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https://github.com/EsotericSoftware/spine-runtimes.git
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* Add `spine-iOS` SPM package & example app (#1) * Basic Mesh Rendering (#2) * Spine C++ Swift Wrapper (#3) * Load `Atlas` & `SkeletonData` (#4) Load & dispose `Atlas` & `SkeletonData` from bundled files. * Generate Swift classes from `spine-cpp-lite.h` (#5) * Draw `SkeletonData` render commands (#6) - Use `SkeletonData` render commands in the renderer - Simple loop for animation support * Add `BoundsProvider` (#7) - Implement & support `BoundsProvider` classes - Introduce alignment and content mode - Update c to swift script to return optional for find prefixed methods * Support `SpineController` & `Event` callbacks (#8) - Support SpineController callbacks - Support Event callbacks - Apply tint color in renderer * Support `DressUp` sample (#9) - Add `DressUp` sample - Move SpineViewController to SpineUIView - Implement SpineUIView export to image * Remove unused file * Add `Physics` sample (#10) - Add `Physics` sample - Fix offsets in `IKFollowing` sample - Fix `SpineView` background color * Add `DebugRendering` sample (#11) - Add `DebugRendering` sample - Make `SpineUIView` transparent * Move remaining files to SPM package (#12) - Move remaining files to SPM package - Rename `SpineWrapper` to `SpineCppLite` * Load assets from different sources (#13) - Load from bundle, file, http & drawable - Apply correct blend mode & pma in renderer * Add `Obj-C` + `UIKit` sample (#14) - Add `Obj-C` + `UIKit` sample - Update `Spine` to be usable in Obj-C code base * Support CocoaPods (#15) * Metal Best Practices (#16) - Tripple Buffering - Buffer Bindings - Shared Objects * Annotate functions that should return optional (#17) * Add option to disable drawing when out of viewport (#18) - Add option to disable drawing when out of viewport - Move update clock to controller so multiple views can share it * Add docs for public Spine classes/methods (#19) * Fix various regressions (#20) - Fix retain `SpineController` retain cycle - Fix issue wehre images were not rendered
92 lines
2.1 KiB
Plaintext
92 lines
2.1 KiB
Plaintext
# Xcode
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#
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# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
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## User settings
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xcuserdata/
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## compatibility with Xcode 8 and earlier (ignoring not required starting Xcode 9)
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*.xcscmblueprint
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*.xccheckout
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## compatibility with Xcode 3 and earlier (ignoring not required starting Xcode 4)
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build/
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DerivedData/
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*.moved-aside
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*.pbxuser
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!default.pbxuser
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*.mode1v3
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!default.mode1v3
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*.mode2v3
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!default.mode2v3
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*.perspectivev3
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!default.perspectivev3
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## Obj-C/Swift specific
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*.hmap
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## App packaging
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*.ipa
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*.dSYM.zip
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*.dSYM
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## Playgrounds
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timeline.xctimeline
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playground.xcworkspace
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# Swift Package Manager
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#
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# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
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# Packages/
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# Package.pins
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# Package.resolved
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# *.xcodeproj
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#
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# Xcode automatically generates this directory with a .xcworkspacedata file and xcuserdata
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# hence it is not needed unless you have added a package configuration file to your project
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# .swiftpm
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.build/
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# CocoaPods
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#
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# We recommend against adding the Pods directory to your .gitignore. However
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# you should judge for yourself, the pros and cons are mentioned at:
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# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
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#
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# Pods/
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#
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# Add this line if you want to avoid checking in source code from the Xcode workspace
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# *.xcworkspace
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# Carthage
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#
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# Add this line if you want to avoid checking in source code from Carthage dependencies.
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# Carthage/Checkouts
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Carthage/Build/
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# Accio dependency management
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Dependencies/
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.accio/
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# fastlane
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#
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# It is recommended to not store the screenshots in the git repo.
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# Instead, use fastlane to re-generate the screenshots whenever they are needed.
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# For more information about the recommended setup visit:
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# https://docs.fastlane.tools/best-practices/source-control/#source-control
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fastlane/report.xml
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fastlane/Preview.html
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fastlane/screenshots/**/*.png
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fastlane/test_output
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# Code Injection
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#
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# After new code Injection tools there's a generated folder /iOSInjectionProject
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# https://github.com/johnno1962/injectionforxcode
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iOSInjectionProject/
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.DS_store
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