2022-07-18 10:27:42 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpineBoneNode" inherits="Node2D" version="3.4">
<brief_description>
Node2D that either follows or drives a bone in a [code]SpineSprite[/code].
</brief_description>
<description>
Node2D that either follows or drives a bone in a [code]SpineSprite[/code]. If set to follow a bone, the bone's shear will be ignored.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="bone_mode" type="int" setter="set_bone_mode" getter="get_bone_mode" enum="SpineConstant.BoneMode" default="0">
</member>
<member name="color" type="Color" setter="set_debug_color" getter="get_debug_color" default="Color( 1, 0, 0, 0.466667 )">
</member>
<member name="enabled" type="bool" setter="set_enabled" getter="get_enabled" default="true">
</member>
<member name="thickness" type="float" setter="set_debug_thickness" getter="get_debug_thickness" default="5.0">
</member>
</members>
<constants>
</constants>
</class>