spine-runtimes/spine-flutter/lib/spine_flutter_bindings_generated.dart

12242 lines
390 KiB
Dart

// ignore_for_file: always_specify_types, constant_identifier_names
// ignore_for_file: camel_case_types
// ignore_for_file: non_constant_identifier_names
// AUTO GENERATED FILE, DO NOT EDIT.
//
// Generated by `package:ffigen`.
// ignore_for_file: type=lint
import 'ffi_proxy.dart' as ffi;
/// Bindings for `src/spine_flutter.h`.
///
/// Regenerate bindings with `dart run ffigen --config ffigen.yaml`.
///
class SpineFlutterBindings {
/// Holds the symbol lookup function.
final ffi.Pointer<T> Function<T extends ffi.NativeType>(String symbolName)
_lookup;
/// The symbols are looked up in [dynamicLibrary].
SpineFlutterBindings(ffi.DynamicLibrary dynamicLibrary)
: _lookup = dynamicLibrary.lookup;
/// The symbols are looked up with [lookup].
SpineFlutterBindings.fromLookup(
ffi.Pointer<T> Function<T extends ffi.NativeType>(String symbolName)
lookup)
: _lookup = lookup;
int spine_major_version() {
return _spine_major_version();
}
late final _spine_major_versionPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function()>>('spine_major_version');
late final _spine_major_version =
_spine_major_versionPtr.asFunction<int Function()>();
int spine_minor_version() {
return _spine_minor_version();
}
late final _spine_minor_versionPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function()>>('spine_minor_version');
late final _spine_minor_version =
_spine_minor_versionPtr.asFunction<int Function()>();
void spine_enable_debug_extension(
int enable,
) {
return _spine_enable_debug_extension(
enable,
);
}
late final _spine_enable_debug_extensionPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bool)>>(
'spine_enable_debug_extension');
late final _spine_enable_debug_extension =
_spine_enable_debug_extensionPtr.asFunction<void Function(int)>();
void spine_report_leaks() {
return _spine_report_leaks();
}
late final _spine_report_leaksPtr =
_lookup<ffi.NativeFunction<ffi.Void Function()>>('spine_report_leaks');
late final _spine_report_leaks =
_spine_report_leaksPtr.asFunction<void Function()>();
double spine_color_get_r(
spine_color color,
) {
return _spine_color_get_r(
color,
);
}
late final _spine_color_get_rPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_color)>>(
'spine_color_get_r');
late final _spine_color_get_r =
_spine_color_get_rPtr.asFunction<double Function(spine_color)>();
double spine_color_get_g(
spine_color color,
) {
return _spine_color_get_g(
color,
);
}
late final _spine_color_get_gPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_color)>>(
'spine_color_get_g');
late final _spine_color_get_g =
_spine_color_get_gPtr.asFunction<double Function(spine_color)>();
double spine_color_get_b(
spine_color color,
) {
return _spine_color_get_b(
color,
);
}
late final _spine_color_get_bPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_color)>>(
'spine_color_get_b');
late final _spine_color_get_b =
_spine_color_get_bPtr.asFunction<double Function(spine_color)>();
double spine_color_get_a(
spine_color color,
) {
return _spine_color_get_a(
color,
);
}
late final _spine_color_get_aPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_color)>>(
'spine_color_get_a');
late final _spine_color_get_a =
_spine_color_get_aPtr.asFunction<double Function(spine_color)>();
double spine_bounds_get_x(
spine_bounds bounds,
) {
return _spine_bounds_get_x(
bounds,
);
}
late final _spine_bounds_get_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bounds)>>(
'spine_bounds_get_x');
late final _spine_bounds_get_x =
_spine_bounds_get_xPtr.asFunction<double Function(spine_bounds)>();
double spine_bounds_get_y(
spine_bounds bounds,
) {
return _spine_bounds_get_y(
bounds,
);
}
late final _spine_bounds_get_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bounds)>>(
'spine_bounds_get_y');
late final _spine_bounds_get_y =
_spine_bounds_get_yPtr.asFunction<double Function(spine_bounds)>();
double spine_bounds_get_width(
spine_bounds bounds,
) {
return _spine_bounds_get_width(
bounds,
);
}
late final _spine_bounds_get_widthPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bounds)>>(
'spine_bounds_get_width');
late final _spine_bounds_get_width =
_spine_bounds_get_widthPtr.asFunction<double Function(spine_bounds)>();
double spine_bounds_get_height(
spine_bounds bounds,
) {
return _spine_bounds_get_height(
bounds,
);
}
late final _spine_bounds_get_heightPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bounds)>>(
'spine_bounds_get_height');
late final _spine_bounds_get_height =
_spine_bounds_get_heightPtr.asFunction<double Function(spine_bounds)>();
double spine_vector_get_x(
spine_vector vector,
) {
return _spine_vector_get_x(
vector,
);
}
late final _spine_vector_get_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_vector)>>(
'spine_vector_get_x');
late final _spine_vector_get_x =
_spine_vector_get_xPtr.asFunction<double Function(spine_vector)>();
double spine_vector_get_y(
spine_vector vector,
) {
return _spine_vector_get_y(
vector,
);
}
late final _spine_vector_get_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_vector)>>(
'spine_vector_get_y');
late final _spine_vector_get_y =
_spine_vector_get_yPtr.asFunction<double Function(spine_vector)>();
spine_atlas spine_atlas_load(
ffi.Pointer<utf8> atlasData,
) {
return _spine_atlas_load(
atlasData,
);
}
late final _spine_atlas_loadPtr =
_lookup<ffi.NativeFunction<spine_atlas Function(ffi.Pointer<utf8>)>>(
'spine_atlas_load');
late final _spine_atlas_load = _spine_atlas_loadPtr
.asFunction<spine_atlas Function(ffi.Pointer<utf8>)>();
int spine_atlas_get_num_image_paths(
spine_atlas atlas,
) {
return _spine_atlas_get_num_image_paths(
atlas,
);
}
late final _spine_atlas_get_num_image_pathsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_atlas)>>(
'spine_atlas_get_num_image_paths');
late final _spine_atlas_get_num_image_paths =
_spine_atlas_get_num_image_pathsPtr
.asFunction<int Function(spine_atlas)>();
ffi.Pointer<utf8> spine_atlas_get_image_path(
spine_atlas atlas,
int index,
) {
return _spine_atlas_get_image_path(
atlas,
index,
);
}
late final _spine_atlas_get_image_pathPtr = _lookup<
ffi
.NativeFunction<ffi.Pointer<utf8> Function(spine_atlas, ffi.Int32)>>(
'spine_atlas_get_image_path');
late final _spine_atlas_get_image_path = _spine_atlas_get_image_pathPtr
.asFunction<ffi.Pointer<utf8> Function(spine_atlas, int)>();
ffi.Pointer<utf8> spine_atlas_get_error(
spine_atlas atlas,
) {
return _spine_atlas_get_error(
atlas,
);
}
late final _spine_atlas_get_errorPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<utf8> Function(spine_atlas)>>(
'spine_atlas_get_error');
late final _spine_atlas_get_error = _spine_atlas_get_errorPtr
.asFunction<ffi.Pointer<utf8> Function(spine_atlas)>();
void spine_atlas_dispose(
spine_atlas atlas,
) {
return _spine_atlas_dispose(
atlas,
);
}
late final _spine_atlas_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas)>>(
'spine_atlas_dispose');
late final _spine_atlas_dispose =
_spine_atlas_disposePtr.asFunction<void Function(spine_atlas)>();
spine_skeleton_data_result spine_skeleton_data_load_json(
spine_atlas atlas,
ffi.Pointer<utf8> skeletonData,
) {
return _spine_skeleton_data_load_json(
atlas,
skeletonData,
);
}
late final _spine_skeleton_data_load_jsonPtr = _lookup<
ffi.NativeFunction<
spine_skeleton_data_result Function(spine_atlas,
ffi.Pointer<utf8>)>>('spine_skeleton_data_load_json');
late final _spine_skeleton_data_load_json =
_spine_skeleton_data_load_jsonPtr.asFunction<
spine_skeleton_data_result Function(
spine_atlas, ffi.Pointer<utf8>)>();
spine_skeleton_data_result spine_skeleton_data_load_binary(
spine_atlas atlas,
ffi.Pointer<ffi.Uint8> skeletonData,
int length,
) {
return _spine_skeleton_data_load_binary(
atlas,
skeletonData,
length,
);
}
late final _spine_skeleton_data_load_binaryPtr = _lookup<
ffi.NativeFunction<
spine_skeleton_data_result Function(
spine_atlas,
ffi.Pointer<ffi.Uint8>,
ffi.Int32)>>('spine_skeleton_data_load_binary');
late final _spine_skeleton_data_load_binary =
_spine_skeleton_data_load_binaryPtr.asFunction<
spine_skeleton_data_result Function(
spine_atlas, ffi.Pointer<ffi.Uint8>, int)>();
ffi.Pointer<utf8> spine_skeleton_data_result_get_error(
spine_skeleton_data_result result,
) {
return _spine_skeleton_data_result_get_error(
result,
);
}
late final _spine_skeleton_data_result_get_errorPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<utf8> Function(spine_skeleton_data_result)>>(
'spine_skeleton_data_result_get_error');
late final _spine_skeleton_data_result_get_error =
_spine_skeleton_data_result_get_errorPtr
.asFunction<ffi.Pointer<utf8> Function(spine_skeleton_data_result)>();
spine_skeleton_data spine_skeleton_data_result_get_data(
spine_skeleton_data_result result,
) {
return _spine_skeleton_data_result_get_data(
result,
);
}
late final _spine_skeleton_data_result_get_dataPtr = _lookup<
ffi.NativeFunction<
spine_skeleton_data Function(spine_skeleton_data_result)>>(
'spine_skeleton_data_result_get_data');
late final _spine_skeleton_data_result_get_data =
_spine_skeleton_data_result_get_dataPtr.asFunction<
spine_skeleton_data Function(spine_skeleton_data_result)>();
void spine_skeleton_data_result_dispose(
spine_skeleton_data_result result,
) {
return _spine_skeleton_data_result_dispose(
result,
);
}
late final _spine_skeleton_data_result_disposePtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_skeleton_data_result)>>(
'spine_skeleton_data_result_dispose');
late final _spine_skeleton_data_result_dispose =
_spine_skeleton_data_result_disposePtr
.asFunction<void Function(spine_skeleton_data_result)>();
spine_bone_data spine_skeleton_data_find_bone(
spine_skeleton_data data,
ffi.Pointer<utf8> name,
) {
return _spine_skeleton_data_find_bone(
data,
name,
);
}
late final _spine_skeleton_data_find_bonePtr = _lookup<
ffi.NativeFunction<
spine_bone_data Function(spine_skeleton_data,
ffi.Pointer<utf8>)>>('spine_skeleton_data_find_bone');
late final _spine_skeleton_data_find_bone =
_spine_skeleton_data_find_bonePtr.asFunction<
spine_bone_data Function(spine_skeleton_data, ffi.Pointer<utf8>)>();
spine_slot_data spine_skeleton_data_find_slot(
spine_skeleton_data data,
ffi.Pointer<utf8> name,
) {
return _spine_skeleton_data_find_slot(
data,
name,
);
}
late final _spine_skeleton_data_find_slotPtr = _lookup<
ffi.NativeFunction<
spine_slot_data Function(spine_skeleton_data,
ffi.Pointer<utf8>)>>('spine_skeleton_data_find_slot');
late final _spine_skeleton_data_find_slot =
_spine_skeleton_data_find_slotPtr.asFunction<
spine_slot_data Function(spine_skeleton_data, ffi.Pointer<utf8>)>();
spine_skin spine_skeleton_data_find_skin(
spine_skeleton_data data,
ffi.Pointer<utf8> name,
) {
return _spine_skeleton_data_find_skin(
data,
name,
);
}
late final _spine_skeleton_data_find_skinPtr = _lookup<
ffi.NativeFunction<
spine_skin Function(spine_skeleton_data,
ffi.Pointer<utf8>)>>('spine_skeleton_data_find_skin');
late final _spine_skeleton_data_find_skin =
_spine_skeleton_data_find_skinPtr.asFunction<
spine_skin Function(spine_skeleton_data, ffi.Pointer<utf8>)>();
spine_event_data spine_skeleton_data_find_event(
spine_skeleton_data data,
ffi.Pointer<utf8> name,
) {
return _spine_skeleton_data_find_event(
data,
name,
);
}
late final _spine_skeleton_data_find_eventPtr = _lookup<
ffi.NativeFunction<
spine_event_data Function(spine_skeleton_data,
ffi.Pointer<utf8>)>>('spine_skeleton_data_find_event');
late final _spine_skeleton_data_find_event =
_spine_skeleton_data_find_eventPtr.asFunction<
spine_event_data Function(spine_skeleton_data, ffi.Pointer<utf8>)>();
spine_animation spine_skeleton_data_find_animation(
spine_skeleton_data data,
ffi.Pointer<utf8> name,
) {
return _spine_skeleton_data_find_animation(
data,
name,
);
}
late final _spine_skeleton_data_find_animationPtr = _lookup<
ffi.NativeFunction<
spine_animation Function(spine_skeleton_data,
ffi.Pointer<utf8>)>>('spine_skeleton_data_find_animation');
late final _spine_skeleton_data_find_animation =
_spine_skeleton_data_find_animationPtr.asFunction<
spine_animation Function(spine_skeleton_data, ffi.Pointer<utf8>)>();
spine_ik_constraint_data spine_skeleton_data_find_ik_constraint(
spine_skeleton_data data,
ffi.Pointer<utf8> name,
) {
return _spine_skeleton_data_find_ik_constraint(
data,
name,
);
}
late final _spine_skeleton_data_find_ik_constraintPtr = _lookup<
ffi.NativeFunction<
spine_ik_constraint_data Function(spine_skeleton_data,
ffi.Pointer<utf8>)>>('spine_skeleton_data_find_ik_constraint');
late final _spine_skeleton_data_find_ik_constraint =
_spine_skeleton_data_find_ik_constraintPtr.asFunction<
spine_ik_constraint_data Function(
spine_skeleton_data, ffi.Pointer<utf8>)>();
spine_transform_constraint_data spine_skeleton_data_find_transform_constraint(
spine_skeleton_data data,
ffi.Pointer<utf8> name,
) {
return _spine_skeleton_data_find_transform_constraint(
data,
name,
);
}
late final _spine_skeleton_data_find_transform_constraintPtr = _lookup<
ffi.NativeFunction<
spine_transform_constraint_data Function(
spine_skeleton_data, ffi.Pointer<utf8>)>>(
'spine_skeleton_data_find_transform_constraint');
late final _spine_skeleton_data_find_transform_constraint =
_spine_skeleton_data_find_transform_constraintPtr.asFunction<
spine_transform_constraint_data Function(
spine_skeleton_data, ffi.Pointer<utf8>)>();
spine_path_constraint_data spine_skeleton_data_find_path_constraint(
spine_skeleton_data data,
ffi.Pointer<utf8> name,
) {
return _spine_skeleton_data_find_path_constraint(
data,
name,
);
}
late final _spine_skeleton_data_find_path_constraintPtr = _lookup<
ffi.NativeFunction<
spine_path_constraint_data Function(spine_skeleton_data,
ffi.Pointer<utf8>)>>('spine_skeleton_data_find_path_constraint');
late final _spine_skeleton_data_find_path_constraint =
_spine_skeleton_data_find_path_constraintPtr.asFunction<
spine_path_constraint_data Function(
spine_skeleton_data, ffi.Pointer<utf8>)>();
spine_physics_constraint_data spine_skeleton_data_find_physics_constraint(
spine_skeleton_data data,
ffi.Pointer<utf8> name,
) {
return _spine_skeleton_data_find_physics_constraint(
data,
name,
);
}
late final _spine_skeleton_data_find_physics_constraintPtr = _lookup<
ffi.NativeFunction<
spine_physics_constraint_data Function(
spine_skeleton_data, ffi.Pointer<utf8>)>>(
'spine_skeleton_data_find_physics_constraint');
late final _spine_skeleton_data_find_physics_constraint =
_spine_skeleton_data_find_physics_constraintPtr.asFunction<
spine_physics_constraint_data Function(
spine_skeleton_data, ffi.Pointer<utf8>)>();
ffi.Pointer<utf8> spine_skeleton_data_get_name(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_name(
data,
);
}
late final _spine_skeleton_data_get_namePtr = _lookup<
ffi.NativeFunction<ffi.Pointer<utf8> Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_name');
late final _spine_skeleton_data_get_name = _spine_skeleton_data_get_namePtr
.asFunction<ffi.Pointer<utf8> Function(spine_skeleton_data)>();
/// OMITTED setName()
int spine_skeleton_data_get_num_bones(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_num_bones(
data,
);
}
late final _spine_skeleton_data_get_num_bonesPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_num_bones');
late final _spine_skeleton_data_get_num_bones =
_spine_skeleton_data_get_num_bonesPtr
.asFunction<int Function(spine_skeleton_data)>();
ffi.Pointer<spine_bone_data> spine_skeleton_data_get_bones(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_bones(
data,
);
}
late final _spine_skeleton_data_get_bonesPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_bone_data> Function(
spine_skeleton_data)>>('spine_skeleton_data_get_bones');
late final _spine_skeleton_data_get_bones = _spine_skeleton_data_get_bonesPtr
.asFunction<ffi.Pointer<spine_bone_data> Function(spine_skeleton_data)>();
int spine_skeleton_data_get_num_slots(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_num_slots(
data,
);
}
late final _spine_skeleton_data_get_num_slotsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_num_slots');
late final _spine_skeleton_data_get_num_slots =
_spine_skeleton_data_get_num_slotsPtr
.asFunction<int Function(spine_skeleton_data)>();
ffi.Pointer<spine_slot_data> spine_skeleton_data_get_slots(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_slots(
data,
);
}
late final _spine_skeleton_data_get_slotsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_slot_data> Function(
spine_skeleton_data)>>('spine_skeleton_data_get_slots');
late final _spine_skeleton_data_get_slots = _spine_skeleton_data_get_slotsPtr
.asFunction<ffi.Pointer<spine_slot_data> Function(spine_skeleton_data)>();
int spine_skeleton_data_get_num_skins(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_num_skins(
data,
);
}
late final _spine_skeleton_data_get_num_skinsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_num_skins');
late final _spine_skeleton_data_get_num_skins =
_spine_skeleton_data_get_num_skinsPtr
.asFunction<int Function(spine_skeleton_data)>();
ffi.Pointer<spine_skin> spine_skeleton_data_get_skins(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_skins(
data,
);
}
late final _spine_skeleton_data_get_skinsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_skin> Function(
spine_skeleton_data)>>('spine_skeleton_data_get_skins');
late final _spine_skeleton_data_get_skins = _spine_skeleton_data_get_skinsPtr
.asFunction<ffi.Pointer<spine_skin> Function(spine_skeleton_data)>();
spine_skin spine_skeleton_data_get_default_skin(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_default_skin(
data,
);
}
late final _spine_skeleton_data_get_default_skinPtr =
_lookup<ffi.NativeFunction<spine_skin Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_default_skin');
late final _spine_skeleton_data_get_default_skin =
_spine_skeleton_data_get_default_skinPtr
.asFunction<spine_skin Function(spine_skeleton_data)>();
void spine_skeleton_data_set_default_skin(
spine_skeleton_data data,
spine_skin skin,
) {
return _spine_skeleton_data_set_default_skin(
data,
skin,
);
}
late final _spine_skeleton_data_set_default_skinPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_skeleton_data, spine_skin)>>(
'spine_skeleton_data_set_default_skin');
late final _spine_skeleton_data_set_default_skin =
_spine_skeleton_data_set_default_skinPtr
.asFunction<void Function(spine_skeleton_data, spine_skin)>();
int spine_skeleton_data_get_num_events(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_num_events(
data,
);
}
late final _spine_skeleton_data_get_num_eventsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_num_events');
late final _spine_skeleton_data_get_num_events =
_spine_skeleton_data_get_num_eventsPtr
.asFunction<int Function(spine_skeleton_data)>();
ffi.Pointer<spine_event_data> spine_skeleton_data_get_events(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_events(
data,
);
}
late final _spine_skeleton_data_get_eventsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_event_data> Function(
spine_skeleton_data)>>('spine_skeleton_data_get_events');
late final _spine_skeleton_data_get_events =
_spine_skeleton_data_get_eventsPtr.asFunction<
ffi.Pointer<spine_event_data> Function(spine_skeleton_data)>();
int spine_skeleton_data_get_num_animations(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_num_animations(
data,
);
}
late final _spine_skeleton_data_get_num_animationsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_num_animations');
late final _spine_skeleton_data_get_num_animations =
_spine_skeleton_data_get_num_animationsPtr
.asFunction<int Function(spine_skeleton_data)>();
ffi.Pointer<spine_animation> spine_skeleton_data_get_animations(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_animations(
data,
);
}
late final _spine_skeleton_data_get_animationsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_animation> Function(
spine_skeleton_data)>>('spine_skeleton_data_get_animations');
late final _spine_skeleton_data_get_animations =
_spine_skeleton_data_get_animationsPtr.asFunction<
ffi.Pointer<spine_animation> Function(spine_skeleton_data)>();
int spine_skeleton_data_get_num_ik_constraints(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_num_ik_constraints(
data,
);
}
late final _spine_skeleton_data_get_num_ik_constraintsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_num_ik_constraints');
late final _spine_skeleton_data_get_num_ik_constraints =
_spine_skeleton_data_get_num_ik_constraintsPtr
.asFunction<int Function(spine_skeleton_data)>();
ffi.Pointer<spine_ik_constraint_data> spine_skeleton_data_get_ik_constraints(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_ik_constraints(
data,
);
}
late final _spine_skeleton_data_get_ik_constraintsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_ik_constraint_data> Function(
spine_skeleton_data)>>('spine_skeleton_data_get_ik_constraints');
late final _spine_skeleton_data_get_ik_constraints =
_spine_skeleton_data_get_ik_constraintsPtr.asFunction<
ffi.Pointer<spine_ik_constraint_data> Function(
spine_skeleton_data)>();
int spine_skeleton_data_get_num_transform_constraints(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_num_transform_constraints(
data,
);
}
late final _spine_skeleton_data_get_num_transform_constraintsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_num_transform_constraints');
late final _spine_skeleton_data_get_num_transform_constraints =
_spine_skeleton_data_get_num_transform_constraintsPtr
.asFunction<int Function(spine_skeleton_data)>();
ffi.Pointer<spine_transform_constraint_data>
spine_skeleton_data_get_transform_constraints(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_transform_constraints(
data,
);
}
late final _spine_skeleton_data_get_transform_constraintsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_transform_constraint_data> Function(
spine_skeleton_data)>>(
'spine_skeleton_data_get_transform_constraints');
late final _spine_skeleton_data_get_transform_constraints =
_spine_skeleton_data_get_transform_constraintsPtr.asFunction<
ffi.Pointer<spine_transform_constraint_data> Function(
spine_skeleton_data)>();
int spine_skeleton_data_get_num_path_constraints(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_num_path_constraints(
data,
);
}
late final _spine_skeleton_data_get_num_path_constraintsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_num_path_constraints');
late final _spine_skeleton_data_get_num_path_constraints =
_spine_skeleton_data_get_num_path_constraintsPtr
.asFunction<int Function(spine_skeleton_data)>();
ffi.Pointer<spine_path_constraint_data>
spine_skeleton_data_get_path_constraints(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_path_constraints(
data,
);
}
late final _spine_skeleton_data_get_path_constraintsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_path_constraint_data> Function(
spine_skeleton_data)>>(
'spine_skeleton_data_get_path_constraints');
late final _spine_skeleton_data_get_path_constraints =
_spine_skeleton_data_get_path_constraintsPtr.asFunction<
ffi.Pointer<spine_path_constraint_data> Function(
spine_skeleton_data)>();
int spine_skeleton_data_get_num_physics_constraints(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_num_physics_constraints(
data,
);
}
late final _spine_skeleton_data_get_num_physics_constraintsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_num_physics_constraints');
late final _spine_skeleton_data_get_num_physics_constraints =
_spine_skeleton_data_get_num_physics_constraintsPtr
.asFunction<int Function(spine_skeleton_data)>();
ffi.Pointer<spine_physics_constraint_data>
spine_skeleton_data_get_physics_constraints(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_physics_constraints(
data,
);
}
late final _spine_skeleton_data_get_physics_constraintsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_physics_constraint_data> Function(
spine_skeleton_data)>>(
'spine_skeleton_data_get_physics_constraints');
late final _spine_skeleton_data_get_physics_constraints =
_spine_skeleton_data_get_physics_constraintsPtr.asFunction<
ffi.Pointer<spine_physics_constraint_data> Function(
spine_skeleton_data)>();
double spine_skeleton_data_get_x(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_x(
data,
);
}
late final _spine_skeleton_data_get_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_x');
late final _spine_skeleton_data_get_x = _spine_skeleton_data_get_xPtr
.asFunction<double Function(spine_skeleton_data)>();
void spine_skeleton_data_set_x(
spine_skeleton_data data,
double x,
) {
return _spine_skeleton_data_set_x(
data,
x,
);
}
late final _spine_skeleton_data_set_xPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_skeleton_data, ffi.Float)>>(
'spine_skeleton_data_set_x');
late final _spine_skeleton_data_set_x = _spine_skeleton_data_set_xPtr
.asFunction<void Function(spine_skeleton_data, double)>();
double spine_skeleton_data_get_y(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_y(
data,
);
}
late final _spine_skeleton_data_get_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_y');
late final _spine_skeleton_data_get_y = _spine_skeleton_data_get_yPtr
.asFunction<double Function(spine_skeleton_data)>();
void spine_skeleton_data_set_y(
spine_skeleton_data data,
double y,
) {
return _spine_skeleton_data_set_y(
data,
y,
);
}
late final _spine_skeleton_data_set_yPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_skeleton_data, ffi.Float)>>(
'spine_skeleton_data_set_y');
late final _spine_skeleton_data_set_y = _spine_skeleton_data_set_yPtr
.asFunction<void Function(spine_skeleton_data, double)>();
double spine_skeleton_data_get_width(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_width(
data,
);
}
late final _spine_skeleton_data_get_widthPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_width');
late final _spine_skeleton_data_get_width = _spine_skeleton_data_get_widthPtr
.asFunction<double Function(spine_skeleton_data)>();
void spine_skeleton_data_set_width(
spine_skeleton_data data,
double width,
) {
return _spine_skeleton_data_set_width(
data,
width,
);
}
late final _spine_skeleton_data_set_widthPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_skeleton_data, ffi.Float)>>(
'spine_skeleton_data_set_width');
late final _spine_skeleton_data_set_width = _spine_skeleton_data_set_widthPtr
.asFunction<void Function(spine_skeleton_data, double)>();
double spine_skeleton_data_get_height(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_height(
data,
);
}
late final _spine_skeleton_data_get_heightPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_height');
late final _spine_skeleton_data_get_height =
_spine_skeleton_data_get_heightPtr
.asFunction<double Function(spine_skeleton_data)>();
void spine_skeleton_data_set_height(
spine_skeleton_data data,
double height,
) {
return _spine_skeleton_data_set_height(
data,
height,
);
}
late final _spine_skeleton_data_set_heightPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_skeleton_data, ffi.Float)>>(
'spine_skeleton_data_set_height');
late final _spine_skeleton_data_set_height =
_spine_skeleton_data_set_heightPtr
.asFunction<void Function(spine_skeleton_data, double)>();
ffi.Pointer<utf8> spine_skeleton_data_get_version(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_version(
data,
);
}
late final _spine_skeleton_data_get_versionPtr = _lookup<
ffi.NativeFunction<ffi.Pointer<utf8> Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_version');
late final _spine_skeleton_data_get_version =
_spine_skeleton_data_get_versionPtr
.asFunction<ffi.Pointer<utf8> Function(spine_skeleton_data)>();
/// OMITTED setVersion()
ffi.Pointer<utf8> spine_skeleton_data_get_hash(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_hash(
data,
);
}
late final _spine_skeleton_data_get_hashPtr = _lookup<
ffi.NativeFunction<ffi.Pointer<utf8> Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_hash');
late final _spine_skeleton_data_get_hash = _spine_skeleton_data_get_hashPtr
.asFunction<ffi.Pointer<utf8> Function(spine_skeleton_data)>();
/// OMITTED setHash()
ffi.Pointer<utf8> spine_skeleton_data_get_images_path(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_images_path(
data,
);
}
late final _spine_skeleton_data_get_images_pathPtr = _lookup<
ffi.NativeFunction<ffi.Pointer<utf8> Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_images_path');
late final _spine_skeleton_data_get_images_path =
_spine_skeleton_data_get_images_pathPtr
.asFunction<ffi.Pointer<utf8> Function(spine_skeleton_data)>();
/// OMITTED setImagesPath()
ffi.Pointer<utf8> spine_skeleton_data_get_audio_path(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_audio_path(
data,
);
}
late final _spine_skeleton_data_get_audio_pathPtr = _lookup<
ffi.NativeFunction<ffi.Pointer<utf8> Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_audio_path');
late final _spine_skeleton_data_get_audio_path =
_spine_skeleton_data_get_audio_pathPtr
.asFunction<ffi.Pointer<utf8> Function(spine_skeleton_data)>();
/// OMITTED setAudioPath()
double spine_skeleton_data_get_fps(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_fps(
data,
);
}
late final _spine_skeleton_data_get_fpsPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_fps');
late final _spine_skeleton_data_get_fps = _spine_skeleton_data_get_fpsPtr
.asFunction<double Function(spine_skeleton_data)>();
/// OMITTED setFps()
double spine_skeleton_data_get_reference_scale(
spine_skeleton_data data,
) {
return _spine_skeleton_data_get_reference_scale(
data,
);
}
late final _spine_skeleton_data_get_reference_scalePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_reference_scale');
late final _spine_skeleton_data_get_reference_scale =
_spine_skeleton_data_get_reference_scalePtr
.asFunction<double Function(spine_skeleton_data)>();
void spine_skeleton_data_dispose(
spine_skeleton_data data,
) {
return _spine_skeleton_data_dispose(
data,
);
}
late final _spine_skeleton_data_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_data)>>(
'spine_skeleton_data_dispose');
late final _spine_skeleton_data_dispose = _spine_skeleton_data_disposePtr
.asFunction<void Function(spine_skeleton_data)>();
spine_skeleton_drawable spine_skeleton_drawable_create(
spine_skeleton_data skeletonData,
) {
return _spine_skeleton_drawable_create(
skeletonData,
);
}
late final _spine_skeleton_drawable_createPtr = _lookup<
ffi.NativeFunction<
spine_skeleton_drawable Function(
spine_skeleton_data)>>('spine_skeleton_drawable_create');
late final _spine_skeleton_drawable_create =
_spine_skeleton_drawable_createPtr
.asFunction<spine_skeleton_drawable Function(spine_skeleton_data)>();
spine_render_command spine_skeleton_drawable_render(
spine_skeleton_drawable drawable,
) {
return _spine_skeleton_drawable_render(
drawable,
);
}
late final _spine_skeleton_drawable_renderPtr = _lookup<
ffi.NativeFunction<
spine_render_command Function(
spine_skeleton_drawable)>>('spine_skeleton_drawable_render');
late final _spine_skeleton_drawable_render =
_spine_skeleton_drawable_renderPtr
.asFunction<spine_render_command Function(spine_skeleton_drawable)>();
void spine_skeleton_drawable_dispose(
spine_skeleton_drawable drawable,
) {
return _spine_skeleton_drawable_dispose(
drawable,
);
}
late final _spine_skeleton_drawable_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_drawable)>>(
'spine_skeleton_drawable_dispose');
late final _spine_skeleton_drawable_dispose =
_spine_skeleton_drawable_disposePtr
.asFunction<void Function(spine_skeleton_drawable)>();
spine_skeleton spine_skeleton_drawable_get_skeleton(
spine_skeleton_drawable drawable,
) {
return _spine_skeleton_drawable_get_skeleton(
drawable,
);
}
late final _spine_skeleton_drawable_get_skeletonPtr = _lookup<
ffi.NativeFunction<spine_skeleton Function(spine_skeleton_drawable)>>(
'spine_skeleton_drawable_get_skeleton');
late final _spine_skeleton_drawable_get_skeleton =
_spine_skeleton_drawable_get_skeletonPtr
.asFunction<spine_skeleton Function(spine_skeleton_drawable)>();
spine_animation_state spine_skeleton_drawable_get_animation_state(
spine_skeleton_drawable drawable,
) {
return _spine_skeleton_drawable_get_animation_state(
drawable,
);
}
late final _spine_skeleton_drawable_get_animation_statePtr = _lookup<
ffi.NativeFunction<
spine_animation_state Function(spine_skeleton_drawable)>>(
'spine_skeleton_drawable_get_animation_state');
late final _spine_skeleton_drawable_get_animation_state =
_spine_skeleton_drawable_get_animation_statePtr.asFunction<
spine_animation_state Function(spine_skeleton_drawable)>();
spine_animation_state_data spine_skeleton_drawable_get_animation_state_data(
spine_skeleton_drawable drawable,
) {
return _spine_skeleton_drawable_get_animation_state_data(
drawable,
);
}
late final _spine_skeleton_drawable_get_animation_state_dataPtr = _lookup<
ffi.NativeFunction<
spine_animation_state_data Function(spine_skeleton_drawable)>>(
'spine_skeleton_drawable_get_animation_state_data');
late final _spine_skeleton_drawable_get_animation_state_data =
_spine_skeleton_drawable_get_animation_state_dataPtr.asFunction<
spine_animation_state_data Function(spine_skeleton_drawable)>();
spine_animation_state_events
spine_skeleton_drawable_get_animation_state_events(
spine_skeleton_drawable drawable,
) {
return _spine_skeleton_drawable_get_animation_state_events(
drawable,
);
}
late final _spine_skeleton_drawable_get_animation_state_eventsPtr = _lookup<
ffi.NativeFunction<
spine_animation_state_events Function(spine_skeleton_drawable)>>(
'spine_skeleton_drawable_get_animation_state_events');
late final _spine_skeleton_drawable_get_animation_state_events =
_spine_skeleton_drawable_get_animation_state_eventsPtr.asFunction<
spine_animation_state_events Function(spine_skeleton_drawable)>();
ffi.Pointer<ffi.Float> spine_render_command_get_positions(
spine_render_command command,
) {
return _spine_render_command_get_positions(
command,
);
}
late final _spine_render_command_get_positionsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<ffi.Float> Function(
spine_render_command)>>('spine_render_command_get_positions');
late final _spine_render_command_get_positions =
_spine_render_command_get_positionsPtr
.asFunction<ffi.Pointer<ffi.Float> Function(spine_render_command)>();
ffi.Pointer<ffi.Float> spine_render_command_get_uvs(
spine_render_command command,
) {
return _spine_render_command_get_uvs(
command,
);
}
late final _spine_render_command_get_uvsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<ffi.Float> Function(
spine_render_command)>>('spine_render_command_get_uvs');
late final _spine_render_command_get_uvs = _spine_render_command_get_uvsPtr
.asFunction<ffi.Pointer<ffi.Float> Function(spine_render_command)>();
ffi.Pointer<ffi.Int32> spine_render_command_get_colors(
spine_render_command command,
) {
return _spine_render_command_get_colors(
command,
);
}
late final _spine_render_command_get_colorsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<ffi.Int32> Function(
spine_render_command)>>('spine_render_command_get_colors');
late final _spine_render_command_get_colors =
_spine_render_command_get_colorsPtr
.asFunction<ffi.Pointer<ffi.Int32> Function(spine_render_command)>();
int spine_render_command_get_num_vertices(
spine_render_command command,
) {
return _spine_render_command_get_num_vertices(
command,
);
}
late final _spine_render_command_get_num_verticesPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_render_command)>>(
'spine_render_command_get_num_vertices');
late final _spine_render_command_get_num_vertices =
_spine_render_command_get_num_verticesPtr
.asFunction<int Function(spine_render_command)>();
ffi.Pointer<ffi.Uint16> spine_render_command_get_indices(
spine_render_command command,
) {
return _spine_render_command_get_indices(
command,
);
}
late final _spine_render_command_get_indicesPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<ffi.Uint16> Function(
spine_render_command)>>('spine_render_command_get_indices');
late final _spine_render_command_get_indices =
_spine_render_command_get_indicesPtr
.asFunction<ffi.Pointer<ffi.Uint16> Function(spine_render_command)>();
int spine_render_command_get_num_indices(
spine_render_command command,
) {
return _spine_render_command_get_num_indices(
command,
);
}
late final _spine_render_command_get_num_indicesPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_render_command)>>(
'spine_render_command_get_num_indices');
late final _spine_render_command_get_num_indices =
_spine_render_command_get_num_indicesPtr
.asFunction<int Function(spine_render_command)>();
int spine_render_command_get_atlas_page(
spine_render_command command,
) {
return _spine_render_command_get_atlas_page(
command,
);
}
late final _spine_render_command_get_atlas_pagePtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_render_command)>>(
'spine_render_command_get_atlas_page');
late final _spine_render_command_get_atlas_page =
_spine_render_command_get_atlas_pagePtr
.asFunction<int Function(spine_render_command)>();
int spine_render_command_get_blend_mode(
spine_render_command command,
) {
return _spine_render_command_get_blend_mode(
command,
);
}
late final _spine_render_command_get_blend_modePtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_render_command)>>(
'spine_render_command_get_blend_mode');
late final _spine_render_command_get_blend_mode =
_spine_render_command_get_blend_modePtr
.asFunction<int Function(spine_render_command)>();
spine_render_command spine_render_command_get_next(
spine_render_command command,
) {
return _spine_render_command_get_next(
command,
);
}
late final _spine_render_command_get_nextPtr = _lookup<
ffi
.NativeFunction<spine_render_command Function(spine_render_command)>>(
'spine_render_command_get_next');
late final _spine_render_command_get_next = _spine_render_command_get_nextPtr
.asFunction<spine_render_command Function(spine_render_command)>();
ffi.Pointer<utf8> spine_animation_get_name(
spine_animation animation,
) {
return _spine_animation_get_name(
animation,
);
}
late final _spine_animation_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<utf8> Function(spine_animation)>>(
'spine_animation_get_name');
late final _spine_animation_get_name = _spine_animation_get_namePtr
.asFunction<ffi.Pointer<utf8> Function(spine_animation)>();
/// OMITTED getTimelines()
/// OMITTED hasTimeline()
double spine_animation_get_duration(
spine_animation animation,
) {
return _spine_animation_get_duration(
animation,
);
}
late final _spine_animation_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_animation)>>(
'spine_animation_get_duration');
late final _spine_animation_get_duration = _spine_animation_get_durationPtr
.asFunction<double Function(spine_animation)>();
/// OMITTED setDuration()
spine_skeleton_data spine_animation_state_data_get_skeleton_data(
spine_animation_state_data stateData,
) {
return _spine_animation_state_data_get_skeleton_data(
stateData,
);
}
late final _spine_animation_state_data_get_skeleton_dataPtr = _lookup<
ffi.NativeFunction<
spine_skeleton_data Function(spine_animation_state_data)>>(
'spine_animation_state_data_get_skeleton_data');
late final _spine_animation_state_data_get_skeleton_data =
_spine_animation_state_data_get_skeleton_dataPtr.asFunction<
spine_skeleton_data Function(spine_animation_state_data)>();
double spine_animation_state_data_get_default_mix(
spine_animation_state_data stateData,
) {
return _spine_animation_state_data_get_default_mix(
stateData,
);
}
late final _spine_animation_state_data_get_default_mixPtr = _lookup<
ffi.NativeFunction<ffi.Float Function(spine_animation_state_data)>>(
'spine_animation_state_data_get_default_mix');
late final _spine_animation_state_data_get_default_mix =
_spine_animation_state_data_get_default_mixPtr
.asFunction<double Function(spine_animation_state_data)>();
void spine_animation_state_data_set_default_mix(
spine_animation_state_data stateData,
double defaultMix,
) {
return _spine_animation_state_data_set_default_mix(
stateData,
defaultMix,
);
}
late final _spine_animation_state_data_set_default_mixPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_animation_state_data,
ffi.Float)>>('spine_animation_state_data_set_default_mix');
late final _spine_animation_state_data_set_default_mix =
_spine_animation_state_data_set_default_mixPtr
.asFunction<void Function(spine_animation_state_data, double)>();
void spine_animation_state_data_set_mix(
spine_animation_state_data stateData,
spine_animation from,
spine_animation to,
double duration,
) {
return _spine_animation_state_data_set_mix(
stateData,
from,
to,
duration,
);
}
late final _spine_animation_state_data_set_mixPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_animation_state_data,
spine_animation,
spine_animation,
ffi.Float)>>('spine_animation_state_data_set_mix');
late final _spine_animation_state_data_set_mix =
_spine_animation_state_data_set_mixPtr.asFunction<
void Function(spine_animation_state_data, spine_animation,
spine_animation, double)>();
double spine_animation_state_data_get_mix(
spine_animation_state_data stateData,
spine_animation from,
spine_animation to,
) {
return _spine_animation_state_data_get_mix(
stateData,
