mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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26 lines
1004 B
XML
26 lines
1004 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SpineBoneNode" inherits="Node2D" version="3.4">
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<brief_description>
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Node2D that either follows or drives a bone in a [code]SpineSprite[/code].
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</brief_description>
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<description>
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Node2D that either follows or drives a bone in a [code]SpineSprite[/code]. If set to follow a bone, the bone's shear will be ignored.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="bone_mode" type="int" setter="set_bone_mode" getter="get_bone_mode" enum="SpineConstant.BoneMode" default="0">
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</member>
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<member name="color" type="Color" setter="set_debug_color" getter="get_debug_color" default="Color( 1, 0, 0, 0.466667 )">
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</member>
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<member name="enabled" type="bool" setter="set_enabled" getter="get_enabled" default="true">
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</member>
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<member name="thickness" type="float" setter="set_debug_thickness" getter="get_debug_thickness" default="5.0">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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