Jordan Schidlowsky 96e25be436
Squashed commit of the following: (#2332)
commit 646078160b26979bc32093035602b7de12d9406b
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Mon Aug 7 15:34:37 2023 -0600

    revert SCsub

commit 6f388c3d4ce86944b3801fbd418bfc8a1dfe4e02
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Fri Aug 4 13:11:56 2023 -0600

    rename

commit 20eeeb5743a6687c189f61a91f14fcfcd179d0d8
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Fri Aug 4 13:11:11 2023 -0600

    fix

commit 6ef0c3d0698c851349f1cd5b44e06296cfc90011
Merge: 26c02da4a 94d043b56
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Fri Aug 4 13:09:54 2023 -0600

    Merge branch '4.1' into feature4.1/godot-performance-improvements

commit 26c02da4af1f7d518bbdc8c63a6c42f864b781b0
Merge: 0ce2ab656 002276351
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Thu Aug 3 15:57:49 2023 -0600

    Merge remote-tracking branch 'upstream/4.1' into feature4.1/godot-performance-improvements

commit 0ce2ab656364fde29063b8b8ccee36dd7f4583fd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Thu Aug 3 12:11:51 2023 -0600

    Performance improvement using SNAME, caches for find_bone find_slot, temporary string buffer support.

commit 8082dfcef08cd5fab0c6247410c9177f0d6aa3bd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Tue Jun 6 06:10:07 2023 -0600

    Support audio path in SpineEventData

commit bf864c7ff1e03bb8c8826b6766d09958d0ee36e0
Merge: da5b318ee 0a14457f3
Author: Jason Knight <jason@winterpixel.com>
Date:   Tue Nov 29 14:01:17 2022 -0600

    Merge branch 'upstream-4.1' into winterpixel-main

commit da5b318eea0881f2cc9656fcf09a355fe7b05392
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Fri Nov 25 14:02:09 2022 -0600

    fix incorrect ordering issue when applying custom materials to slot nodes

commit 000d22c5a8b160846c7742f181d9c7c6d816dd2a
Merge: 718643afc 8c3533835
Author: Brian Semrau <brian@winterpixel.com>
Date:   Thu Nov 24 16:02:30 2022 -0500

    Merge remote-tracking branch 'upstream/4.1' into winterpixel-main

commit 718643afc14b5f049961a4ec7b34ba9e8a3c6533
Merge: 2b743bd1d d8396435d
Author: Brian Semrau <brian@winterpixel.com>
Date:   Tue Oct 25 16:03:10 2022 -0400

    Merge remote-tracking branch 'upstream/4.1' into winterpixel-main

commit 2b743bd1dfa63f72169a36f2c43e43a2e2038f26
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Thu Oct 13 12:37:04 2022 -0600

    Adding .o to ignore

commit 6ad70aaf162b7423c935b2baaff11c8bfbf2120b
Author: Brian Semrau <brian@winterpixel.com>
Date:   Wed Oct 12 13:59:32 2022 -0400