from,
to,
);
}
late final _spine_animation_state_data_get_mixPtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_animation_state_data, spine_animation,
spine_animation)>>('spine_animation_state_data_get_mix');
late final _spine_animation_state_data_get_mix =
_spine_animation_state_data_get_mixPtr.asFunction<
double Function(
spine_animation_state_data, spine_animation, spine_animation)>();
void spine_animation_state_data_set_mix_by_name(
spine_animation_state_data stateData,
ffi.Pointer<utf8> fromName,
ffi.Pointer<utf8> toName,
double duration,
) {
return _spine_animation_state_data_set_mix_by_name(
stateData,
fromName,
toName,
duration,
);
}
late final _spine_animation_state_data_set_mix_by_namePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_animation_state_data,
ffi.Pointer<utf8>,
ffi.Pointer<utf8>,
ffi.Float)>>('spine_animation_state_data_set_mix_by_name');
late final _spine_animation_state_data_set_mix_by_name =
_spine_animation_state_data_set_mix_by_namePtr.asFunction<
void Function(spine_animation_state_data, ffi.Pointer<utf8>,
ffi.Pointer<utf8>, double)>();
double spine_animation_state_data_get_mix_by_name(
spine_animation_state_data stateData,
ffi.Pointer<utf8> fromName,
ffi.Pointer<utf8> toName,
) {
return _spine_animation_state_data_get_mix_by_name(
stateData,
fromName,
toName,
);
}
late final _spine_animation_state_data_get_mix_by_namePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_animation_state_data, ffi.Pointer<utf8>,
ffi.Pointer<utf8>)>>(
'spine_animation_state_data_get_mix_by_name');
late final _spine_animation_state_data_get_mix_by_name =
_spine_animation_state_data_get_mix_by_namePtr.asFunction<
double Function(spine_animation_state_data, ffi.Pointer<utf8>,
ffi.Pointer<utf8>)>();
void spine_animation_state_data_clear(
spine_animation_state_data stateData,
) {
return _spine_animation_state_data_clear(
stateData,
);
}
late final _spine_animation_state_data_clearPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_animation_state_data)>>(
'spine_animation_state_data_clear');
late final _spine_animation_state_data_clear =
_spine_animation_state_data_clearPtr
.asFunction<void Function(spine_animation_state_data)>();
void spine_animation_state_update(
spine_animation_state state,
double delta,
) {
return _spine_animation_state_update(
state,
delta,
);
}
late final _spine_animation_state_updatePtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_animation_state, ffi.Float)>>(
'spine_animation_state_update');
late final _spine_animation_state_update = _spine_animation_state_updatePtr
.asFunction<void Function(spine_animation_state, double)>();
void spine_animation_state_apply(
spine_animation_state state,
spine_skeleton skeleton,
) {
return _spine_animation_state_apply(
state,
skeleton,
);
}
late final _spine_animation_state_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_animation_state,
spine_skeleton)>>('spine_animation_state_apply');
late final _spine_animation_state_apply = _spine_animation_state_applyPtr
.asFunction<void Function(spine_animation_state, spine_skeleton)>();
void spine_animation_state_clear_tracks(
spine_animation_state state,
) {
return _spine_animation_state_clear_tracks(
state,
);
}
late final _spine_animation_state_clear_tracksPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_animation_state)>>(
'spine_animation_state_clear_tracks');
late final _spine_animation_state_clear_tracks =
_spine_animation_state_clear_tracksPtr
.asFunction<void Function(spine_animation_state)>();
void spine_animation_state_clear_track(
spine_animation_state state,
int trackIndex,
) {
return _spine_animation_state_clear_track(
state,
trackIndex,
);
}
late final _spine_animation_state_clear_trackPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_animation_state, ffi.Int32)>>(
'spine_animation_state_clear_track');
late final _spine_animation_state_clear_track =
_spine_animation_state_clear_trackPtr
.asFunction<void Function(spine_animation_state, int)>();
int spine_animation_state_get_num_tracks(
spine_animation_state state,
) {
return _spine_animation_state_get_num_tracks(
state,
);
}
late final _spine_animation_state_get_num_tracksPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_animation_state)>>(
'spine_animation_state_get_num_tracks');
late final _spine_animation_state_get_num_tracks =
_spine_animation_state_get_num_tracksPtr
.asFunction<int Function(spine_animation_state)>();
spine_track_entry spine_animation_state_set_animation_by_name(
spine_animation_state state,
int trackIndex,
ffi.Pointer<utf8> animationName,
int loop,
) {
return _spine_animation_state_set_animation_by_name(
state,
trackIndex,
animationName,
loop,
);
}
late final _spine_animation_state_set_animation_by_namePtr = _lookup<
ffi.NativeFunction<
spine_track_entry Function(
spine_animation_state,
ffi.Int32,
ffi.Pointer<utf8>,
spine_bool)>>('spine_animation_state_set_animation_by_name');
late final _spine_animation_state_set_animation_by_name =
_spine_animation_state_set_animation_by_namePtr.asFunction<
spine_track_entry Function(
spine_animation_state, int, ffi.Pointer<utf8>, int)>();
spine_track_entry spine_animation_state_set_animation(
spine_animation_state state,
int trackIndex,
spine_animation animation,
int loop,
) {
return _spine_animation_state_set_animation(
state,
trackIndex,
animation,
loop,
);
}
late final _spine_animation_state_set_animationPtr = _lookup<
ffi.NativeFunction<
spine_track_entry Function(
spine_animation_state,
ffi.Int32,
spine_animation,
spine_bool)>>('spine_animation_state_set_animation');
late final _spine_animation_state_set_animation =
_spine_animation_state_set_animationPtr.asFunction<
spine_track_entry Function(
spine_animation_state, int, spine_animation, int)>();
spine_track_entry spine_animation_state_add_animation_by_name(
spine_animation_state state,
int trackIndex,
ffi.Pointer<utf8> animationName,
int loop,
double delay,
) {
return _spine_animation_state_add_animation_by_name(
state,
trackIndex,
animationName,
loop,
delay,
);
}
late final _spine_animation_state_add_animation_by_namePtr = _lookup<
ffi.NativeFunction<
spine_track_entry Function(
spine_animation_state,
ffi.Int32,
ffi.Pointer<utf8>,
spine_bool,
ffi.Float)>>('spine_animation_state_add_animation_by_name');
late final _spine_animation_state_add_animation_by_name =
_spine_animation_state_add_animation_by_namePtr.asFunction<
spine_track_entry Function(
spine_animation_state, int, ffi.Pointer<utf8>, int, double)>();
spine_track_entry spine_animation_state_add_animation(
spine_animation_state state,
int trackIndex,
spine_animation animation,
int loop,
double delay,
) {
return _spine_animation_state_add_animation(
state,
trackIndex,
animation,
loop,
delay,
);
}
late final _spine_animation_state_add_animationPtr = _lookup<
ffi.NativeFunction<
spine_track_entry Function(
spine_animation_state,
ffi.Int32,
spine_animation,
spine_bool,
ffi.Float)>>('spine_animation_state_add_animation');
late final _spine_animation_state_add_animation =
_spine_animation_state_add_animationPtr.asFunction<
spine_track_entry Function(
spine_animation_state, int, spine_animation, int, double)>();
spine_track_entry spine_animation_state_set_empty_animation(
spine_animation_state state,
int trackIndex,
double mixDuration,
) {
return _spine_animation_state_set_empty_animation(
state,
trackIndex,
mixDuration,
);
}
late final _spine_animation_state_set_empty_animationPtr = _lookup<
ffi.NativeFunction<
spine_track_entry Function(spine_animation_state, ffi.Int32,
ffi.Float)>>('spine_animation_state_set_empty_animation');
late final _spine_animation_state_set_empty_animation =
_spine_animation_state_set_empty_animationPtr.asFunction<
spine_track_entry Function(spine_animation_state, int, double)>();
spine_track_entry spine_animation_state_add_empty_animation(
spine_animation_state state,
int trackIndex,
double mixDuration,
double delay,
) {
return _spine_animation_state_add_empty_animation(
state,
trackIndex,
mixDuration,
delay,
);
}
late final _spine_animation_state_add_empty_animationPtr = _lookup<
ffi.NativeFunction<
spine_track_entry Function(
spine_animation_state,
ffi.Int32,
ffi.Float,
ffi.Float)>>('spine_animation_state_add_empty_animation');
late final _spine_animation_state_add_empty_animation =
_spine_animation_state_add_empty_animationPtr.asFunction<
spine_track_entry Function(
spine_animation_state, int, double, double)>();
void spine_animation_state_set_empty_animations(
spine_animation_state state,
double mixDuration,
) {
return _spine_animation_state_set_empty_animations(
state,
mixDuration,
);
}
late final _spine_animation_state_set_empty_animationsPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_animation_state, ffi.Float)>>(
'spine_animation_state_set_empty_animations');
late final _spine_animation_state_set_empty_animations =
_spine_animation_state_set_empty_animationsPtr
.asFunction<void Function(spine_animation_state, double)>();
spine_track_entry spine_animation_state_get_current(
spine_animation_state state,
int trackIndex,
) {
return _spine_animation_state_get_current(
state,
trackIndex,
);
}
late final _spine_animation_state_get_currentPtr = _lookup<
ffi.NativeFunction<
spine_track_entry Function(spine_animation_state,
ffi.Int32)>>('spine_animation_state_get_current');
late final _spine_animation_state_get_current =
_spine_animation_state_get_currentPtr
.asFunction<spine_track_entry Function(spine_animation_state, int)>();
spine_animation_state_data spine_animation_state_get_data(
spine_animation_state state,
) {
return _spine_animation_state_get_data(
state,
);
}
late final _spine_animation_state_get_dataPtr = _lookup<
ffi.NativeFunction<
spine_animation_state_data Function(
spine_animation_state)>>('spine_animation_state_get_data');
late final _spine_animation_state_get_data =
_spine_animation_state_get_dataPtr.asFunction<
spine_animation_state_data Function(spine_animation_state)>();
double spine_animation_state_get_time_scale(
spine_animation_state state,
) {
return _spine_animation_state_get_time_scale(
state,
);
}
late final _spine_animation_state_get_time_scalePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_animation_state)>>(
'spine_animation_state_get_time_scale');
late final _spine_animation_state_get_time_scale =
_spine_animation_state_get_time_scalePtr
.asFunction<double Function(spine_animation_state)>();
void spine_animation_state_set_time_scale(
spine_animation_state state,
double timeScale,
) {
return _spine_animation_state_set_time_scale(
state,
timeScale,
);
}
late final _spine_animation_state_set_time_scalePtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_animation_state, ffi.Float)>>(
'spine_animation_state_set_time_scale');
late final _spine_animation_state_set_time_scale =
_spine_animation_state_set_time_scalePtr
.asFunction<void Function(spine_animation_state, double)>();
/// OMITTED setListener()
/// OMITTED setListener()
/// OMITTED disableQueue()
/// OMITTED enableQueue()
/// OMITTED setManualTrackEntryDisposal()
/// OMITTED getManualTrackEntryDisposal()
void spine_animation_state_dispose_track_entry(
spine_animation_state state,
spine_track_entry entry,
) {
return _spine_animation_state_dispose_track_entry(
state,
entry,
);
}
late final _spine_animation_state_dispose_track_entryPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_animation_state,
spine_track_entry)>>('spine_animation_state_dispose_track_entry');
late final _spine_animation_state_dispose_track_entry =
_spine_animation_state_dispose_track_entryPtr.asFunction<
void Function(spine_animation_state, spine_track_entry)>();
int spine_animation_state_events_get_num_events(
spine_animation_state_events events,
) {
return _spine_animation_state_events_get_num_events(
events,
);
}
late final _spine_animation_state_events_get_num_eventsPtr = _lookup<
ffi.NativeFunction<ffi.Int32 Function(spine_animation_state_events)>>(
'spine_animation_state_events_get_num_events');
late final _spine_animation_state_events_get_num_events =
_spine_animation_state_events_get_num_eventsPtr
.asFunction<int Function(spine_animation_state_events)>();
int spine_animation_state_events_get_event_type(
spine_animation_state_events events,
int index,
) {
return _spine_animation_state_events_get_event_type(
events,
index,
);
}
late final _spine_animation_state_events_get_event_typePtr = _lookup<
ffi.NativeFunction<
ffi.Int32 Function(spine_animation_state_events,
ffi.Int32)>>('spine_animation_state_events_get_event_type');
late final _spine_animation_state_events_get_event_type =
_spine_animation_state_events_get_event_typePtr
.asFunction<int Function(spine_animation_state_events, int)>();
spine_track_entry spine_animation_state_events_get_track_entry(
spine_animation_state_events events,
int index,
) {
return _spine_animation_state_events_get_track_entry(
events,
index,
);
}
late final _spine_animation_state_events_get_track_entryPtr = _lookup<
ffi.NativeFunction<
spine_track_entry Function(spine_animation_state_events,
ffi.Int32)>>('spine_animation_state_events_get_track_entry');
late final _spine_animation_state_events_get_track_entry =
_spine_animation_state_events_get_track_entryPtr.asFunction<
spine_track_entry Function(spine_animation_state_events, int)>();
spine_event spine_animation_state_events_get_event(
spine_animation_state_events events,
int index,
) {
return _spine_animation_state_events_get_event(
events,
index,
);
}
late final _spine_animation_state_events_get_eventPtr = _lookup<
ffi.NativeFunction<
spine_event Function(spine_animation_state_events,
ffi.Int32)>>('spine_animation_state_events_get_event');
late final _spine_animation_state_events_get_event =
_spine_animation_state_events_get_eventPtr.asFunction<
spine_event Function(spine_animation_state_events, int)>();
void spine_animation_state_events_reset(
spine_animation_state_events events,
) {
return _spine_animation_state_events_reset(
events,
);
}
late final _spine_animation_state_events_resetPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_animation_state_events)>>(
'spine_animation_state_events_reset');
late final _spine_animation_state_events_reset =
_spine_animation_state_events_resetPtr
.asFunction<void Function(spine_animation_state_events)>();
int spine_track_entry_get_track_index(
spine_track_entry entry,
) {
return _spine_track_entry_get_track_index(
entry,
);
}
late final _spine_track_entry_get_track_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_track_entry)>>(
'spine_track_entry_get_track_index');
late final _spine_track_entry_get_track_index =
_spine_track_entry_get_track_indexPtr
.asFunction<int Function(spine_track_entry)>();
spine_animation spine_track_entry_get_animation(
spine_track_entry entry,
) {
return _spine_track_entry_get_animation(
entry,
);
}
late final _spine_track_entry_get_animationPtr =
_lookup<ffi.NativeFunction<spine_animation Function(spine_track_entry)>>(
'spine_track_entry_get_animation');
late final _spine_track_entry_get_animation =
_spine_track_entry_get_animationPtr
.asFunction<spine_animation Function(spine_track_entry)>();
spine_track_entry spine_track_entry_get_previous(
spine_track_entry entry,
) {
return _spine_track_entry_get_previous(
entry,
);
}
late final _spine_track_entry_get_previousPtr = _lookup<
ffi.NativeFunction<spine_track_entry Function(spine_track_entry)>>(
'spine_track_entry_get_previous');
late final _spine_track_entry_get_previous =
_spine_track_entry_get_previousPtr
.asFunction<spine_track_entry Function(spine_track_entry)>();
int spine_track_entry_get_loop(
spine_track_entry entry,
) {
return _spine_track_entry_get_loop(
entry,
);
}
late final _spine_track_entry_get_loopPtr =
_lookup<ffi.NativeFunction<spine_bool Function(spine_track_entry)>>(
'spine_track_entry_get_loop');
late final _spine_track_entry_get_loop = _spine_track_entry_get_loopPtr
.asFunction<int Function(spine_track_entry)>();
void spine_track_entry_set_loop(
spine_track_entry entry,
int loop,
) {
return _spine_track_entry_set_loop(
entry,
loop,
);
}
late final _spine_track_entry_set_loopPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, spine_bool)>>(
'spine_track_entry_set_loop');
late final _spine_track_entry_set_loop = _spine_track_entry_set_loopPtr
.asFunction<void Function(spine_track_entry, int)>();
int spine_track_entry_get_hold_previous(
spine_track_entry entry,
) {
return _spine_track_entry_get_hold_previous(
entry,
);
}
late final _spine_track_entry_get_hold_previousPtr =
_lookup<ffi.NativeFunction<spine_bool Function(spine_track_entry)>>(
'spine_track_entry_get_hold_previous');
late final _spine_track_entry_get_hold_previous =
_spine_track_entry_get_hold_previousPtr
.asFunction<int Function(spine_track_entry)>();
void spine_track_entry_set_hold_previous(
spine_track_entry entry,
int holdPrevious,
) {
return _spine_track_entry_set_hold_previous(
entry,
holdPrevious,
);
}
late final _spine_track_entry_set_hold_previousPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, spine_bool)>>(
'spine_track_entry_set_hold_previous');
late final _spine_track_entry_set_hold_previous =
_spine_track_entry_set_hold_previousPtr
.asFunction<void Function(spine_track_entry, int)>();
int spine_track_entry_get_reverse(
spine_track_entry entry,
) {
return _spine_track_entry_get_reverse(
entry,
);
}
late final _spine_track_entry_get_reversePtr =
_lookup<ffi.NativeFunction<spine_bool Function(spine_track_entry)>>(
'spine_track_entry_get_reverse');
late final _spine_track_entry_get_reverse = _spine_track_entry_get_reversePtr
.asFunction<int Function(spine_track_entry)>();
void spine_track_entry_set_reverse(
spine_track_entry entry,
int reverse,
) {
return _spine_track_entry_set_reverse(
entry,
reverse,
);
}
late final _spine_track_entry_set_reversePtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, spine_bool)>>(
'spine_track_entry_set_reverse');
late final _spine_track_entry_set_reverse = _spine_track_entry_set_reversePtr
.asFunction<void Function(spine_track_entry, int)>();
int spine_track_entry_get_shortest_rotation(
spine_track_entry entry,
) {
return _spine_track_entry_get_shortest_rotation(
entry,
);
}
late final _spine_track_entry_get_shortest_rotationPtr =
_lookup<ffi.NativeFunction<spine_bool Function(spine_track_entry)>>(
'spine_track_entry_get_shortest_rotation');
late final _spine_track_entry_get_shortest_rotation =
_spine_track_entry_get_shortest_rotationPtr
.asFunction<int Function(spine_track_entry)>();
void spine_track_entry_set_shortest_rotation(
spine_track_entry entry,
int shortestRotation,
) {
return _spine_track_entry_set_shortest_rotation(
entry,
shortestRotation,
);
}
late final _spine_track_entry_set_shortest_rotationPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, spine_bool)>>(
'spine_track_entry_set_shortest_rotation');
late final _spine_track_entry_set_shortest_rotation =
_spine_track_entry_set_shortest_rotationPtr
.asFunction<void Function(spine_track_entry, int)>();
double spine_track_entry_get_delay(
spine_track_entry entry,
) {
return _spine_track_entry_get_delay(
entry,
);
}
late final _spine_track_entry_get_delayPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_delay');
late final _spine_track_entry_get_delay = _spine_track_entry_get_delayPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_delay(
spine_track_entry entry,
double delay,
) {
return _spine_track_entry_set_delay(
entry,
delay,
);
}
late final _spine_track_entry_set_delayPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_delay');
late final _spine_track_entry_set_delay = _spine_track_entry_set_delayPtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_track_time(
spine_track_entry entry,
) {
return _spine_track_entry_get_track_time(
entry,
);
}
late final _spine_track_entry_get_track_timePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_track_time');
late final _spine_track_entry_get_track_time =
_spine_track_entry_get_track_timePtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_track_time(
spine_track_entry entry,
double trackTime,
) {
return _spine_track_entry_set_track_time(
entry,
trackTime,
);
}
late final _spine_track_entry_set_track_timePtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_track_time');
late final _spine_track_entry_set_track_time =
_spine_track_entry_set_track_timePtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_track_end(
spine_track_entry entry,
) {
return _spine_track_entry_get_track_end(
entry,
);
}
late final _spine_track_entry_get_track_endPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_track_end');
late final _spine_track_entry_get_track_end =
_spine_track_entry_get_track_endPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_track_end(
spine_track_entry entry,
double trackEnd,
) {
return _spine_track_entry_set_track_end(
entry,
trackEnd,
);
}
late final _spine_track_entry_set_track_endPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_track_end');
late final _spine_track_entry_set_track_end =
_spine_track_entry_set_track_endPtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_animation_start(
spine_track_entry entry,
) {
return _spine_track_entry_get_animation_start(
entry,
);
}
late final _spine_track_entry_get_animation_startPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_animation_start');
late final _spine_track_entry_get_animation_start =
_spine_track_entry_get_animation_startPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_animation_start(
spine_track_entry entry,
double animationStart,
) {
return _spine_track_entry_set_animation_start(
entry,
animationStart,
);
}
late final _spine_track_entry_set_animation_startPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_animation_start');
late final _spine_track_entry_set_animation_start =
_spine_track_entry_set_animation_startPtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_animation_end(
spine_track_entry entry,
) {
return _spine_track_entry_get_animation_end(
entry,
);
}
late final _spine_track_entry_get_animation_endPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_animation_end');
late final _spine_track_entry_get_animation_end =
_spine_track_entry_get_animation_endPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_animation_end(
spine_track_entry entry,
double animationEnd,
) {
return _spine_track_entry_set_animation_end(
entry,
animationEnd,
);
}
late final _spine_track_entry_set_animation_endPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_animation_end');
late final _spine_track_entry_set_animation_end =
_spine_track_entry_set_animation_endPtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_animation_last(
spine_track_entry entry,
) {
return _spine_track_entry_get_animation_last(
entry,
);
}
late final _spine_track_entry_get_animation_lastPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_animation_last');
late final _spine_track_entry_get_animation_last =
_spine_track_entry_get_animation_lastPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_animation_last(
spine_track_entry entry,
double animationLast,
) {
return _spine_track_entry_set_animation_last(
entry,
animationLast,
);
}
late final _spine_track_entry_set_animation_lastPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_animation_last');
late final _spine_track_entry_set_animation_last =
_spine_track_entry_set_animation_lastPtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_animation_time(
spine_track_entry entry,
) {
return _spine_track_entry_get_animation_time(
entry,
);
}
late final _spine_track_entry_get_animation_timePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_animation_time');
late final _spine_track_entry_get_animation_time =
_spine_track_entry_get_animation_timePtr
.asFunction<double Function(spine_track_entry)>();
double spine_track_entry_get_time_scale(
spine_track_entry entry,
) {
return _spine_track_entry_get_time_scale(
entry,
);
}
late final _spine_track_entry_get_time_scalePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_time_scale');
late final _spine_track_entry_get_time_scale =
_spine_track_entry_get_time_scalePtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_time_scale(
spine_track_entry entry,
double timeScale,
) {
return _spine_track_entry_set_time_scale(
entry,
timeScale,
);
}
late final _spine_track_entry_set_time_scalePtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_time_scale');
late final _spine_track_entry_set_time_scale =
_spine_track_entry_set_time_scalePtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_alpha(
spine_track_entry entry,
) {
return _spine_track_entry_get_alpha(
entry,
);
}
late final _spine_track_entry_get_alphaPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_alpha');
late final _spine_track_entry_get_alpha = _spine_track_entry_get_alphaPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_alpha(
spine_track_entry entry,
double alpha,
) {
return _spine_track_entry_set_alpha(
entry,
alpha,
);
}
late final _spine_track_entry_set_alphaPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_alpha');
late final _spine_track_entry_set_alpha = _spine_track_entry_set_alphaPtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_event_threshold(
spine_track_entry entry,
) {
return _spine_track_entry_get_event_threshold(
entry,
);
}
late final _spine_track_entry_get_event_thresholdPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_event_threshold');
late final _spine_track_entry_get_event_threshold =
_spine_track_entry_get_event_thresholdPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_event_threshold(
spine_track_entry entry,
double eventThreshold,
) {
return _spine_track_entry_set_event_threshold(
entry,
eventThreshold,
);
}
late final _spine_track_entry_set_event_thresholdPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_event_threshold');
late final _spine_track_entry_set_event_threshold =
_spine_track_entry_set_event_thresholdPtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_alpha_attachment_threshold(
spine_track_entry entry,
) {
return _spine_track_entry_get_alpha_attachment_threshold(
entry,
);
}
late final _spine_track_entry_get_alpha_attachment_thresholdPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_alpha_attachment_threshold');
late final _spine_track_entry_get_alpha_attachment_threshold =
_spine_track_entry_get_alpha_attachment_thresholdPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_alpha_attachment_threshold(
spine_track_entry entry,
double attachmentThreshold,
) {
return _spine_track_entry_set_alpha_attachment_threshold(
entry,
attachmentThreshold,
);
}
late final _spine_track_entry_set_alpha_attachment_thresholdPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_alpha_attachment_threshold');
late final _spine_track_entry_set_alpha_attachment_threshold =
_spine_track_entry_set_alpha_attachment_thresholdPtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_mix_attachment_threshold(
spine_track_entry entry,
) {
return _spine_track_entry_get_mix_attachment_threshold(
entry,
);
}
late final _spine_track_entry_get_mix_attachment_thresholdPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_mix_attachment_threshold');
late final _spine_track_entry_get_mix_attachment_threshold =
_spine_track_entry_get_mix_attachment_thresholdPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_mix_attachment_threshold(
spine_track_entry entry,
double attachmentThreshold,
) {
return _spine_track_entry_set_mix_attachment_threshold(
entry,
attachmentThreshold,
);
}
late final _spine_track_entry_set_mix_attachment_thresholdPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_mix_attachment_threshold');
late final _spine_track_entry_set_mix_attachment_threshold =
_spine_track_entry_set_mix_attachment_thresholdPtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_mix_draw_order_threshold(
spine_track_entry entry,
) {
return _spine_track_entry_get_mix_draw_order_threshold(
entry,
);
}
late final _spine_track_entry_get_mix_draw_order_thresholdPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_mix_draw_order_threshold');
late final _spine_track_entry_get_mix_draw_order_threshold =
_spine_track_entry_get_mix_draw_order_thresholdPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_mix_draw_order_threshold(
spine_track_entry entry,
double drawOrderThreshold,
) {
return _spine_track_entry_set_mix_draw_order_threshold(
entry,
drawOrderThreshold,
);
}
late final _spine_track_entry_set_mix_draw_order_thresholdPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_mix_draw_order_threshold');
late final _spine_track_entry_set_mix_draw_order_threshold =
_spine_track_entry_set_mix_draw_order_thresholdPtr
.asFunction<void Function(spine_track_entry, double)>();
spine_track_entry spine_track_entry_get_next(
spine_track_entry entry,
) {
return _spine_track_entry_get_next(
entry,
);
}
late final _spine_track_entry_get_nextPtr = _lookup<
ffi.NativeFunction<spine_track_entry Function(spine_track_entry)>>(
'spine_track_entry_get_next');
late final _spine_track_entry_get_next = _spine_track_entry_get_nextPtr
.asFunction<spine_track_entry Function(spine_track_entry)>();
int spine_track_entry_is_complete(
spine_track_entry entry,
) {
return _spine_track_entry_is_complete(
entry,
);
}
late final _spine_track_entry_is_completePtr =
_lookup<ffi.NativeFunction<spine_bool Function(spine_track_entry)>>(
'spine_track_entry_is_complete');
late final _spine_track_entry_is_complete = _spine_track_entry_is_completePtr
.asFunction<int Function(spine_track_entry)>();
double spine_track_entry_get_mix_time(
spine_track_entry entry,
) {
return _spine_track_entry_get_mix_time(
entry,
);
}
late final _spine_track_entry_get_mix_timePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_mix_time');
late final _spine_track_entry_get_mix_time =
_spine_track_entry_get_mix_timePtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_mix_time(
spine_track_entry entry,
double mixTime,
) {
return _spine_track_entry_set_mix_time(
entry,
mixTime,
);
}
late final _spine_track_entry_set_mix_timePtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_mix_time');
late final _spine_track_entry_set_mix_time =
_spine_track_entry_set_mix_timePtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_mix_duration(
spine_track_entry entry,
) {
return _spine_track_entry_get_mix_duration(
entry,
);
}
late final _spine_track_entry_get_mix_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_mix_duration');
late final _spine_track_entry_get_mix_duration =
_spine_track_entry_get_mix_durationPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_mix_duration(
spine_track_entry entry,
double mixDuration,
) {
return _spine_track_entry_set_mix_duration(
entry,
mixDuration,
);
}
late final _spine_track_entry_set_mix_durationPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_mix_duration');
late final _spine_track_entry_set_mix_duration =
_spine_track_entry_set_mix_durationPtr
.asFunction<void Function(spine_track_entry, double)>();
int spine_track_entry_get_mix_blend(
spine_track_entry entry,
) {
return _spine_track_entry_get_mix_blend(
entry,
);
}
late final _spine_track_entry_get_mix_blendPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_track_entry)>>(
'spine_track_entry_get_mix_blend');
late final _spine_track_entry_get_mix_blend =
_spine_track_entry_get_mix_blendPtr
.asFunction<int Function(spine_track_entry)>();
void spine_track_entry_set_mix_blend(
spine_track_entry entry,
int mixBlend,
) {
return _spine_track_entry_set_mix_blend(
entry,
mixBlend,
);
}
late final _spine_track_entry_set_mix_blendPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Int32)>>(
'spine_track_entry_set_mix_blend');
late final _spine_track_entry_set_mix_blend =
_spine_track_entry_set_mix_blendPtr
.asFunction<void Function(spine_track_entry, int)>();
spine_track_entry spine_track_entry_get_mixing_from(
spine_track_entry entry,
) {
return _spine_track_entry_get_mixing_from(
entry,
);
}
late final _spine_track_entry_get_mixing_fromPtr = _lookup<
ffi.NativeFunction<spine_track_entry Function(spine_track_entry)>>(
'spine_track_entry_get_mixing_from');
late final _spine_track_entry_get_mixing_from =
_spine_track_entry_get_mixing_fromPtr
.asFunction<spine_track_entry Function(spine_track_entry)>();
spine_track_entry spine_track_entry_get_mixing_to(
spine_track_entry entry,
) {
return _spine_track_entry_get_mixing_to(
entry,
);
}
late final _spine_track_entry_get_mixing_toPtr = _lookup<
ffi.NativeFunction<spine_track_entry Function(spine_track_entry)>>(
'spine_track_entry_get_mixing_to');
late final _spine_track_entry_get_mixing_to =
_spine_track_entry_get_mixing_toPtr
.asFunction<spine_track_entry Function(spine_track_entry)>();
void spine_track_entry_reset_rotation_directions(
spine_track_entry entry,
) {
return _spine_track_entry_reset_rotation_directions(
entry,
);
}
late final _spine_track_entry_reset_rotation_directionsPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry)>>(
'spine_track_entry_reset_rotation_directions');
late final _spine_track_entry_reset_rotation_directions =
_spine_track_entry_reset_rotation_directionsPtr
.asFunction<void Function(spine_track_entry)>();
double spine_track_entry_get_track_complete(
spine_track_entry entry,
) {
return _spine_track_entry_get_track_complete(
entry,
);
}
late final _spine_track_entry_get_track_completePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_track_complete');
late final _spine_track_entry_get_track_complete =
_spine_track_entry_get_track_completePtr
.asFunction<double Function(spine_track_entry)>();
int spine_track_entry_was_applied(
spine_track_entry entry,
) {
return _spine_track_entry_was_applied(
entry,
);
}
late final _spine_track_entry_was_appliedPtr =
_lookup<ffi.NativeFunction<spine_bool Function(spine_track_entry)>>(
'spine_track_entry_was_applied');
late final _spine_track_entry_was_applied = _spine_track_entry_was_appliedPtr
.asFunction<int Function(spine_track_entry)>();
int spine_track_entry_is_next_ready(
spine_track_entry entry,
) {
return _spine_track_entry_is_next_ready(
entry,
);
}
late final _spine_track_entry_is_next_readyPtr =
_lookup<ffi.NativeFunction<spine_bool Function(spine_track_entry)>>(
'spine_track_entry_is_next_ready');
late final _spine_track_entry_is_next_ready =
_spine_track_entry_is_next_readyPtr
.asFunction<int Function(spine_track_entry)>();
/// OMITTED setListener()
/// OMITTED setListener()
void spine_skeleton_update_cache(
spine_skeleton skeleton,
) {
return _spine_skeleton_update_cache(
skeleton,
);
}
late final _spine_skeleton_update_cachePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton)>>(
'spine_skeleton_update_cache');
late final _spine_skeleton_update_cache = _spine_skeleton_update_cachePtr
.asFunction<void Function(spine_skeleton)>();
/// OMITTED printUpdateCache()
void spine_skeleton_update_world_transform(
spine_skeleton skeleton,
int physics,
) {
return _spine_skeleton_update_world_transform(
skeleton,
physics,
);
}
late final _spine_skeleton_update_world_transformPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Int32)>>(
'spine_skeleton_update_world_transform');
late final _spine_skeleton_update_world_transform =
_spine_skeleton_update_world_transformPtr
.asFunction<void Function(spine_skeleton, int)>();
void spine_skeleton_update_world_transform_bone(
spine_skeleton skeleton,
int physics,
spine_bone parent,
) {
return _spine_skeleton_update_world_transform_bone(
skeleton,
physics,
parent,
);
}
late final _spine_skeleton_update_world_transform_bonePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_skeleton, ffi.Int32,
spine_bone)>>('spine_skeleton_update_world_transform_bone');
late final _spine_skeleton_update_world_transform_bone =
_spine_skeleton_update_world_transform_bonePtr
.asFunction<void Function(spine_skeleton, int, spine_bone)>();
void spine_skeleton_set_to_setup_pose(
spine_skeleton skeleton,
) {
return _spine_skeleton_set_to_setup_pose(
skeleton,
);
}
late final _spine_skeleton_set_to_setup_posePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton)>>(
'spine_skeleton_set_to_setup_pose');
late final _spine_skeleton_set_to_setup_pose =
_spine_skeleton_set_to_setup_posePtr
.asFunction<void Function(spine_skeleton)>();
void spine_skeleton_set_bones_to_setup_pose(
spine_skeleton skeleton,
) {
return _spine_skeleton_set_bones_to_setup_pose(
skeleton,
);
}
late final _spine_skeleton_set_bones_to_setup_posePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton)>>(
'spine_skeleton_set_bones_to_setup_pose');
late final _spine_skeleton_set_bones_to_setup_pose =
_spine_skeleton_set_bones_to_setup_posePtr
.asFunction<void Function(spine_skeleton)>();
void spine_skeleton_set_slots_to_setup_pose(
spine_skeleton skeleton,
) {
return _spine_skeleton_set_slots_to_setup_pose(
skeleton,
);
}
late final _spine_skeleton_set_slots_to_setup_posePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton)>>(
'spine_skeleton_set_slots_to_setup_pose');
late final _spine_skeleton_set_slots_to_setup_pose =
_spine_skeleton_set_slots_to_setup_posePtr
.asFunction<void Function(spine_skeleton)>();
spine_bone spine_skeleton_find_bone(
spine_skeleton skeleton,
ffi.Pointer<utf8> boneName,
) {
return _spine_skeleton_find_bone(
skeleton,
boneName,
);
}
late final _spine_skeleton_find_bonePtr = _lookup<
ffi.NativeFunction<
spine_bone Function(
spine_skeleton, ffi.Pointer<utf8>)>>('spine_skeleton_find_bone');
late final _spine_skeleton_find_bone = _spine_skeleton_find_bonePtr
.asFunction<spine_bone Function(spine_skeleton, ffi.Pointer<utf8>)>();
spine_slot spine_skeleton_find_slot(
spine_skeleton skeleton,
ffi.Pointer<utf8> slotName,
) {
return _spine_skeleton_find_slot(
skeleton,
slotName,
);
}
late final _spine_skeleton_find_slotPtr = _lookup<
ffi.NativeFunction<
spine_slot Function(
spine_skeleton, ffi.Pointer<utf8>)>>('spine_skeleton_find_slot');
late final _spine_skeleton_find_slot = _spine_skeleton_find_slotPtr
.asFunction<spine_slot Function(spine_skeleton, ffi.Pointer<utf8>)>();
void spine_skeleton_set_skin_by_name(
spine_skeleton skeleton,
ffi.Pointer<utf8> skinName,
) {
return _spine_skeleton_set_skin_by_name(
skeleton,
skinName,
);
}
late final _spine_skeleton_set_skin_by_namePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_skeleton,
ffi.Pointer<utf8>)>>('spine_skeleton_set_skin_by_name');
late final _spine_skeleton_set_skin_by_name =
_spine_skeleton_set_skin_by_namePtr
.asFunction<void Function(spine_skeleton, ffi.Pointer<utf8>)>();
void spine_skeleton_set_skin(
spine_skeleton skeleton,
spine_skin skin,
) {
return _spine_skeleton_set_skin(
skeleton,
skin,
);
}
late final _spine_skeleton_set_skinPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_skeleton, spine_skin)>>(
'spine_skeleton_set_skin');
late final _spine_skeleton_set_skin = _spine_skeleton_set_skinPtr
.asFunction<void Function(spine_skeleton, spine_skin)>();
spine_attachment spine_skeleton_get_attachment_by_name(
spine_skeleton skeleton,
ffi.Pointer<utf8> slotName,
ffi.Pointer<utf8> attachmentName,
) {
return _spine_skeleton_get_attachment_by_name(
skeleton,
slotName,
attachmentName,
);
}
late final _spine_skeleton_get_attachment_by_namePtr = _lookup<
ffi.NativeFunction<
spine_attachment Function(spine_skeleton, ffi.Pointer<utf8>,
ffi.Pointer<utf8>)>>('spine_skeleton_get_attachment_by_name');
late final _spine_skeleton_get_attachment_by_name =
_spine_skeleton_get_attachment_by_namePtr.asFunction<
spine_attachment Function(
spine_skeleton, ffi.Pointer<utf8>, ffi.Pointer<utf8>)>();
spine_attachment spine_skeleton_get_attachment(
spine_skeleton skeleton,
int slotIndex,
ffi.Pointer<utf8> attachmentName,
) {
return _spine_skeleton_get_attachment(
skeleton,
slotIndex,
attachmentName,
);
}
late final _spine_skeleton_get_attachmentPtr = _lookup<
ffi.NativeFunction<
spine_attachment Function(spine_skeleton, ffi.Int32,
ffi.Pointer<utf8>)>>('spine_skeleton_get_attachment');
late final _spine_skeleton_get_attachment =
_spine_skeleton_get_attachmentPtr.asFunction<
spine_attachment Function(spine_skeleton, int, ffi.Pointer<utf8>)>();
void spine_skeleton_set_attachment(
spine_skeleton skeleton,
ffi.Pointer<utf8> slotName,
ffi.Pointer<utf8> attachmentName,
) {
return _spine_skeleton_set_attachment(
skeleton,
slotName,
attachmentName,
);
}
late final _spine_skeleton_set_attachmentPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_skeleton, ffi.Pointer<utf8>,
ffi.Pointer<utf8>)>>('spine_skeleton_set_attachment');
late final _spine_skeleton_set_attachment =
_spine_skeleton_set_attachmentPtr.asFunction<
void Function(
spine_skeleton, ffi.Pointer<utf8>, ffi.Pointer<utf8>)>();
spine_ik_constraint spine_skeleton_find_ik_constraint(
spine_skeleton skeleton,
ffi.Pointer<utf8> constraintName,
) {
return _spine_skeleton_find_ik_constraint(
skeleton,
constraintName,
);
}
late final _spine_skeleton_find_ik_constraintPtr = _lookup<
ffi.NativeFunction<
spine_ik_constraint Function(spine_skeleton,
ffi.Pointer<utf8>)>>('spine_skeleton_find_ik_constraint');
late final _spine_skeleton_find_ik_constraint =
_spine_skeleton_find_ik_constraintPtr.asFunction<
spine_ik_constraint Function(spine_skeleton, ffi.Pointer<utf8>)>();
spine_transform_constraint spine_skeleton_find_transform_constraint(
spine_skeleton skeleton,
