mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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78 lines
3.7 KiB
Swift
78 lines
3.7 KiB
Swift
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import SwiftUI
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import Spine
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import SpineCppLite
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struct AnimationStateEvents: View {
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@StateObject
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var controller = SpineController(
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onInitialized: { controller in
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controller.skeleton.scaleX = 0.5
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controller.skeleton.scaleY = 0.5
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controller.skeleton.findSlot(slotName: "gun")?.setColor(r: 1, g: 0, b: 0, a: 1)
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controller.animationStateData.defaultMix = 0.2
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let walk = controller.animationState.setAnimationByName(trackIndex: 0, animationName: "walk", loop: true)
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controller.animationStateWrapper.setTrackEntryListener(entry: walk) { type, entry, event in
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print("Walk animation event \(type)");
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}
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controller.animationState.addAnimationByName(trackIndex: 0, animationName: "jump", loop: false, delay: 2)
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let run = controller.animationState.addAnimationByName(trackIndex: 0, animationName: "run", loop: true, delay: 0)
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controller.animationStateWrapper.setTrackEntryListener(entry: run) { type, entry, event in
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print("Run animation event \(type)");
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}
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controller.animationStateWrapper.setStateListener { type, entry, event in
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if type == SPINE_EVENT_TYPE_EVENT, let event {
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print("User event: { name: \(event.data.name ?? "--"), intValue: \(event.intValue), floatValue: \(event.floatValue), stringValue: \(event.stringValue ?? "--") }")
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}
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}
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let current = controller.animationState.getCurrent(trackIndex: 0)?.animation.name ?? "--"
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print("Current: \(current)")
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}
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)
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var body: some View {
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VStack {
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Text("See output in console!")
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SpineView(
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from: .bundle(atlasFileName: "spineboy-pma.atlas", skeletonFileName: "spineboy-pro.skel"),
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controller: controller
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)
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}
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.navigationTitle("Animation State Listener")
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.navigationBarTitleDisplayMode(.inline)
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}
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}
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#Preview {
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AnimationStateEvents()
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}
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