    Allow building by just adding to a modules folder
2023-09-04 10:58:43 +02:00

209 lines
7.7 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineSlotNode.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
#endif
#include "scene/main/viewport.h"
void SpineSlotNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_on_world_transforms_changed", "spine_sprite"), &SpineSlotNode::on_world_transforms_changed);
ClassDB::bind_method(D_METHOD("set_normal_material", "material"), &SpineSlotNode::set_normal_material);
ClassDB::bind_method(D_METHOD("get_normal_material"), &SpineSlotNode::get_normal_material);
ClassDB::bind_method(D_METHOD("set_additive_material", "material"), &SpineSlotNode::set_additive_material);
ClassDB::bind_method(D_METHOD("get_additive_material"), &SpineSlotNode::get_additive_material);
ClassDB::bind_method(D_METHOD("set_multiply_material", "material"), &SpineSlotNode::set_multiply_material);
ClassDB::bind_method(D_METHOD("get_multiply_material"), &SpineSlotNode::get_multiply_material);
ClassDB::bind_method(D_METHOD("set_screen_material", "material"), &SpineSlotNode::set_screen_material);
ClassDB::bind_method(D_METHOD("get_screen_material"), &SpineSlotNode::get_screen_material);
ADD_GROUP("Materials", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_normal_material", "get_normal_material");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "additive_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_additive_material", "get_additive_material");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiply_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_multiply_material", "get_multiply_material");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "screen_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_screen_material", "get_screen_material");
}
SpineSlotNode::SpineSlotNode() : slot_index(-1) {
}
void SpineSlotNode::_notification(int what) {
switch (what) {
case NOTIFICATION_PARENTED: {
SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
if (sprite) {
#if VERSION_MAJOR > 3
sprite->connect(SNAME("world_transforms_changed"), callable_mp(this, &SpineSlotNode::on_world_transforms_changed));
#else
sprite->connect(SNAME("world_transforms_changed"), this, SNAME("_on_world_transforms_changed"));
#endif
update_transform(sprite);
#if VERSION_MAJOR == 3
_change_notify("transform/translation");
_change_notify("transform/rotation");
_change_notify("transform/scale");
_change_notify("translation");
_change_notify("rotation");
_change_notify("rotation_deg");
_change_notify("scale");
#endif
} else {
WARN_PRINT("SpineSlotNode parent is not a SpineSprite.");
}
NOTIFY_PROPERTY_LIST_CHANGED();
break;
}
case NOTIFICATION_UNPARENTED: {
SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
if (sprite) {
#if VERSION_MAJOR > 3
sprite->disconnect(SNAME("world_transforms_changed"), callable_mp(this, &SpineSlotNode::on_world_transforms_changed));
#else
sprite->disconnect(SNAME("world_transforms_changed"), this, SNAME("_on_world_transforms_changed"));
#endif
}
break;
}
default:
break;
}
}
void SpineSlotNode::_get_property_list(List<PropertyInfo> *list) const {
Vector<String> slot_names;
SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
if (sprite) sprite->get_skeleton_data_res()->get_slot_names(slot_names);
else
slot_names.push_back(slot_name);
auto element = list->front();
while (element) {
auto property_info = element->get();
if (property_info.name == "SpineSlotNode") break;
element = element->next();
}
PropertyInfo slot_name_property;
slot_name_property.name = "slot_name";
slot_name_property.type = Variant::STRING;
slot_name_property.hint_string = String(",").join(slot_names);
slot_name_property.hint = PROPERTY_HINT_ENUM;
slot_name_property.usage = PROPERTY_USAGE_DEFAULT;
list->insert_after(element, slot_name_property);
}
bool SpineSlotNode::_get(const StringName &property, Variant &value) const {
if (property == "slot_name") {
value = slot_name;
return true;
}
return false;
}
bool SpineSlotNode::_set(const StringName &property, const Variant &value) {
if (property == "slot_name") {
slot_name = value;
SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
update_transform(sprite);
#if VERSION_MAJOR == 3
_change_notify("transform/translation");
_change_notify("transform/rotation");
_change_notify("transform/scale");
_change_notify("translation");
_change_notify("rotation");
_change_notify("rotation_deg");
_change_notify("scale");
#endif
return true;
}
return false;
}
void SpineSlotNode::on_world_transforms_changed(const Variant &_sprite) {
SpineSprite *sprite = cast_to<SpineSprite>(_sprite.operator Object *());
update_transform(sprite);
}
void SpineSlotNode::update_transform(SpineSprite *sprite) {
if (!is_visible_in_tree()) return;
if (!sprite) return;
if (!sprite->get_skeleton().is_valid() || !sprite->get_skeleton()->get_spine_object()) return;
auto slot = sprite->get_skeleton()->find_slot(slot_name);
if (!slot.is_valid()) {
slot_index = -1;
return;
} else {
slot_index = slot->get_data()->get_index();
}
auto bone = slot->get_bone();
if (!bone.is_valid()) return;
this->set_global_transform(bone->get_global_transform());
}
void SpineSlotNode::set_slot_name(const String &_slot_name) {
slot_name = _slot_name;
}
String SpineSlotNode::get_slot_name() {
return slot_name;
}
Ref<Material> SpineSlotNode::get_normal_material() {
return normal_material;
}
void SpineSlotNode::set_normal_material(Ref<Material> material) {
normal_material = material;
}
Ref<Material> SpineSlotNode::get_additive_material() {
return additive_material;
}
void SpineSlotNode::set_additive_material(Ref<Material> material) {
additive_material = material;
}
Ref<Material> SpineSlotNode::get_multiply_material() {
return multiply_material;
}
void SpineSlotNode::set_multiply_material(Ref<Material> material) {
multiply_material = material;
}
Ref<Material> SpineSlotNode::get_screen_material() {
return screen_material;
}
void SpineSlotNode::set_screen_material(Ref<Material> material) {
screen_material = material;
}