ffi.Pointer<utf8> constraintName,
) {
return _spine_skeleton_find_transform_constraint(
skeleton,
constraintName,
);
}
late final _spine_skeleton_find_transform_constraintPtr = _lookup<
ffi.NativeFunction<
spine_transform_constraint Function(spine_skeleton,
ffi.Pointer<utf8>)>>('spine_skeleton_find_transform_constraint');
late final _spine_skeleton_find_transform_constraint =
_spine_skeleton_find_transform_constraintPtr.asFunction<
spine_transform_constraint Function(
spine_skeleton, ffi.Pointer<utf8>)>();
spine_path_constraint spine_skeleton_find_path_constraint(
spine_skeleton skeleton,
ffi.Pointer<utf8> constraintName,
) {
return _spine_skeleton_find_path_constraint(
skeleton,
constraintName,
);
}
late final _spine_skeleton_find_path_constraintPtr = _lookup<
ffi.NativeFunction<
spine_path_constraint Function(spine_skeleton,
ffi.Pointer<utf8>)>>('spine_skeleton_find_path_constraint');
late final _spine_skeleton_find_path_constraint =
_spine_skeleton_find_path_constraintPtr.asFunction<
spine_path_constraint Function(spine_skeleton, ffi.Pointer<utf8>)>();
spine_physics_constraint spine_skeleton_find_physics_constraint(
spine_skeleton skeleton,
ffi.Pointer<utf8> constraintName,
) {
return _spine_skeleton_find_physics_constraint(
skeleton,
constraintName,
);
}
late final _spine_skeleton_find_physics_constraintPtr = _lookup<
ffi.NativeFunction<
spine_physics_constraint Function(spine_skeleton,
ffi.Pointer<utf8>)>>('spine_skeleton_find_physics_constraint');
late final _spine_skeleton_find_physics_constraint =
_spine_skeleton_find_physics_constraintPtr.asFunction<
spine_physics_constraint Function(
spine_skeleton, ffi.Pointer<utf8>)>();
spine_bounds spine_skeleton_get_bounds(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_bounds(
skeleton,
);
}
late final _spine_skeleton_get_boundsPtr =
_lookup<ffi.NativeFunction<spine_bounds Function(spine_skeleton)>>(
'spine_skeleton_get_bounds');
late final _spine_skeleton_get_bounds = _spine_skeleton_get_boundsPtr
.asFunction<spine_bounds Function(spine_skeleton)>();
spine_bone spine_skeleton_get_root_bone(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_root_bone(
skeleton,
);
}
late final _spine_skeleton_get_root_bonePtr =
_lookup<ffi.NativeFunction<spine_bone Function(spine_skeleton)>>(
'spine_skeleton_get_root_bone');
late final _spine_skeleton_get_root_bone = _spine_skeleton_get_root_bonePtr
.asFunction<spine_bone Function(spine_skeleton)>();
spine_skeleton_data spine_skeleton_get_data(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_data(
skeleton,
);
}
late final _spine_skeleton_get_dataPtr =
_lookup<ffi.NativeFunction<spine_skeleton_data Function(spine_skeleton)>>(
'spine_skeleton_get_data');
late final _spine_skeleton_get_data = _spine_skeleton_get_dataPtr
.asFunction<spine_skeleton_data Function(spine_skeleton)>();
int spine_skeleton_get_num_bones(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_num_bones(
skeleton,
);
}
late final _spine_skeleton_get_num_bonesPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skeleton)>>(
'spine_skeleton_get_num_bones');
late final _spine_skeleton_get_num_bones = _spine_skeleton_get_num_bonesPtr
.asFunction<int Function(spine_skeleton)>();
ffi.Pointer<spine_bone> spine_skeleton_get_bones(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_bones(
skeleton,
);
}
late final _spine_skeleton_get_bonesPtr = _lookup<
ffi.NativeFunction<ffi.Pointer<spine_bone> Function(spine_skeleton)>>(
'spine_skeleton_get_bones');
late final _spine_skeleton_get_bones = _spine_skeleton_get_bonesPtr
.asFunction<ffi.Pointer<spine_bone> Function(spine_skeleton)>();
/// OMITTED getUpdateCacheList()
int spine_skeleton_get_num_slots(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_num_slots(
skeleton,
);
}
late final _spine_skeleton_get_num_slotsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skeleton)>>(
'spine_skeleton_get_num_slots');
late final _spine_skeleton_get_num_slots = _spine_skeleton_get_num_slotsPtr
.asFunction<int Function(spine_skeleton)>();
ffi.Pointer<spine_slot> spine_skeleton_get_slots(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_slots(
skeleton,
);
}
late final _spine_skeleton_get_slotsPtr = _lookup<
ffi.NativeFunction<ffi.Pointer<spine_slot> Function(spine_skeleton)>>(
'spine_skeleton_get_slots');
late final _spine_skeleton_get_slots = _spine_skeleton_get_slotsPtr
.asFunction<ffi.Pointer<spine_slot> Function(spine_skeleton)>();
int spine_skeleton_get_num_draw_order(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_num_draw_order(
skeleton,
);
}
late final _spine_skeleton_get_num_draw_orderPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skeleton)>>(
'spine_skeleton_get_num_draw_order');
late final _spine_skeleton_get_num_draw_order =
_spine_skeleton_get_num_draw_orderPtr
.asFunction<int Function(spine_skeleton)>();
ffi.Pointer<spine_slot> spine_skeleton_get_draw_order(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_draw_order(
skeleton,
);
}
late final _spine_skeleton_get_draw_orderPtr = _lookup<
ffi.NativeFunction<ffi.Pointer<spine_slot> Function(spine_skeleton)>>(
'spine_skeleton_get_draw_order');
late final _spine_skeleton_get_draw_order = _spine_skeleton_get_draw_orderPtr
.asFunction<ffi.Pointer<spine_slot> Function(spine_skeleton)>();
int spine_skeleton_get_num_ik_constraints(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_num_ik_constraints(
skeleton,
);
}
late final _spine_skeleton_get_num_ik_constraintsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skeleton)>>(
'spine_skeleton_get_num_ik_constraints');
late final _spine_skeleton_get_num_ik_constraints =
_spine_skeleton_get_num_ik_constraintsPtr
.asFunction<int Function(spine_skeleton)>();
ffi.Pointer<spine_ik_constraint> spine_skeleton_get_ik_constraints(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_ik_constraints(
skeleton,
);
}
late final _spine_skeleton_get_ik_constraintsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_ik_constraint> Function(
spine_skeleton)>>('spine_skeleton_get_ik_constraints');
late final _spine_skeleton_get_ik_constraints =
_spine_skeleton_get_ik_constraintsPtr.asFunction<
ffi.Pointer<spine_ik_constraint> Function(spine_skeleton)>();
int spine_skeleton_get_num_transform_constraints(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_num_transform_constraints(
skeleton,
);
}
late final _spine_skeleton_get_num_transform_constraintsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skeleton)>>(
'spine_skeleton_get_num_transform_constraints');
late final _spine_skeleton_get_num_transform_constraints =
_spine_skeleton_get_num_transform_constraintsPtr
.asFunction<int Function(spine_skeleton)>();
ffi.Pointer<spine_transform_constraint>
spine_skeleton_get_transform_constraints(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_transform_constraints(
skeleton,
);
}
late final _spine_skeleton_get_transform_constraintsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_transform_constraint> Function(
spine_skeleton)>>('spine_skeleton_get_transform_constraints');
late final _spine_skeleton_get_transform_constraints =
_spine_skeleton_get_transform_constraintsPtr.asFunction<
ffi.Pointer<spine_transform_constraint> Function(spine_skeleton)>();
int spine_skeleton_get_num_path_constraints(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_num_path_constraints(
skeleton,
);
}
late final _spine_skeleton_get_num_path_constraintsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skeleton)>>(
'spine_skeleton_get_num_path_constraints');
late final _spine_skeleton_get_num_path_constraints =
_spine_skeleton_get_num_path_constraintsPtr
.asFunction<int Function(spine_skeleton)>();
ffi.Pointer<spine_path_constraint> spine_skeleton_get_path_constraints(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_path_constraints(
skeleton,
);
}
late final _spine_skeleton_get_path_constraintsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_path_constraint> Function(
spine_skeleton)>>('spine_skeleton_get_path_constraints');
late final _spine_skeleton_get_path_constraints =
_spine_skeleton_get_path_constraintsPtr.asFunction<
ffi.Pointer<spine_path_constraint> Function(spine_skeleton)>();
int spine_skeleton_get_num_physics_constraints(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_num_physics_constraints(
skeleton,
);
}
late final _spine_skeleton_get_num_physics_constraintsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skeleton)>>(
'spine_skeleton_get_num_physics_constraints');
late final _spine_skeleton_get_num_physics_constraints =
_spine_skeleton_get_num_physics_constraintsPtr
.asFunction<int Function(spine_skeleton)>();
ffi.Pointer<spine_physics_constraint> spine_skeleton_get_physics_constraints(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_physics_constraints(
skeleton,
);
}
late final _spine_skeleton_get_physics_constraintsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_physics_constraint> Function(
spine_skeleton)>>('spine_skeleton_get_physics_constraints');
late final _spine_skeleton_get_physics_constraints =
_spine_skeleton_get_physics_constraintsPtr.asFunction<
ffi.Pointer<spine_physics_constraint> Function(spine_skeleton)>();
spine_skin spine_skeleton_get_skin(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_skin(
skeleton,
);
}
late final _spine_skeleton_get_skinPtr =
_lookup<ffi.NativeFunction<spine_skin Function(spine_skeleton)>>(
'spine_skeleton_get_skin');
late final _spine_skeleton_get_skin = _spine_skeleton_get_skinPtr
.asFunction<spine_skin Function(spine_skeleton)>();
spine_color spine_skeleton_get_color(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_color(
skeleton,
);
}
late final _spine_skeleton_get_colorPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_skeleton)>>(
'spine_skeleton_get_color');
late final _spine_skeleton_get_color = _spine_skeleton_get_colorPtr
.asFunction<spine_color Function(spine_skeleton)>();
void spine_skeleton_set_color(
spine_skeleton skeleton,
double r,
double g,
double b,
double a,
) {
return _spine_skeleton_set_color(
skeleton,
r,
g,
b,
a,
);
}
late final _spine_skeleton_set_colorPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_skeleton, ffi.Float, ffi.Float, ffi.Float,
ffi.Float)>>('spine_skeleton_set_color');
late final _spine_skeleton_set_color =
_spine_skeleton_set_colorPtr.asFunction<
void Function(spine_skeleton, double, double, double, double)>();
void spine_skeleton_set_position(
spine_skeleton skeleton,
double x,
double y,
) {
return _spine_skeleton_set_position(
skeleton,
x,
y,
);
}
late final _spine_skeleton_set_positionPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_skeleton, ffi.Float,
ffi.Float)>>('spine_skeleton_set_position');
late final _spine_skeleton_set_position = _spine_skeleton_set_positionPtr
.asFunction<void Function(spine_skeleton, double, double)>();
double spine_skeleton_get_x(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_x(
skeleton,
);
}
late final _spine_skeleton_get_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton)>>(
'spine_skeleton_get_x');
late final _spine_skeleton_get_x =
_spine_skeleton_get_xPtr.asFunction<double Function(spine_skeleton)>();
void spine_skeleton_set_x(
spine_skeleton skeleton,
double x,
) {
return _spine_skeleton_set_x(
skeleton,
x,
);
}
late final _spine_skeleton_set_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float)>>(
'spine_skeleton_set_x');
late final _spine_skeleton_set_x = _spine_skeleton_set_xPtr
.asFunction<void Function(spine_skeleton, double)>();
double spine_skeleton_get_y(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_y(
skeleton,
);
}
late final _spine_skeleton_get_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton)>>(
'spine_skeleton_get_y');
late final _spine_skeleton_get_y =
_spine_skeleton_get_yPtr.asFunction<double Function(spine_skeleton)>();
void spine_skeleton_set_y(
spine_skeleton skeleton,
double y,
) {
return _spine_skeleton_set_y(
skeleton,
y,
);
}
late final _spine_skeleton_set_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float)>>(
'spine_skeleton_set_y');
late final _spine_skeleton_set_y = _spine_skeleton_set_yPtr
.asFunction<void Function(spine_skeleton, double)>();
double spine_skeleton_get_scale_x(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_scale_x(
skeleton,
);
}
late final _spine_skeleton_get_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton)>>(
'spine_skeleton_get_scale_x');
late final _spine_skeleton_get_scale_x = _spine_skeleton_get_scale_xPtr
.asFunction<double Function(spine_skeleton)>();
void spine_skeleton_set_scale_x(
spine_skeleton skeleton,
double scaleX,
) {
return _spine_skeleton_set_scale_x(
skeleton,
scaleX,
);
}
late final _spine_skeleton_set_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float)>>(
'spine_skeleton_set_scale_x');
late final _spine_skeleton_set_scale_x = _spine_skeleton_set_scale_xPtr
.asFunction<void Function(spine_skeleton, double)>();
double spine_skeleton_get_scale_y(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_scale_y(
skeleton,
);
}
late final _spine_skeleton_get_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton)>>(
'spine_skeleton_get_scale_y');
late final _spine_skeleton_get_scale_y = _spine_skeleton_get_scale_yPtr
.asFunction<double Function(spine_skeleton)>();
void spine_skeleton_set_scale_y(
spine_skeleton skeleton,
double scaleY,
) {
return _spine_skeleton_set_scale_y(
skeleton,
scaleY,
);
}
late final _spine_skeleton_set_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float)>>(
'spine_skeleton_set_scale_y');
late final _spine_skeleton_set_scale_y = _spine_skeleton_set_scale_yPtr
.asFunction<void Function(spine_skeleton, double)>();
double spine_skeleton_get_time(
spine_skeleton skeleton,
) {
return _spine_skeleton_get_time(
skeleton,
);
}
late final _spine_skeleton_get_timePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton)>>(
'spine_skeleton_get_time');
late final _spine_skeleton_get_time =
_spine_skeleton_get_timePtr.asFunction<double Function(spine_skeleton)>();
void spine_skeleton_set_time(
spine_skeleton skeleton,
double time,
) {
return _spine_skeleton_set_time(
skeleton,
time,
);
}
late final _spine_skeleton_set_timePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float)>>(
'spine_skeleton_set_time');
late final _spine_skeleton_set_time = _spine_skeleton_set_timePtr
.asFunction<void Function(spine_skeleton, double)>();
void spine_skeleton_update(
spine_skeleton skeleton,
double delta,
) {
return _spine_skeleton_update(
skeleton,
delta,
);
}
late final _spine_skeleton_updatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float)>>(
'spine_skeleton_update');
late final _spine_skeleton_update = _spine_skeleton_updatePtr
.asFunction<void Function(spine_skeleton, double)>();
ffi.Pointer<utf8> spine_event_data_get_name(
spine_event_data event,
) {
return _spine_event_data_get_name(
event,
);
}
late final _spine_event_data_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<utf8> Function(spine_event_data)>>(
'spine_event_data_get_name');
late final _spine_event_data_get_name = _spine_event_data_get_namePtr
.asFunction<ffi.Pointer<utf8> Function(spine_event_data)>();
int spine_event_data_get_int_value(
spine_event_data event,
) {
return _spine_event_data_get_int_value(
event,
);
}
late final _spine_event_data_get_int_valuePtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_event_data)>>(
'spine_event_data_get_int_value');
late final _spine_event_data_get_int_value =
_spine_event_data_get_int_valuePtr
.asFunction<int Function(spine_event_data)>();
void spine_event_data_set_int_value(
spine_event_data event,
int value,
) {
return _spine_event_data_set_int_value(
event,
value,
);
}
late final _spine_event_data_set_int_valuePtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_event_data, ffi.Int32)>>(
'spine_event_data_set_int_value');
late final _spine_event_data_set_int_value =
_spine_event_data_set_int_valuePtr
.asFunction<void Function(spine_event_data, int)>();
double spine_event_data_get_float_value(
spine_event_data event,
) {
return _spine_event_data_get_float_value(
event,
);
}
late final _spine_event_data_get_float_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_event_data)>>(
'spine_event_data_get_float_value');
late final _spine_event_data_get_float_value =
_spine_event_data_get_float_valuePtr
.asFunction<double Function(spine_event_data)>();
void spine_event_data_set_float_value(
spine_event_data event,
double value,
) {
return _spine_event_data_set_float_value(
event,
value,
);
}
late final _spine_event_data_set_float_valuePtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_event_data, ffi.Float)>>(
'spine_event_data_set_float_value');
late final _spine_event_data_set_float_value =
_spine_event_data_set_float_valuePtr
.asFunction<void Function(spine_event_data, double)>();
ffi.Pointer<utf8> spine_event_data_get_string_value(
spine_event_data event,
) {
return _spine_event_data_get_string_value(
event,
);
}
late final _spine_event_data_get_string_valuePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<utf8> Function(spine_event_data)>>(
'spine_event_data_get_string_value');
late final _spine_event_data_get_string_value =
_spine_event_data_get_string_valuePtr
.asFunction<ffi.Pointer<utf8> Function(spine_event_data)>();
void spine_event_data_set_string_value(
spine_event_data event,
ffi.Pointer<utf8> value,
) {
return _spine_event_data_set_string_value(
event,
value,
);
}
late final _spine_event_data_set_string_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_event_data,
ffi.Pointer<utf8>)>>('spine_event_data_set_string_value');
late final _spine_event_data_set_string_value =
_spine_event_data_set_string_valuePtr
.asFunction<void Function(spine_event_data, ffi.Pointer<utf8>)>();
ffi.Pointer<utf8> spine_event_data_get_audio_path(
spine_event_data event,
) {
return _spine_event_data_get_audio_path(
event,
);
}
late final _spine_event_data_get_audio_pathPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<utf8> Function(spine_event_data)>>(
'spine_event_data_get_audio_path');
late final _spine_event_data_get_audio_path =
_spine_event_data_get_audio_pathPtr
.asFunction<ffi.Pointer<utf8> Function(spine_event_data)>();
/// OMITTED setAudioPath()
double spine_event_data_get_volume(
spine_event_data event,
) {
return _spine_event_data_get_volume(
event,
);
}
late final _spine_event_data_get_volumePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_event_data)>>(
'spine_event_data_get_volume');
late final _spine_event_data_get_volume = _spine_event_data_get_volumePtr
.asFunction<double Function(spine_event_data)>();
void spine_event_data_set_volume(
spine_event_data event,
double volume,
) {
return _spine_event_data_set_volume(
event,
volume,
);
}
late final _spine_event_data_set_volumePtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_event_data, ffi.Float)>>(
'spine_event_data_set_volume');
late final _spine_event_data_set_volume = _spine_event_data_set_volumePtr
.asFunction<void Function(spine_event_data, double)>();
double spine_event_data_get_balance(
spine_event_data event,
) {
return _spine_event_data_get_balance(
event,
);
}
late final _spine_event_data_get_balancePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_event_data)>>(
'spine_event_data_get_balance');
late final _spine_event_data_get_balance = _spine_event_data_get_balancePtr
.asFunction<double Function(spine_event_data)>();
void spine_event_data_set_balance(
spine_event_data event,
double balance,
) {
return _spine_event_data_set_balance(
event,
balance,
);
}
late final _spine_event_data_set_balancePtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_event_data, ffi.Float)>>(
'spine_event_data_set_balance');
late final _spine_event_data_set_balance = _spine_event_data_set_balancePtr
.asFunction<void Function(spine_event_data, double)>();
spine_event_data spine_event_get_data(
spine_event event,
) {
return _spine_event_get_data(
event,
);
}
late final _spine_event_get_dataPtr =
_lookup<ffi.NativeFunction<spine_event_data Function(spine_event)>>(
'spine_event_get_data');
late final _spine_event_get_data = _spine_event_get_dataPtr
.asFunction<spine_event_data Function(spine_event)>();
double spine_event_get_time(
spine_event event,
) {
return _spine_event_get_time(
event,
);
}
late final _spine_event_get_timePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_event)>>(
'spine_event_get_time');
late final _spine_event_get_time =
_spine_event_get_timePtr.asFunction<double Function(spine_event)>();
int spine_event_get_int_value(
spine_event event,
) {
return _spine_event_get_int_value(
event,
);
}
late final _spine_event_get_int_valuePtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_event)>>(
'spine_event_get_int_value');
late final _spine_event_get_int_value =
_spine_event_get_int_valuePtr.asFunction<int Function(spine_event)>();
void spine_event_set_int_value(
spine_event event,
int value,
) {
return _spine_event_set_int_value(
event,
value,
);
}
late final _spine_event_set_int_valuePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event, ffi.Int32)>>(
'spine_event_set_int_value');
late final _spine_event_set_int_value = _spine_event_set_int_valuePtr
.asFunction<void Function(spine_event, int)>();
double spine_event_get_float_value(
spine_event event,
) {
return _spine_event_get_float_value(
event,
);
}
late final _spine_event_get_float_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_event)>>(
'spine_event_get_float_value');
late final _spine_event_get_float_value = _spine_event_get_float_valuePtr
.asFunction<double Function(spine_event)>();
void spine_event_set_float_value(
spine_event event,
double value,
) {
return _spine_event_set_float_value(
event,
value,
);
}
late final _spine_event_set_float_valuePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event, ffi.Float)>>(
'spine_event_set_float_value');
late final _spine_event_set_float_value = _spine_event_set_float_valuePtr
.asFunction<void Function(spine_event, double)>();
ffi.Pointer<utf8> spine_event_get_string_value(
spine_event event,
) {
return _spine_event_get_string_value(
event,
);
}
late final _spine_event_get_string_valuePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<utf8> Function(spine_event)>>(
'spine_event_get_string_value');
late final _spine_event_get_string_value = _spine_event_get_string_valuePtr
.asFunction<ffi.Pointer<utf8> Function(spine_event)>();
void spine_event_set_string_value(
spine_event event,
ffi.Pointer<utf8> value,
) {
return _spine_event_set_string_value(
event,
value,
);
}
late final _spine_event_set_string_valuePtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_event, ffi.Pointer<utf8>)>>(
'spine_event_set_string_value');
late final _spine_event_set_string_value = _spine_event_set_string_valuePtr
.asFunction<void Function(spine_event, ffi.Pointer<utf8>)>();
double spine_event_get_volume(
spine_event event,
) {
return _spine_event_get_volume(
event,
);
}
late final _spine_event_get_volumePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_event)>>(
'spine_event_get_volume');
late final _spine_event_get_volume =
_spine_event_get_volumePtr.asFunction<double Function(spine_event)>();
void spine_event_set_volume(
spine_event event,
double volume,
) {
return _spine_event_set_volume(
event,
volume,
);
}
late final _spine_event_set_volumePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event, ffi.Float)>>(
'spine_event_set_volume');
late final _spine_event_set_volume = _spine_event_set_volumePtr
.asFunction<void Function(spine_event, double)>();
double spine_event_get_balance(
spine_event event,
) {
return _spine_event_get_balance(
event,
);
}
late final _spine_event_get_balancePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_event)>>(
'spine_event_get_balance');
late final _spine_event_get_balance =
_spine_event_get_balancePtr.asFunction<double Function(spine_event)>();
void spine_event_set_balance(
spine_event event,
double balance,
) {
return _spine_event_set_balance(
event,
balance,
);
}
late final _spine_event_set_balancePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event, ffi.Float)>>(
'spine_event_set_balance');
late final _spine_event_set_balance = _spine_event_set_balancePtr
.asFunction<void Function(spine_event, double)>();
int spine_slot_data_get_index(
spine_slot_data slot,
) {
return _spine_slot_data_get_index(
slot,
);
}
late final _spine_slot_data_get_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_slot_data)>>(
'spine_slot_data_get_index');
late final _spine_slot_data_get_index =
_spine_slot_data_get_indexPtr.asFunction<int Function(spine_slot_data)>();
ffi.Pointer<utf8> spine_slot_data_get_name(
spine_slot_data slot,
) {
return _spine_slot_data_get_name(
slot,
);
}
late final _spine_slot_data_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<utf8> Function(spine_slot_data)>>(
'spine_slot_data_get_name');
late final _spine_slot_data_get_name = _spine_slot_data_get_namePtr
.asFunction<ffi.Pointer<utf8> Function(spine_slot_data)>();
spine_bone_data spine_slot_data_get_bone_data(
spine_slot_data slot,
) {
return _spine_slot_data_get_bone_data(
slot,
);
}
late final _spine_slot_data_get_bone_dataPtr =
_lookup<ffi.NativeFunction<spine_bone_data Function(spine_slot_data)>>(
'spine_slot_data_get_bone_data');
late final _spine_slot_data_get_bone_data = _spine_slot_data_get_bone_dataPtr
.asFunction<spine_bone_data Function(spine_slot_data)>();
spine_color spine_slot_data_get_color(
spine_slot_data slot,
) {
return _spine_slot_data_get_color(
slot,
);
}
late final _spine_slot_data_get_colorPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_slot_data)>>(
'spine_slot_data_get_color');
late final _spine_slot_data_get_color = _spine_slot_data_get_colorPtr
.asFunction<spine_color Function(spine_slot_data)>();
void spine_slot_data_set_color(
spine_slot_data slot,
double r,
double g,
double b,
double a,
) {
return _spine_slot_data_set_color(
slot,
r,
g,
b,
a,
);
}
late final _spine_slot_data_set_colorPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_slot_data, ffi.Float, ffi.Float, ffi.Float,
ffi.Float)>>('spine_slot_data_set_color');
late final _spine_slot_data_set_color =
_spine_slot_data_set_colorPtr.asFunction<
void Function(spine_slot_data, double, double, double, double)>();
spine_color spine_slot_data_get_dark_color(
spine_slot_data slot,
) {
return _spine_slot_data_get_dark_color(
slot,
);
}
late final _spine_slot_data_get_dark_colorPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_slot_data)>>(
'spine_slot_data_get_dark_color');
late final _spine_slot_data_get_dark_color =
_spine_slot_data_get_dark_colorPtr
.asFunction<spine_color Function(spine_slot_data)>();
void spine_slot_data_set_dark_color(
spine_slot_data slot,
double r,
double g,
double b,
double a,
) {
return _spine_slot_data_set_dark_color(
slot,
r,
g,
b,
a,
);
}
late final _spine_slot_data_set_dark_colorPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_slot_data, ffi.Float, ffi.Float, ffi.Float,
ffi.Float)>>('spine_slot_data_set_dark_color');
late final _spine_slot_data_set_dark_color =
_spine_slot_data_set_dark_colorPtr.asFunction<
void Function(spine_slot_data, double, double, double, double)>();
int spine_slot_data_has_dark_color(
spine_slot_data slot,
) {
return _spine_slot_data_has_dark_color(
slot,
);
}
late final _spine_slot_data_has_dark_colorPtr =
_lookup<ffi.NativeFunction<spine_bool Function(spine_slot_data)>>(
'spine_slot_data_has_dark_color');
late final _spine_slot_data_has_dark_color =
_spine_slot_data_has_dark_colorPtr
.asFunction<int Function(spine_slot_data)>();
void spine_slot_data_set_has_dark_color(
spine_slot_data slot,
int hasDarkColor,
) {
return _spine_slot_data_set_has_dark_color(
slot,
hasDarkColor,
);
}
late final _spine_slot_data_set_has_dark_colorPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_slot_data, spine_bool)>>(
'spine_slot_data_set_has_dark_color');
late final _spine_slot_data_set_has_dark_color =
_spine_slot_data_set_has_dark_colorPtr
.asFunction<void Function(spine_slot_data, int)>();
ffi.Pointer<utf8> spine_slot_data_get_attachment_name(
spine_slot_data slot,
) {
return _spine_slot_data_get_attachment_name(
slot,
);
}
late final _spine_slot_data_get_attachment_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<utf8> Function(spine_slot_data)>>(
'spine_slot_data_get_attachment_name');
late final _spine_slot_data_get_attachment_name =
_spine_slot_data_get_attachment_namePtr
.asFunction<ffi.Pointer<utf8> Function(spine_slot_data)>();
void spine_slot_data_set_attachment_name(
spine_slot_data slot,
ffi.Pointer<utf8> attachmentName,
) {
return _spine_slot_data_set_attachment_name(
slot,
attachmentName,
);
}
late final _spine_slot_data_set_attachment_namePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_slot_data,
ffi.Pointer<utf8>)>>('spine_slot_data_set_attachment_name');
late final _spine_slot_data_set_attachment_name =
_spine_slot_data_set_attachment_namePtr
.asFunction<void Function(spine_slot_data, ffi.Pointer<utf8>)>();
int spine_slot_data_get_blend_mode(
spine_slot_data slot,
) {
return _spine_slot_data_get_blend_mode(
slot,
);
}
late final _spine_slot_data_get_blend_modePtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_slot_data)>>(
'spine_slot_data_get_blend_mode');
late final _spine_slot_data_get_blend_mode =
_spine_slot_data_get_blend_modePtr
.asFunction<int Function(spine_slot_data)>();
void spine_slot_data_set_blend_mode(
spine_slot_data slot,
int blendMode,
) {
return _spine_slot_data_set_blend_mode(
slot,
blendMode,
);
}
late final _spine_slot_data_set_blend_modePtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_slot_data, ffi.Int32)>>(
'spine_slot_data_set_blend_mode');
late final _spine_slot_data_set_blend_mode =
_spine_slot_data_set_blend_modePtr
.asFunction<void Function(spine_slot_data, int)>();
int spine_slot_data_is_visible(
spine_slot_data slot,
) {
return _spine_slot_data_is_visible(
slot,
);
}
late final _spine_slot_data_is_visiblePtr =
_lookup<ffi.NativeFunction<spine_bool Function(spine_slot_data)>>(
'spine_slot_data_is_visible');
late final _spine_slot_data_is_visible = _spine_slot_data_is_visiblePtr
.asFunction<int Function(spine_slot_data)>();
void spine_slot_data_set_visible(
spine_slot_data slot,
int visible,
) {
return _spine_slot_data_set_visible(
slot,
visible,
);
}
late final _spine_slot_data_set_visiblePtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_slot_data, spine_bool)>>(
'spine_slot_data_set_visible');
late final _spine_slot_data_set_visible = _spine_slot_data_set_visiblePtr
.asFunction<void Function(spine_slot_data, int)>();
/// OMITTED getPath()/setPath()
void spine_slot_set_to_setup_pose(
spine_slot slot,
) {
return _spine_slot_set_to_setup_pose(
slot,
);
}
late final _spine_slot_set_to_setup_posePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot)>>(
'spine_slot_set_to_setup_pose');
late final _spine_slot_set_to_setup_pose =
_spine_slot_set_to_setup_posePtr.asFunction<void Function(spine_slot)>();
spine_slot_data spine_slot_get_data(
spine_slot slot,
) {
return _spine_slot_get_data(
slot,
);
}
late final _spine_slot_get_dataPtr =
_lookup<ffi.NativeFunction<spine_slot_data Function(spine_slot)>>(
'spine_slot_get_data');
late final _spine_slot_get_data = _spine_slot_get_dataPtr
.asFunction<spine_slot_data Function(spine_slot)>();
spine_bone spine_slot_get_bone(
spine_slot slot,
) {
return _spine_slot_get_bone(
slot,
);
}
late final _spine_slot_get_bonePtr =
_lookup<ffi.NativeFunction<spine_bone Function(spine_slot)>>(
'spine_slot_get_bone');
late final _spine_slot_get_bone =
_spine_slot_get_bonePtr.asFunction<spine_bone Function(spine_slot)>();
spine_skeleton spine_slot_get_skeleton(
spine_slot slot,
) {
return _spine_slot_get_skeleton(
slot,
);
}
late final _spine_slot_get_skeletonPtr =
_lookup<ffi.NativeFunction<spine_skeleton Function(spine_slot)>>(
'spine_slot_get_skeleton');
late final _spine_slot_get_skeleton = _spine_slot_get_skeletonPtr
.asFunction<spine_skeleton Function(spine_slot)>();
spine_color spine_slot_get_color(
spine_slot slot,
) {
return _spine_slot_get_color(
slot,
);
}
late final _spine_slot_get_colorPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_slot)>>(
'spine_slot_get_color');
late final _spine_slot_get_color =
_spine_slot_get_colorPtr.asFunction<spine_color Function(spine_slot)>();
void spine_slot_set_color(
spine_slot slot,
double r,
double g,
double b,
double a,
) {
return _spine_slot_set_color(
slot,
r,
g,
b,
a,
);
}
late final _spine_slot_set_colorPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_slot, ffi.Float, ffi.Float, ffi.Float,
ffi.Float)>>('spine_slot_set_color');
late final _spine_slot_set_color = _spine_slot_set_colorPtr
.asFunction<void Function(spine_slot, double, double, double, double)>();
spine_color spine_slot_get_dark_color(
spine_slot slot,
) {
return _spine_slot_get_dark_color(
slot,
);
}
late final _spine_slot_get_dark_colorPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_slot)>>(
'spine_slot_get_dark_color');
late final _spine_slot_get_dark_color = _spine_slot_get_dark_colorPtr
.asFunction<spine_color Function(spine_slot)>();
void spine_slot_set_dark_color(
spine_slot slot,
double r,
double g,
double b,
double a,
) {
return _spine_slot_set_dark_color(
slot,
r,
g,
b,
a,
);
}
late final _spine_slot_set_dark_colorPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_slot, ffi.Float, ffi.Float, ffi.Float,
ffi.Float)>>('spine_slot_set_dark_color');
late final _spine_slot_set_dark_color = _spine_slot_set_dark_colorPtr
.asFunction<void Function(spine_slot, double, double, double, double)>();
int spine_slot_has_dark_color(
spine_slot slot,
) {
return _spine_slot_has_dark_color(
slot,
);
}
late final _spine_slot_has_dark_colorPtr =
_lookup<ffi.NativeFunction<spine_bool Function(spine_slot)>>(
'spine_slot_has_dark_color');
late final _spine_slot_has_dark_color =
_spine_slot_has_dark_colorPtr.asFunction<int Function(spine_slot)>();
spine_attachment spine_slot_get_attachment(
spine_slot slot,
) {
return _spine_slot_get_attachment(
slot,
);
}
late final _spine_slot_get_attachmentPtr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_slot)>>(
'spine_slot_get_attachment');
late final _spine_slot_get_attachment = _spine_slot_get_attachmentPtr
.asFunction<spine_attachment Function(spine_slot)>();
void spine_slot_set_attachment(
spine_slot slot,
spine_attachment attachment,
) {
return _spine_slot_set_attachment(
slot,
attachment,
);
}
late final _spine_slot_set_attachmentPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_slot, spine_attachment)>>(
'spine_slot_set_attachment');
late final _spine_slot_set_attachment = _spine_slot_set_attachmentPtr
.asFunction<void Function(spine_slot, spine_attachment)>();
/// OMITTED getDeform()
int spine_slot_get_sequence_index(
spine_slot slot,
) {
return _spine_slot_get_sequence_index(
slot,
);
}
late final _spine_slot_get_sequence_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_slot)>>(
'spine_slot_get_sequence_index');
late final _spine_slot_get_sequence_index =
_spine_slot_get_sequence_indexPtr.asFunction<int Function(spine_slot)>();
void spine_slot_set_sequence_index(
spine_slot slot,
int sequenceIndex,
) {
return _spine_slot_set_sequence_index(
slot,
sequenceIndex,
);
}
late final _spine_slot_set_sequence_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot, ffi.Int32)>>(
'spine_slot_set_sequence_index');
late final _spine_slot_set_sequence_index = _spine_slot_set_sequence_indexPtr
.asFunction<void Function(spine_slot, int)>();
int spine_bone_data_get_index(
spine_bone_data data,
) {
return _spine_bone_data_get_index(
data,
);
}
late final _spine_bone_data_get_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_bone_data)>>(
'spine_bone_data_get_index');
late final _spine_bone_data_get_index =
_spine_bone_data_get_indexPtr.asFunction<int Function(spine_bone_data)>();
ffi.Pointer<utf8> spine_bone_data_get_name(
spine_bone_data data,
) {
return _spine_bone_data_get_name(
data,
);
}
late final _spine_bone_data_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<utf8> Function(spine_bone_data)>>(
'spine_bone_data_get_name');
late final _spine_bone_data_get_name = _spine_bone_data_get_namePtr
.asFunction<ffi.Pointer<utf8> Function(spine_bone_data)>();
spine_bone_data spine_bone_data_get_parent(
spine_bone_data data,
) {
return _spine_bone_data_get_parent(
data,
);
}
late final _spine_bone_data_get_parentPtr =
_lookup<ffi.NativeFunction<spine_bone_data Function(spine_bone_data)>>(
'spine_bone_data_get_parent');
late final _spine_bone_data_get_parent = _spine_bone_data_get_parentPtr
.asFunction<spine_bone_data Function(spine_bone_data)>();
double spine_bone_data_get_length(
spine_bone_data data,
) {
return _spine_bone_data_get_length(
data,
);
}
late final _spine_bone_data_get_lengthPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_data)>>(
'spine_bone_data_get_length');
late final _spine_bone_data_get_length = _spine_bone_data_get_lengthPtr
.asFunction<double Function(spine_bone_data)>();
void spine_bone_data_set_length(
spine_bone_data data,
double length,
) {
return _spine_bone_data_set_length(
data,
length,
);
}
late final _spine_bone_data_set_lengthPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_bone_data, ffi.Float)>>(
'spine_bone_data_set_length');
late final _spine_bone_data_set_length = _spine_bone_data_set_lengthPtr
.asFunction<void Function(spine_bone_data, double)>();
double spine_bone_data_get_x(
spine_bone_data data,
) {
return _spine_bone_data_get_x(
data,
);
}
late final _spine_bone_data_get_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_data)>>(
'spine_bone_data_get_x');
late final _spine_bone_data_get_x =
_spine_bone_data_get_xPtr.asFunction<double Function(spine_bone_data)>();
void spine_bone_data_set_x(
spine_bone_data data,
double x,
) {
return _spine_bone_data_set_x(
data,
x,
);
}
late final _spine_bone_data_set_xPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_bone_data, ffi.Float)>>(
'spine_bone_data_set_x');
late final _spine_bone_data_set_x = _spine_bone_data_set_xPtr
.asFunction<void Function(spine_bone_data, double)>();
double spine_bone_data_get_y(
spine_bone_data data,
) {
return _spine_bone_data_get_y(
data,
);
}
late final _spine_bone_data_get_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_data)>>(
'spine_bone_data_get_y');
late final _spine_bone_data_get_y =
_spine_bone_data_get_yPtr.asFunction<double Function(spine_bone_data)>();
void spine_bone_data_set_y(
spine_bone_data data,
double y,
) {
return _spine_bone_data_set_y(
data,
y,
);
}
late final _spine_bone_data_set_yPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_bone_data, ffi.Float)>>(
'spine_bone_data_set_y');
late final _spine_bone_data_set_y = _spine_bone_data_set_yPtr
.asFunction<void Function(spine_bone_data, double)>();
double spine_bone_data_get_rotation(
spine_bone_data data,
) {
return _spine_bone_data_get_rotation(
data,
);
}
late final _spine_bone_data_get_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_data)>>(
'spine_bone_data_get_rotation');
late final _spine_bone_data_get_rotation = _spine_bone_data_get_rotationPtr
.asFunction<double Function(spine_bone_data)>();
void spine_bone_data_set_rotation(
spine_bone_data data,
double rotation,
) {
return _spine_bone_data_set_rotation(
data,
rotation,
);
}
late final _spine_bone_data_set_rotationPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_bone_data, ffi.Float)>>(
'spine_bone_data_set_rotation');
late final _spine_bone_data_set_rotation = _spine_bone_data_set_rotationPtr
.asFunction<void Function(spine_bone_data, double)>();
double spine_bone_data_get_scale_x(
spine_bone_data data,
) {
return _spine_bone_data_get_scale_x(
data,
);
}
late final _spine_bone_data_get_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_data)>>(
'spine_bone_data_get_scale_x');
late final _spine_bone_data_get_scale_x = _spine_bone_data_get_scale_xPtr
.asFunction<double Function(spine_bone_data)>();
void spine_bone_data_set_scale_x(
spine_bone_data data,
double scaleX,
) {
return _spine_bone_data_set_scale_x(
data,
scaleX,
);
}
late final _spine_bone_data_set_scale_xPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_bone_data, ffi.Float)>>(
'spine_bone_data_set_scale_x');
late final _spine_bone_data_set_scale_x = _spine_bone_data_set_scale_xPtr
.asFunction<void Function(spine_bone_data, double)>();
double spine_bone_data_get_scale_y(
spine_bone_data data,
) {
return _spine_bone_data_get_scale_y(
data,
);
}
late final _spine_bone_data_get_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_data)>>(
'spine_bone_data_get_scale_y');
late final _spine_bone_data_get_scale_y = _spine_bone_data_get_scale_yPtr
.asFunction<double Function(spine_bone_data)>();
void spine_bone_data_set_scale_y(
spine_bone_data data,
double scaleY,
) {
return _spine_bone_data_set_scale_y(
data,
scaleY,
);
}
late final _spine_bone_data_set_scale_yPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_bone_data, ffi.Float)>>(
'spine_bone_data_set_scale_y');
late final _spine_bone_data_set_scale_y = _spine_bone_data_set_scale_yPtr
.asFunction<void Function(spine_bone_data, double)>();
