotNode.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_node.h"
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#endif
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#include "scene/main/viewport.h"
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void SpineSlotNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_on_world_transforms_changed", "spine_sprite"), &SpineSlotNode::on_world_transforms_changed);
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ClassDB::bind_method(D_METHOD("set_normal_material", "material"), &SpineSlotNode::set_normal_material);
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ClassDB::bind_method(D_METHOD("get_normal_material"), &SpineSlotNode::get_normal_material);
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ClassDB::bind_method(D_METHOD("set_additive_material", "material"), &SpineSlotNode::set_additive_material);
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ClassDB::bind_method(D_METHOD("get_additive_material"), &SpineSlotNode::get_additive_material);
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ClassDB::bind_method(D_METHOD("set_multiply_material", "material"), &SpineSlotNode::set_multiply_material);
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ClassDB::bind_method(D_METHOD("get_multiply_material"), &SpineSlotNode::get_multiply_material);
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ClassDB::bind_method(D_METHOD("set_screen_material", "material"), &SpineSlotNode::set_screen_material);
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ClassDB::bind_method(D_METHOD("get_screen_material"), &SpineSlotNode::get_screen_material);
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ADD_GROUP("Materials", "");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_normal_material", "get_normal_material");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "additive_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_additive_material", "get_additive_material");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiply_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_multiply_material", "get_multiply_material");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "screen_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_screen_material", "get_screen_material");
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}
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SpineSlotNode::SpineSlotNode() : slot_index(-1) {
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}
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void SpineSlotNode::_notification(int what) {
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switch (what) {
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case NOTIFICATION_PARENTED: {
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SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
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if (sprite) {
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#if VERSION_MAJOR > 3
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sprite->connect(SNAME("world_transforms_changed"), callable_mp(this, &SpineSlotNode::on_world_transforms_changed));
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#else
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sprite->connect(SNAME("world_transforms_changed"), this, SNAME("_on_world_transforms_changed"));
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#endif
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update_transform(sprite);
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#if VERSION_MAJOR == 3
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_change_notify("transform/translation");
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_change_notify("transform/rotation");
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_change_notify("transform/scale");
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_change_notify("translation");
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_change_notify("rotation");
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_change_notify("rotation_deg");
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_change_notify("scale");
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#endif
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} else {
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WARN_PRINT("SpineSlotNode parent is not a SpineSprite.");
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}
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NOTIFY_PROPERTY_LIST_CHANGED();
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break;
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}
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case NOTIFICATION_UNPARENTED: {
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SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
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if (sprite) {
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#if VERSION_MAJOR > 3
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sprite->disconnect(SNAME("world_transforms_changed"), callable_mp(this, &SpineSlotNode::on_world_transforms_changed));
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#else
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sprite->disconnect(SNAME("world_transforms_changed"), this, SNAME("_on_world_transforms_changed"));
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#endif
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}
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break;
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}
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default:
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break;
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}
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}
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void SpineSlotNode::_get_property_list(List<PropertyInfo> *list) const {
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Vector<String> slot_names;
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SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
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if (sprite) sprite->get_skeleton_data_res()->get_slot_names(slot_names);
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else
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slot_names.push_back(slot_name);
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auto element = list->front();
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while (element) {
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auto property_info = element->get();
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if (property_info.name == "SpineSlotNode") break;
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element = element->next();
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}
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PropertyInfo slot_name_property;
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slot_name_property.name = "slot_name";
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slot_name_property.type = Variant::STRING;
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slot_name_property.hint_string = String(",").join(slot_names);
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slot_name_property.hint = PROPERTY_HINT_ENUM;
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slot_name_property.usage = PROPERTY_USAGE_DEFAULT;
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list->insert_after(element, slot_name_property);
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}
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bool SpineSlotNode::_get(const StringName &property, Variant &value) const {
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if (property == "slot_name") {
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value = slot_name;
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return true;
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}
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return false;
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}
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bool SpineSlotNode::_set(const StringName &property, const Variant &value) {
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if (property == "slot_name") {
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slot_name = value;
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SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
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update_transform(sprite);
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#if VERSION_MAJOR == 3
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_change_notify("transform/translation");
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_change_notify("transform/rotation");
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_change_notify("transform/scale");
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_change_notify("translation");
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_change_notify("rotation");
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_change_notify("rotation_deg");
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_change_notify("scale");
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#endif
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return true;
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}
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return false;
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}
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void SpineSlotNode::on_world_transforms_changed(const Variant &_sprite) {
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SpineSprite *sprite = cast_to<SpineSprite>(_sprite.operator Object *());
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update_transform(sprite);
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}
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void SpineSlotNode::update_transform(SpineSprite *sprite) {
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if (!is_visible_in_tree()) return;
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if (!sprite) return;
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if (!sprite->get_skeleton().is_valid() || !sprite->get_skeleton()->get_spine_object()) return;
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auto slot = sprite->get_skeleton()->find_slot(slot_name);
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if (!slot.is_valid()) {
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slot_index = -1;
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return;
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} else {
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slot_index = slot->get_data()->get_index();
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}
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auto bone = slot->get_bone();
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if (!bone.is_valid()) return;
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this->set_global_transform(bone->get_global_transform());
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}
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void SpineSlotNode::set_slot_name(const String &_slot_name) {
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slot_name = _slot_name;
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}
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String SpineSlotNode::get_slot_name() {
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return slot_name;
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}
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Ref<Material> SpineSlotNode::get_normal_material() {
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return normal_material;
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}
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void SpineSlotNode::set_normal_material(Ref<Material> material) {
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normal_material = material;
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}
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Ref<Material> SpineSlotNode::get_additive_material() {
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return additive_material;
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}
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void SpineSlotNode::set_additive_material(Ref<Material> material) {
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additive_material = material;
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}
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Ref<Material> SpineSlotNode::get_multiply_material() {
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return multiply_material;
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}
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void SpineSlotNode::set_multiply_material(Ref<Material> material) {
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multiply_material = material;
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}
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Ref<Material> SpineSlotNode::get_screen_material() {
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return screen_material;
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}
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void SpineSlotNode::set_screen_material(Ref<Material> material) {
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screen_material = material;
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}
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