mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
174 lines
4.1 KiB
HTML
174 lines
4.1 KiB
HTML
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="UTF-8" />
|
|
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
|
|
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
|
<script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
|
|
<script src="../dist/iife/spine-phaser-v3.js"></script>
|
|
<link rel="stylesheet" href="../../index.css" />
|
|
<title>Spine Phaser Example</title>
|
|
</head>
|
|
|
|
<body class="p-4 flex flex-col items-center">
|
|
<h1>Inline loading example</h1>
|
|
</body>
|
|
|
|
<script>
|
|
|
|
const png0 = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAF0lEQVR4XmNgGAWDGPwHAnSxUTAKaAYAuNkD/UsHnp0AAAAASUVORK5CYII=";
|
|
const png1 = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAGklEQVR4XmNgGAWDGPyHAnRxogHFBoyCEQUAsVwP8T2BZi4AAAAASUVORK5CYII=";
|
|
const atlasString =
|
|
`spine.png
|
|
size:16,16
|
|
filter:Linear,Linear
|
|
pma:true
|
|
pixel1
|
|
bounds:6,6,1,1
|
|
|
|
spine_2.png
|
|
size:16,16
|
|
filter:Linear,Linear
|
|
pma:true
|
|
pixel2
|
|
bounds:6,6,2,2
|
|
`
|
|
|
|
const skeletonJson = {
|
|
"skeleton": {
|
|
"hash": "Xgvriu12nCE",
|
|
"spine": "0.0.00",
|
|
"x": -150,
|
|
"y": -50,
|
|
"width": 300,
|
|
"height": 100,
|
|
"images": "./images/",
|
|
"audio": "./audio"
|
|
},
|
|
"bones": [
|
|
{ "name": "root", "scaleX": 50, "scaleY": 50 }
|
|
],
|
|
"slots": [
|
|
{ "name": "1", "bone": "root", "attachment": "pixel1" },
|
|
{ "name": "2", "bone": "root", "attachment": "pixel2" }
|
|
],
|
|
"skins": [
|
|
{
|
|
"name": "default",
|
|
"attachments": {
|
|
"1": {
|
|
"pixel1": { "x": 1, "width": 1, "height": 1 }
|
|
},
|
|
"2": {
|
|
"pixel2": { "x": -1, "width": 2, "height": 2 }
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"animations": {
|
|
"animation": {
|
|
"slots": {
|
|
"1": {
|
|
"rgba": [
|
|
{ "color": "3f00ffff" },
|
|
{ "time": 0.3333, "color": "ffffffff" },
|
|
{ "time": 0.6667, "color": "3f00ffff" }
|
|
]
|
|
},
|
|
"2": {
|
|
"rgba": [
|
|
{ "color": "ff0000ff" },
|
|
{ "time": 0.3333, "color": "ffffffff" },
|
|
{ "time": 0.6667, "color": "ff0000ff" }
|
|
]
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
class BasicExample extends Phaser.Scene {
|
|
|
|
atlasKey = "spineboy-atlas";
|
|
|
|
async preload() {
|
|
// manually add the text atlas to the game cache
|
|
this.game.cache.text.add(this.atlasKey, { data: atlasString, premultipliedAlpha: true });
|
|
|
|
// manually add the json skeleton to the game cache
|
|
this.game.cache.json.add("spineboy-data", skeletonJson);
|
|
}
|
|
|
|
async create() {
|
|
|
|
// associate the base64 encoded pngs to their name in the text atlas
|
|
const texturesMap = {
|
|
"spine.png": png0,
|
|
"spine_2.png": png1,
|
|
}
|
|
|
|
const loadedTexturePromises = [];
|
|
const textureCallbackList = [];
|
|
const textureCallback = (resolve, combinedKey) => key => {
|
|
if (combinedKey === key) resolve()
|
|
}
|
|
|
|
// loop over the pngs to load
|
|
Object.entries(texturesMap).forEach(([keyTexture, value]) => {
|
|
|
|
// the cache key that spine plugin will search
|
|
const combinedKey = `${this.atlasKey}!${keyTexture}`;
|
|
|
|
// addBase64 is async and we should wait for the ADD event before starting the game
|
|
this.textures.addBase64(combinedKey, value);
|
|
const promise = new Promise((resolve) => {
|
|
const cb = textureCallback(resolve, combinedKey);
|
|
textureCallbackList.push(cb);
|
|
this.textures.on(Phaser.Textures.Events.ADD, cb);
|
|
});
|
|
|
|
// collecting all promises waiting for the ADD event
|
|
loadedTexturePromises.push(promise);
|
|
})
|
|
|
|
// wait for all pngs to be decoded and loaded
|
|
await Promise.all(loadedTexturePromises);
|
|
|
|
// unregister the listener to the textures since we're done at listenting at texture events
|
|
textureCallbackList.forEach(cb => this.textures.off(Phaser.Textures.Events.ADD, cb));
|
|
|
|
// now all assets are loaded, create the game object as usual
|
|
const spineboy = this.add.spine(
|
|
400,
|
|
300,
|
|
"spineboy-data",
|
|
"spineboy-atlas"
|
|
);
|
|
spineboy.setInteractive();
|
|
spineboy.displayWidth = 200;
|
|
spineboy.displayHeight = (spineboy.height / spineboy.width) * 200;
|
|
this.input.enableDebug(spineboy, 0xff00ff);
|
|
spineboy.animationState.setAnimation(0, "animation", true);
|
|
}
|
|
}
|
|
|
|
new Phaser.Game({
|
|
type: Phaser.AUTO,
|
|
width: 800,
|
|
height: 600,
|
|
type: Phaser.WEBGL,
|
|
scene: [BasicExample],
|
|
plugins: {
|
|
scene: [
|
|
{
|
|
key: "spine.SpinePlugin",
|
|
plugin: spine.SpinePlugin,
|
|
mapping: "spine",
|
|
},
|
|
],
|
|
},
|
|
});
|
|
</script>
|
|
|
|
</html>
|