double spine_bone_data_get_shear_x(
spine_bone_data data,
) {
return _spine_bone_data_get_shear_x(
data,
);
}
late final _spine_bone_data_get_shear_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_data)>>(
'spine_bone_data_get_shear_x');
late final _spine_bone_data_get_shear_x = _spine_bone_data_get_shear_xPtr
.asFunction<double Function(spine_bone_data)>();
void spine_bone_data_set_shear_x(
spine_bone_data data,
double shearx,
) {
return _spine_bone_data_set_shear_x(
data,
shearx,
);
}
late final _spine_bone_data_set_shear_xPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_bone_data, ffi.Float)>>(
'spine_bone_data_set_shear_x');
late final _spine_bone_data_set_shear_x = _spine_bone_data_set_shear_xPtr
.asFunction<void Function(spine_bone_data, double)>();
double spine_bone_data_get_shear_y(
spine_bone_data data,
) {
return _spine_bone_data_get_shear_y(
data,
);
}
late final _spine_bone_data_get_shear_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_data)>>(
'spine_bone_data_get_shear_y');
late final _spine_bone_data_get_shear_y = _spine_bone_data_get_shear_yPtr
.asFunction<double Function(spine_bone_data)>();
void spine_bone_data_set_shear_y(
spine_bone_data data,
double shearY,
) {
return _spine_bone_data_set_shear_y(
data,
shearY,
);
}
late final _spine_bone_data_set_shear_yPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_bone_data, ffi.Float)>>(
'spine_bone_data_set_shear_y');
late final _spine_bone_data_set_shear_y = _spine_bone_data_set_shear_yPtr
.asFunction<void Function(spine_bone_data, double)>();
int spine_bone_data_get_inherit(
spine_bone_data data,
) {
return _spine_bone_data_get_inherit(
data,
);
}
late final _spine_bone_data_get_inheritPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_bone_data)>>(
'spine_bone_data_get_inherit');
late final _spine_bone_data_get_inherit = _spine_bone_data_get_inheritPtr
.asFunction<int Function(spine_bone_data)>();
void spine_bone_data_set_inherit(
spine_bone_data data,
int inherit,
) {
return _spine_bone_data_set_inherit(
data,
inherit,
);
}
late final _spine_bone_data_set_inheritPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_bone_data, ffi.Int32)>>(
'spine_bone_data_set_inherit');
late final _spine_bone_data_set_inherit = _spine_bone_data_set_inheritPtr
.asFunction<void Function(spine_bone_data, int)>();
int spine_bone_data_is_skin_required(
spine_bone_data data,
) {
return _spine_bone_data_is_skin_required(
data,
);
}
late final _spine_bone_data_is_skin_requiredPtr =
_lookup<ffi.NativeFunction<spine_bool Function(spine_bone_data)>>(
'spine_bone_data_is_skin_required');
late final _spine_bone_data_is_skin_required =
_spine_bone_data_is_skin_requiredPtr
.asFunction<int Function(spine_bone_data)>();
void spine_bone_data_set_is_skin_required(
spine_bone_data data,
int isSkinRequired,
) {
return _spine_bone_data_set_is_skin_required(
data,
isSkinRequired,
);
}
late final _spine_bone_data_set_is_skin_requiredPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_bone_data, spine_bool)>>(
'spine_bone_data_set_is_skin_required');
late final _spine_bone_data_set_is_skin_required =
_spine_bone_data_set_is_skin_requiredPtr
.asFunction<void Function(spine_bone_data, int)>();
spine_color spine_bone_data_get_color(
spine_bone_data data,
) {
return _spine_bone_data_get_color(
data,
);
}
late final _spine_bone_data_get_colorPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_bone_data)>>(
'spine_bone_data_get_color');
late final _spine_bone_data_get_color = _spine_bone_data_get_colorPtr
.asFunction<spine_color Function(spine_bone_data)>();
void spine_bone_data_set_color(
spine_bone_data data,
double r,
double g,
double b,
double a,
) {
return _spine_bone_data_set_color(
data,
r,
g,
b,
a,
);
}
late final _spine_bone_data_set_colorPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_bone_data, ffi.Float, ffi.Float, ffi.Float,
ffi.Float)>>('spine_bone_data_set_color');
late final _spine_bone_data_set_color =
_spine_bone_data_set_colorPtr.asFunction<
void Function(spine_bone_data, double, double, double, double)>();
int spine_bone_data_is_visible(
spine_bone_data data,
) {
return _spine_bone_data_is_visible(
data,
);
}
late final _spine_bone_data_is_visiblePtr =
_lookup<ffi.NativeFunction<spine_bool Function(spine_bone_data)>>(
'spine_bone_data_is_visible');
late final _spine_bone_data_is_visible = _spine_bone_data_is_visiblePtr
.asFunction<int Function(spine_bone_data)>();
void spine_bone_data_set_visible(
spine_bone_data data,
int isVisible,
) {
return _spine_bone_data_set_visible(
data,
isVisible,
);
}
late final _spine_bone_data_set_visiblePtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_bone_data, spine_bool)>>(
'spine_bone_data_set_visible');
late final _spine_bone_data_set_visible = _spine_bone_data_set_visiblePtr
.asFunction<void Function(spine_bone_data, int)>();
/// Omitted getIcon()/setIcon()
void spine_bone_set_is_y_down(
int yDown,
) {
return _spine_bone_set_is_y_down(
yDown,
);
}
late final _spine_bone_set_is_y_downPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bool)>>(
'spine_bone_set_is_y_down');
late final _spine_bone_set_is_y_down =
_spine_bone_set_is_y_downPtr.asFunction<void Function(int)>();
int spine_bone_get_is_y_down() {
return _spine_bone_get_is_y_down();
}
late final _spine_bone_get_is_y_downPtr =
_lookup<ffi.NativeFunction<spine_bool Function()>>(
'spine_bone_get_is_y_down');
late final _spine_bone_get_is_y_down =
_spine_bone_get_is_y_downPtr.asFunction<int Function()>();
void spine_bone_update(
spine_bone bone,
) {
return _spine_bone_update(
bone,
);
}
late final _spine_bone_updatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone)>>(
'spine_bone_update');
late final _spine_bone_update =
_spine_bone_updatePtr.asFunction<void Function(spine_bone)>();
void spine_bone_update_world_transform(
spine_bone bone,
) {
return _spine_bone_update_world_transform(
bone,
);
}
late final _spine_bone_update_world_transformPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone)>>(
'spine_bone_update_world_transform');
late final _spine_bone_update_world_transform =
_spine_bone_update_world_transformPtr
.asFunction<void Function(spine_bone)>();
void spine_bone_update_world_transform_with(
spine_bone bone,
double x,
double y,
double rotation,
double scaleX,
double scaleY,
double shearX,
double shearY,
) {
return _spine_bone_update_world_transform_with(
bone,
x,
y,
rotation,
scaleX,
scaleY,
shearX,
shearY,
);
}
late final _spine_bone_update_world_transform_withPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_bone,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float)>>('spine_bone_update_world_transform_with');
late final _spine_bone_update_world_transform_with =
_spine_bone_update_world_transform_withPtr.asFunction<
void Function(spine_bone, double, double, double, double, double,
double, double)>();
void spine_bone_update_applied_transform(
spine_bone bone,
) {
return _spine_bone_update_applied_transform(
bone,
);
}
late final _spine_bone_update_applied_transformPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone)>>(
'spine_bone_update_applied_transform');
late final _spine_bone_update_applied_transform =
_spine_bone_update_applied_transformPtr
.asFunction<void Function(spine_bone)>();
void spine_bone_set_to_setup_pose(
spine_bone bone,
) {
return _spine_bone_set_to_setup_pose(
bone,
);
}
late final _spine_bone_set_to_setup_posePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone)>>(
'spine_bone_set_to_setup_pose');
late final _spine_bone_set_to_setup_pose =
_spine_bone_set_to_setup_posePtr.asFunction<void Function(spine_bone)>();
spine_vector spine_bone_world_to_local(
spine_bone bone,
double worldX,
double worldY,
) {
return _spine_bone_world_to_local(
bone,
worldX,
worldY,
);
}
late final _spine_bone_world_to_localPtr = _lookup<
ffi.NativeFunction<
spine_vector Function(
spine_bone, ffi.Float, ffi.Float)>>('spine_bone_world_to_local');
late final _spine_bone_world_to_local = _spine_bone_world_to_localPtr
.asFunction<spine_vector Function(spine_bone, double, double)>();
spine_vector spine_bone_world_to_parent(
spine_bone bone,
double worldX,
double worldY,
) {
return _spine_bone_world_to_parent(
bone,
worldX,
worldY,
);
}
late final _spine_bone_world_to_parentPtr = _lookup<
ffi.NativeFunction<
spine_vector Function(
spine_bone, ffi.Float, ffi.Float)>>('spine_bone_world_to_parent');
late final _spine_bone_world_to_parent = _spine_bone_world_to_parentPtr
.asFunction<spine_vector Function(spine_bone, double, double)>();
spine_vector spine_bone_local_to_world(
spine_bone bone,
double localX,
double localY,
) {
return _spine_bone_local_to_world(
bone,
localX,
localY,
);
}
late final _spine_bone_local_to_worldPtr = _lookup<
ffi.NativeFunction<
spine_vector Function(
spine_bone, ffi.Float, ffi.Float)>>('spine_bone_local_to_world');
late final _spine_bone_local_to_world = _spine_bone_local_to_worldPtr
.asFunction<spine_vector Function(spine_bone, double, double)>();
spine_vector spine_bone_parent_to_world(
spine_bone bone,
double localX,
double localY,
) {
return _spine_bone_parent_to_world(
bone,
localX,
localY,
);
}
late final _spine_bone_parent_to_worldPtr = _lookup<
ffi.NativeFunction<
spine_vector Function(
spine_bone, ffi.Float, ffi.Float)>>('spine_bone_parent_to_world');
late final _spine_bone_parent_to_world = _spine_bone_parent_to_worldPtr
.asFunction<spine_vector Function(spine_bone, double, double)>();
double spine_bone_world_to_local_rotation(
spine_bone bone,
double worldRotation,
) {
return _spine_bone_world_to_local_rotation(
bone,
worldRotation,
);
}
late final _spine_bone_world_to_local_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone, ffi.Float)>>(
'spine_bone_world_to_local_rotation');
late final _spine_bone_world_to_local_rotation =
_spine_bone_world_to_local_rotationPtr
.asFunction<double Function(spine_bone, double)>();
double spine_bone_local_to_world_rotation(
spine_bone bone,
double localRotation,
) {
return _spine_bone_local_to_world_rotation(
bone,
localRotation,
);
}
late final _spine_bone_local_to_world_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone, ffi.Float)>>(
'spine_bone_local_to_world_rotation');
late final _spine_bone_local_to_world_rotation =
_spine_bone_local_to_world_rotationPtr
.asFunction<double Function(spine_bone, double)>();
void spine_bone_rotate_world(
spine_bone bone,
double degrees,
) {
return _spine_bone_rotate_world(
bone,
degrees,
);
}
late final _spine_bone_rotate_worldPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_rotate_world');
late final _spine_bone_rotate_world = _spine_bone_rotate_worldPtr
.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_world_to_local_rotation_x(
spine_bone bone,
) {
return _spine_bone_get_world_to_local_rotation_x(
bone,
);
}
late final _spine_bone_get_world_to_local_rotation_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_world_to_local_rotation_x');
late final _spine_bone_get_world_to_local_rotation_x =
_spine_bone_get_world_to_local_rotation_xPtr
.asFunction<double Function(spine_bone)>();
double spine_bone_get_world_to_local_rotation_y(
spine_bone bone,
) {
return _spine_bone_get_world_to_local_rotation_y(
bone,
);
}
late final _spine_bone_get_world_to_local_rotation_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_world_to_local_rotation_y');
late final _spine_bone_get_world_to_local_rotation_y =
_spine_bone_get_world_to_local_rotation_yPtr
.asFunction<double Function(spine_bone)>();
spine_bone_data spine_bone_get_data(
spine_bone bone,
) {
return _spine_bone_get_data(
bone,
);
}
late final _spine_bone_get_dataPtr =
_lookup<ffi.NativeFunction<spine_bone_data Function(spine_bone)>>(
'spine_bone_get_data');
late final _spine_bone_get_data = _spine_bone_get_dataPtr
.asFunction<spine_bone_data Function(spine_bone)>();
spine_skeleton spine_bone_get_skeleton(
spine_bone bone,
) {
return _spine_bone_get_skeleton(
bone,
);
}
late final _spine_bone_get_skeletonPtr =
_lookup<ffi.NativeFunction<spine_skeleton Function(spine_bone)>>(
'spine_bone_get_skeleton');
late final _spine_bone_get_skeleton = _spine_bone_get_skeletonPtr
.asFunction<spine_skeleton Function(spine_bone)>();
spine_bone spine_bone_get_parent(
spine_bone bone,
) {
return _spine_bone_get_parent(
bone,
);
}
late final _spine_bone_get_parentPtr =
_lookup<ffi.NativeFunction<spine_bone Function(spine_bone)>>(
'spine_bone_get_parent');
late final _spine_bone_get_parent =
_spine_bone_get_parentPtr.asFunction<spine_bone Function(spine_bone)>();
int spine_bone_get_num_children(
spine_bone bone,
) {
return _spine_bone_get_num_children(
bone,
);
}
late final _spine_bone_get_num_childrenPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_bone)>>(
'spine_bone_get_num_children');
late final _spine_bone_get_num_children =
_spine_bone_get_num_childrenPtr.asFunction<int Function(spine_bone)>();
ffi.Pointer<spine_bone> spine_bone_get_children(
spine_bone bone,
) {
return _spine_bone_get_children(
bone,
);
}
late final _spine_bone_get_childrenPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_bone> Function(spine_bone)>>(
'spine_bone_get_children');
late final _spine_bone_get_children = _spine_bone_get_childrenPtr
.asFunction<ffi.Pointer<spine_bone> Function(spine_bone)>();
double spine_bone_get_x(
spine_bone bone,
) {
return _spine_bone_get_x(
bone,
);
}
late final _spine_bone_get_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_x');
late final _spine_bone_get_x =
_spine_bone_get_xPtr.asFunction<double Function(spine_bone)>();
void spine_bone_set_x(
spine_bone bone,
double x,
) {
return _spine_bone_set_x(
bone,
x,
);
}
late final _spine_bone_set_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_set_x');
late final _spine_bone_set_x =
_spine_bone_set_xPtr.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_y(
spine_bone bone,
) {
return _spine_bone_get_y(
bone,
);
}
late final _spine_bone_get_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_y');
late final _spine_bone_get_y =
_spine_bone_get_yPtr.asFunction<double Function(spine_bone)>();
void spine_bone_set_y(
spine_bone bone,
double y,
) {
return _spine_bone_set_y(
bone,
y,
);
}
late final _spine_bone_set_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_set_y');
late final _spine_bone_set_y =
_spine_bone_set_yPtr.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_rotation(
spine_bone bone,
) {
return _spine_bone_get_rotation(
bone,
);
}
late final _spine_bone_get_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_rotation');
late final _spine_bone_get_rotation =
_spine_bone_get_rotationPtr.asFunction<double Function(spine_bone)>();
void spine_bone_set_rotation(
spine_bone bone,
double rotation,
) {
return _spine_bone_set_rotation(
bone,
rotation,
);
}
late final _spine_bone_set_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_set_rotation');
late final _spine_bone_set_rotation = _spine_bone_set_rotationPtr
.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_scale_x(
spine_bone bone,
) {
return _spine_bone_get_scale_x(
bone,
);
}
late final _spine_bone_get_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_scale_x');
late final _spine_bone_get_scale_x =
_spine_bone_get_scale_xPtr.asFunction<double Function(spine_bone)>();
void spine_bone_set_scale_x(
spine_bone bone,
double scaleX,
) {
return _spine_bone_set_scale_x(
bone,
scaleX,
);
}
late final _spine_bone_set_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_set_scale_x');
late final _spine_bone_set_scale_x = _spine_bone_set_scale_xPtr
.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_scale_y(
spine_bone bone,
) {
return _spine_bone_get_scale_y(
bone,
);
}
late final _spine_bone_get_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_scale_y');
late final _spine_bone_get_scale_y =
_spine_bone_get_scale_yPtr.asFunction<double Function(spine_bone)>();
void spine_bone_set_scale_y(
spine_bone bone,
double scaleY,
) {
return _spine_bone_set_scale_y(
bone,
scaleY,
);
}
late final _spine_bone_set_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_set_scale_y');
late final _spine_bone_set_scale_y = _spine_bone_set_scale_yPtr
.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_shear_x(
spine_bone bone,
) {
return _spine_bone_get_shear_x(
bone,
);
}
late final _spine_bone_get_shear_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_shear_x');
late final _spine_bone_get_shear_x =
_spine_bone_get_shear_xPtr.asFunction<double Function(spine_bone)>();
void spine_bone_set_shear_x(
spine_bone bone,
double shearX,
) {
return _spine_bone_set_shear_x(
bone,
shearX,
);
}
late final _spine_bone_set_shear_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_set_shear_x');
late final _spine_bone_set_shear_x = _spine_bone_set_shear_xPtr
.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_shear_y(
spine_bone bone,
) {
return _spine_bone_get_shear_y(
bone,
);
}
late final _spine_bone_get_shear_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_shear_y');
late final _spine_bone_get_shear_y =
_spine_bone_get_shear_yPtr.asFunction<double Function(spine_bone)>();
void spine_bone_set_shear_y(
spine_bone bone,
double shearY,
) {
return _spine_bone_set_shear_y(
bone,
shearY,
);
}
late final _spine_bone_set_shear_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_set_shear_y');
late final _spine_bone_set_shear_y = _spine_bone_set_shear_yPtr
.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_applied_rotation(
spine_bone bone,
) {
return _spine_bone_get_applied_rotation(
bone,
);
}
late final _spine_bone_get_applied_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_applied_rotation');
late final _spine_bone_get_applied_rotation =
_spine_bone_get_applied_rotationPtr
.asFunction<double Function(spine_bone)>();
void spine_bone_set_applied_rotation(
spine_bone bone,
double rotation,
) {
return _spine_bone_set_applied_rotation(
bone,
rotation,
);
}
late final _spine_bone_set_applied_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_set_applied_rotation');
late final _spine_bone_set_applied_rotation =
_spine_bone_set_applied_rotationPtr
.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_a_x(
spine_bone bone,
) {
return _spine_bone_get_a_x(
bone,
);
}
late final _spine_bone_get_a_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_a_x');
late final _spine_bone_get_a_x =
_spine_bone_get_a_xPtr.asFunction<double Function(spine_bone)>();
void spine_bone_set_a_x(
spine_bone bone,
double x,
) {
return _spine_bone_set_a_x(
bone,
x,
);
}
late final _spine_bone_set_a_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_set_a_x');
late final _spine_bone_set_a_x =
_spine_bone_set_a_xPtr.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_a_y(
spine_bone bone,
) {
return _spine_bone_get_a_y(
bone,
);
}
late final _spine_bone_get_a_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_a_y');
late final _spine_bone_get_a_y =
_spine_bone_get_a_yPtr.asFunction<double Function(spine_bone)>();
void spine_bone_set_a_y(
spine_bone bone,
double y,
) {
return _spine_bone_set_a_y(
bone,
y,
);
}
late final _spine_bone_set_a_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_set_a_y');
late final _spine_bone_set_a_y =
_spine_bone_set_a_yPtr.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_a_scale_x(
spine_bone bone,
) {
return _spine_bone_get_a_scale_x(
bone,
);
}
late final _spine_bone_get_a_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_a_scale_x');
late final _spine_bone_get_a_scale_x =
_spine_bone_get_a_scale_xPtr.asFunction<double Function(spine_bone)>();
void spine_bone_set_a_scale_x(
spine_bone bone,
double scaleX,
) {
return _spine_bone_set_a_scale_x(
bone,
scaleX,
);
}
late final _spine_bone_set_a_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_set_a_scale_x');
late final _spine_bone_set_a_scale_x = _spine_bone_set_a_scale_xPtr
.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_a_scale_y(
spine_bone bone,
) {
return _spine_bone_get_a_scale_y(
bone,
);
}
late final _spine_bone_get_a_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_a_scale_y');
late final _spine_bone_get_a_scale_y =
_spine_bone_get_a_scale_yPtr.asFunction<double Function(spine_bone)>();
void spine_bone_set_a_scale_y(
spine_bone bone,
double scaleY,
) {
return _spine_bone_set_a_scale_y(
bone,
scaleY,
);
}
late final _spine_bone_set_a_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_set_a_scale_y');
late final _spine_bone_set_a_scale_y = _spine_bone_set_a_scale_yPtr
.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_a_shear_x(
spine_bone bone,
) {
return _spine_bone_get_a_shear_x(
bone,
);
}
late final _spine_bone_get_a_shear_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_a_shear_x');
late final _spine_bone_get_a_shear_x =
_spine_bone_get_a_shear_xPtr.asFunction<double Function(spine_bone)>();
void spine_bone_set_a_shear_x(
spine_bone bone,
double shearX,
) {
return _spine_bone_set_a_shear_x(
bone,
shearX,
);
}
late final _spine_bone_set_a_shear_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_set_a_shear_x');
late final _spine_bone_set_a_shear_x = _spine_bone_set_a_shear_xPtr
.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_a_shear_y(
spine_bone bone,
) {
return _spine_bone_get_a_shear_y(
bone,
);
}
late final _spine_bone_get_a_shear_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_a_shear_y');
late final _spine_bone_get_a_shear_y =
_spine_bone_get_a_shear_yPtr.asFunction<double Function(spine_bone)>();
void spine_bone_set_a_shear_y(
spine_bone bone,
double shearY,
) {
return _spine_bone_set_a_shear_y(
bone,
shearY,
);
}
late final _spine_bone_set_a_shear_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_set_a_shear_y');
late final _spine_bone_set_a_shear_y = _spine_bone_set_a_shear_yPtr
.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_a(
spine_bone bone,
) {
return _spine_bone_get_a(
bone,
);
}
late final _spine_bone_get_aPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_a');
late final _spine_bone_get_a =
_spine_bone_get_aPtr.asFunction<double Function(spine_bone)>();
void spine_bone_set_a(
spine_bone bone,
double a,
) {
return _spine_bone_set_a(
bone,
a,
);
}
late final _spine_bone_set_aPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_set_a');
late final _spine_bone_set_a =
_spine_bone_set_aPtr.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_b(
spine_bone bone,
) {
return _spine_bone_get_b(
bone,
);
}
late final _spine_bone_get_bPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_b');
late final _spine_bone_get_b =
_spine_bone_get_bPtr.asFunction<double Function(spine_bone)>();
void spine_bone_set_b(
spine_bone bone,
double b,
) {
return _spine_bone_set_b(
bone,
b,
);
}
late final _spine_bone_set_bPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_set_b');
late final _spine_bone_set_b =
_spine_bone_set_bPtr.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_c(
spine_bone bone,
) {
return _spine_bone_get_c(
bone,
);
}
late final _spine_bone_get_cPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_c');
late final _spine_bone_get_c =
_spine_bone_get_cPtr.asFunction<double Function(spine_bone)>();
void spine_bone_set_c(
spine_bone bone,
double c,
) {
return _spine_bone_set_c(
bone,
c,
);
}
late final _spine_bone_set_cPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_set_c');
late final _spine_bone_set_c =
_spine_bone_set_cPtr.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_d(
spine_bone bone,
) {
return _spine_bone_get_d(
bone,
);
}
late final _spine_bone_get_dPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_d');
late final _spine_bone_get_d =
_spine_bone_get_dPtr.asFunction<double Function(spine_bone)>();
void spine_bone_set_d(
spine_bone bone,
double d,
) {
return _spine_bone_set_d(
bone,
d,
);
}
late final _spine_bone_set_dPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_set_d');
late final _spine_bone_set_d =
_spine_bone_set_dPtr.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_world_x(
spine_bone bone,
) {
return _spine_bone_get_world_x(
bone,
);
}
late final _spine_bone_get_world_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_world_x');
late final _spine_bone_get_world_x =
_spine_bone_get_world_xPtr.asFunction<double Function(spine_bone)>();
void spine_bone_set_world_x(
spine_bone bone,
double worldX,
) {
return _spine_bone_set_world_x(
bone,
worldX,
);
}
late final _spine_bone_set_world_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_set_world_x');
late final _spine_bone_set_world_x = _spine_bone_set_world_xPtr
.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_world_y(
spine_bone bone,
) {
return _spine_bone_get_world_y(
bone,
);
}
late final _spine_bone_get_world_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_world_y');
late final _spine_bone_get_world_y =
_spine_bone_get_world_yPtr.asFunction<double Function(spine_bone)>();
void spine_bone_set_world_y(
spine_bone bone,
double worldY,
) {
return _spine_bone_set_world_y(
bone,
worldY,
);
}
late final _spine_bone_set_world_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Float)>>(
'spine_bone_set_world_y');
late final _spine_bone_set_world_y = _spine_bone_set_world_yPtr
.asFunction<void Function(spine_bone, double)>();
double spine_bone_get_world_rotation_x(
spine_bone bone,
) {
return _spine_bone_get_world_rotation_x(
bone,
);
}
late final _spine_bone_get_world_rotation_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_world_rotation_x');
late final _spine_bone_get_world_rotation_x =
_spine_bone_get_world_rotation_xPtr
.asFunction<double Function(spine_bone)>();
double spine_bone_get_world_rotation_y(
spine_bone bone,
) {
return _spine_bone_get_world_rotation_y(
bone,
);
}
late final _spine_bone_get_world_rotation_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_world_rotation_y');
late final _spine_bone_get_world_rotation_y =
_spine_bone_get_world_rotation_yPtr
.asFunction<double Function(spine_bone)>();
double spine_bone_get_world_scale_x(
spine_bone bone,
) {
return _spine_bone_get_world_scale_x(
bone,
);
}
late final _spine_bone_get_world_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_world_scale_x');
late final _spine_bone_get_world_scale_x = _spine_bone_get_world_scale_xPtr
.asFunction<double Function(spine_bone)>();
double spine_bone_get_world_scale_y(
spine_bone bone,
) {
return _spine_bone_get_world_scale_y(
bone,
);
}
late final _spine_bone_get_world_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone)>>(
'spine_bone_get_world_scale_y');
late final _spine_bone_get_world_scale_y = _spine_bone_get_world_scale_yPtr
.asFunction<double Function(spine_bone)>();
int spine_bone_get_is_active(
spine_bone bone,
) {
return _spine_bone_get_is_active(
bone,
);
}
late final _spine_bone_get_is_activePtr =
_lookup<ffi.NativeFunction<spine_bool Function(spine_bone)>>(
'spine_bone_get_is_active');
late final _spine_bone_get_is_active =
_spine_bone_get_is_activePtr.asFunction<int Function(spine_bone)>();
void spine_bone_set_is_active(
spine_bone bone,
int isActive,
) {
return _spine_bone_set_is_active(
bone,
isActive,
);
}
late final _spine_bone_set_is_activePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, spine_bool)>>(
'spine_bone_set_is_active');
late final _spine_bone_set_is_active =
_spine_bone_set_is_activePtr.asFunction<void Function(spine_bone, int)>();
int spine_bone_get_inherit(
spine_bone data,
) {
return _spine_bone_get_inherit(
data,
);
}
late final _spine_bone_get_inheritPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_bone)>>(
'spine_bone_get_inherit');
late final _spine_bone_get_inherit =
_spine_bone_get_inheritPtr.asFunction<int Function(spine_bone)>();
void spine_bone_set_inherit(
spine_bone data,
int inherit,
) {
return _spine_bone_set_inherit(
data,
inherit,
);
}
late final _spine_bone_set_inheritPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Int32)>>(
'spine_bone_set_inherit');
late final _spine_bone_set_inherit =
_spine_bone_set_inheritPtr.asFunction<void Function(spine_bone, int)>();
ffi.Pointer<utf8> spine_attachment_get_name(
spine_attachment attachment,
) {
return _spine_attachment_get_name(
attachment,
);
}
late final _spine_attachment_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<utf8> Function(spine_attachment)>>(
'spine_attachment_get_name');
late final _spine_attachment_get_name = _spine_attachment_get_namePtr
.asFunction<ffi.Pointer<utf8> Function(spine_attachment)>();
int spine_attachment_get_type(
spine_attachment attachment,
) {
return _spine_attachment_get_type(
attachment,
);
}
late final _spine_attachment_get_typePtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_attachment)>>(
'spine_attachment_get_type');
late final _spine_attachment_get_type = _spine_attachment_get_typePtr
.asFunction<int Function(spine_attachment)>();
spine_attachment spine_attachment_copy(
spine_attachment attachment,
) {
return _spine_attachment_copy(
attachment,
);
}
late final _spine_attachment_copyPtr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_attachment)>>(
'spine_attachment_copy');
late final _spine_attachment_copy = _spine_attachment_copyPtr
.asFunction<spine_attachment Function(spine_attachment)>();
void spine_attachment_dispose(
spine_attachment attachment,
) {
return _spine_attachment_dispose(
attachment,
);
}
late final _spine_attachment_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_attachment)>>(
'spine_attachment_dispose');
late final _spine_attachment_dispose = _spine_attachment_disposePtr
.asFunction<void Function(spine_attachment)>();
spine_vector spine_point_attachment_compute_world_position(
spine_point_attachment attachment,
spine_bone bone,
) {
return _spine_point_attachment_compute_world_position(
attachment,
bone,
);
}
late final _spine_point_attachment_compute_world_positionPtr = _lookup<
ffi.NativeFunction<
spine_vector Function(spine_point_attachment,
spine_bone)>>('spine_point_attachment_compute_world_position');
late final _spine_point_attachment_compute_world_position =
_spine_point_attachment_compute_world_positionPtr.asFunction<
spine_vector Function(spine_point_attachment, spine_bone)>();
double spine_point_attachment_compute_world_rotation(
spine_point_attachment attachment,
spine_bone bone,
) {
return _spine_point_attachment_compute_world_rotation(
attachment,
bone,
);
}
late final _spine_point_attachment_compute_world_rotationPtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_point_attachment,
spine_bone)>>('spine_point_attachment_compute_world_rotation');
late final _spine_point_attachment_compute_world_rotation =
_spine_point_attachment_compute_world_rotationPtr
.asFunction<double Function(spine_point_attachment, spine_bone)>();
double spine_point_attachment_get_x(
spine_point_attachment attachment,
) {
return _spine_point_attachment_get_x(
attachment,
);
}
late final _spine_point_attachment_get_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_point_attachment)>>(
'spine_point_attachment_get_x');
late final _spine_point_attachment_get_x = _spine_point_attachment_get_xPtr
.asFunction<double Function(spine_point_attachment)>();
void spine_point_attachment_set_x(
spine_point_attachment attachment,
double x,
) {
return _spine_point_attachment_set_x(
attachment,
x,
);
}
late final _spine_point_attachment_set_xPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_point_attachment,
ffi.Float)>>('spine_point_attachment_set_x');
late final _spine_point_attachment_set_x = _spine_point_attachment_set_xPtr
.asFunction<void Function(spine_point_attachment, double)>();
double spine_point_attachment_get_y(
spine_point_attachment attachment,
) {
return _spine_point_attachment_get_y(
attachment,
);
}
late final _spine_point_attachment_get_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_point_attachment)>>(
'spine_point_attachment_get_y');
late final _spine_point_attachment_get_y = _spine_point_attachment_get_yPtr
.asFunction<double Function(spine_point_attachment)>();
void spine_point_attachment_set_y(
spine_point_attachment attachment,
double y,
) {
return _spine_point_attachment_set_y(
attachment,
y,
);
}
late final _spine_point_attachment_set_yPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_point_attachment,
ffi.Float)>>('spine_point_attachment_set_y');
late final _spine_point_attachment_set_y = _spine_point_attachment_set_yPtr
.asFunction<void Function(spine_point_attachment, double)>();
double spine_point_attachment_get_rotation(
spine_point_attachment attachment,
) {
return _spine_point_attachment_get_rotation(
attachment,
);
}
late final _spine_point_attachment_get_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_point_attachment)>>(
'spine_point_attachment_get_rotation');
late final _spine_point_attachment_get_rotation =
_spine_point_attachment_get_rotationPtr
.asFunction<double Function(spine_point_attachment)>();
void spine_point_attachment_set_rotation(
spine_point_attachment attachment,
double rotation,
) {
return _spine_point_attachment_set_rotation(
attachment,
rotation,
);
}
late final _spine_point_attachment_set_rotationPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_point_attachment,
ffi.Float)>>('spine_point_attachment_set_rotation');
late final _spine_point_attachment_set_rotation =
_spine_point_attachment_set_rotationPtr
.asFunction<void Function(spine_point_attachment, double)>();
spine_color spine_point_attachment_get_color(
spine_point_attachment attachment,
) {
return _spine_point_attachment_get_color(
attachment,
);
}
late final _spine_point_attachment_get_colorPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_point_attachment)>>(
'spine_point_attachment_get_color');
late final _spine_point_attachment_get_color =
_spine_point_attachment_get_colorPtr
.asFunction<spine_color Function(spine_point_attachment)>();
void spine_point_attachment_set_color(
spine_point_attachment attachment,
double r,
double g,
double b,
double a,
) {
return _spine_point_attachment_set_color(
attachment,
r,
g,
b,
a,
);
}
late final _spine_point_attachment_set_colorPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_point_attachment, ffi.Float, ffi.Float,
ffi.Float, ffi.Float)>>('spine_point_attachment_set_color');
late final _spine_point_attachment_set_color =
_spine_point_attachment_set_colorPtr.asFunction<
void Function(
spine_point_attachment, double, double, double, double)>();
void spine_region_attachment_update_region(
spine_region_attachment attachment,
) {
return _spine_region_attachment_update_region(
attachment,
);
}
late final _spine_region_attachment_update_regionPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_region_attachment)>>(
'spine_region_attachment_update_region');
late final _spine_region_attachment_update_region =
_spine_region_attachment_update_regionPtr
.asFunction<void Function(spine_region_attachment)>();
void spine_region_attachment_compute_world_vertices(
spine_region_attachment attachment,
spine_slot slot,
ffi.Pointer<ffi.Float> worldVertices,
) {
return _spine_region_attachment_compute_world_vertices(
attachment,
slot,
worldVertices,
);
}
late final _spine_region_attachment_compute_world_verticesPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_region_attachment, spine_slot,
ffi.Pointer<ffi.Float>)>>(
'spine_region_attachment_compute_world_vertices');
late final _spine_region_attachment_compute_world_vertices =
_spine_region_attachment_compute_world_verticesPtr.asFunction<
void Function(
spine_region_attachment, spine_slot, ffi.Pointer<ffi.Float>)>();
double spine_region_attachment_get_x(
spine_region_attachment attachment,
) {
return _spine_region_attachment_get_x(
attachment,
);
}
late final _spine_region_attachment_get_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_region_attachment)>>(
'spine_region_attachment_get_x');
late final _spine_region_attachment_get_x = _spine_region_attachment_get_xPtr
.asFunction<double Function(spine_region_attachment)>();
void spine_region_attachment_set_x(
spine_region_attachment attachment,
double x,
) {
return _spine_region_attachment_set_x(
attachment,
x,
);
}
late final _spine_region_attachment_set_xPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_region_attachment,
ffi.Float)>>('spine_region_attachment_set_x');
late final _spine_region_attachment_set_x = _spine_region_attachment_set_xPtr
.asFunction<void Function(spine_region_attachment, double)>();
double spine_region_attachment_get_y(
spine_region_attachment attachment,
) {
return _spine_region_attachment_get_y(
attachment,
);
}
late final _spine_region_attachment_get_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_region_attachment)>>(
'spine_region_attachment_get_y');
late final _spine_region_attachment_get_y = _spine_region_attachment_get_yPtr
.asFunction<double Function(spine_region_attachment)>();
void spine_region_attachment_set_y(
spine_region_attachment attachment,
double y,
) {
return _spine_region_attachment_set_y(
attachment,
y,
);
}
late final _spine_region_attachment_set_yPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_region_attachment,
ffi.Float)>>('spine_region_attachment_set_y');
late final _spine_region_attachment_set_y = _spine_region_attachment_set_yPtr
.asFunction<void Function(spine_region_attachment, double)>();
double spine_region_attachment_get_rotation(
spine_region_attachment attachment,
) {
return _spine_region_attachment_get_rotation(
attachment,
);
}
late final _spine_region_attachment_get_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_region_attachment)>>(
'spine_region_attachment_get_rotation');
late final _spine_region_attachment_get_rotation =
_spine_region_attachment_get_rotationPtr
.asFunction<double Function(spine_region_attachment)>();
void spine_region_attachment_set_rotation(
spine_region_attachment attachment,
double rotation,
) {
return _spine_region_attachment_set_rotation(
attachment,
rotation,
);
}
late final _spine_region_attachment_set_rotationPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_region_attachment,
ffi.Float)>>('spine_region_attachment_set_rotation');
late final _spine_region_attachment_set_rotation =
_spine_region_attachment_set_rotationPtr
.asFunction<void Function(spine_region_attachment, double)>();
double spine_region_attachment_get_scale_x(
spine_region_attachment attachment,
) {
return _spine_region_attachment_get_scale_x(
attachment,
);
}
late final _spine_region_attachment_get_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_region_attachment)>>(
'spine_region_attachment_get_scale_x');
late final _spine_region_attachment_get_scale_x =
_spine_region_attachment_get_scale_xPtr
.asFunction<double Function(spine_region_attachment)>();
void spine_region_attachment_set_scale_x(
spine_region_attachment attachment,
double scaleX,
) {
return _spine_region_attachment_set_scale_x(
attachment,
scaleX,
);
}
late final _spine_region_attachment_set_scale_xPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_region_attachment,
ffi.Float)>>('spine_region_attachment_set_scale_x');
late final _spine_region_attachment_set_scale_x =
_spine_region_attachment_set_scale_xPtr
.asFunction<void Function(spine_region_attachment, double)>();
double spine_region_attachment_get_scale_y(
spine_region_attachment attachment,
) {
return _spine_region_attachment_get_scale_y(
attachment,
);
}
late final _spine_region_attachment_get_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_region_attachment)>>(
'spine_region_attachment_get_scale_y');
late final _spine_region_attachment_get_scale_y =
_spine_region_attachment_get_scale_yPtr
.asFunction<double Function(spine_region_attachment)>();
void spine_region_attachment_set_scale_y(
spine_region_attachment attachment,
double scaleY,
) {
return _spine_region_attachment_set_scale_y(
attachment,
scaleY,
);
}
late final _spine_region_attachment_set_scale_yPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_region_attachment,
ffi.Float)>>('spine_region_attachment_set_scale_y');
late final _spine_region_attachment_set_scale_y =
_spine_region_attachment_set_scale_yPtr
.asFunction<void Function(spine_region_attachment, double)>();
double spine_region_attachment_get_width(
spine_region_attachment attachment,
) {
return _spine_region_attachment_get_width(
attachment,
);
}
late final _spine_region_attachment_get_widthPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_region_attachment)>>(
'spine_region_attachment_get_width');
late final _spine_region_attachment_get_width =
_spine_region_attachment_get_widthPtr
.asFunction<double Function(spine_region_attachment)>();
void spine_region_attachment_set_width(
spine_region_attachment attachment,
double width,
) {
return _spine_region_attachment_set_width(
attachment,
width,
);
}
late final _spine_region_attachment_set_widthPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_region_attachment,
ffi.Float)>>('spine_region_attachment_set_width');
late final _spine_region_attachment_set_width =
_spine_region_attachment_set_widthPtr
.asFunction<void Function(spine_region_attachment, double)>();
double spine_region_attachment_get_height(
spine_region_attachment attachment,
) {
return _spine_region_attachment_get_height(
attachment,
);
}
late final _spine_region_attachment_get_heightPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_region_attachment)>>(
