Denis Andrašec 0d5c3e3b18
Spine iOS (#2504)
* Add `spine-iOS` SPM package & example app (#1)

* Basic Mesh Rendering (#2)

* Spine C++ Swift Wrapper (#3)

* Load `Atlas` & `SkeletonData` (#4)

Load & dispose `Atlas` & `SkeletonData` from bundled files.

* Generate Swift classes from `spine-cpp-lite.h` (#5)

* Draw `SkeletonData` render commands (#6)

- Use `SkeletonData` render commands in the renderer
- Simple loop for animation support

* Add `BoundsProvider` (#7)

- Implement & support `BoundsProvider` classes
- Introduce alignment and content mode
- Update c to swift script to return optional for find prefixed methods

* Support `SpineController` & `Event` callbacks (#8)

- Support SpineController callbacks
- Support Event callbacks
- Apply tint color in renderer

* Support `DressUp` sample (#9)

- Add `DressUp` sample
- Move SpineViewController to SpineUIView
- Implement SpineUIView export to image

* Remove unused file

* Add `Physics` sample (#10)

- Add `Physics` sample
- Fix offsets in `IKFollowing` sample
- Fix `SpineView` background color

* Add `DebugRendering` sample (#11)

- Add `DebugRendering` sample
- Make `SpineUIView` transparent

* Move remaining files to SPM package (#12)

- Move remaining files to SPM package
- Rename `SpineWrapper` to `SpineCppLite`

* Load assets from different sources (#13)

- Load from bundle, file, http & drawable
- Apply correct blend mode & pma in renderer

* Add `Obj-C` + `UIKit` sample (#14)

- Add `Obj-C` + `UIKit` sample
- Update `Spine` to be usable in Obj-C code base

* Support CocoaPods (#15)

* Metal Best Practices (#16)

- Tripple Buffering
- Buffer Bindings
- Shared Objects

* Annotate functions that should return optional (#17)

* Add option to disable drawing when out of viewport (#18)

- Add option to disable drawing when out of viewport
- Move update clock to controller so multiple views can share it

* Add docs for public Spine classes/methods (#19)

* Fix various regressions (#20)

- Fix retain `SpineController` retain cycle
- Fix issue wehre images were not rendered
2024-06-18 10:02:25 +02:00

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# Xcode
#
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
## User settings
xcuserdata/
## compatibility with Xcode 8 and earlier (ignoring not required starting Xcode 9)
*.xcscmblueprint
*.xccheckout
## compatibility with Xcode 3 and earlier (ignoring not required starting Xcode 4)
build/
DerivedData/
*.moved-aside
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
## Obj-C/Swift specific
*.hmap
## App packaging
*.ipa
*.dSYM.zip
*.dSYM
## Playgrounds
timeline.xctimeline
playground.xcworkspace
# Swift Package Manager
#
# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
# Packages/
# Package.pins
# Package.resolved
# *.xcodeproj
#
# Xcode automatically generates this directory with a .xcworkspacedata file and xcuserdata
# hence it is not needed unless you have added a package configuration file to your project
# .swiftpm
.build/
# CocoaPods
#
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
#
# Pods/
#
# Add this line if you want to avoid checking in source code from the Xcode workspace
# *.xcworkspace
# Carthage
#
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts
Carthage/Build/
# Accio dependency management
Dependencies/
.accio/
# fastlane
#
# It is recommended to not store the screenshots in the git repo.
# Instead, use fastlane to re-generate the screenshots whenever they are needed.
# For more information about the recommended setup visit:
# https://docs.fastlane.tools/best-practices/source-control/#source-control
fastlane/report.xml
fastlane/Preview.html
fastlane/screenshots/**/*.png
fastlane/test_output
# Code Injection
#
# After new code Injection tools there's a generated folder /iOSInjectionProject
# https://github.com/johnno1962/injectionforxcode
iOSInjectionProject/
.DS_store