'spine_region_attachment_get_height');
late final _spine_region_attachment_get_height =
_spine_region_attachment_get_heightPtr
.asFunction<double Function(spine_region_attachment)>();
void spine_region_attachment_set_height(
spine_region_attachment attachment,
double height,
) {
return _spine_region_attachment_set_height(
attachment,
height,
);
}
late final _spine_region_attachment_set_heightPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_region_attachment,
ffi.Float)>>('spine_region_attachment_set_height');
late final _spine_region_attachment_set_height =
_spine_region_attachment_set_heightPtr
.asFunction<void Function(spine_region_attachment, double)>();
spine_color spine_region_attachment_get_color(
spine_region_attachment attachment,
) {
return _spine_region_attachment_get_color(
attachment,
);
}
late final _spine_region_attachment_get_colorPtr = _lookup<
ffi.NativeFunction<spine_color Function(spine_region_attachment)>>(
'spine_region_attachment_get_color');
late final _spine_region_attachment_get_color =
_spine_region_attachment_get_colorPtr
.asFunction<spine_color Function(spine_region_attachment)>();
void spine_region_attachment_set_color(
spine_region_attachment attachment,
double r,
double g,
double b,
double a,
) {
return _spine_region_attachment_set_color(
attachment,
r,
g,
b,
a,
);
}
late final _spine_region_attachment_set_colorPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_region_attachment, ffi.Float, ffi.Float,
ffi.Float, ffi.Float)>>('spine_region_attachment_set_color');
late final _spine_region_attachment_set_color =
_spine_region_attachment_set_colorPtr.asFunction<
void Function(
spine_region_attachment, double, double, double, double)>();
ffi.Pointer<utf8> spine_region_attachment_get_path(
spine_region_attachment attachment,
) {
return _spine_region_attachment_get_path(
attachment,
);
}
late final _spine_region_attachment_get_pathPtr = _lookup<
ffi
.NativeFunction<ffi.Pointer<utf8> Function(spine_region_attachment)>>(
'spine_region_attachment_get_path');
late final _spine_region_attachment_get_path =
_spine_region_attachment_get_pathPtr
.asFunction<ffi.Pointer<utf8> Function(spine_region_attachment)>();
/// OMITTED setPath()
spine_texture_region spine_region_attachment_get_region(
spine_region_attachment attachment,
) {
return _spine_region_attachment_get_region(
attachment,
);
}
late final _spine_region_attachment_get_regionPtr = _lookup<
ffi.NativeFunction<
spine_texture_region Function(
spine_region_attachment)>>('spine_region_attachment_get_region');
late final _spine_region_attachment_get_region =
_spine_region_attachment_get_regionPtr
.asFunction<spine_texture_region Function(spine_region_attachment)>();
/// OMITTED setRegion()
spine_sequence spine_region_attachment_get_sequence(
spine_region_attachment attachment,
) {
return _spine_region_attachment_get_sequence(
attachment,
);
}
late final _spine_region_attachment_get_sequencePtr = _lookup<
ffi.NativeFunction<spine_sequence Function(spine_region_attachment)>>(
'spine_region_attachment_get_sequence');
late final _spine_region_attachment_get_sequence =
_spine_region_attachment_get_sequencePtr
.asFunction<spine_sequence Function(spine_region_attachment)>();
/// OMITTED setSequence()
int spine_region_attachment_get_num_offset(
spine_region_attachment attachment,
) {
return _spine_region_attachment_get_num_offset(
attachment,
);
}
late final _spine_region_attachment_get_num_offsetPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_region_attachment)>>(
'spine_region_attachment_get_num_offset');
late final _spine_region_attachment_get_num_offset =
_spine_region_attachment_get_num_offsetPtr
.asFunction<int Function(spine_region_attachment)>();
ffi.Pointer<ffi.Float> spine_region_attachment_get_offset(
spine_region_attachment attachment,
) {
return _spine_region_attachment_get_offset(
attachment,
);
}
late final _spine_region_attachment_get_offsetPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<ffi.Float> Function(
spine_region_attachment)>>('spine_region_attachment_get_offset');
late final _spine_region_attachment_get_offset =
_spine_region_attachment_get_offsetPtr.asFunction<
ffi.Pointer<ffi.Float> Function(spine_region_attachment)>();
int spine_region_attachment_get_num_uvs(
spine_region_attachment attachment,
) {
return _spine_region_attachment_get_num_uvs(
attachment,
);
}
late final _spine_region_attachment_get_num_uvsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_region_attachment)>>(
'spine_region_attachment_get_num_uvs');
late final _spine_region_attachment_get_num_uvs =
_spine_region_attachment_get_num_uvsPtr
.asFunction<int Function(spine_region_attachment)>();
ffi.Pointer<ffi.Float> spine_region_attachment_get_uvs(
spine_region_attachment attachment,
) {
return _spine_region_attachment_get_uvs(
attachment,
);
}
late final _spine_region_attachment_get_uvsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<ffi.Float> Function(
spine_region_attachment)>>('spine_region_attachment_get_uvs');
late final _spine_region_attachment_get_uvs =
_spine_region_attachment_get_uvsPtr.asFunction<
ffi.Pointer<ffi.Float> Function(spine_region_attachment)>();
int spine_vertex_attachment_get_world_vertices_length(
spine_vertex_attachment attachment,
) {
return _spine_vertex_attachment_get_world_vertices_length(
attachment,
);
}
late final _spine_vertex_attachment_get_world_vertices_lengthPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_vertex_attachment)>>(
'spine_vertex_attachment_get_world_vertices_length');
late final _spine_vertex_attachment_get_world_vertices_length =
_spine_vertex_attachment_get_world_vertices_lengthPtr
.asFunction<int Function(spine_vertex_attachment)>();
void spine_vertex_attachment_compute_world_vertices(
spine_vertex_attachment attachment,
spine_slot slot,
ffi.Pointer<ffi.Float> worldVertices,
) {
return _spine_vertex_attachment_compute_world_vertices(
attachment,
slot,
worldVertices,
);
}
late final _spine_vertex_attachment_compute_world_verticesPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_vertex_attachment, spine_slot,
ffi.Pointer<ffi.Float>)>>(
'spine_vertex_attachment_compute_world_vertices');
late final _spine_vertex_attachment_compute_world_vertices =
_spine_vertex_attachment_compute_world_verticesPtr.asFunction<
void Function(
spine_vertex_attachment, spine_slot, ffi.Pointer<ffi.Float>)>();
/// OMITTED getId()
int spine_vertex_attachment_get_num_bones(
spine_vertex_attachment attachment,
) {
return _spine_vertex_attachment_get_num_bones(
attachment,
);
}
late final _spine_vertex_attachment_get_num_bonesPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_vertex_attachment)>>(
'spine_vertex_attachment_get_num_bones');
late final _spine_vertex_attachment_get_num_bones =
_spine_vertex_attachment_get_num_bonesPtr
.asFunction<int Function(spine_vertex_attachment)>();
ffi.Pointer<ffi.Int32> spine_vertex_attachment_get_bones(
spine_vertex_attachment attachment,
) {
return _spine_vertex_attachment_get_bones(
attachment,
);
}
late final _spine_vertex_attachment_get_bonesPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<ffi.Int32> Function(
spine_vertex_attachment)>>('spine_vertex_attachment_get_bones');
late final _spine_vertex_attachment_get_bones =
_spine_vertex_attachment_get_bonesPtr.asFunction<
ffi.Pointer<ffi.Int32> Function(spine_vertex_attachment)>();
int spine_vertex_attachment_get_num_vertices(
spine_vertex_attachment attachment,
) {
return _spine_vertex_attachment_get_num_vertices(
attachment,
);
}
late final _spine_vertex_attachment_get_num_verticesPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_vertex_attachment)>>(
'spine_vertex_attachment_get_num_vertices');
late final _spine_vertex_attachment_get_num_vertices =
_spine_vertex_attachment_get_num_verticesPtr
.asFunction<int Function(spine_vertex_attachment)>();
ffi.Pointer<ffi.Float> spine_vertex_attachment_get_vertices(
spine_vertex_attachment attachment,
) {
return _spine_vertex_attachment_get_vertices(
attachment,
);
}
late final _spine_vertex_attachment_get_verticesPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<ffi.Float> Function(spine_vertex_attachment)>>(
'spine_vertex_attachment_get_vertices');
late final _spine_vertex_attachment_get_vertices =
_spine_vertex_attachment_get_verticesPtr.asFunction<
ffi.Pointer<ffi.Float> Function(spine_vertex_attachment)>();
spine_attachment spine_vertex_attachment_get_timeline_attachment(
spine_vertex_attachment timelineAttachment,
) {
return _spine_vertex_attachment_get_timeline_attachment(
timelineAttachment,
);
}
late final _spine_vertex_attachment_get_timeline_attachmentPtr = _lookup<
ffi
.NativeFunction<spine_attachment Function(spine_vertex_attachment)>>(
'spine_vertex_attachment_get_timeline_attachment');
late final _spine_vertex_attachment_get_timeline_attachment =
_spine_vertex_attachment_get_timeline_attachmentPtr
.asFunction<spine_attachment Function(spine_vertex_attachment)>();
void spine_vertex_attachment_set_timeline_attachment(
spine_vertex_attachment attachment,
spine_attachment timelineAttachment,
) {
return _spine_vertex_attachment_set_timeline_attachment(
attachment,
timelineAttachment,
);
}
late final _spine_vertex_attachment_set_timeline_attachmentPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_vertex_attachment, spine_attachment)>>(
'spine_vertex_attachment_set_timeline_attachment');
late final _spine_vertex_attachment_set_timeline_attachment =
_spine_vertex_attachment_set_timeline_attachmentPtr.asFunction<
void Function(spine_vertex_attachment, spine_attachment)>();
/// OMITTED copyTo()
void spine_mesh_attachment_update_region(
spine_mesh_attachment attachment,
) {
return _spine_mesh_attachment_update_region(
attachment,
);
}
late final _spine_mesh_attachment_update_regionPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_update_region');
late final _spine_mesh_attachment_update_region =
_spine_mesh_attachment_update_regionPtr
.asFunction<void Function(spine_mesh_attachment)>();
int spine_mesh_attachment_get_hull_length(
spine_mesh_attachment attachment,
) {
return _spine_mesh_attachment_get_hull_length(
attachment,
);
}
late final _spine_mesh_attachment_get_hull_lengthPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_get_hull_length');
late final _spine_mesh_attachment_get_hull_length =
_spine_mesh_attachment_get_hull_lengthPtr
.asFunction<int Function(spine_mesh_attachment)>();
void spine_mesh_attachment_set_hull_length(
spine_mesh_attachment attachment,
int hullLength,
) {
return _spine_mesh_attachment_set_hull_length(
attachment,
hullLength,
);
}
late final _spine_mesh_attachment_set_hull_lengthPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_mesh_attachment, ffi.Int32)>>(
'spine_mesh_attachment_set_hull_length');
late final _spine_mesh_attachment_set_hull_length =
_spine_mesh_attachment_set_hull_lengthPtr
.asFunction<void Function(spine_mesh_attachment, int)>();
int spine_mesh_attachment_get_num_region_uvs(
spine_mesh_attachment attachment,
) {
return _spine_mesh_attachment_get_num_region_uvs(
attachment,
);
}
late final _spine_mesh_attachment_get_num_region_uvsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_get_num_region_uvs');
late final _spine_mesh_attachment_get_num_region_uvs =
_spine_mesh_attachment_get_num_region_uvsPtr
.asFunction<int Function(spine_mesh_attachment)>();
ffi.Pointer<ffi.Float> spine_mesh_attachment_get_region_uvs(
spine_mesh_attachment attachment,
) {
return _spine_mesh_attachment_get_region_uvs(
attachment,
);
}
late final _spine_mesh_attachment_get_region_uvsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<ffi.Float> Function(
spine_mesh_attachment)>>('spine_mesh_attachment_get_region_uvs');
late final _spine_mesh_attachment_get_region_uvs =
_spine_mesh_attachment_get_region_uvsPtr
.asFunction<ffi.Pointer<ffi.Float> Function(spine_mesh_attachment)>();
int spine_mesh_attachment_get_num_uvs(
spine_mesh_attachment attachment,
) {
return _spine_mesh_attachment_get_num_uvs(
attachment,
);
}
late final _spine_mesh_attachment_get_num_uvsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_get_num_uvs');
late final _spine_mesh_attachment_get_num_uvs =
_spine_mesh_attachment_get_num_uvsPtr
.asFunction<int Function(spine_mesh_attachment)>();
ffi.Pointer<ffi.Float> spine_mesh_attachment_get_uvs(
spine_mesh_attachment attachment,
) {
return _spine_mesh_attachment_get_uvs(
attachment,
);
}
late final _spine_mesh_attachment_get_uvsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<ffi.Float> Function(
spine_mesh_attachment)>>('spine_mesh_attachment_get_uvs');
late final _spine_mesh_attachment_get_uvs = _spine_mesh_attachment_get_uvsPtr
.asFunction<ffi.Pointer<ffi.Float> Function(spine_mesh_attachment)>();
int spine_mesh_attachment_get_num_triangles(
spine_mesh_attachment attachment,
) {
return _spine_mesh_attachment_get_num_triangles(
attachment,
);
}
late final _spine_mesh_attachment_get_num_trianglesPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_get_num_triangles');
late final _spine_mesh_attachment_get_num_triangles =
_spine_mesh_attachment_get_num_trianglesPtr
.asFunction<int Function(spine_mesh_attachment)>();
ffi.Pointer<ffi.Uint16> spine_mesh_attachment_get_triangles(
spine_mesh_attachment attachment,
) {
return _spine_mesh_attachment_get_triangles(
attachment,
);
}
late final _spine_mesh_attachment_get_trianglesPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<ffi.Uint16> Function(
spine_mesh_attachment)>>('spine_mesh_attachment_get_triangles');
late final _spine_mesh_attachment_get_triangles =
_spine_mesh_attachment_get_trianglesPtr.asFunction<
ffi.Pointer<ffi.Uint16> Function(spine_mesh_attachment)>();
spine_color spine_mesh_attachment_get_color(
spine_mesh_attachment attachment,
) {
return _spine_mesh_attachment_get_color(
attachment,
);
}
late final _spine_mesh_attachment_get_colorPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_get_color');
late final _spine_mesh_attachment_get_color =
_spine_mesh_attachment_get_colorPtr
.asFunction<spine_color Function(spine_mesh_attachment)>();
void spine_mesh_attachment_set_color(
spine_mesh_attachment attachment,
double r,
double g,
double b,
double a,
) {
return _spine_mesh_attachment_set_color(
attachment,
r,
g,
b,
a,
);
}
late final _spine_mesh_attachment_set_colorPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_mesh_attachment, ffi.Float, ffi.Float,
ffi.Float, ffi.Float)>>('spine_mesh_attachment_set_color');
late final _spine_mesh_attachment_set_color =
_spine_mesh_attachment_set_colorPtr.asFunction<
void Function(
spine_mesh_attachment, double, double, double, double)>();
ffi.Pointer<utf8> spine_mesh_attachment_get_path(
spine_mesh_attachment attachment,
) {
return _spine_mesh_attachment_get_path(
attachment,
);
}
late final _spine_mesh_attachment_get_pathPtr = _lookup<
ffi
.NativeFunction<ffi.Pointer<utf8> Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_get_path');
late final _spine_mesh_attachment_get_path =
_spine_mesh_attachment_get_pathPtr
.asFunction<ffi.Pointer<utf8> Function(spine_mesh_attachment)>();
/// OMITTED setPath()
spine_texture_region spine_mesh_attachment_get_region(
spine_mesh_attachment attachment,
) {
return _spine_mesh_attachment_get_region(
attachment,
);
}
late final _spine_mesh_attachment_get_regionPtr = _lookup<
ffi.NativeFunction<
spine_texture_region Function(
spine_mesh_attachment)>>('spine_mesh_attachment_get_region');
late final _spine_mesh_attachment_get_region =
_spine_mesh_attachment_get_regionPtr
.asFunction<spine_texture_region Function(spine_mesh_attachment)>();
/// OMITTED setRegion()
spine_sequence spine_mesh_attachment_get_sequence(
spine_mesh_attachment attachment,
) {
return _spine_mesh_attachment_get_sequence(
attachment,
);
}
late final _spine_mesh_attachment_get_sequencePtr = _lookup<
ffi.NativeFunction<spine_sequence Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_get_sequence');
late final _spine_mesh_attachment_get_sequence =
_spine_mesh_attachment_get_sequencePtr
.asFunction<spine_sequence Function(spine_mesh_attachment)>();
/// OMITTED setSequence()
spine_mesh_attachment spine_mesh_attachment_get_parent_mesh(
spine_mesh_attachment attachment,
) {
return _spine_mesh_attachment_get_parent_mesh(
attachment,
);
}
late final _spine_mesh_attachment_get_parent_meshPtr = _lookup<
ffi.NativeFunction<
spine_mesh_attachment Function(
spine_mesh_attachment)>>('spine_mesh_attachment_get_parent_mesh');
late final _spine_mesh_attachment_get_parent_mesh =
_spine_mesh_attachment_get_parent_meshPtr
.asFunction<spine_mesh_attachment Function(spine_mesh_attachment)>();
void spine_mesh_attachment_set_parent_mesh(
spine_mesh_attachment attachment,
spine_mesh_attachment parentMesh,
) {
return _spine_mesh_attachment_set_parent_mesh(
attachment,
parentMesh,
);
}
late final _spine_mesh_attachment_set_parent_meshPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_mesh_attachment,
spine_mesh_attachment)>>('spine_mesh_attachment_set_parent_mesh');
late final _spine_mesh_attachment_set_parent_mesh =
_spine_mesh_attachment_set_parent_meshPtr.asFunction<
void Function(spine_mesh_attachment, spine_mesh_attachment)>();
int spine_mesh_attachment_get_num_edges(
spine_mesh_attachment attachment,
) {
return _spine_mesh_attachment_get_num_edges(
attachment,
);
}
late final _spine_mesh_attachment_get_num_edgesPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_get_num_edges');
late final _spine_mesh_attachment_get_num_edges =
_spine_mesh_attachment_get_num_edgesPtr
.asFunction<int Function(spine_mesh_attachment)>();
ffi.Pointer<ffi.Uint16> spine_mesh_attachment_get_edges(
spine_mesh_attachment attachment,
) {
return _spine_mesh_attachment_get_edges(
attachment,
);
}
late final _spine_mesh_attachment_get_edgesPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<ffi.Uint16> Function(
spine_mesh_attachment)>>('spine_mesh_attachment_get_edges');
late final _spine_mesh_attachment_get_edges =
_spine_mesh_attachment_get_edgesPtr.asFunction<
ffi.Pointer<ffi.Uint16> Function(spine_mesh_attachment)>();
double spine_mesh_attachment_get_width(
spine_mesh_attachment attachment,
) {
return _spine_mesh_attachment_get_width(
attachment,
);
}
late final _spine_mesh_attachment_get_widthPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_get_width');
late final _spine_mesh_attachment_get_width =
_spine_mesh_attachment_get_widthPtr
.asFunction<double Function(spine_mesh_attachment)>();
void spine_mesh_attachment_set_width(
spine_mesh_attachment attachment,
double width,
) {
return _spine_mesh_attachment_set_width(
attachment,
width,
);
}
late final _spine_mesh_attachment_set_widthPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_mesh_attachment, ffi.Float)>>(
'spine_mesh_attachment_set_width');
late final _spine_mesh_attachment_set_width =
_spine_mesh_attachment_set_widthPtr
.asFunction<void Function(spine_mesh_attachment, double)>();
double spine_mesh_attachment_get_height(
spine_mesh_attachment attachment,
) {
return _spine_mesh_attachment_get_height(
attachment,
);
}
late final _spine_mesh_attachment_get_heightPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_get_height');
late final _spine_mesh_attachment_get_height =
_spine_mesh_attachment_get_heightPtr
.asFunction<double Function(spine_mesh_attachment)>();
void spine_mesh_attachment_set_height(
spine_mesh_attachment attachment,
double height,
) {
return _spine_mesh_attachment_set_height(
attachment,
height,
);
}
late final _spine_mesh_attachment_set_heightPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_mesh_attachment, ffi.Float)>>(
'spine_mesh_attachment_set_height');
late final _spine_mesh_attachment_set_height =
_spine_mesh_attachment_set_heightPtr
.asFunction<void Function(spine_mesh_attachment, double)>();
/// OMITTED newLinkedMesh()
spine_slot_data spine_clipping_attachment_get_end_slot(
spine_clipping_attachment attachment,
) {
return _spine_clipping_attachment_get_end_slot(
attachment,
);
}
late final _spine_clipping_attachment_get_end_slotPtr = _lookup<
ffi
.NativeFunction<spine_slot_data Function(spine_clipping_attachment)>>(
'spine_clipping_attachment_get_end_slot');
late final _spine_clipping_attachment_get_end_slot =
_spine_clipping_attachment_get_end_slotPtr
.asFunction<spine_slot_data Function(spine_clipping_attachment)>();
void spine_clipping_attachment_set_end_slot(
spine_clipping_attachment attachment,
spine_slot_data endSlot,
) {
return _spine_clipping_attachment_set_end_slot(
attachment,
endSlot,
);
}
late final _spine_clipping_attachment_set_end_slotPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_clipping_attachment,
spine_slot_data)>>('spine_clipping_attachment_set_end_slot');
late final _spine_clipping_attachment_set_end_slot =
_spine_clipping_attachment_set_end_slotPtr.asFunction<
void Function(spine_clipping_attachment, spine_slot_data)>();
spine_color spine_clipping_attachment_get_color(
spine_clipping_attachment attachment,
) {
return _spine_clipping_attachment_get_color(
attachment,
);
}
late final _spine_clipping_attachment_get_colorPtr = _lookup<
ffi.NativeFunction<spine_color Function(spine_clipping_attachment)>>(
'spine_clipping_attachment_get_color');
late final _spine_clipping_attachment_get_color =
_spine_clipping_attachment_get_colorPtr
.asFunction<spine_color Function(spine_clipping_attachment)>();
void spine_clipping_attachment_set_color(
spine_clipping_attachment attachment,
double r,
double g,
double b,
double a,
) {
return _spine_clipping_attachment_set_color(
attachment,
r,
g,
b,
a,
);
}
late final _spine_clipping_attachment_set_colorPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_clipping_attachment, ffi.Float, ffi.Float,
ffi.Float, ffi.Float)>>('spine_clipping_attachment_set_color');
late final _spine_clipping_attachment_set_color =
_spine_clipping_attachment_set_colorPtr.asFunction<
void Function(
spine_clipping_attachment, double, double, double, double)>();
spine_color spine_bounding_box_attachment_get_color(
spine_bounding_box_attachment attachment,
) {
return _spine_bounding_box_attachment_get_color(
attachment,
);
}
late final _spine_bounding_box_attachment_get_colorPtr = _lookup<
ffi
.NativeFunction<spine_color Function(spine_bounding_box_attachment)>>(
'spine_bounding_box_attachment_get_color');
late final _spine_bounding_box_attachment_get_color =
_spine_bounding_box_attachment_get_colorPtr
.asFunction<spine_color Function(spine_bounding_box_attachment)>();
void spine_bounding_box_attachment_set_color(
spine_bounding_box_attachment attachment,
double r,
double g,
double b,
double a,
) {
return _spine_bounding_box_attachment_set_color(
attachment,
r,
g,
b,
a,
);
}
late final _spine_bounding_box_attachment_set_colorPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_bounding_box_attachment,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float)>>('spine_bounding_box_attachment_set_color');
late final _spine_bounding_box_attachment_set_color =
_spine_bounding_box_attachment_set_colorPtr.asFunction<
void Function(
spine_bounding_box_attachment, double, double, double, double)>();
int spine_path_attachment_get_num_lengths(
spine_path_attachment attachment,
) {
return _spine_path_attachment_get_num_lengths(
attachment,
);
}
late final _spine_path_attachment_get_num_lengthsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_path_attachment)>>(
'spine_path_attachment_get_num_lengths');
late final _spine_path_attachment_get_num_lengths =
_spine_path_attachment_get_num_lengthsPtr
.asFunction<int Function(spine_path_attachment)>();
ffi.Pointer<ffi.Float> spine_path_attachment_get_lengths(
spine_path_attachment attachment,
) {
return _spine_path_attachment_get_lengths(
attachment,
);
}
late final _spine_path_attachment_get_lengthsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<ffi.Float> Function(
spine_path_attachment)>>('spine_path_attachment_get_lengths');
late final _spine_path_attachment_get_lengths =
_spine_path_attachment_get_lengthsPtr
.asFunction<ffi.Pointer<ffi.Float> Function(spine_path_attachment)>();
int spine_path_attachment_get_is_closed(
spine_path_attachment attachment,
) {
return _spine_path_attachment_get_is_closed(
attachment,
);
}
late final _spine_path_attachment_get_is_closedPtr =
_lookup<ffi.NativeFunction<spine_bool Function(spine_path_attachment)>>(
'spine_path_attachment_get_is_closed');
late final _spine_path_attachment_get_is_closed =
_spine_path_attachment_get_is_closedPtr
.asFunction<int Function(spine_path_attachment)>();
void spine_path_attachment_set_is_closed(
spine_path_attachment attachment,
int isClosed,
) {
return _spine_path_attachment_set_is_closed(
attachment,
isClosed,
);
}
late final _spine_path_attachment_set_is_closedPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_path_attachment,
spine_bool)>>('spine_path_attachment_set_is_closed');
late final _spine_path_attachment_set_is_closed =
_spine_path_attachment_set_is_closedPtr
.asFunction<void Function(spine_path_attachment, int)>();
int spine_path_attachment_get_is_constant_speed(
spine_path_attachment attachment,
) {
return _spine_path_attachment_get_is_constant_speed(
attachment,
);
}
late final _spine_path_attachment_get_is_constant_speedPtr =
_lookup<ffi.NativeFunction<spine_bool Function(spine_path_attachment)>>(
'spine_path_attachment_get_is_constant_speed');
late final _spine_path_attachment_get_is_constant_speed =
_spine_path_attachment_get_is_constant_speedPtr
.asFunction<int Function(spine_path_attachment)>();
void spine_path_attachment_set_is_constant_speed(
spine_path_attachment attachment,
int isConstantSpeed,
) {
return _spine_path_attachment_set_is_constant_speed(
attachment,
isConstantSpeed,
);
}
late final _spine_path_attachment_set_is_constant_speedPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_path_attachment,
spine_bool)>>('spine_path_attachment_set_is_constant_speed');
late final _spine_path_attachment_set_is_constant_speed =
_spine_path_attachment_set_is_constant_speedPtr
.asFunction<void Function(spine_path_attachment, int)>();
spine_color spine_path_attachment_get_color(
spine_path_attachment attachment,
) {
return _spine_path_attachment_get_color(
attachment,
);
}
late final _spine_path_attachment_get_colorPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_path_attachment)>>(
'spine_path_attachment_get_color');
late final _spine_path_attachment_get_color =
_spine_path_attachment_get_colorPtr
.asFunction<spine_color Function(spine_path_attachment)>();
void spine_path_attachment_set_color(
spine_path_attachment attachment,
double r,
double g,
double b,
double a,
) {
return _spine_path_attachment_set_color(
attachment,
r,
g,
b,
a,
);
}
late final _spine_path_attachment_set_colorPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_path_attachment, ffi.Float, ffi.Float,
ffi.Float, ffi.Float)>>('spine_path_attachment_set_color');
late final _spine_path_attachment_set_color =
_spine_path_attachment_set_colorPtr.asFunction<
void Function(
spine_path_attachment, double, double, double, double)>();
void spine_skin_set_attachment(
spine_skin skin,
int slotIndex,
ffi.Pointer<utf8> name,
spine_attachment attachment,
) {
return _spine_skin_set_attachment(
skin,
slotIndex,
name,
attachment,
);
}
late final _spine_skin_set_attachmentPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_skin, ffi.Int32, ffi.Pointer<utf8>,
spine_attachment)>>('spine_skin_set_attachment');
late final _spine_skin_set_attachment =
_spine_skin_set_attachmentPtr.asFunction<
void Function(
spine_skin, int, ffi.Pointer<utf8>, spine_attachment)>();
spine_attachment spine_skin_get_attachment(
spine_skin skin,
int slotIndex,
ffi.Pointer<utf8> name,
) {
return _spine_skin_get_attachment(
skin,
slotIndex,
name,
);
}
late final _spine_skin_get_attachmentPtr = _lookup<
ffi.NativeFunction<
spine_attachment Function(spine_skin, ffi.Int32,
ffi.Pointer<utf8>)>>('spine_skin_get_attachment');
late final _spine_skin_get_attachment =
_spine_skin_get_attachmentPtr.asFunction<
spine_attachment Function(spine_skin, int, ffi.Pointer<utf8>)>();
void spine_skin_remove_attachment(
spine_skin skin,
int slotIndex,
ffi.Pointer<utf8> name,
) {
return _spine_skin_remove_attachment(
skin,
slotIndex,
name,
);
}
late final _spine_skin_remove_attachmentPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_skin, ffi.Int32,
ffi.Pointer<utf8>)>>('spine_skin_remove_attachment');
late final _spine_skin_remove_attachment = _spine_skin_remove_attachmentPtr
.asFunction<void Function(spine_skin, int, ffi.Pointer<utf8>)>();
/// OMITTED findNamesForSlot()
/// OMITTED findAttachmentsForSlot()
/// OMITTED getColor()
ffi.Pointer<utf8> spine_skin_get_name(
spine_skin skin,
) {
return _spine_skin_get_name(
skin,
);
}
late final _spine_skin_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<utf8> Function(spine_skin)>>(
'spine_skin_get_name');
late final _spine_skin_get_name = _spine_skin_get_namePtr
.asFunction<ffi.Pointer<utf8> Function(spine_skin)>();
void spine_skin_add_skin(
spine_skin skin,
spine_skin other,
) {
return _spine_skin_add_skin(
skin,
other,
);
}
late final _spine_skin_add_skinPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skin, spine_skin)>>(
'spine_skin_add_skin');
late final _spine_skin_add_skin = _spine_skin_add_skinPtr
.asFunction<void Function(spine_skin, spine_skin)>();
void spine_skin_copy_skin(
spine_skin skin,
spine_skin other,
) {
return _spine_skin_copy_skin(
skin,
other,
);
}
late final _spine_skin_copy_skinPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skin, spine_skin)>>(
'spine_skin_copy_skin');
late final _spine_skin_copy_skin = _spine_skin_copy_skinPtr
.asFunction<void Function(spine_skin, spine_skin)>();
spine_skin_entries spine_skin_get_entries(
spine_skin skin,
) {
return _spine_skin_get_entries(
skin,
);
}
late final _spine_skin_get_entriesPtr =
_lookup<ffi.NativeFunction<spine_skin_entries Function(spine_skin)>>(
'spine_skin_get_entries');
late final _spine_skin_get_entries = _spine_skin_get_entriesPtr
.asFunction<spine_skin_entries Function(spine_skin)>();
int spine_skin_entries_get_num_entries(
spine_skin_entries entries,
) {
return _spine_skin_entries_get_num_entries(
entries,
);
}
late final _spine_skin_entries_get_num_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skin_entries)>>(
'spine_skin_entries_get_num_entries');
late final _spine_skin_entries_get_num_entries =
_spine_skin_entries_get_num_entriesPtr
.asFunction<int Function(spine_skin_entries)>();
spine_skin_entry spine_skin_entries_get_entry(
spine_skin_entries entries,
int index,
) {
return _spine_skin_entries_get_entry(
entries,
index,
);
}
late final _spine_skin_entries_get_entryPtr = _lookup<
ffi.NativeFunction<
spine_skin_entry Function(
spine_skin_entries, ffi.Int32)>>('spine_skin_entries_get_entry');
late final _spine_skin_entries_get_entry = _spine_skin_entries_get_entryPtr
.asFunction<spine_skin_entry Function(spine_skin_entries, int)>();
void spine_skin_entries_dispose(
spine_skin_entries entries,
) {
return _spine_skin_entries_dispose(
entries,
);
}
late final _spine_skin_entries_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skin_entries)>>(
'spine_skin_entries_dispose');
late final _spine_skin_entries_dispose = _spine_skin_entries_disposePtr
.asFunction<void Function(spine_skin_entries)>();
int spine_skin_entry_get_slot_index(
spine_skin_entry entry,
) {
return _spine_skin_entry_get_slot_index(
entry,
);
}
late final _spine_skin_entry_get_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skin_entry)>>(
'spine_skin_entry_get_slot_index');
late final _spine_skin_entry_get_slot_index =
_spine_skin_entry_get_slot_indexPtr
.asFunction<int Function(spine_skin_entry)>();
ffi.Pointer<utf8> spine_skin_entry_get_name(
spine_skin_entry entry,
) {
return _spine_skin_entry_get_name(
entry,
);
}
late final _spine_skin_entry_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<utf8> Function(spine_skin_entry)>>(
'spine_skin_entry_get_name');
late final _spine_skin_entry_get_name = _spine_skin_entry_get_namePtr
.asFunction<ffi.Pointer<utf8> Function(spine_skin_entry)>();
spine_attachment spine_skin_entry_get_attachment(
spine_skin_entry entry,
) {
return _spine_skin_entry_get_attachment(
entry,
);
}
late final _spine_skin_entry_get_attachmentPtr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_skin_entry)>>(
'spine_skin_entry_get_attachment');
late final _spine_skin_entry_get_attachment =
_spine_skin_entry_get_attachmentPtr
.asFunction<spine_attachment Function(spine_skin_entry)>();
int spine_skin_get_num_bones(
spine_skin skin,
) {
return _spine_skin_get_num_bones(
skin,
);
}
late final _spine_skin_get_num_bonesPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skin)>>(
'spine_skin_get_num_bones');
late final _spine_skin_get_num_bones =
_spine_skin_get_num_bonesPtr.asFunction<int Function(spine_skin)>();
ffi.Pointer<spine_bone_data> spine_skin_get_bones(
spine_skin skin,
) {
return _spine_skin_get_bones(
skin,
);
}
late final _spine_skin_get_bonesPtr = _lookup<
ffi
.NativeFunction<ffi.Pointer<spine_bone_data> Function(spine_skin)>>(
'spine_skin_get_bones');
late final _spine_skin_get_bones = _spine_skin_get_bonesPtr
.asFunction<ffi.Pointer<spine_bone_data> Function(spine_skin)>();
int spine_skin_get_num_constraints(
spine_skin skin,
) {
return _spine_skin_get_num_constraints(
skin,
);
}
late final _spine_skin_get_num_constraintsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skin)>>(
'spine_skin_get_num_constraints');
late final _spine_skin_get_num_constraints =
_spine_skin_get_num_constraintsPtr.asFunction<int Function(spine_skin)>();
ffi.Pointer<spine_constraint_data> spine_skin_get_constraints(
spine_skin skin,
) {
return _spine_skin_get_constraints(
skin,
);
}
late final _spine_skin_get_constraintsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_constraint_data> Function(
spine_skin)>>('spine_skin_get_constraints');
late final _spine_skin_get_constraints = _spine_skin_get_constraintsPtr
.asFunction<ffi.Pointer<spine_constraint_data> Function(spine_skin)>();
spine_skin spine_skin_create(
ffi.Pointer<utf8> name,
) {
return _spine_skin_create(
name,
);
}
late final _spine_skin_createPtr =
_lookup<ffi.NativeFunction<spine_skin Function(ffi.Pointer<utf8>)>>(
'spine_skin_create');
late final _spine_skin_create = _spine_skin_createPtr
.asFunction<spine_skin Function(ffi.Pointer<utf8>)>();
void spine_skin_dispose(
spine_skin skin,
) {
return _spine_skin_dispose(
skin,
);
}
late final _spine_skin_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skin)>>(
'spine_skin_dispose');
late final _spine_skin_dispose =
_spine_skin_disposePtr.asFunction<void Function(spine_skin)>();
int spine_constraint_data_get_type(
spine_constraint_data data,
) {
return _spine_constraint_data_get_type(
data,
);
}
late final _spine_constraint_data_get_typePtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_constraint_data)>>(
'spine_constraint_data_get_type');
late final _spine_constraint_data_get_type =
_spine_constraint_data_get_typePtr
.asFunction<int Function(spine_constraint_data)>();
ffi.Pointer<utf8> spine_constraint_data_get_name(
spine_constraint_data data,
) {
return _spine_constraint_data_get_name(
data,
);
}
late final _spine_constraint_data_get_namePtr = _lookup<
ffi
.NativeFunction<ffi.Pointer<utf8> Function(spine_constraint_data)>>(
'spine_constraint_data_get_name');
late final _spine_constraint_data_get_name =
_spine_constraint_data_get_namePtr
.asFunction<ffi.Pointer<utf8> Function(spine_constraint_data)>();
int spine_constraint_data_get_order(
spine_constraint_data data,
) {
return _spine_constraint_data_get_order(
data,
);
}
late final _spine_constraint_data_get_orderPtr =
_lookup<ffi.NativeFunction<ffi.Uint64 Function(spine_constraint_data)>>(
'spine_constraint_data_get_order');
late final _spine_constraint_data_get_order =
_spine_constraint_data_get_orderPtr
.asFunction<int Function(spine_constraint_data)>();
void spine_constraint_data_set_order(
spine_constraint_data data,
int order,
) {
return _spine_constraint_data_set_order(
data,
order,
);
}
late final _spine_constraint_data_set_orderPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_constraint_data,
ffi.Uint64)>>('spine_constraint_data_set_order');
late final _spine_constraint_data_set_order =
_spine_constraint_data_set_orderPtr
.asFunction<void Function(spine_constraint_data, int)>();
int spine_constraint_data_get_is_skin_required(
spine_constraint_data data,
) {
return _spine_constraint_data_get_is_skin_required(
data,
);
}
late final _spine_constraint_data_get_is_skin_requiredPtr =
_lookup<ffi.NativeFunction<spine_bool Function(spine_constraint_data)>>(
'spine_constraint_data_get_is_skin_required');
late final _spine_constraint_data_get_is_skin_required =
_spine_constraint_data_get_is_skin_requiredPtr
.asFunction<int Function(spine_constraint_data)>();
void spine_constraint_data_set_is_skin_required(
spine_constraint_data data,
int isSkinRequired,
) {
return _spine_constraint_data_set_is_skin_required(
data,
isSkinRequired,
);
}
late final _spine_constraint_data_set_is_skin_requiredPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_constraint_data,
spine_bool)>>('spine_constraint_data_set_is_skin_required');
late final _spine_constraint_data_set_is_skin_required =
_spine_constraint_data_set_is_skin_requiredPtr
.asFunction<void Function(spine_constraint_data, int)>();
int spine_ik_constraint_data_get_num_bones(
spine_ik_constraint_data data,
) {
return _spine_ik_constraint_data_get_num_bones(
data,
);
}
late final _spine_ik_constraint_data_get_num_bonesPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_ik_constraint_data)>>(
'spine_ik_constraint_data_get_num_bones');
late final _spine_ik_constraint_data_get_num_bones =
_spine_ik_constraint_data_get_num_bonesPtr
.asFunction<int Function(spine_ik_constraint_data)>();
ffi.Pointer<spine_bone_data> spine_ik_constraint_data_get_bones(
spine_ik_constraint_data data,
) {
return _spine_ik_constraint_data_get_bones(
data,
);
}
late final _spine_ik_constraint_data_get_bonesPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_bone_data> Function(
spine_ik_constraint_data)>>('spine_ik_constraint_data_get_bones');
late final _spine_ik_constraint_data_get_bones =
_spine_ik_constraint_data_get_bonesPtr.asFunction<
ffi.Pointer<spine_bone_data> Function(spine_ik_constraint_data)>();
spine_bone_data spine_ik_constraint_data_get_target(
spine_ik_constraint_data data,
) {
return _spine_ik_constraint_data_get_target(
data,
);
}
late final _spine_ik_constraint_data_get_targetPtr = _lookup<
ffi
.NativeFunction<spine_bone_data Function(spine_ik_constraint_data)>>(
'spine_ik_constraint_data_get_target');
late final _spine_ik_constraint_data_get_target =
_spine_ik_constraint_data_get_targetPtr
.asFunction<spine_bone_data Function(spine_ik_constraint_data)>();
void spine_ik_constraint_data_set_target(
spine_ik_constraint_data data,
spine_bone_data target,
) {
return _spine_ik_constraint_data_set_target(
data,
target,
);
}
late final _spine_ik_constraint_data_set_targetPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_ik_constraint_data,
spine_bone_data)>>('spine_ik_constraint_data_set_target');
late final _spine_ik_constraint_data_set_target =
_spine_ik_constraint_data_set_targetPtr.asFunction<
void Function(spine_ik_constraint_data, spine_bone_data)>();
int spine_ik_constraint_data_get_bend_direction(
spine_ik_constraint_data data,
) {
return _spine_ik_constraint_data_get_bend_direction(
data,
);
}
late final _spine_ik_constraint_data_get_bend_directionPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_ik_constraint_data)>>(
'spine_ik_constraint_data_get_bend_direction');
late final _spine_ik_constraint_data_get_bend_direction =
_spine_ik_constraint_data_get_bend_directionPtr
.asFunction<int Function(spine_ik_constraint_data)>();
void spine_ik_constraint_data_set_bend_direction(
spine_ik_constraint_data data,
int bendDirection,
) {
return _spine_ik_constraint_data_set_bend_direction(
data,
bendDirection,
);
}
late final _spine_ik_constraint_data_set_bend_directionPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_ik_constraint_data,
ffi.Int32)>>('spine_ik_constraint_data_set_bend_direction');
late final _spine_ik_constraint_data_set_bend_direction =
_spine_ik_constraint_data_set_bend_directionPtr
.asFunction<void Function(spine_ik_constraint_data, int)>();
int spine_ik_constraint_data_get_compress(
spine_ik_constraint_data data,
) {
return _spine_ik_constraint_data_get_compress(
data,
);
}
late final _spine_ik_constraint_data_get_compressPtr = _lookup<
ffi.NativeFunction<spine_bool Function(spine_ik_constraint_data)>>(
'spine_ik_constraint_data_get_compress');
late final _spine_ik_constraint_data_get_compress =
_spine_ik_constraint_data_get_compressPtr
.asFunction<int Function(spine_ik_constraint_data)>();
void spine_ik_constraint_data_set_compress(
spine_ik_constraint_data data,
int compress,
) {
return _spine_ik_constraint_data_set_compress(
data,
compress,
);
}
late final _spine_ik_constraint_data_set_compressPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_ik_constraint_data,
spine_bool)>>('spine_ik_constraint_data_set_compress');
late final _spine_ik_constraint_data_set_compress =
_spine_ik_constraint_data_set_compressPtr
.asFunction<void Function(spine_ik_constraint_data, int)>();
int spine_ik_constraint_data_get_stretch(
spine_ik_constraint_data data,
) {
return _spine_ik_constraint_data_get_stretch(
data,
);
}
late final _spine_ik_constraint_data_get_stretchPtr = _lookup<
ffi.NativeFunction<spine_bool Function(spine_ik_constraint_data)>>(
'spine_ik_constraint_data_get_stretch');
late final _spine_ik_constraint_data_get_stretch =
_spine_ik_constraint_data_get_stretchPtr
.asFunction<int Function(spine_ik_constraint_data)>();
void spine_ik_constraint_data_set_stretch(
spine_ik_constraint_data data,
int stretch,
) {
return _spine_ik_constraint_data_set_stretch(
data,
stretch,
);
}
late final _spine_ik_constraint_data_set_stretchPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_ik_constraint_data,
spine_bool)>>('spine_ik_constraint_data_set_stretch');
late final _spine_ik_constraint_data_set_stretch =
_spine_ik_constraint_data_set_stretchPtr
.asFunction<void Function(spine_ik_constraint_data, int)>();
int spine_ik_constraint_data_get_uniform(
spine_ik_constraint_data data,
) {
return _spine_ik_constraint_data_get_uniform(
data,
);
}
late final _spine_ik_constraint_data_get_uniformPtr = _lookup<
ffi.NativeFunction<spine_bool Function(spine_ik_constraint_data)>>(
'spine_ik_constraint_data_get_uniform');
late final _spine_ik_constraint_data_get_uniform =
_spine_ik_constraint_data_get_uniformPtr
.asFunction<int Function(spine_ik_constraint_data)>();
void spine_ik_constraint_data_set_uniform(
spine_ik_constraint_data data,
int uniform,
) {
return _spine_ik_constraint_data_set_uniform(
data,
uniform,
);
}
late final _spine_ik_constraint_data_set_uniformPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_ik_constraint_data,
spine_bool)>>('spine_ik_constraint_data_set_uniform');
late final _spine_ik_constraint_data_set_uniform =
_spine_ik_constraint_data_set_uniformPtr
.asFunction<void Function(spine_ik_constraint_data, int)>();
double spine_ik_constraint_data_get_mix(
spine_ik_constraint_data data,
) {
return _spine_ik_constraint_data_get_mix(
data,
);
}
late final _spine_ik_constraint_data_get_mixPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_ik_constraint_data)>>(
'spine_ik_constraint_data_get_mix');
late final _spine_ik_constraint_data_get_mix =
_spine_ik_constraint_data_get_mixPtr
.asFunction<double Function(spine_ik_constraint_data)>();
void spine_ik_constraint_data_set_mix(
spine_ik_constraint_data data,
double mix,
) {
return _spine_ik_constraint_data_set_mix(
data,
mix,
);
}
late final _spine_ik_constraint_data_set_mixPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_ik_constraint_data,
ffi.Float)>>('spine_ik_constraint_data_set_mix');
late final _spine_ik_constraint_data_set_mix =
_spine_ik_constraint_data_set_mixPtr
.asFunction<void Function(spine_ik_constraint_data, double)>();
double spine_ik_constraint_data_get_softness(
spine_ik_constraint_data data,
) {
return _spine_ik_constraint_data_get_softness(
data,
);
}
late final _spine_ik_constraint_data_get_softnessPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_ik_constraint_data)>>(
'spine_ik_constraint_data_get_softness');
late final _spine_ik_constraint_data_get_softness =
_spine_ik_constraint_data_get_softnessPtr
.asFunction<double Function(spine_ik_constraint_data)>();
void spine_ik_constraint_data_set_softness(
spine_ik_constraint_data data,
double softness,
) {
return _spine_ik_constraint_data_set_softness(
data,
softness,
);
}
late final _spine_ik_constraint_data_set_softnessPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_ik_constraint_data,
ffi.Float)>>('spine_ik_constraint_data_set_softness');
late final _spine_ik_constraint_data_set_softness =
_spine_ik_constraint_data_set_softnessPtr
.asFunction<void Function(spine_ik_constraint_data, double)>();
void spine_ik_constraint_update(
spine_ik_constraint constraint,
) {
return _spine_ik_constraint_update(
constraint,
);
}
late final _spine_ik_constraint_updatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint)>>(
'spine_ik_constraint_update');
late final _spine_ik_constraint_update = _spine_ik_constraint_updatePtr
.asFunction<void Function(spine_ik_constraint)>();
int spine_ik_constraint_get_order(
spine_ik_constraint constraint,
) {
return _spine_ik_constraint_get_order(
constraint,
);
}
late final _spine_ik_constraint_get_orderPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_ik_constraint)>>(
'spine_ik_constraint_get_order');
late final _spine_ik_constraint_get_order = _spine_ik_constraint_get_orderPtr
.asFunction<int Function(spine_ik_constraint)>();
spine_ik_constraint_data spine_ik_constraint_get_data(
spine_ik_constraint constraint,
) {
return _spine_ik_constraint_get_data(
constraint,
);
}
late final _spine_ik_constraint_get_dataPtr = _lookup<
ffi.NativeFunction<
spine_ik_constraint_data Function(
spine_ik_constraint)>>('spine_ik_constraint_get_data');
late final _spine_ik_constraint_get_data = _spine_ik_constraint_get_dataPtr
.asFunction<spine_ik_constraint_data Function(spine_ik_constraint)>();
int spine_ik_constraint_get_num_bones(
spine_ik_constraint constraint,
) {
return _spine_ik_constraint_get_num_bones(
constraint,
);
}
late final _spine_ik_constraint_get_num_bonesPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_ik_constraint)>>(
'spine_ik_constraint_get_num_bones');
late final _spine_ik_constraint_get_num_bones =
_spine_ik_constraint_get_num_bonesPtr
.asFunction<int Function(spine_ik_constraint)>();
ffi.Pointer<spine_bone> spine_ik_constraint_get_bones(
spine_ik_constraint constraint,
) {
return _spine_ik_constraint_get_bones(
constraint,
);
}
late final _spine_ik_constraint_get_bonesPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_bone> Function(
spine_ik_constraint)>>('spine_ik_constraint_get_bones');
late final _spine_ik_constraint_get_bones = _spine_ik_constraint_get_bonesPtr
.asFunction<ffi.Pointer<spine_bone> Function(spine_ik_constraint)>();
spine_bone spine_ik_constraint_get_target(
spine_ik_constraint constraint,
) {
return _spine_ik_constraint_get_target(
constraint,
);
}
late final _spine_ik_constraint_get_targetPtr =
_lookup<ffi.NativeFunction<spine_bone Function(spine_ik_constraint)>>(
'spine_ik_constraint_get_target');
late final _spine_ik_constraint_get_target =
_spine_ik_constraint_get_targetPtr
.asFunction<spine_bone Function(spine_ik_constraint)>();
void spine_ik_constraint_set_target(
spine_ik_constraint constraint,
spine_bone target,
) {
return _spine_ik_constraint_set_target(
constraint,
target,
);
}
late final _spine_ik_constraint_set_targetPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_ik_constraint, spine_bone)>>(
'spine_ik_constraint_set_target');
late final _spine_ik_constraint_set_target =
_spine_ik_constraint_set_targetPtr
.asFunction<void Function(spine_ik_constraint, spine_bone)>();
int spine_ik_constraint_get_bend_direction(
spine_ik_constraint constraint,
) {
return _spine_ik_constraint_get_bend_direction(
constraint,
);
}
late final _spine_ik_constraint_get_bend_directionPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_ik_constraint)>>(
'spine_ik_constraint_get_bend_direction');
late final _spine_ik_constraint_get_bend_direction =
_spine_ik_constraint_get_bend_directionPtr
.asFunction<int Function(spine_ik_constraint)>();
void spine_ik_constraint_set_bend_direction(
spine_ik_constraint constraint,
int bendDirection,
) {
return _spine_ik_constraint_set_bend_direction(
constraint,
bendDirection,
);
}
late final _spine_ik_constraint_set_bend_directionPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_ik_constraint, ffi.Int32)>>(
'spine_ik_constraint_set_bend_direction');
late final _spine_ik_constraint_set_bend_direction =
_spine_ik_constraint_set_bend_directionPtr
.asFunction<void Function(spine_ik_constraint, int)>();
int spine_ik_constraint_get_compress(
spine_ik_constraint constraint,
) {
return _spine_ik_constraint_get_compress(
constraint,
);
}
late final _spine_ik_constraint_get_compressPtr =
_lookup<ffi.NativeFunction<spine_bool Function(spine_ik_constraint)>>(
'spine_ik_constraint_get_compress');
late final _spine_ik_constraint_get_compress =
_spine_ik_constraint_get_compressPtr
.asFunction<int Function(spine_ik_constraint)>();
void spine_ik_constraint_set_compress(
spine_ik_constraint constraint,
int compress,
) {
return _spine_ik_constraint_set_compress(
constraint,
compress,
);
}
late final _spine_ik_constraint_set_compressPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_ik_constraint, spine_bool)>>(
'spine_ik_constraint_set_compress');
late final _spine_ik_constraint_set_compress =
_spine_ik_constraint_set_compressPtr
.asFunction<void Function(spine_ik_constraint, int)>();
int spine_ik_constraint_get_stretch(
spine_ik_constraint constraint,
) {
return _spine_ik_constraint_get_stretch(
constraint,
);
}
late final _spine_ik_constraint_get_stretchPtr =
_lookup<ffi.NativeFunction<spine_bool Function(spine_ik_constraint)>>(
'spine_ik_constraint_get_stretch');
late final _spine_ik_constraint_get_stretch =
_spine_ik_constraint_get_stretchPtr
.asFunction<int Function(spine_ik_constraint)>();
void spine_ik_constraint_set_stretch(
spine_ik_constraint constraint,
int stretch,
) {
return _spine_ik_constraint_set_stretch(
constraint,
stretch,
);
}
late final _spine_ik_constraint_set_stretchPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_ik_constraint, spine_bool)>>(
'spine_ik_constraint_set_stretch');
late final _spine_ik_constraint_set_stretch =
_spine_ik_constraint_set_stretchPtr
.asFunction<void Function(spine_ik_constraint, int)>();
double spine_ik_constraint_get_mix(
spine_ik_constraint constraint,
) {
return _spine_ik_constraint_get_mix(
constraint,
);
}
late final _spine_ik_constraint_get_mixPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_ik_constraint)>>(
'spine_ik_constraint_get_mix');
late final _spine_ik_constraint_get_mix = _spine_ik_constraint_get_mixPtr
.asFunction<double Function(spine_ik_constraint)>();
void spine_ik_constraint_set_mix(
spine_ik_constraint constraint,
double mix,
) {
return _spine_ik_constraint_set_mix(
constraint,
mix,
);
}
late final _spine_ik_constraint_set_mixPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_ik_constraint, ffi.Float)>>(
'spine_ik_constraint_set_mix');
late final _spine_ik_constraint_set_mix = _spine_ik_constraint_set_mixPtr
.asFunction<void Function(spine_ik_constraint, double)>();
double spine_ik_constraint_get_softness(
spine_ik_constraint constraint,
) {
return _spine_ik_constraint_get_softness(
constraint,
);
}
late final _spine_ik_constraint_get_softnessPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_ik_constraint)>>(
'spine_ik_constraint_get_softness');
late final _spine_ik_constraint_get_softness =
_spine_ik_constraint_get_softnessPtr
.asFunction<double Function(spine_ik_constraint)>();
void spine_ik_constraint_set_softness(
spine_ik_constraint constraint,
double softness,
) {
return _spine_ik_constraint_set_softness(
constraint,
softness,
);
}
late final _spine_ik_constraint_set_softnessPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_ik_constraint, ffi.Float)>>(
'spine_ik_constraint_set_softness');
late final _spine_ik_constraint_set_softness =
_spine_ik_constraint_set_softnessPtr
.asFunction<void Function(spine_ik_constraint, double)>();
int spine_ik_constraint_get_is_active(
spine_ik_constraint constraint,
) {
return _spine_ik_constraint_get_is_active(
constraint,
);
}
late final _spine_ik_constraint_get_is_activePtr =
_lookup<ffi.NativeFunction<spine_bool Function(spine_ik_constraint)>>(
'spine_ik_constraint_get_is_active');
late final _spine_ik_constraint_get_is_active =
_spine_ik_constraint_get_is_activePtr
.asFunction<int Function(spine_ik_constraint)>();
void spine_ik_constraint_set_is_active(
spine_ik_constraint constraint,
int isActive,
) {
return _spine_ik_constraint_set_is_active(
constraint,
isActive,
);
}
late final _spine_ik_constraint_set_is_activePtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_ik_constraint, spine_bool)>>(
'spine_ik_constraint_set_is_active');
late final _spine_ik_constraint_set_is_active =
_spine_ik_constraint_set_is_activePtr
.asFunction<void Function(spine_ik_constraint, int)>();
/// OMITTED setToSetupPose()
int spine_transform_constraint_data_get_num_bones(
spine_transform_constraint_data data,
) {
return _spine_transform_constraint_data_get_num_bones(
data,
);
}
late final _spine_transform_constraint_data_get_num_bonesPtr = _lookup<
ffi
.NativeFunction<ffi.Int32 Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_num_bones');
late final _spine_transform_constraint_data_get_num_bones =
_spine_transform_constraint_data_get_num_bonesPtr
.asFunction<int Function(spine_transform_constraint_data)>();
ffi.Pointer<spine_bone_data> spine_transform_constraint_data_get_bones(
spine_transform_constraint_data data,
) {
return _spine_transform_constraint_data_get_bones(
data,
);
}
late final _spine_transform_constraint_data_get_bonesPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_bone_data> Function(
spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_bones');
late final _spine_transform_constraint_data_get_bones =
_spine_transform_constraint_data_get_bonesPtr.asFunction<
ffi.Pointer<spine_bone_data> Function(
spine_transform_constraint_data)>();
spine_bone_data spine_transform_constraint_data_get_target(
spine_transform_constraint_data data,
) {
return _spine_transform_constraint_data_get_target(
data,
);
}
late final _spine_transform_constraint_data_get_targetPtr = _lookup<
ffi.NativeFunction<
spine_bone_data Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_target');
late final _spine_transform_constraint_data_get_target =
_spine_transform_constraint_data_get_targetPtr.asFunction<
spine_bone_data Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_target(
spine_transform_constraint_data data,
spine_bone_data target,
) {
return _spine_transform_constraint_data_set_target(
data,
target,
);
}
late final _spine_transform_constraint_data_set_targetPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint_data,
spine_bone_data)>>('spine_transform_constraint_data_set_target');
late final _spine_transform_constraint_data_set_target =
_spine_transform_constraint_data_set_targetPtr.asFunction<
void Function(spine_transform_constraint_data, spine_bone_data)>();
double spine_transform_constraint_data_get_mix_rotate(
spine_transform_constraint_data data,
) {
return _spine_transform_constraint_data_get_mix_rotate(
data,
);
}
late final _spine_transform_constraint_data_get_mix_rotatePtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_mix_rotate');
late final _spine_transform_constraint_data_get_mix_rotate =
_spine_transform_constraint_data_get_mix_rotatePtr
.asFunction<double Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_mix_rotate(
spine_transform_constraint_data data,
double mixRotate,
) {
return _spine_transform_constraint_data_set_mix_rotate(
data,
mixRotate,
);
}
late final _spine_transform_constraint_data_set_mix_rotatePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint_data,
ffi.Float)>>('spine_transform_constraint_data_set_mix_rotate');
late final _spine_transform_constraint_data_set_mix_rotate =
_spine_transform_constraint_data_set_mix_rotatePtr
.asFunction<void Function(spine_transform_constraint_data, double)>();
double spine_transform_constraint_data_get_mix_x(
spine_transform_constraint_data data,
) {
return _spine_transform_constraint_data_get_mix_x(
data,
);
}
late final _spine_transform_constraint_data_get_mix_xPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_mix_x');
late final _spine_transform_constraint_data_get_mix_x =
_spine_transform_constraint_data_get_mix_xPtr
.asFunction<double Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_mix_x(
spine_transform_constraint_data data,
double mixX,
) {
return _spine_transform_constraint_data_set_mix_x(
data,
mixX,
);
}
late final _spine_transform_constraint_data_set_mix_xPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint_data,
ffi.Float)>>('spine_transform_constraint_data_set_mix_x');
late final _spine_transform_constraint_data_set_mix_x =
_spine_transform_constraint_data_set_mix_xPtr
.asFunction<void Function(spine_transform_constraint_data, double)>();
double spine_transform_constraint_data_get_mix_y(
spine_transform_constraint_data data,
) {
return _spine_transform_constraint_data_get_mix_y(
data,
);
}
late final _spine_transform_constraint_data_get_mix_yPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_mix_y');
late final _spine_transform_constraint_data_get_mix_y =
_spine_transform_constraint_data_get_mix_yPtr
.asFunction<double Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_mix_y(
spine_transform_constraint_data data,
double mixY,
) {
return _spine_transform_constraint_data_set_mix_y(
data,
mixY,
);
}
late final _spine_transform_constraint_data_set_mix_yPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint_data,
ffi.Float)>>('spine_transform_constraint_data_set_mix_y');
late final _spine_transform_constraint_data_set_mix_y =
_spine_transform_constraint_data_set_mix_yPtr
.asFunction<void Function(spine_transform_constraint_data, double)>();
double spine_transform_constraint_data_get_mix_scale_x(
spine_transform_constraint_data data,
) {
return _spine_transform_constraint_data_get_mix_scale_x(
data,
);
}
late final _spine_transform_constraint_data_get_mix_scale_xPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_mix_scale_x');
late final _spine_transform_constraint_data_get_mix_scale_x =
_spine_transform_constraint_data_get_mix_scale_xPtr
.asFunction<double Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_mix_scale_x(
spine_transform_constraint_data data,
double mixScaleX,
) {
return _spine_transform_constraint_data_set_mix_scale_x(
data,
mixScaleX,
);
}
late final _spine_transform_constraint_data_set_mix_scale_xPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint_data,
ffi.Float)>>('spine_transform_constraint_data_set_mix_scale_x');
late final _spine_transform_constraint_data_set_mix_scale_x =
_spine_transform_constraint_data_set_mix_scale_xPtr
.asFunction<void Function(spine_transform_constraint_data, double)>();
double spine_transform_constraint_data_get_mix_scale_y(
spine_transform_constraint_data data,
) {
return _spine_transform_constraint_data_get_mix_scale_y(
data,
);
}
late final _spine_transform_constraint_data_get_mix_scale_yPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_mix_scale_y');
late final _spine_transform_constraint_data_get_mix_scale_y =
_spine_transform_constraint_data_get_mix_scale_yPtr
.asFunction<double Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_mix_scale_y(
spine_transform_constraint_data data,
double mixScaleY,
) {
return _spine_transform_constraint_data_set_mix_scale_y(
data,
mixScaleY,
);
}
late final _spine_transform_constraint_data_set_mix_scale_yPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint_data,
ffi.Float)>>('spine_transform_constraint_data_set_mix_scale_y');
late final _spine_transform_constraint_data_set_mix_scale_y =
_spine_transform_constraint_data_set_mix_scale_yPtr
.asFunction<void Function(spine_transform_constraint_data, double)>();
double spine_transform_constraint_data_get_mix_shear_y(
spine_transform_constraint_data data,
) {
return _spine_transform_constraint_data_get_mix_shear_y(
data,
);
}
late final _spine_transform_constraint_data_get_mix_shear_yPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_mix_shear_y');
late final _spine_transform_constraint_data_get_mix_shear_y =
_spine_transform_constraint_data_get_mix_shear_yPtr
.asFunction<double Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_mix_shear_y(
spine_transform_constraint_data data,
double mixShearY,
) {
return _spine_transform_constraint_data_set_mix_shear_y(
data,
mixShearY,
);
}
late final _spine_transform_constraint_data_set_mix_shear_yPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint_data,
ffi.Float)>>('spine_transform_constraint_data_set_mix_shear_y');
late final _spine_transform_constraint_data_set_mix_shear_y =
_spine_transform_constraint_data_set_mix_shear_yPtr
.asFunction<void Function(spine_transform_constraint_data, double)>();
double spine_transform_constraint_data_get_offset_rotation(
spine_transform_constraint_data data,
) {
return _spine_transform_constraint_data_get_offset_rotation(
data,
);
}
late final _spine_transform_constraint_data_get_offset_rotationPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_offset_rotation');
late final _spine_transform_constraint_data_get_offset_rotation =
_spine_transform_constraint_data_get_offset_rotationPtr
.asFunction<double Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_offset_rotation(
spine_transform_constraint_data data,
double offsetRotation,
) {
return _spine_transform_constraint_data_set_offset_rotation(
data,
offsetRotation,
);
}
late final _spine_transform_constraint_data_set_offset_rotationPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint_data, ffi.Float)>>(
'spine_transform_constraint_data_set_offset_rotation');
late final _spine_transform_constraint_data_set_offset_rotation =
_spine_transform_constraint_data_set_offset_rotationPtr
.asFunction<void Function(spine_transform_constraint_data, double)>();
double spine_transform_constraint_data_get_offset_x(
spine_transform_constraint_data data,
) {
return _spine_transform_constraint_data_get_offset_x(
data,
);
}
late final _spine_transform_constraint_data_get_offset_xPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_offset_x');
late final _spine_transform_constraint_data_get_offset_x =
_spine_transform_constraint_data_get_offset_xPtr
.asFunction<double Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_offset_x(
spine_transform_constraint_data data,
double offsetX,
) {
return _spine_transform_constraint_data_set_offset_x(
data,
offsetX,
);
}
late final _spine_transform_constraint_data_set_offset_xPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint_data,
ffi.Float)>>('spine_transform_constraint_data_set_offset_x');
late final _spine_transform_constraint_data_set_offset_x =
_spine_transform_constraint_data_set_offset_xPtr
.asFunction<void Function(spine_transform_constraint_data, double)>();
double spine_transform_constraint_data_get_offset_y(
spine_transform_constraint_data data,
) {
return _spine_transform_constraint_data_get_offset_y(
data,
);
}
late final _spine_transform_constraint_data_get_offset_yPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_offset_y');
late final _spine_transform_constraint_data_get_offset_y =
_spine_transform_constraint_data_get_offset_yPtr
.asFunction<double Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_offset_y(
spine_transform_constraint_data data,
double offsetY,
) {
return _spine_transform_constraint_data_set_offset_y(
data,
offsetY,
);
}
late final _spine_transform_constraint_data_set_offset_yPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint_data,
ffi.Float)>>('spine_transform_constraint_data_set_offset_y');
late final _spine_transform_constraint_data_set_offset_y =
_spine_transform_constraint_data_set_offset_yPtr
.asFunction<void Function(spine_transform_constraint_data, double)>();
double spine_transform_constraint_data_get_offset_scale_x(
spine_transform_constraint_data data,
) {
return _spine_transform_constraint_data_get_offset_scale_x(
data,
);
}
late final _spine_transform_constraint_data_get_offset_scale_xPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_offset_scale_x');
late final _spine_transform_constraint_data_get_offset_scale_x =
_spine_transform_constraint_data_get_offset_scale_xPtr
.asFunction<double Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_offset_scale_x(
spine_transform_constraint_data data,
double offsetScaleX,
) {
return _spine_transform_constraint_data_set_offset_scale_x(
data,
offsetScaleX,
);
}
late final _spine_transform_constraint_data_set_offset_scale_xPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint_data, ffi.Float)>>(
'spine_transform_constraint_data_set_offset_scale_x');
late final _spine_transform_constraint_data_set_offset_scale_x =
_spine_transform_constraint_data_set_offset_scale_xPtr
.asFunction<void Function(spine_transform_constraint_data, double)>();
double spine_transform_constraint_data_get_offset_scale_y(
spine_transform_constraint_data data,
) {
return _spine_transform_constraint_data_get_offset_scale_y(
data,
);
}
late final _spine_transform_constraint_data_get_offset_scale_yPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_offset_scale_y');
late final _spine_transform_constraint_data_get_offset_scale_y =
_spine_transform_constraint_data_get_offset_scale_yPtr
.asFunction<double Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_offset_scale_y(
spine_transform_constraint_data data,
double offsetScaleY,
) {
return _spine_transform_constraint_data_set_offset_scale_y(
data,
offsetScaleY,
);
}
late final _spine_transform_constraint_data_set_offset_scale_yPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint_data, ffi.Float)>>(
'spine_transform_constraint_data_set_offset_scale_y');
late final _spine_transform_constraint_data_set_offset_scale_y =
_spine_transform_constraint_data_set_offset_scale_yPtr
.asFunction<void Function(spine_transform_constraint_data, double)>();
double spine_transform_constraint_data_get_offset_shear_y(
spine_transform_constraint_data data,
) {
return _spine_transform_constraint_data_get_offset_shear_y(
data,
);
}
late final _spine_transform_constraint_data_get_offset_shear_yPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_offset_shear_y');
late final _spine_transform_constraint_data_get_offset_shear_y =
_spine_transform_constraint_data_get_offset_shear_yPtr
.asFunction<double Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_offset_shear_y(
spine_transform_constraint_data data,
double offsetShearY,
) {
return _spine_transform_constraint_data_set_offset_shear_y(
data,
offsetShearY,
);
}
late final _spine_transform_constraint_data_set_offset_shear_yPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint_data, ffi.Float)>>(
'spine_transform_constraint_data_set_offset_shear_y');
late final _spine_transform_constraint_data_set_offset_shear_y =
_spine_transform_constraint_data_set_offset_shear_yPtr
.asFunction<void Function(spine_transform_constraint_data, double)>();
int spine_transform_constraint_data_get_is_relative(
spine_transform_constraint_data data,
) {
return _spine_transform_constraint_data_get_is_relative(
data,
);
}
late final _spine_transform_constraint_data_get_is_relativePtr = _lookup<
ffi.NativeFunction<
spine_bool Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_is_relative');
late final _spine_transform_constraint_data_get_is_relative =
_spine_transform_constraint_data_get_is_relativePtr
.asFunction<int Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_is_relative(
spine_transform_constraint_data data,
int isRelative,
) {
return _spine_transform_constraint_data_set_is_relative(
data,
isRelative,
);
}
late final _spine_transform_constraint_data_set_is_relativePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint_data,
spine_bool)>>('spine_transform_constraint_data_set_is_relative');
late final _spine_transform_constraint_data_set_is_relative =
_spine_transform_constraint_data_set_is_relativePtr
.asFunction<void Function(spine_transform_constraint_data, int)>();
int spine_transform_constraint_data_get_is_local(
spine_transform_constraint_data data,
) {
return _spine_transform_constraint_data_get_is_local(
data,
);
}
late final _spine_transform_constraint_data_get_is_localPtr = _lookup<
ffi.NativeFunction<
spine_bool Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_is_local');
late final _spine_transform_constraint_data_get_is_local =
_spine_transform_constraint_data_get_is_localPtr
.asFunction<int Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_is_local(
spine_transform_constraint_data data,
int isLocal,
) {
return _spine_transform_constraint_data_set_is_local(
data,
isLocal,
);
}
late final _spine_transform_constraint_data_set_is_localPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint_data,
spine_bool)>>('spine_transform_constraint_data_set_is_local');
late final _spine_transform_constraint_data_set_is_local =
_spine_transform_constraint_data_set_is_localPtr
.asFunction<void Function(spine_transform_constraint_data, int)>();
void spine_transform_constraint_update(
spine_transform_constraint constraint,
) {
return _spine_transform_constraint_update(
constraint,
);
}
late final _spine_transform_constraint_updatePtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_transform_constraint)>>(
'spine_transform_constraint_update');
late final _spine_transform_constraint_update =
_spine_transform_constraint_updatePtr
.asFunction<void Function(spine_transform_constraint)>();
int spine_transform_constraint_get_order(
spine_transform_constraint constraint,
) {
return _spine_transform_constraint_get_order(
constraint,
);
}
late final _spine_transform_constraint_get_orderPtr = _lookup<
ffi.NativeFunction<ffi.Int32 Function(spine_transform_constraint)>>(
'spine_transform_constraint_get_order');
late final _spine_transform_constraint_get_order =
_spine_transform_constraint_get_orderPtr
.asFunction<int Function(spine_transform_constraint)>();
spine_transform_constraint_data spine_transform_constraint_get_data(
spine_transform_constraint constraint,
) {
return _spine_transform_constraint_get_data(
constraint,
);
}
late final _spine_transform_constraint_get_dataPtr = _lookup<
ffi.NativeFunction<
spine_transform_constraint_data Function(
spine_transform_constraint)>>(
'spine_transform_constraint_get_data');
late final _spine_transform_constraint_get_data =
_spine_transform_constraint_get_dataPtr.asFunction<
spine_transform_constraint_data Function(
spine_transform_constraint)>();
int spine_transform_constraint_get_num_bones(
spine_transform_constraint constraint,
) {
return _spine_transform_constraint_get_num_bones(
constraint,
);
}
late final _spine_transform_constraint_get_num_bonesPtr = _lookup<
ffi.NativeFunction<ffi.Int32 Function(spine_transform_constraint)>>(
'spine_transform_constraint_get_num_bones');
late final _spine_transform_constraint_get_num_bones =
_spine_transform_constraint_get_num_bonesPtr
.asFunction<int Function(spine_transform_constraint)>();
ffi.Pointer<spine_bone> spine_transform_constraint_get_bones(
spine_transform_constraint constraint,
) {
return _spine_transform_constraint_get_bones(
constraint,
);
}
late final _spine_transform_constraint_get_bonesPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_bone> Function(spine_transform_constraint)>>(
'spine_transform_constraint_get_bones');
late final _spine_transform_constraint_get_bones =
_spine_transform_constraint_get_bonesPtr.asFunction<
ffi.Pointer<spine_bone> Function(spine_transform_constraint)>();
spine_bone spine_transform_constraint_get_target(
spine_transform_constraint constraint,
) {
return _spine_transform_constraint_get_target(
constraint,
);
}
late final _spine_transform_constraint_get_targetPtr = _lookup<
ffi.NativeFunction<spine_bone Function(spine_transform_constraint)>>(
'spine_transform_constraint_get_target');
late final _spine_transform_constraint_get_target =
_spine_transform_constraint_get_targetPtr
.asFunction<spine_bone Function(spine_transform_constraint)>();
void spine_transform_constraint_set_target(
spine_transform_constraint constraint,
spine_bone target,
) {
return _spine_transform_constraint_set_target(
constraint,
target,
);
}
late final _spine_transform_constraint_set_targetPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint,
spine_bone)>>('spine_transform_constraint_set_target');
late final _spine_transform_constraint_set_target =
_spine_transform_constraint_set_targetPtr
.asFunction<void Function(spine_transform_constraint, spine_bone)>();
double spine_transform_constraint_get_mix_rotate(
spine_transform_constraint constraint,
) {
return _spine_transform_constraint_get_mix_rotate(
constraint,
);
}
late final _spine_transform_constraint_get_mix_rotatePtr = _lookup<
ffi.NativeFunction<ffi.Float Function(spine_transform_constraint)>>(
'spine_transform_constraint_get_mix_rotate');
late final _spine_transform_constraint_get_mix_rotate =
_spine_transform_constraint_get_mix_rotatePtr
.asFunction<double Function(spine_transform_constraint)>();
void spine_transform_constraint_set_mix_rotate(
spine_transform_constraint constraint,
double mixRotate,
) {
return _spine_transform_constraint_set_mix_rotate(
constraint,
mixRotate,
);
}
late final _spine_transform_constraint_set_mix_rotatePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint,
ffi.Float)>>('spine_transform_constraint_set_mix_rotate');
late final _spine_transform_constraint_set_mix_rotate =
_spine_transform_constraint_set_mix_rotatePtr
.asFunction<void Function(spine_transform_constraint, double)>();
double spine_transform_constraint_get_mix_x(
spine_transform_constraint constraint,
) {
return _spine_transform_constraint_get_mix_x(
constraint,
);
}
late final _spine_transform_constraint_get_mix_xPtr = _lookup<
ffi.NativeFunction<ffi.Float Function(spine_transform_constraint)>>(
'spine_transform_constraint_get_mix_x');
late final _spine_transform_constraint_get_mix_x =
_spine_transform_constraint_get_mix_xPtr
.asFunction<double Function(spine_transform_constraint)>();
void spine_transform_constraint_set_mix_x(
spine_transform_constraint constraint,
double mixX,
) {
return _spine_transform_constraint_set_mix_x(
constraint,
mixX,
);
}
late final _spine_transform_constraint_set_mix_xPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint,
ffi.Float)>>('spine_transform_constraint_set_mix_x');
late final _spine_transform_constraint_set_mix_x =
_spine_transform_constraint_set_mix_xPtr
.asFunction<void Function(spine_transform_constraint, double)>();
double spine_transform_constraint_get_mix_y(
spine_transform_constraint constraint,
) {
return _spine_transform_constraint_get_mix_y(
constraint,
);
}
late final _spine_transform_constraint_get_mix_yPtr = _lookup<
ffi.NativeFunction<ffi.Float Function(spine_transform_constraint)>>(
'spine_transform_constraint_get_mix_y');
late final _spine_transform_constraint_get_mix_y =
_spine_transform_constraint_get_mix_yPtr
.asFunction<double Function(spine_transform_constraint)>();
void spine_transform_constraint_set_mix_y(
spine_transform_constraint constraint,
double mixY,
) {
return _spine_transform_constraint_set_mix_y(
constraint,
mixY,
);
}
late final _spine_transform_constraint_set_mix_yPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint,
ffi.Float)>>('spine_transform_constraint_set_mix_y');
late final _spine_transform_constraint_set_mix_y =
_spine_transform_constraint_set_mix_yPtr
.asFunction<void Function(spine_transform_constraint, double)>();
double spine_transform_constraint_get_mix_scale_x(
spine_transform_constraint constraint,
) {
return _spine_transform_constraint_get_mix_scale_x(
constraint,
);
}
late final _spine_transform_constraint_get_mix_scale_xPtr = _lookup<
ffi.NativeFunction<ffi.Float Function(spine_transform_constraint)>>(
'spine_transform_constraint_get_mix_scale_x');
late final _spine_transform_constraint_get_mix_scale_x =
_spine_transform_constraint_get_mix_scale_xPtr
.asFunction<double Function(spine_transform_constraint)>();
void spine_transform_constraint_set_mix_scale_x(
spine_transform_constraint constraint,
double mixScaleX,
) {
return _spine_transform_constraint_set_mix_scale_x(
constraint,
mixScaleX,
);
}
late final _spine_transform_constraint_set_mix_scale_xPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint,
ffi.Float)>>('spine_transform_constraint_set_mix_scale_x');
late final _spine_transform_constraint_set_mix_scale_x =
_spine_transform_constraint_set_mix_scale_xPtr
.asFunction<void Function(spine_transform_constraint, double)>();
double spine_transform_constraint_get_mix_scale_y(
spine_transform_constraint constraint,
) {
return _spine_transform_constraint_get_mix_scale_y(
constraint,
);
}
late final _spine_transform_constraint_get_mix_scale_yPtr = _lookup<
ffi.NativeFunction<ffi.Float Function(spine_transform_constraint)>>(
'spine_transform_constraint_get_mix_scale_y');
late final _spine_transform_constraint_get_mix_scale_y =
_spine_transform_constraint_get_mix_scale_yPtr
.asFunction<double Function(spine_transform_constraint)>();
void spine_transform_constraint_set_mix_scale_y(
spine_transform_constraint constraint,
double mixScaleY,
) {
return _spine_transform_constraint_set_mix_scale_y(
constraint,
mixScaleY,
);
}
late final _spine_transform_constraint_set_mix_scale_yPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint,
ffi.Float)>>('spine_transform_constraint_set_mix_scale_y');
late final _spine_transform_constraint_set_mix_scale_y =
_spine_transform_constraint_set_mix_scale_yPtr
.asFunction<void Function(spine_transform_constraint, double)>();
double spine_transform_constraint_get_mix_shear_y(
spine_transform_constraint constraint,
) {
return _spine_transform_constraint_get_mix_shear_y(
constraint,
);
}
late final _spine_transform_constraint_get_mix_shear_yPtr = _lookup<
ffi.NativeFunction<ffi.Float Function(spine_transform_constraint)>>(
'spine_transform_constraint_get_mix_shear_y');
late final _spine_transform_constraint_get_mix_shear_y =
_spine_transform_constraint_get_mix_shear_yPtr
.asFunction<double Function(spine_transform_constraint)>();
void spine_transform_constraint_set_mix_shear_y(
spine_transform_constraint constraint,
double mixShearY,
) {
return _spine_transform_constraint_set_mix_shear_y(
constraint,
mixShearY,
);
}
late final _spine_transform_constraint_set_mix_shear_yPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint,
ffi.Float)>>('spine_transform_constraint_set_mix_shear_y');
late final _spine_transform_constraint_set_mix_shear_y =
_spine_transform_constraint_set_mix_shear_yPtr
.asFunction<void Function(spine_transform_constraint, double)>();
int spine_transform_constraint_get_is_active(
spine_transform_constraint constraint,
) {
return _spine_transform_constraint_get_is_active(
constraint,
);
}
late final _spine_transform_constraint_get_is_activePtr = _lookup<
ffi.NativeFunction<spine_bool Function(spine_transform_constraint)>>(
'spine_transform_constraint_get_is_active');
late final _spine_transform_constraint_get_is_active =
_spine_transform_constraint_get_is_activePtr
.asFunction<int Function(spine_transform_constraint)>();
void spine_transform_constraint_set_is_active(
spine_transform_constraint constraint,
int isActive,
) {
return _spine_transform_constraint_set_is_active(
constraint,
isActive,
);
}
late final _spine_transform_constraint_set_is_activePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint,
spine_bool)>>('spine_transform_constraint_set_is_active');
late final _spine_transform_constraint_set_is_active =
_spine_transform_constraint_set_is_activePtr
.asFunction<void Function(spine_transform_constraint, int)>();
/// OMITTED setToSetupPose()
int spine_path_constraint_data_get_num_bones(
spine_path_constraint_data data,
) {
return _spine_path_constraint_data_get_num_bones(
data,
);
}
late final _spine_path_constraint_data_get_num_bonesPtr = _lookup<
ffi.NativeFunction<ffi.Int32 Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_num_bones');
late final _spine_path_constraint_data_get_num_bones =
_spine_path_constraint_data_get_num_bonesPtr
.asFunction<int Function(spine_path_constraint_data)>();
ffi.Pointer<spine_bone_data> spine_path_constraint_data_get_bones(
spine_path_constraint_data data,
) {
return _spine_path_constraint_data_get_bones(
data,
);
}
late final _spine_path_constraint_data_get_bonesPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_bone_data> Function(
spine_path_constraint_data)>>(
'spine_path_constraint_data_get_bones');
late final _spine_path_constraint_data_get_bones =
_spine_path_constraint_data_get_bonesPtr.asFunction<
ffi.Pointer<spine_bone_data> Function(spine_path_constraint_data)>();
spine_slot_data spine_path_constraint_data_get_target(
spine_path_constraint_data data,
) {
return _spine_path_constraint_data_get_target(
data,
);
}
late final _spine_path_constraint_data_get_targetPtr = _lookup<
ffi.NativeFunction<
spine_slot_data Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_target');
late final _spine_path_constraint_data_get_target =
_spine_path_constraint_data_get_targetPtr
.asFunction<spine_slot_data Function(spine_path_constraint_data)>();
void spine_path_constraint_data_set_target(
spine_path_constraint_data data,
spine_slot_data target,
) {
return _spine_path_constraint_data_set_target(
data,
target,
);
}
late final _spine_path_constraint_data_set_targetPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_path_constraint_data,
spine_slot_data)>>('spine_path_constraint_data_set_target');
late final _spine_path_constraint_data_set_target =
_spine_path_constraint_data_set_targetPtr.asFunction<
void Function(spine_path_constraint_data, spine_slot_data)>();
int spine_path_constraint_data_get_position_mode(
spine_path_constraint_data data,
) {
return _spine_path_constraint_data_get_position_mode(
data,
);
}
late final _spine_path_constraint_data_get_position_modePtr = _lookup<
ffi.NativeFunction<ffi.Int32 Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_position_mode');
late final _spine_path_constraint_data_get_position_mode =
_spine_path_constraint_data_get_position_modePtr
.asFunction<int Function(spine_path_constraint_data)>();
void spine_path_constraint_data_set_position_mode(
spine_path_constraint_data data,
int positionMode,
) {
return _spine_path_constraint_data_set_position_mode(
data,
positionMode,
);
}
late final _spine_path_constraint_data_set_position_modePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_path_constraint_data,
ffi.Int32)>>('spine_path_constraint_data_set_position_mode');
late final _spine_path_constraint_data_set_position_mode =
_spine_path_constraint_data_set_position_modePtr
.asFunction<void Function(spine_path_constraint_data, int)>();
int spine_path_constraint_data_get_spacing_mode(
spine_path_constraint_data data,
) {
return _spine_path_constraint_data_get_spacing_mode(
data,
);
}
late final _spine_path_constraint_data_get_spacing_modePtr = _lookup<
ffi.NativeFunction<ffi.Int32 Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_spacing_mode');
late final _spine_path_constraint_data_get_spacing_mode =
_spine_path_constraint_data_get_spacing_modePtr
.asFunction<int Function(spine_path_constraint_data)>();
void spine_path_constraint_data_set_spacing_mode(
spine_path_constraint_data data,
int spacingMode,
) {
return _spine_path_constraint_data_set_spacing_mode(
data,
spacingMode,
);
}
late final _spine_path_constraint_data_set_spacing_modePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_path_constraint_data,
ffi.Int32)>>('spine_path_constraint_data_set_spacing_mode');
late final _spine_path_constraint_data_set_spacing_mode =
_spine_path_constraint_data_set_spacing_modePtr
.asFunction<void Function(spine_path_constraint_data, int)>();
int spine_path_constraint_data_get_rotate_mode(
spine_path_constraint_data data,
) {
return _spine_path_constraint_data_get_rotate_mode(
data,
);
}
late final _spine_path_constraint_data_get_rotate_modePtr = _lookup<
ffi.NativeFunction<ffi.Int32 Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_rotate_mode');
late final _spine_path_constraint_data_get_rotate_mode =
_spine_path_constraint_data_get_rotate_modePtr
.asFunction<int Function(spine_path_constraint_data)>();
void spine_path_constraint_data_set_rotate_mode(
spine_path_constraint_data data,
int rotateMode,
) {
return _spine_path_constraint_data_set_rotate_mode(
data,
rotateMode,
);
}
late final _spine_path_constraint_data_set_rotate_modePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_path_constraint_data,
ffi.Int32)>>('spine_path_constraint_data_set_rotate_mode');
late final _spine_path_constraint_data_set_rotate_mode =
_spine_path_constraint_data_set_rotate_modePtr
.asFunction<void Function(spine_path_constraint_data, int)>();
double spine_path_constraint_data_get_offset_rotation(
spine_path_constraint_data data,
) {
return _spine_path_constraint_data_get_offset_rotation(
data,
);
}
late final _spine_path_constraint_data_get_offset_rotationPtr = _lookup<
ffi.NativeFunction<ffi.Float Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_offset_rotation');
late final _spine_path_constraint_data_get_offset_rotation =
_spine_path_constraint_data_get_offset_rotationPtr
.asFunction<double Function(spine_path_constraint_data)>();
void spine_path_constraint_data_set_offset_rotation(
spine_path_constraint_data data,
double offsetRotation,
) {
return _spine_path_constraint_data_set_offset_rotation(
data,
offsetRotation,
);
}
late final _spine_path_constraint_data_set_offset_rotationPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_path_constraint_data,
ffi.Float)>>('spine_path_constraint_data_set_offset_rotation');
late final _spine_path_constraint_data_set_offset_rotation =
_spine_path_constraint_data_set_offset_rotationPtr
.asFunction<void Function(spine_path_constraint_data, double)>();
double spine_path_constraint_data_get_position(
spine_path_constraint_data data,
) {
return _spine_path_constraint_data_get_position(
data,
);
}
late final _spine_path_constraint_data_get_positionPtr = _lookup<
ffi.NativeFunction<ffi.Float Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_position');
late final _spine_path_constraint_data_get_position =
_spine_path_constraint_data_get_positionPtr
.asFunction<double Function(spine_path_constraint_data)>();
void spine_path_constraint_data_set_position(
spine_path_constraint_data data,
double position,
) {
return _spine_path_constraint_data_set_position(
data,
position,
);
}
late final _spine_path_constraint_data_set_positionPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_path_constraint_data,
ffi.Float)>>('spine_path_constraint_data_set_position');
late final _spine_path_constraint_data_set_position =
_spine_path_constraint_data_set_positionPtr
.asFunction<void Function(spine_path_constraint_data, double)>();
double spine_path_constraint_data_get_spacing(
spine_path_constraint_data data,
) {
return _spine_path_constraint_data_get_spacing(
data,
);
}
late final _spine_path_constraint_data_get_spacingPtr = _lookup<
ffi.NativeFunction<ffi.Float Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_spacing');
late final _spine_path_constraint_data_get_spacing =
_spine_path_constraint_data_get_spacingPtr
.asFunction<double Function(spine_path_constraint_data)>();
void spine_path_constraint_data_set_spacing(
spine_path_constraint_data data,
double spacing,
) {
return _spine_path_constraint_data_set_spacing(
data,
spacing,
);
}
late final _spine_path_constraint_data_set_spacingPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_path_constraint_data,
ffi.Float)>>('spine_path_constraint_data_set_spacing');
late final _spine_path_constraint_data_set_spacing =
_spine_path_constraint_data_set_spacingPtr
.asFunction<void Function(spine_path_constraint_data, double)>();
double spine_path_constraint_data_get_mix_rotate(
spine_path_constraint_data data,
) {
return _spine_path_constraint_data_get_mix_rotate(
data,
);
}
late final _spine_path_constraint_data_get_mix_rotatePtr = _lookup<
ffi.NativeFunction<ffi.Float Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_mix_rotate');
late final _spine_path_constraint_data_get_mix_rotate =
_spine_path_constraint_data_get_mix_rotatePtr
.asFunction<double Function(spine_path_constraint_data)>();
void spine_path_constraint_data_set_mix_rotate(
spine_path_constraint_data data,
double mixRotate,
) {
return _spine_path_constraint_data_set_mix_rotate(
data,
mixRotate,
);
}
late final _spine_path_constraint_data_set_mix_rotatePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_path_constraint_data,
ffi.Float)>>('spine_path_constraint_data_set_mix_rotate');
late final _spine_path_constraint_data_set_mix_rotate =
_spine_path_constraint_data_set_mix_rotatePtr
.asFunction<void Function(spine_path_constraint_data, double)>();
double spine_path_constraint_data_get_mix_x(
spine_path_constraint_data data,
) {
return _spine_path_constraint_data_get_mix_x(
data,
);
}
late final _spine_path_constraint_data_get_mix_xPtr = _lookup<
ffi.NativeFunction<ffi.Float Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_mix_x');
late final _spine_path_constraint_data_get_mix_x =
_spine_path_constraint_data_get_mix_xPtr
.asFunction<double Function(spine_path_constraint_data)>();
void spine_path_constraint_data_set_mix_x(
spine_path_constraint_data data,
double mixX,
) {
return _spine_path_constraint_data_set_mix_x(
data,
mixX,
);
}
late final _spine_path_constraint_data_set_mix_xPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_path_constraint_data,
ffi.Float)>>('spine_path_constraint_data_set_mix_x');
late final _spine_path_constraint_data_set_mix_x =
_spine_path_constraint_data_set_mix_xPtr
.asFunction<void Function(spine_path_constraint_data, double)>();
double spine_path_constraint_data_get_mix_y(
spine_path_constraint_data data,
) {
return _spine_path_constraint_data_get_mix_y(
data,
);
}
late final _spine_path_constraint_data_get_mix_yPtr = _lookup<
ffi.NativeFunction<ffi.Float Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_mix_y');
late final _spine_path_constraint_data_get_mix_y =
_spine_path_constraint_data_get_mix_yPtr
.asFunction<double Function(spine_path_constraint_data)>();
void spine_path_constraint_data_set_mix_y(
spine_path_constraint_data data,
double mixY,
) {
return _spine_path_constraint_data_set_mix_y(
data,
mixY,
);
}
late final _spine_path_constraint_data_set_mix_yPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_path_constraint_data,
ffi.Float)>>('spine_path_constraint_data_set_mix_y');
late final _spine_path_constraint_data_set_mix_y =
_spine_path_constraint_data_set_mix_yPtr
.asFunction<void Function(spine_path_constraint_data, double)>();
void spine_path_constraint_update(
spine_path_constraint constraint,
) {
return _spine_path_constraint_update(
constraint,
);
}
late final _spine_path_constraint_updatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint)>>(
'spine_path_constraint_update');
late final _spine_path_constraint_update = _spine_path_constraint_updatePtr
.asFunction<void Function(spine_path_constraint)>();
int spine_path_constraint_get_order(
spine_path_constraint constraint,
) {
return _spine_path_constraint_get_order(
constraint,
);
}
late final _spine_path_constraint_get_orderPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_path_constraint)>>(
'spine_path_constraint_get_order');
late final _spine_path_constraint_get_order =
_spine_path_constraint_get_orderPtr
.asFunction<int Function(spine_path_constraint)>();
spine_path_constraint_data spine_path_constraint_get_data(
spine_path_constraint constraint,
) {
return _spine_path_constraint_get_data(
constraint,
);
}
late final _spine_path_constraint_get_dataPtr = _lookup<
ffi.NativeFunction<
spine_path_constraint_data Function(
spine_path_constraint)>>('spine_path_constraint_get_data');
late final _spine_path_constraint_get_data =
_spine_path_constraint_get_dataPtr.asFunction<
spine_path_constraint_data Function(spine_path_constraint)>();
int spine_path_constraint_get_num_bones(
spine_path_constraint constraint,
) {
return _spine_path_constraint_get_num_bones(
constraint,
);
}
late final _spine_path_constraint_get_num_bonesPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_path_constraint)>>(
'spine_path_constraint_get_num_bones');
late final _spine_path_constraint_get_num_bones =
_spine_path_constraint_get_num_bonesPtr
.asFunction<int Function(spine_path_constraint)>();
ffi.Pointer<spine_bone> spine_path_constraint_get_bones(
spine_path_constraint constraint,
) {
return _spine_path_constraint_get_bones(
constraint,
);
}
late final _spine_path_constraint_get_bonesPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_bone> Function(
spine_path_constraint)>>('spine_path_constraint_get_bones');
late final _spine_path_constraint_get_bones =
_spine_path_constraint_get_bonesPtr.asFunction<
ffi.Pointer<spine_bone> Function(spine_path_constraint)>();
spine_slot spine_path_constraint_get_target(
spine_path_constraint constraint,
) {
return _spine_path_constraint_get_target(
constraint,
);
}
late final _spine_path_constraint_get_targetPtr =
_lookup<ffi.NativeFunction<spine_slot Function(spine_path_constraint)>>(
'spine_path_constraint_get_target');
late final _spine_path_constraint_get_target =
_spine_path_constraint_get_targetPtr
.asFunction<spine_slot Function(spine_path_constraint)>();
void spine_path_constraint_set_target(
spine_path_constraint constraint,
spine_slot target,
) {
return _spine_path_constraint_set_target(
constraint,
target,
);
}
late final _spine_path_constraint_set_targetPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_path_constraint,
spine_slot)>>('spine_path_constraint_set_target');
late final _spine_path_constraint_set_target =
_spine_path_constraint_set_targetPtr
.asFunction<void Function(spine_path_constraint, spine_slot)>();
double spine_path_constraint_get_position(
spine_path_constraint constraint,
) {
return _spine_path_constraint_get_position(
constraint,
);
}
late final _spine_path_constraint_get_positionPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_path_constraint)>>(
'spine_path_constraint_get_position');
late final _spine_path_constraint_get_position =
_spine_path_constraint_get_positionPtr
.asFunction<double Function(spine_path_constraint)>();
void spine_path_constraint_set_position(
spine_path_constraint constraint,
double position,
) {
return _spine_path_constraint_set_position(
constraint,
position,
);
}
late final _spine_path_constraint_set_positionPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_path_constraint, ffi.Float)>>(
'spine_path_constraint_set_position');
late final _spine_path_constraint_set_position =
_spine_path_constraint_set_positionPtr
.asFunction<void Function(spine_path_constraint, double)>();
double spine_path_constraint_get_spacing(
spine_path_constraint constraint,
) {
return _spine_path_constraint_get_spacing(
constraint,
);
}
late final _spine_path_constraint_get_spacingPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_path_constraint)>>(
'spine_path_constraint_get_spacing');
late final _spine_path_constraint_get_spacing =
_spine_path_constraint_get_spacingPtr
.asFunction<double Function(spine_path_constraint)>();
void spine_path_constraint_set_spacing(
spine_path_constraint constraint,
double spacing,
) {
return _spine_path_constraint_set_spacing(
constraint,
spacing,
);
}
late final _spine_path_constraint_set_spacingPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_path_constraint, ffi.Float)>>(
'spine_path_constraint_set_spacing');
late final _spine_path_constraint_set_spacing =
_spine_path_constraint_set_spacingPtr
.asFunction<void Function(spine_path_constraint, double)>();
double spine_path_constraint_get_mix_rotate(
spine_path_constraint constraint,
) {
return _spine_path_constraint_get_mix_rotate(
constraint,
);
}
late final _spine_path_constraint_get_mix_rotatePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_path_constraint)>>(
'spine_path_constraint_get_mix_rotate');
late final _spine_path_constraint_get_mix_rotate =
_spine_path_constraint_get_mix_rotatePtr
.asFunction<double Function(spine_path_constraint)>();
void spine_path_constraint_set_mix_rotate(
spine_path_constraint constraint,
double mixRotate,
) {
return _spine_path_constraint_set_mix_rotate(
constraint,
mixRotate,
);
}
late final _spine_path_constraint_set_mix_rotatePtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_path_constraint, ffi.Float)>>(
'spine_path_constraint_set_mix_rotate');
late final _spine_path_constraint_set_mix_rotate =
_spine_path_constraint_set_mix_rotatePtr
.asFunction<void Function(spine_path_constraint, double)>();
double spine_path_constraint_get_mix_x(
spine_path_constraint constraint,
) {
return _spine_path_constraint_get_mix_x(
constraint,
);
}
late final _spine_path_constraint_get_mix_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_path_constraint)>>(
'spine_path_constraint_get_mix_x');
late final _spine_path_constraint_get_mix_x =
_spine_path_constraint_get_mix_xPtr
.asFunction<double Function(spine_path_constraint)>();
void spine_path_constraint_set_mix_x(
spine_path_constraint constraint,
double mixX,
) {
return _spine_path_constraint_set_mix_x(
constraint,
mixX,
);
}
late final _spine_path_constraint_set_mix_xPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_path_constraint, ffi.Float)>>(
'spine_path_constraint_set_mix_x');
late final _spine_path_constraint_set_mix_x =
_spine_path_constraint_set_mix_xPtr
.asFunction<void Function(spine_path_constraint, double)>();
double spine_path_constraint_get_mix_y(
spine_path_constraint constraint,
) {
return _spine_path_constraint_get_mix_y(
constraint,
);
}
late final _spine_path_constraint_get_mix_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_path_constraint)>>(
'spine_path_constraint_get_mix_y');
late final _spine_path_constraint_get_mix_y =
_spine_path_constraint_get_mix_yPtr
.asFunction<double Function(spine_path_constraint)>();
void spine_path_constraint_set_mix_y(
spine_path_constraint constraint,
double mixY,
) {
return _spine_path_constraint_set_mix_y(
constraint,
mixY,
);
}
late final _spine_path_constraint_set_mix_yPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_path_constraint, ffi.Float)>>(
'spine_path_constraint_set_mix_y');
late final _spine_path_constraint_set_mix_y =
_spine_path_constraint_set_mix_yPtr
.asFunction<void Function(spine_path_constraint, double)>();
int spine_path_constraint_get_is_active(
spine_path_constraint constraint,
) {
return _spine_path_constraint_get_is_active(
constraint,
);
}
late final _spine_path_constraint_get_is_activePtr =
_lookup<ffi.NativeFunction<spine_bool Function(spine_path_constraint)>>(
'spine_path_constraint_get_is_active');
late final _spine_path_constraint_get_is_active =
_spine_path_constraint_get_is_activePtr
.asFunction<int Function(spine_path_constraint)>();
void spine_path_constraint_set_is_active(
spine_path_constraint constraint,
int isActive,
) {
return _spine_path_constraint_set_is_active(
constraint,
isActive,
);
}
late final _spine_path_constraint_set_is_activePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_path_constraint,
spine_bool)>>('spine_path_constraint_set_is_active');
late final _spine_path_constraint_set_is_active =
_spine_path_constraint_set_is_activePtr
.asFunction<void Function(spine_path_constraint, int)>();
/// OMITTED setToSetupPose()
void spine_physics_constraint_data_set_bone(
spine_physics_constraint_data data,
spine_bone_data bone,
) {
return _spine_physics_constraint_data_set_bone(
data,
bone,
);
}
late final _spine_physics_constraint_data_set_bonePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
spine_bone_data)>>('spine_physics_constraint_data_set_bone');
late final _spine_physics_constraint_data_set_bone =
_spine_physics_constraint_data_set_bonePtr.asFunction<
void Function(spine_physics_constraint_data, spine_bone_data)>();
spine_bone_data spine_physics_constraint_data_get_bone(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_get_bone(
data,
);
}
late final _spine_physics_constraint_data_get_bonePtr = _lookup<
ffi.NativeFunction<
spine_bone_data Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_bone');
late final _spine_physics_constraint_data_get_bone =
_spine_physics_constraint_data_get_bonePtr.asFunction<
spine_bone_data Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_x(
spine_physics_constraint_data data,
double x,
) {
return _spine_physics_constraint_data_set_x(
data,
x,
);
}
late final _spine_physics_constraint_data_set_xPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
ffi.Float)>>('spine_physics_constraint_data_set_x');
late final _spine_physics_constraint_data_set_x =
_spine_physics_constraint_data_set_xPtr
.asFunction<void Function(spine_physics_constraint_data, double)>();
double spine_physics_constraint_data_get_x(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_get_x(
data,
);
}
late final _spine_physics_constraint_data_get_xPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_x');
late final _spine_physics_constraint_data_get_x =
_spine_physics_constraint_data_get_xPtr
.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_y(
spine_physics_constraint_data data,
double y,
) {
return _spine_physics_constraint_data_set_y(
data,
y,
);
}
late final _spine_physics_constraint_data_set_yPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
ffi.Float)>>('spine_physics_constraint_data_set_y');
late final _spine_physics_constraint_data_set_y =
_spine_physics_constraint_data_set_yPtr
.asFunction<void Function(spine_physics_constraint_data, double)>();
double spine_physics_constraint_data_get_y(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_get_y(
data,
);
}
late final _spine_physics_constraint_data_get_yPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_y');
late final _spine_physics_constraint_data_get_y =
_spine_physics_constraint_data_get_yPtr
.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_rotate(
spine_physics_constraint_data data,
double rotate,
) {
return _spine_physics_constraint_data_set_rotate(
data,
rotate,
);
}
late final _spine_physics_constraint_data_set_rotatePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
ffi.Float)>>('spine_physics_constraint_data_set_rotate');
late final _spine_physics_constraint_data_set_rotate =
_spine_physics_constraint_data_set_rotatePtr
.asFunction<void Function(spine_physics_constraint_data, double)>();
double spine_physics_constraint_data_get_rotate(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_get_rotate(
data,
);
}
late final _spine_physics_constraint_data_get_rotatePtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_rotate');
late final _spine_physics_constraint_data_get_rotate =
_spine_physics_constraint_data_get_rotatePtr
.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_scale_x(
spine_physics_constraint_data data,
double scaleX,
) {
return _spine_physics_constraint_data_set_scale_x(
data,
scaleX,
);
}
late final _spine_physics_constraint_data_set_scale_xPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
ffi.Float)>>('spine_physics_constraint_data_set_scale_x');
late final _spine_physics_constraint_data_set_scale_x =
_spine_physics_constraint_data_set_scale_xPtr
.asFunction<void Function(spine_physics_constraint_data, double)>();
double spine_physics_constraint_data_get_scale_x(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_get_scale_x(
data,
);
}
late final _spine_physics_constraint_data_get_scale_xPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_scale_x');
late final _spine_physics_constraint_data_get_scale_x =
_spine_physics_constraint_data_get_scale_xPtr
.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_shear_x(
spine_physics_constraint_data data,
double shearX,
) {
return _spine_physics_constraint_data_set_shear_x(
data,
shearX,
);
}
late final _spine_physics_constraint_data_set_shear_xPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
ffi.Float)>>('spine_physics_constraint_data_set_shear_x');
late final _spine_physics_constraint_data_set_shear_x =
_spine_physics_constraint_data_set_shear_xPtr
.asFunction<void Function(spine_physics_constraint_data, double)>();
double spine_physics_constraint_data_get_shear_x(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_get_shear_x(
data,
);
}
late final _spine_physics_constraint_data_get_shear_xPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_shear_x');
late final _spine_physics_constraint_data_get_shear_x =
_spine_physics_constraint_data_get_shear_xPtr
.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_limit(
spine_physics_constraint_data data,
double limit,
) {
return _spine_physics_constraint_data_set_limit(
data,
limit,
);
}
late final _spine_physics_constraint_data_set_limitPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
ffi.Float)>>('spine_physics_constraint_data_set_limit');
late final _spine_physics_constraint_data_set_limit =
_spine_physics_constraint_data_set_limitPtr
.asFunction<void Function(spine_physics_constraint_data, double)>();
double spine_physics_constraint_data_get_limit(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_get_limit(
data,
);
}
late final _spine_physics_constraint_data_get_limitPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_limit');
late final _spine_physics_constraint_data_get_limit =
_spine_physics_constraint_data_get_limitPtr
.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_step(
spine_physics_constraint_data data,
double step,
) {
return _spine_physics_constraint_data_set_step(
data,
step,
);
}
late final _spine_physics_constraint_data_set_stepPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
ffi.Float)>>('spine_physics_constraint_data_set_step');
late final _spine_physics_constraint_data_set_step =
_spine_physics_constraint_data_set_stepPtr
.asFunction<void Function(spine_physics_constraint_data, double)>();
double spine_physics_constraint_data_get_step(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_get_step(
data,
);
}
late final _spine_physics_constraint_data_get_stepPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_step');
late final _spine_physics_constraint_data_get_step =
_spine_physics_constraint_data_get_stepPtr
.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_inertia(
spine_physics_constraint_data data,
double inertia,
) {
return _spine_physics_constraint_data_set_inertia(
data,
inertia,
);
}
late final _spine_physics_constraint_data_set_inertiaPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
ffi.Float)>>('spine_physics_constraint_data_set_inertia');
late final _spine_physics_constraint_data_set_inertia =
_spine_physics_constraint_data_set_inertiaPtr
.asFunction<void Function(spine_physics_constraint_data, double)>();
double spine_physics_constraint_data_get_inertia(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_get_inertia(
data,
);
}
late final _spine_physics_constraint_data_get_inertiaPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_inertia');
late final _spine_physics_constraint_data_get_inertia =
_spine_physics_constraint_data_get_inertiaPtr
.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_strength(
spine_physics_constraint_data data,
double strength,
) {
return _spine_physics_constraint_data_set_strength(
data,
strength,
);
}
late final _spine_physics_constraint_data_set_strengthPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
ffi.Float)>>('spine_physics_constraint_data_set_strength');
late final _spine_physics_constraint_data_set_strength =
_spine_physics_constraint_data_set_strengthPtr
.asFunction<void Function(spine_physics_constraint_data, double)>();
double spine_physics_constraint_data_get_strength(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_get_strength(
data,
);
}
late final _spine_physics_constraint_data_get_strengthPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_strength');
late final _spine_physics_constraint_data_get_strength =
_spine_physics_constraint_data_get_strengthPtr
.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_damping(
spine_physics_constraint_data data,
double damping,
) {
return _spine_physics_constraint_data_set_damping(
data,
damping,
);
}
late final _spine_physics_constraint_data_set_dampingPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
ffi.Float)>>('spine_physics_constraint_data_set_damping');
late final _spine_physics_constraint_data_set_damping =
_spine_physics_constraint_data_set_dampingPtr
.asFunction<void Function(spine_physics_constraint_data, double)>();
double spine_physics_constraint_data_get_damping(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_get_damping(
data,
);
}
late final _spine_physics_constraint_data_get_dampingPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_damping');
late final _spine_physics_constraint_data_get_damping =
_spine_physics_constraint_data_get_dampingPtr
.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_mass_inverse(
spine_physics_constraint_data data,
double massInverse,
) {
return _spine_physics_constraint_data_set_mass_inverse(
data,
massInverse,
);
}
late final _spine_physics_constraint_data_set_mass_inversePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
ffi.Float)>>('spine_physics_constraint_data_set_mass_inverse');
late final _spine_physics_constraint_data_set_mass_inverse =
_spine_physics_constraint_data_set_mass_inversePtr
.asFunction<void Function(spine_physics_constraint_data, double)>();
double spine_physics_constraint_data_get_mass_inverse(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_get_mass_inverse(
data,
);
}
late final _spine_physics_constraint_data_get_mass_inversePtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_mass_inverse');
late final _spine_physics_constraint_data_get_mass_inverse =
_spine_physics_constraint_data_get_mass_inversePtr
.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_wind(
spine_physics_constraint_data data,
double wind,
) {
return _spine_physics_constraint_data_set_wind(
data,
wind,
);
}
late final _spine_physics_constraint_data_set_windPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
ffi.Float)>>('spine_physics_constraint_data_set_wind');
late final _spine_physics_constraint_data_set_wind =
_spine_physics_constraint_data_set_windPtr
.asFunction<void Function(spine_physics_constraint_data, double)>();
double spine_physics_constraint_data_get_wind(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_get_wind(
data,
);
}
late final _spine_physics_constraint_data_get_windPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_wind');
late final _spine_physics_constraint_data_get_wind =
_spine_physics_constraint_data_get_windPtr
.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_gravity(
spine_physics_constraint_data data,
double gravity,
) {
return _spine_physics_constraint_data_set_gravity(
data,
gravity,
);
}
late final _spine_physics_constraint_data_set_gravityPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
ffi.Float)>>('spine_physics_constraint_data_set_gravity');
late final _spine_physics_constraint_data_set_gravity =
_spine_physics_constraint_data_set_gravityPtr
.asFunction<void Function(spine_physics_constraint_data, double)>();
double spine_physics_constraint_data_get_gravity(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_get_gravity(
data,
);
}
late final _spine_physics_constraint_data_get_gravityPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_gravity');
late final _spine_physics_constraint_data_get_gravity =
_spine_physics_constraint_data_get_gravityPtr
.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_mix(
spine_physics_constraint_data data,
double mix,
) {
return _spine_physics_constraint_data_set_mix(
data,
mix,
);
}
late final _spine_physics_constraint_data_set_mixPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
ffi.Float)>>('spine_physics_constraint_data_set_mix');
late final _spine_physics_constraint_data_set_mix =
_spine_physics_constraint_data_set_mixPtr
.asFunction<void Function(spine_physics_constraint_data, double)>();
double spine_physics_constraint_data_get_mix(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_get_mix(
data,
);
}
late final _spine_physics_constraint_data_get_mixPtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_mix');
late final _spine_physics_constraint_data_get_mix =
_spine_physics_constraint_data_get_mixPtr
.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_inertia_global(
spine_physics_constraint_data data,
int inertiaGlobal,
) {
return _spine_physics_constraint_data_set_inertia_global(
data,
inertiaGlobal,
);
}
late final _spine_physics_constraint_data_set_inertia_globalPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
spine_bool)>>('spine_physics_constraint_data_set_inertia_global');
late final _spine_physics_constraint_data_set_inertia_global =
_spine_physics_constraint_data_set_inertia_globalPtr
.asFunction<void Function(spine_physics_constraint_data, int)>();
int spine_physics_constraint_data_is_inertia_global(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_is_inertia_global(
data,
);
}
late final _spine_physics_constraint_data_is_inertia_globalPtr = _lookup<
ffi
.NativeFunction<spine_bool Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_is_inertia_global');
late final _spine_physics_constraint_data_is_inertia_global =
_spine_physics_constraint_data_is_inertia_globalPtr
.asFunction<int Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_strength_global(
spine_physics_constraint_data data,
int strengthGlobal,
) {
return _spine_physics_constraint_data_set_strength_global(
data,
strengthGlobal,
);
}
late final _spine_physics_constraint_data_set_strength_globalPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data, spine_bool)>>(
'spine_physics_constraint_data_set_strength_global');
late final _spine_physics_constraint_data_set_strength_global =
_spine_physics_constraint_data_set_strength_globalPtr
.asFunction<void Function(spine_physics_constraint_data, int)>();
int spine_physics_constraint_data_is_strength_global(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_is_strength_global(
data,
);
}
late final _spine_physics_constraint_data_is_strength_globalPtr = _lookup<
ffi
.NativeFunction<spine_bool Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_is_strength_global');
late final _spine_physics_constraint_data_is_strength_global =
_spine_physics_constraint_data_is_strength_globalPtr
.asFunction<int Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_damping_global(
spine_physics_constraint_data data,
int dampingGlobal,
) {
return _spine_physics_constraint_data_set_damping_global(
data,
dampingGlobal,
);
}
late final _spine_physics_constraint_data_set_damping_globalPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
spine_bool)>>('spine_physics_constraint_data_set_damping_global');
late final _spine_physics_constraint_data_set_damping_global =
_spine_physics_constraint_data_set_damping_globalPtr
.asFunction<void Function(spine_physics_constraint_data, int)>();
int spine_physics_constraint_data_is_damping_global(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_is_damping_global(
data,
);
}
late final _spine_physics_constraint_data_is_damping_globalPtr = _lookup<
ffi
.NativeFunction<spine_bool Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_is_damping_global');
late final _spine_physics_constraint_data_is_damping_global =
_spine_physics_constraint_data_is_damping_globalPtr
.asFunction<int Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_mass_global(
spine_physics_constraint_data data,
int massGlobal,
) {
return _spine_physics_constraint_data_set_mass_global(
data,
massGlobal,
);
}
late final _spine_physics_constraint_data_set_mass_globalPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
spine_bool)>>('spine_physics_constraint_data_set_mass_global');
late final _spine_physics_constraint_data_set_mass_global =
_spine_physics_constraint_data_set_mass_globalPtr
.asFunction<void Function(spine_physics_constraint_data, int)>();
int spine_physics_constraint_data_is_mass_global(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_is_mass_global(
data,
);
}
late final _spine_physics_constraint_data_is_mass_globalPtr = _lookup<
ffi
.NativeFunction<spine_bool Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_is_mass_global');
late final _spine_physics_constraint_data_is_mass_global =
_spine_physics_constraint_data_is_mass_globalPtr
.asFunction<int Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_wind_global(
spine_physics_constraint_data data,
int windGlobal,
) {
return _spine_physics_constraint_data_set_wind_global(
data,
windGlobal,
);
}
late final _spine_physics_constraint_data_set_wind_globalPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
spine_bool)>>('spine_physics_constraint_data_set_wind_global');
late final _spine_physics_constraint_data_set_wind_global =
_spine_physics_constraint_data_set_wind_globalPtr
.asFunction<void Function(spine_physics_constraint_data, int)>();
int spine_physics_constraint_data_is_wind_global(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_is_wind_global(
data,
);
}
late final _spine_physics_constraint_data_is_wind_globalPtr = _lookup<
ffi
.NativeFunction<spine_bool Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_is_wind_global');
late final _spine_physics_constraint_data_is_wind_global =
_spine_physics_constraint_data_is_wind_globalPtr
.asFunction<int Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_gravity_global(
spine_physics_constraint_data data,
int gravityGlobal,
) {
return _spine_physics_constraint_data_set_gravity_global(
data,
gravityGlobal,
);
}
late final _spine_physics_constraint_data_set_gravity_globalPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
spine_bool)>>('spine_physics_constraint_data_set_gravity_global');
late final _spine_physics_constraint_data_set_gravity_global =
_spine_physics_constraint_data_set_gravity_globalPtr
.asFunction<void Function(spine_physics_constraint_data, int)>();
int spine_physics_constraint_data_is_gravity_global(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_is_gravity_global(
data,
);
}
late final _spine_physics_constraint_data_is_gravity_globalPtr = _lookup<
ffi
.NativeFunction<spine_bool Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_is_gravity_global');
late final _spine_physics_constraint_data_is_gravity_global =
_spine_physics_constraint_data_is_gravity_globalPtr
.asFunction<int Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_mix_global(
spine_physics_constraint_data data,
int mixGlobal,
) {
return _spine_physics_constraint_data_set_mix_global(
data,
mixGlobal,
);
}
late final _spine_physics_constraint_data_set_mix_globalPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_data,
spine_bool)>>('spine_physics_constraint_data_set_mix_global');
late final _spine_physics_constraint_data_set_mix_global =
_spine_physics_constraint_data_set_mix_globalPtr
.asFunction<void Function(spine_physics_constraint_data, int)>();
int spine_physics_constraint_data_is_mix_global(
spine_physics_constraint_data data,
) {
return _spine_physics_constraint_data_is_mix_global(
data,
);
}
late final _spine_physics_constraint_data_is_mix_globalPtr = _lookup<
ffi
.NativeFunction<spine_bool Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_is_mix_global');
late final _spine_physics_constraint_data_is_mix_global =
_spine_physics_constraint_data_is_mix_globalPtr
.asFunction<int Function(spine_physics_constraint_data)>();
void spine_physics_constraint_set_bone(
spine_physics_constraint constraint,
spine_bone bone,
) {
return _spine_physics_constraint_set_bone(
constraint,
bone,
);
}
late final _spine_physics_constraint_set_bonePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
spine_bone)>>('spine_physics_constraint_set_bone');
late final _spine_physics_constraint_set_bone =
_spine_physics_constraint_set_bonePtr
.asFunction<void Function(spine_physics_constraint, spine_bone)>();
spine_bone spine_physics_constraint_get_bone(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_bone(
constraint,
);
}
late final _spine_physics_constraint_get_bonePtr = _lookup<
ffi.NativeFunction<spine_bone Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_bone');
late final _spine_physics_constraint_get_bone =
_spine_physics_constraint_get_bonePtr
.asFunction<spine_bone Function(spine_physics_constraint)>();
void spine_physics_constraint_set_inertia(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_inertia(
constraint,
value,
);
}
late final _spine_physics_constraint_set_inertiaPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_inertia');
late final _spine_physics_constraint_set_inertia =
_spine_physics_constraint_set_inertiaPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_inertia(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_inertia(
constraint,
);
}
late final _spine_physics_constraint_get_inertiaPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_inertia');
late final _spine_physics_constraint_get_inertia =
_spine_physics_constraint_get_inertiaPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_strength(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_strength(
constraint,
value,
);
}
late final _spine_physics_constraint_set_strengthPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_strength');
late final _spine_physics_constraint_set_strength =
_spine_physics_constraint_set_strengthPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_strength(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_strength(
constraint,
);
}
late final _spine_physics_constraint_get_strengthPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_strength');
late final _spine_physics_constraint_get_strength =
_spine_physics_constraint_get_strengthPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_damping(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_damping(
constraint,
value,
);
}
late final _spine_physics_constraint_set_dampingPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_damping');
late final _spine_physics_constraint_set_damping =
_spine_physics_constraint_set_dampingPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_damping(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_damping(
constraint,
);
}
late final _spine_physics_constraint_get_dampingPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_damping');
late final _spine_physics_constraint_get_damping =
_spine_physics_constraint_get_dampingPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_mass_inverse(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_mass_inverse(
constraint,
value,
);
}
late final _spine_physics_constraint_set_mass_inversePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_mass_inverse');
late final _spine_physics_constraint_set_mass_inverse =
_spine_physics_constraint_set_mass_inversePtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_mass_inverse(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_mass_inverse(
constraint,
);
}
late final _spine_physics_constraint_get_mass_inversePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_mass_inverse');
late final _spine_physics_constraint_get_mass_inverse =
_spine_physics_constraint_get_mass_inversePtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_wind(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_wind(
constraint,
value,
);
}
late final _spine_physics_constraint_set_windPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_wind');
late final _spine_physics_constraint_set_wind =
_spine_physics_constraint_set_windPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_wind(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_wind(
constraint,
);
}
late final _spine_physics_constraint_get_windPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_wind');
late final _spine_physics_constraint_get_wind =
_spine_physics_constraint_get_windPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_gravity(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_gravity(
constraint,
value,
);
}
late final _spine_physics_constraint_set_gravityPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_gravity');
late final _spine_physics_constraint_set_gravity =
_spine_physics_constraint_set_gravityPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_gravity(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_gravity(
constraint,
);
}
late final _spine_physics_constraint_get_gravityPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_gravity');
late final _spine_physics_constraint_get_gravity =
_spine_physics_constraint_get_gravityPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_mix(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_mix(
constraint,
value,
);
}
late final _spine_physics_constraint_set_mixPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_mix');
late final _spine_physics_constraint_set_mix =
_spine_physics_constraint_set_mixPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_mix(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_mix(
constraint,
);
}
late final _spine_physics_constraint_get_mixPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_mix');
late final _spine_physics_constraint_get_mix =
_spine_physics_constraint_get_mixPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_reset(
spine_physics_constraint constraint,
int value,
) {
return _spine_physics_constraint_set_reset(
constraint,
value,
);
}
late final _spine_physics_constraint_set_resetPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
spine_bool)>>('spine_physics_constraint_set_reset');
late final _spine_physics_constraint_set_reset =
_spine_physics_constraint_set_resetPtr
.asFunction<void Function(spine_physics_constraint, int)>();
int spine_physics_constraint_get_reset(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_reset(
constraint,
);
}
late final _spine_physics_constraint_get_resetPtr = _lookup<
ffi.NativeFunction<spine_bool Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_reset');
late final _spine_physics_constraint_get_reset =
_spine_physics_constraint_get_resetPtr
.asFunction<int Function(spine_physics_constraint)>();
void spine_physics_constraint_set_ux(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_ux(
constraint,
value,
);
}
late final _spine_physics_constraint_set_uxPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_ux');
late final _spine_physics_constraint_set_ux =
_spine_physics_constraint_set_uxPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_ux(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_ux(
constraint,
);
}
late final _spine_physics_constraint_get_uxPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_ux');
late final _spine_physics_constraint_get_ux =
_spine_physics_constraint_get_uxPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_uy(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_uy(
constraint,
value,
);
}
late final _spine_physics_constraint_set_uyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_uy');
late final _spine_physics_constraint_set_uy =
_spine_physics_constraint_set_uyPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_uy(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_uy(
constraint,
);
}
late final _spine_physics_constraint_get_uyPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_uy');
late final _spine_physics_constraint_get_uy =
_spine_physics_constraint_get_uyPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_cx(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_cx(
constraint,
value,
);
}
late final _spine_physics_constraint_set_cxPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_cx');
late final _spine_physics_constraint_set_cx =
_spine_physics_constraint_set_cxPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_cx(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_cx(
constraint,
);
}
late final _spine_physics_constraint_get_cxPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_cx');
late final _spine_physics_constraint_get_cx =
_spine_physics_constraint_get_cxPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_cy(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_cy(
constraint,
value,
);
}
late final _spine_physics_constraint_set_cyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_cy');
late final _spine_physics_constraint_set_cy =
_spine_physics_constraint_set_cyPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_cy(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_cy(
constraint,
);
}
late final _spine_physics_constraint_get_cyPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_cy');
late final _spine_physics_constraint_get_cy =
_spine_physics_constraint_get_cyPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_tx(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_tx(
constraint,
value,
);
}
late final _spine_physics_constraint_set_txPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_tx');
late final _spine_physics_constraint_set_tx =
_spine_physics_constraint_set_txPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_tx(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_tx(
constraint,
);
}
late final _spine_physics_constraint_get_txPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_tx');
late final _spine_physics_constraint_get_tx =
_spine_physics_constraint_get_txPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_ty(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_ty(
constraint,
value,
);
}
late final _spine_physics_constraint_set_tyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_ty');
late final _spine_physics_constraint_set_ty =
_spine_physics_constraint_set_tyPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_ty(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_ty(
constraint,
);
}
late final _spine_physics_constraint_get_tyPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_ty');
late final _spine_physics_constraint_get_ty =
_spine_physics_constraint_get_tyPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_x_offset(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_x_offset(
constraint,
value,
);
}
late final _spine_physics_constraint_set_x_offsetPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_x_offset');
late final _spine_physics_constraint_set_x_offset =
_spine_physics_constraint_set_x_offsetPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_x_offset(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_x_offset(
constraint,
);
}
late final _spine_physics_constraint_get_x_offsetPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_x_offset');
late final _spine_physics_constraint_get_x_offset =
_spine_physics_constraint_get_x_offsetPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_x_velocity(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_x_velocity(
constraint,
value,
);
}
late final _spine_physics_constraint_set_x_velocityPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_x_velocity');
late final _spine_physics_constraint_set_x_velocity =
_spine_physics_constraint_set_x_velocityPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_x_velocity(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_x_velocity(
constraint,
);
}
late final _spine_physics_constraint_get_x_velocityPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_x_velocity');
late final _spine_physics_constraint_get_x_velocity =
_spine_physics_constraint_get_x_velocityPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_y_offset(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_y_offset(
constraint,
value,
);
}
late final _spine_physics_constraint_set_y_offsetPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_y_offset');
late final _spine_physics_constraint_set_y_offset =
_spine_physics_constraint_set_y_offsetPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_y_offset(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_y_offset(
constraint,
);
}
late final _spine_physics_constraint_get_y_offsetPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_y_offset');
late final _spine_physics_constraint_get_y_offset =
_spine_physics_constraint_get_y_offsetPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_y_velocity(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_y_velocity(
constraint,
value,
);
}
late final _spine_physics_constraint_set_y_velocityPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_y_velocity');
late final _spine_physics_constraint_set_y_velocity =
_spine_physics_constraint_set_y_velocityPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_y_velocity(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_y_velocity(
constraint,
);
}
late final _spine_physics_constraint_get_y_velocityPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_y_velocity');
late final _spine_physics_constraint_get_y_velocity =
_spine_physics_constraint_get_y_velocityPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_rotate_offset(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_rotate_offset(
constraint,
value,
);
}
late final _spine_physics_constraint_set_rotate_offsetPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_rotate_offset');
late final _spine_physics_constraint_set_rotate_offset =
_spine_physics_constraint_set_rotate_offsetPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_rotate_offset(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_rotate_offset(
constraint,
);
}
late final _spine_physics_constraint_get_rotate_offsetPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_rotate_offset');
late final _spine_physics_constraint_get_rotate_offset =
_spine_physics_constraint_get_rotate_offsetPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_rotate_velocity(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_rotate_velocity(
constraint,
value,
);
}
late final _spine_physics_constraint_set_rotate_velocityPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_rotate_velocity');
late final _spine_physics_constraint_set_rotate_velocity =
_spine_physics_constraint_set_rotate_velocityPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_rotate_velocity(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_rotate_velocity(
constraint,
);
}
late final _spine_physics_constraint_get_rotate_velocityPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_rotate_velocity');
late final _spine_physics_constraint_get_rotate_velocity =
_spine_physics_constraint_get_rotate_velocityPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_scale_offset(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_scale_offset(
constraint,
value,
);
}
late final _spine_physics_constraint_set_scale_offsetPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_scale_offset');
late final _spine_physics_constraint_set_scale_offset =
_spine_physics_constraint_set_scale_offsetPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_scale_offset(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_scale_offset(
constraint,
);
}
late final _spine_physics_constraint_get_scale_offsetPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_scale_offset');
late final _spine_physics_constraint_get_scale_offset =
_spine_physics_constraint_get_scale_offsetPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_scale_velocity(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_scale_velocity(
constraint,
value,
);
}
late final _spine_physics_constraint_set_scale_velocityPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_scale_velocity');
late final _spine_physics_constraint_set_scale_velocity =
_spine_physics_constraint_set_scale_velocityPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_scale_velocity(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_scale_velocity(
constraint,
);
}
late final _spine_physics_constraint_get_scale_velocityPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_scale_velocity');
late final _spine_physics_constraint_get_scale_velocity =
_spine_physics_constraint_get_scale_velocityPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_active(
spine_physics_constraint constraint,
int value,
) {
return _spine_physics_constraint_set_active(
constraint,
value,
);
}
late final _spine_physics_constraint_set_activePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
spine_bool)>>('spine_physics_constraint_set_active');
late final _spine_physics_constraint_set_active =
_spine_physics_constraint_set_activePtr
.asFunction<void Function(spine_physics_constraint, int)>();
int spine_physics_constraint_is_active(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_is_active(
constraint,
);
}
late final _spine_physics_constraint_is_activePtr = _lookup<
ffi.NativeFunction<spine_bool Function(spine_physics_constraint)>>(
'spine_physics_constraint_is_active');
late final _spine_physics_constraint_is_active =
_spine_physics_constraint_is_activePtr
.asFunction<int Function(spine_physics_constraint)>();
void spine_physics_constraint_set_remaining(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_remaining(
constraint,
value,
);
}
late final _spine_physics_constraint_set_remainingPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_remaining');
late final _spine_physics_constraint_set_remaining =
_spine_physics_constraint_set_remainingPtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_remaining(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_remaining(
constraint,
);
}
late final _spine_physics_constraint_get_remainingPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_remaining');
late final _spine_physics_constraint_get_remaining =
_spine_physics_constraint_get_remainingPtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_set_last_time(
spine_physics_constraint constraint,
double value,
) {
return _spine_physics_constraint_set_last_time(
constraint,
value,
);
}
late final _spine_physics_constraint_set_last_timePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Float)>>('spine_physics_constraint_set_last_time');
late final _spine_physics_constraint_set_last_time =
_spine_physics_constraint_set_last_timePtr
.asFunction<void Function(spine_physics_constraint, double)>();
double spine_physics_constraint_get_last_time(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_get_last_time(
constraint,
);
}
late final _spine_physics_constraint_get_last_timePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_last_time');
late final _spine_physics_constraint_get_last_time =
_spine_physics_constraint_get_last_timePtr
.asFunction<double Function(spine_physics_constraint)>();
void spine_physics_constraint_reset(
spine_physics_constraint constraint,
) {
return _spine_physics_constraint_reset(
constraint,
);
}
late final _spine_physics_constraint_resetPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint)>>(
'spine_physics_constraint_reset');
late final _spine_physics_constraint_reset =
_spine_physics_constraint_resetPtr
.asFunction<void Function(spine_physics_constraint)>();
/// Omitted setToSetupPose()
void spine_physics_constraint_update(
spine_physics_constraint data,
int physics,
) {
return _spine_physics_constraint_update(
data,
physics,
);
}
late final _spine_physics_constraint_updatePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint,
ffi.Int32)>>('spine_physics_constraint_update');
late final _spine_physics_constraint_update =
_spine_physics_constraint_updatePtr
.asFunction<void Function(spine_physics_constraint, int)>();
void spine_physics_constraint_translate(
spine_physics_constraint data,
double x,
double y,
) {
return _spine_physics_constraint_translate(
data,
x,
y,
);
}
late final _spine_physics_constraint_translatePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint, ffi.Float,
ffi.Float)>>('spine_physics_constraint_translate');
late final _spine_physics_constraint_translate =
_spine_physics_constraint_translatePtr.asFunction<
void Function(spine_physics_constraint, double, double)>();
void spine_physics_constraint_rotate(
spine_physics_constraint data,
double x,
double y,
double degrees,
) {
return _spine_physics_constraint_rotate(
data,
x,
y,
degrees,
);
}
late final _spine_physics_constraint_rotatePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint, ffi.Float, ffi.Float,
ffi.Float)>>('spine_physics_constraint_rotate');
late final _spine_physics_constraint_rotate =
_spine_physics_constraint_rotatePtr.asFunction<
void Function(spine_physics_constraint, double, double, double)>();
/// OMITTED copy()
void spine_sequence_apply(
spine_sequence sequence,
spine_slot slot,
spine_attachment attachment,
) {
return _spine_sequence_apply(
sequence,
slot,
attachment,
);
}
late final _spine_sequence_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_sequence, spine_slot,
spine_attachment)>>('spine_sequence_apply');
late final _spine_sequence_apply = _spine_sequence_applyPtr.asFunction<
void Function(spine_sequence, spine_slot, spine_attachment)>();
ffi.Pointer<utf8> spine_sequence_get_path(
spine_sequence sequence,
ffi.Pointer<utf8> basePath,
int index,
) {
return _spine_sequence_get_path(
sequence,
basePath,
index,
);
}
late final _spine_sequence_get_pathPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<utf8> Function(spine_sequence, ffi.Pointer<utf8>,
ffi.Int32)>>('spine_sequence_get_path');
late final _spine_sequence_get_path = _spine_sequence_get_pathPtr.asFunction<
ffi.Pointer<utf8> Function(spine_sequence, ffi.Pointer<utf8>, int)>();
int spine_sequence_get_id(
spine_sequence sequence,
) {
return _spine_sequence_get_id(
sequence,
);
}
late final _spine_sequence_get_idPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_sequence)>>(
'spine_sequence_get_id');
late final _spine_sequence_get_id =
_spine_sequence_get_idPtr.asFunction<int Function(spine_sequence)>();
void spine_sequence_set_id(
spine_sequence sequence,
int id,
) {
return _spine_sequence_set_id(
sequence,
id,
);
}
late final _spine_sequence_set_idPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_sequence, ffi.Int32)>>(
'spine_sequence_set_id');
late final _spine_sequence_set_id = _spine_sequence_set_idPtr
.asFunction<void Function(spine_sequence, int)>();
int spine_sequence_get_start(
spine_sequence sequence,
) {
return _spine_sequence_get_start(
sequence,
);
}
late final _spine_sequence_get_startPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_sequence)>>(
'spine_sequence_get_start');
late final _spine_sequence_get_start =
_spine_sequence_get_startPtr.asFunction<int Function(spine_sequence)>();
void spine_sequence_set_start(
spine_sequence sequence,
int start,
) {
return _spine_sequence_set_start(
sequence,
start,
);
}
late final _spine_sequence_set_startPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_sequence, ffi.Int32)>>(
'spine_sequence_set_start');
late final _spine_sequence_set_start = _spine_sequence_set_startPtr
.asFunction<void Function(spine_sequence, int)>();
int spine_sequence_get_digits(
spine_sequence sequence,
) {
return _spine_sequence_get_digits(
sequence,
);
}
late final _spine_sequence_get_digitsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_sequence)>>(
'spine_sequence_get_digits');
late final _spine_sequence_get_digits =
_spine_sequence_get_digitsPtr.asFunction<int Function(spine_sequence)>();
void spine_sequence_set_digits(
spine_sequence sequence,
int digits,
) {
return _spine_sequence_set_digits(
sequence,
digits,
);
}
late final _spine_sequence_set_digitsPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_sequence, ffi.Int32)>>(
'spine_sequence_set_digits');
late final _spine_sequence_set_digits = _spine_sequence_set_digitsPtr
.asFunction<void Function(spine_sequence, int)>();
int spine_sequence_get_setup_index(
spine_sequence sequence,
) {
return _spine_sequence_get_setup_index(
sequence,
);
}
late final _spine_sequence_get_setup_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_sequence)>>(
'spine_sequence_get_setup_index');
late final _spine_sequence_get_setup_index =
_spine_sequence_get_setup_indexPtr
.asFunction<int Function(spine_sequence)>();
void spine_sequence_set_setup_index(
spine_sequence sequence,
int setupIndex,
) {
return _spine_sequence_set_setup_index(
sequence,
setupIndex,
);
}
late final _spine_sequence_set_setup_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_sequence, ffi.Int32)>>(
'spine_sequence_set_setup_index');
late final _spine_sequence_set_setup_index =
_spine_sequence_set_setup_indexPtr
.asFunction<void Function(spine_sequence, int)>();
int spine_sequence_get_num_regions(
spine_sequence sequence,
) {
return _spine_sequence_get_num_regions(
sequence,
);
}
late final _spine_sequence_get_num_regionsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_sequence)>>(
'spine_sequence_get_num_regions');
late final _spine_sequence_get_num_regions =
_spine_sequence_get_num_regionsPtr
.asFunction<int Function(spine_sequence)>();
ffi.Pointer<spine_texture_region> spine_sequence_get_regions(
spine_sequence sequence,
) {
return _spine_sequence_get_regions(
sequence,
);
}
late final _spine_sequence_get_regionsPtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<spine_texture_region> Function(
spine_sequence)>>('spine_sequence_get_regions');
late final _spine_sequence_get_regions = _spine_sequence_get_regionsPtr
.asFunction<ffi.Pointer<spine_texture_region> Function(spine_sequence)>();
ffi.Pointer<ffi.Void> spine_texture_region_get_texture(
spine_texture_region textureRegion,
) {
return _spine_texture_region_get_texture(
textureRegion,
);
}
late final _spine_texture_region_get_texturePtr = _lookup<
ffi.NativeFunction<
ffi.Pointer<ffi.Void> Function(
spine_texture_region)>>('spine_texture_region_get_texture');
late final _spine_texture_region_get_texture =
_spine_texture_region_get_texturePtr
.asFunction<ffi.Pointer<ffi.Void> Function(spine_texture_region)>();
void spine_texture_region_set_texture(
spine_texture_region textureRegion,
ffi.Pointer<ffi.Void> texture,
) {
return _spine_texture_region_set_texture(
textureRegion,
texture,
);
}
late final _spine_texture_region_set_texturePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_texture_region,
ffi.Pointer<ffi.Void>)>>('spine_texture_region_set_texture');
late final _spine_texture_region_set_texture =
_spine_texture_region_set_texturePtr.asFunction<
void Function(spine_texture_region, ffi.Pointer<ffi.Void>)>();
double spine_texture_region_get_u(
spine_texture_region textureRegion,
) {
return _spine_texture_region_get_u(
textureRegion,
);
}
late final _spine_texture_region_get_uPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_texture_region)>>(
'spine_texture_region_get_u');
late final _spine_texture_region_get_u = _spine_texture_region_get_uPtr
.asFunction<double Function(spine_texture_region)>();
void spine_texture_region_set_u(
spine_texture_region textureRegion,
double u,
) {
return _spine_texture_region_set_u(
textureRegion,
u,
);
}
late final _spine_texture_region_set_uPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_texture_region, ffi.Float)>>(
'spine_texture_region_set_u');
late final _spine_texture_region_set_u = _spine_texture_region_set_uPtr
.asFunction<void Function(spine_texture_region, double)>();
double spine_texture_region_get_v(
spine_texture_region textureRegion,
) {
return _spine_texture_region_get_v(
textureRegion,
);
}
late final _spine_texture_region_get_vPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_texture_region)>>(
'spine_texture_region_get_v');
late final _spine_texture_region_get_v = _spine_texture_region_get_vPtr
.asFunction<double Function(spine_texture_region)>();
void spine_texture_region_set_v(
spine_texture_region textureRegion,
double v,
) {
return _spine_texture_region_set_v(
textureRegion,
v,
);
}
late final _spine_texture_region_set_vPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_texture_region, ffi.Float)>>(
'spine_texture_region_set_v');
late final _spine_texture_region_set_v = _spine_texture_region_set_vPtr
.asFunction<void Function(spine_texture_region, double)>();
double spine_texture_region_get_u2(
spine_texture_region textureRegion,
) {
return _spine_texture_region_get_u2(
textureRegion,
);
}
late final _spine_texture_region_get_u2Ptr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_texture_region)>>(
'spine_texture_region_get_u2');
late final _spine_texture_region_get_u2 = _spine_texture_region_get_u2Ptr
.asFunction<double Function(spine_texture_region)>();
void spine_texture_region_set_u2(
spine_texture_region textureRegion,
double u2,
) {
return _spine_texture_region_set_u2(
textureRegion,
u2,
);
}
late final _spine_texture_region_set_u2Ptr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_texture_region, ffi.Float)>>(
'spine_texture_region_set_u2');
late final _spine_texture_region_set_u2 = _spine_texture_region_set_u2Ptr
.asFunction<void Function(spine_texture_region, double)>();
double spine_texture_region_get_v2(
spine_texture_region textureRegion,
) {
return _spine_texture_region_get_v2(
textureRegion,
);
}
late final _spine_texture_region_get_v2Ptr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_texture_region)>>(
'spine_texture_region_get_v2');
late final _spine_texture_region_get_v2 = _spine_texture_region_get_v2Ptr
.asFunction<double Function(spine_texture_region)>();
void spine_texture_region_set_v2(
spine_texture_region textureRegion,
double v2,
) {
return _spine_texture_region_set_v2(
textureRegion,
v2,
);
}
late final _spine_texture_region_set_v2Ptr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_texture_region, ffi.Float)>>(
'spine_texture_region_set_v2');
late final _spine_texture_region_set_v2 = _spine_texture_region_set_v2Ptr
.asFunction<void Function(spine_texture_region, double)>();
int spine_texture_region_get_degrees(
spine_texture_region textureRegion,
) {
return _spine_texture_region_get_degrees(
textureRegion,
);
}
late final _spine_texture_region_get_degreesPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_texture_region)>>(
'spine_texture_region_get_degrees');
late final _spine_texture_region_get_degrees =
_spine_texture_region_get_degreesPtr
.asFunction<int Function(spine_texture_region)>();
void spine_texture_region_set_degrees(
spine_texture_region textureRegion,
int degrees,
) {
return _spine_texture_region_set_degrees(
textureRegion,
degrees,
);
}
late final _spine_texture_region_set_degreesPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_texture_region, ffi.Int32)>>(
'spine_texture_region_set_degrees');
late final _spine_texture_region_set_degrees =
_spine_texture_region_set_degreesPtr
.asFunction<void Function(spine_texture_region, int)>();
double spine_texture_region_get_offset_x(
spine_texture_region textureRegion,
) {
return _spine_texture_region_get_offset_x(
textureRegion,
);
}
late final _spine_texture_region_get_offset_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_texture_region)>>(
'spine_texture_region_get_offset_x');
late final _spine_texture_region_get_offset_x =
_spine_texture_region_get_offset_xPtr
.asFunction<double Function(spine_texture_region)>();
void spine_texture_region_set_offset_x(
spine_texture_region textureRegion,
double offsetX,
) {
return _spine_texture_region_set_offset_x(
textureRegion,
offsetX,
);
}
late final _spine_texture_region_set_offset_xPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_texture_region, ffi.Float)>>(
'spine_texture_region_set_offset_x');
late final _spine_texture_region_set_offset_x =
_spine_texture_region_set_offset_xPtr
.asFunction<void Function(spine_texture_region, double)>();
double spine_texture_region_get_offset_y(
spine_texture_region textureRegion,
) {
return _spine_texture_region_get_offset_y(
textureRegion,
);
}
late final _spine_texture_region_get_offset_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_texture_region)>>(
'spine_texture_region_get_offset_y');
late final _spine_texture_region_get_offset_y =
_spine_texture_region_get_offset_yPtr
.asFunction<double Function(spine_texture_region)>();
void spine_texture_region_set_offset_y(
spine_texture_region textureRegion,
double offsetY,
) {
return _spine_texture_region_set_offset_y(
textureRegion,
offsetY,
);
}
late final _spine_texture_region_set_offset_yPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_texture_region, ffi.Float)>>(
'spine_texture_region_set_offset_y');
late final _spine_texture_region_set_offset_y =
_spine_texture_region_set_offset_yPtr
.asFunction<void Function(spine_texture_region, double)>();
int spine_texture_region_get_width(
spine_texture_region textureRegion,
) {
return _spine_texture_region_get_width(
textureRegion,
);
}
late final _spine_texture_region_get_widthPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_texture_region)>>(
'spine_texture_region_get_width');
late final _spine_texture_region_get_width =
_spine_texture_region_get_widthPtr
.asFunction<int Function(spine_texture_region)>();
void spine_texture_region_set_width(
spine_texture_region textureRegion,
int width,
) {
return _spine_texture_region_set_width(
textureRegion,
width,
);
}
late final _spine_texture_region_set_widthPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_texture_region, ffi.Int32)>>(
'spine_texture_region_set_width');
late final _spine_texture_region_set_width =
_spine_texture_region_set_widthPtr
.asFunction<void Function(spine_texture_region, int)>();
int spine_texture_region_get_height(
spine_texture_region textureRegion,
) {
return _spine_texture_region_get_height(
textureRegion,
);
}
late final _spine_texture_region_get_heightPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_texture_region)>>(
'spine_texture_region_get_height');
late final _spine_texture_region_get_height =
_spine_texture_region_get_heightPtr
.asFunction<int Function(spine_texture_region)>();
void spine_texture_region_set_height(
spine_texture_region textureRegion,
int height,
) {
return _spine_texture_region_set_height(
textureRegion,
height,
);
}
late final _spine_texture_region_set_heightPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_texture_region, ffi.Int32)>>(
'spine_texture_region_set_height');
late final _spine_texture_region_set_height =
_spine_texture_region_set_heightPtr
.asFunction<void Function(spine_texture_region, int)>();
int spine_texture_region_get_original_width(
spine_texture_region textureRegion,
) {
return _spine_texture_region_get_original_width(
textureRegion,
);
}
late final _spine_texture_region_get_original_widthPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_texture_region)>>(
'spine_texture_region_get_original_width');
late final _spine_texture_region_get_original_width =
_spine_texture_region_get_original_widthPtr
.asFunction<int Function(spine_texture_region)>();
void spine_texture_region_set_original_width(
spine_texture_region textureRegion,
int originalWidth,
) {
return _spine_texture_region_set_original_width(
textureRegion,
originalWidth,
);
}
late final _spine_texture_region_set_original_widthPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_texture_region, ffi.Int32)>>(
'spine_texture_region_set_original_width');
late final _spine_texture_region_set_original_width =
_spine_texture_region_set_original_widthPtr
.asFunction<void Function(spine_texture_region, int)>();
int spine_texture_region_get_original_height(
spine_texture_region textureRegion,
) {
return _spine_texture_region_get_original_height(
textureRegion,
);
}
late final _spine_texture_region_get_original_heightPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_texture_region)>>(
'spine_texture_region_get_original_height');
late final _spine_texture_region_get_original_height =
_spine_texture_region_get_original_heightPtr
.asFunction<int Function(spine_texture_region)>();
void spine_texture_region_set_original_height(
spine_texture_region textureRegion,
int originalHeight,
) {
return _spine_texture_region_set_original_height(
textureRegion,
originalHeight,
);
}
late final _spine_texture_region_set_original_heightPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_texture_region, ffi.Int32)>>(
'spine_texture_region_set_original_height');
late final _spine_texture_region_set_original_height =
_spine_texture_region_set_original_heightPtr
.asFunction<void Function(spine_texture_region, int)>();
}
class spine_skeleton_wrapper extends ffi.Opaque {}
class spine_skeleton_data_wrapper extends ffi.Opaque {}
class spine_bone_wrapper extends ffi.Opaque {}
class spine_bone_data_wrapper extends ffi.Opaque {}
class spine_slot_wrapper extends ffi.Opaque {}
class spine_slot_data_wrapper extends ffi.Opaque {}
class spine_skin_wrapper extends ffi.Opaque {}
class spine_attachment_wrapper extends ffi.Opaque {}
class spine_region_attachment_wrapper extends ffi.Opaque {}
class spine_vertex_attachment_wrapper extends ffi.Opaque {}
class spine_mesh_attachment_wrapper extends ffi.Opaque {}
class spine_clipping_attachment_wrapper extends ffi.Opaque {}
class spine_bounding_box_attachment_wrapper extends ffi.Opaque {}
class spine_path_attachment_wrapper extends ffi.Opaque {}
class spine_point_attachment_wrapper extends ffi.Opaque {}
class spine_texture_region_wrapper extends ffi.Opaque {}
class spine_sequence_wrapper extends ffi.Opaque {}
class spine_constraint_wrapper extends ffi.Opaque {}
class spine_constraint_data_wrapper extends ffi.Opaque {}
class spine_ik_constraint_wrapper extends ffi.Opaque {}
class spine_ik_constraint_data_wrapper extends ffi.Opaque {}
class spine_transform_constraint_wrapper extends ffi.Opaque {}
class spine_transform_constraint_data_wrapper extends ffi.Opaque {}
class spine_path_constraint_wrapper extends ffi.Opaque {}
class spine_path_constraint_data_wrapper extends ffi.Opaque {}
class spine_physics_constraint_wrapper extends ffi.Opaque {}
class spine_physics_constraint_data_wrapper extends ffi.Opaque {}
class spine_animation_state_wrapper extends ffi.Opaque {}
class spine_animation_state_data_wrapper extends ffi.Opaque {}
class spine_animation_state_events_wrapper extends ffi.Opaque {}
class spine_event_wrapper extends ffi.Opaque {}
class spine_event_data_wrapper extends ffi.Opaque {}
class spine_track_entry_wrapper extends ffi.Opaque {}
class spine_animation_wrapper extends ffi.Opaque {}
class spine_atlas_wrapper extends ffi.Opaque {}
class spine_skeleton_data_result_wrapper extends ffi.Opaque {}
class spine_render_command_wrapper extends ffi.Opaque {}
class spine_bounds_wrapper extends ffi.Opaque {}
class spine_color_wrapper extends ffi.Opaque {}
class spine_vector_wrapper extends ffi.Opaque {}
class spine_skeleton_drawable_wrapper extends ffi.Opaque {}
class spine_skin_entry_wrapper extends ffi.Opaque {}
class spine_skin_entries_wrapper extends ffi.Opaque {}
abstract class spine_blend_mode {
static const int SPINE_BLEND_MODE_NORMAL = 0;
static const int SPINE_BLEND_MODE_ADDITIVE = 1;
static const int SPINE_BLEND_MODE_MULTIPLY = 2;
static const int SPINE_BLEND_MODE_SCREEN = 3;
}
abstract class spine_mix_blend {
static const int SPINE_MIX_BLEND_SETUP = 0;
static const int SPINE_MIX_BLEND_FIRST = 1;
static const int SPINE_MIX_BLEND_REPLACE = 2;
static const int SPINE_MIX_BLEND_ADD = 3;
}
abstract class spine_event_type {
static const int SPINE_EVENT_TYPE_START = 0;
static const int SPINE_EVENT_TYPE_INTERRUPT = 1;
static const int SPINE_EVENT_TYPE_END = 2;
static const int SPINE_EVENT_TYPE_COMPLETE = 3;
static const int SPINE_EVENT_TYPE_DISPOSE = 4;
static const int SPINE_EVENT_TYPE_EVENT = 5;
}
abstract class spine_attachment_type {
static const int SPINE_ATTACHMENT_REGION = 0;
static const int SPINE_ATTACHMENT_MESH = 1;
static const int SPINE_ATTACHMENT_CLIPPING = 2;
static const int SPINE_ATTACHMENT_BOUNDING_BOX = 3;
static const int SPINE_ATTACHMENT_PATH = 4;
static const int SPINE_ATTACHMENT_POINT = 5;
}
abstract class spine_constraint_type {
static const int SPINE_CONSTRAINT_IK = 0;
static const int SPINE_CONSTRAINT_TRANSFORM = 1;
static const int SPINE_CONSTRAINT_PATH = 2;
}
abstract class spine_inherit {
static const int SPINE_INHERIT_NORMAL = 0;
static const int SPINE_INHERIT_ONLY_TRANSLATION = 1;
static const int SPINE_INHERIT_NO_ROTATION_OR_REFLECTION = 2;
static const int SPINE_INHERIT_NO_SCALE = 3;
static const int SPINE_INHERIT_NO_SCALE_OR_REFLECTION = 4;
}
abstract class spine_position_mode {
static const int SPINE_POSITION_MODE_FIXED = 0;
static const int SPINE_POSITION_MODE_PERCENT = 1;
}
abstract class spine_spacing_mode {
static const int SPINE_SPACING_MODE_LENGTH = 0;
static const int SPINE_SPACING_MODE_FIXED = 1;
static const int SPINE_SPACING_MODE_PERCENT = 2;
static const int SPINE_SPACING_MODE_PROPORTIONAL = 3;
}
abstract class spine_rotate_mode {
static const int SPINE_ROTATE_MODE_TANGENT = 0;
static const int SPINE_ROTATE_MODE_CHAIN = 1;
static const int SPINE_ROTATE_MODE_CHAIN_SCALE = 2;
}
abstract class spine_physics {
static const int SPINE_PHYSICS_NONE = 0;
static const int SPINE_PHYSICS_RESET = 1;
static const int SPINE_PHYSICS_UPDATE = 2;
static const int SPINE_PHYSICS_POSE = 3;
}
typedef spine_bool = ffi.Int32;
typedef Dartspine_bool = int;
typedef spine_color = ffi.Pointer<spine_color_wrapper>;
typedef spine_bounds = ffi.Pointer<spine_bounds_wrapper>;
typedef spine_vector = ffi.Pointer<spine_vector_wrapper>;
typedef spine_atlas = ffi.Pointer<spine_atlas_wrapper>;
typedef utf8 = ffi.Char;
typedef Dartutf8 = int;
typedef spine_skeleton_data_result
= ffi.Pointer<spine_skeleton_data_result_wrapper>;
typedef spine_skeleton_data = ffi.Pointer<spine_skeleton_data_wrapper>;
typedef spine_bone_data = ffi.Pointer<spine_bone_data_wrapper>;
typedef spine_slot_data = ffi.Pointer<spine_slot_data_wrapper>;
typedef spine_skin = ffi.Pointer<spine_skin_wrapper>;
typedef spine_event_data = ffi.Pointer<spine_event_data_wrapper>;
typedef spine_animation = ffi.Pointer<spine_animation_wrapper>;
typedef spine_ik_constraint_data
= ffi.Pointer<spine_ik_constraint_data_wrapper>;
typedef spine_transform_constraint_data
= ffi.Pointer<spine_transform_constraint_data_wrapper>;
typedef spine_path_constraint_data
= ffi.Pointer<spine_path_constraint_data_wrapper>;
typedef spine_physics_constraint_data
= ffi.Pointer<spine_physics_constraint_data_wrapper>;
typedef spine_skeleton_drawable = ffi.Pointer<spine_skeleton_drawable_wrapper>;
typedef spine_render_command = ffi.Pointer<spine_render_command_wrapper>;
typedef spine_skeleton = ffi.Pointer<spine_skeleton_wrapper>;
typedef spine_animation_state = ffi.Pointer<spine_animation_state_wrapper>;
typedef spine_animation_state_data
= ffi.Pointer<spine_animation_state_data_wrapper>;
typedef spine_animation_state_events
= ffi.Pointer<spine_animation_state_events_wrapper>;
typedef spine_track_entry = ffi.Pointer<spine_track_entry_wrapper>;
typedef spine_event = ffi.Pointer<spine_event_wrapper>;
typedef spine_bone = ffi.Pointer<spine_bone_wrapper>;
typedef spine_slot = ffi.Pointer<spine_slot_wrapper>;
typedef spine_attachment = ffi.Pointer<spine_attachment_wrapper>;
typedef spine_ik_constraint = ffi.Pointer<spine_ik_constraint_wrapper>;
typedef spine_transform_constraint
= ffi.Pointer<spine_transform_constraint_wrapper>;
typedef spine_path_constraint = ffi.Pointer<spine_path_constraint_wrapper>;
typedef spine_physics_constraint
= ffi.Pointer<spine_physics_constraint_wrapper>;
typedef spine_point_attachment = ffi.Pointer<spine_point_attachment_wrapper>;
typedef spine_region_attachment = ffi.Pointer<spine_region_attachment_wrapper>;
typedef spine_texture_region = ffi.Pointer<spine_texture_region_wrapper>;
typedef spine_sequence = ffi.Pointer<spine_sequence_wrapper>;
typedef spine_vertex_attachment = ffi.Pointer<spine_vertex_attachment_wrapper>;
typedef spine_mesh_attachment = ffi.Pointer<spine_mesh_attachment_wrapper>;
typedef spine_clipping_attachment
= ffi.Pointer<spine_clipping_attachment_wrapper>;
typedef spine_bounding_box_attachment
= ffi.Pointer<spine_bounding_box_attachment_wrapper>;
typedef spine_path_attachment = ffi.Pointer<spine_path_attachment_wrapper>;
typedef spine_skin_entries = ffi.Pointer<spine_skin_entries_wrapper>;
typedef spine_skin_entry = ffi.Pointer<spine_skin_entry_wrapper>;
typedef spine_constraint_data = ffi.Pointer<spine_constraint_data_wrapper>;