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28 lines
783 B
C++
28 lines
783 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "Components/SceneComponent.h"
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#include "CoreMinimal.h"
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#include "SpineSkeletonRendererComponent.h"
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#include "MySceneComponent.generated.h"
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UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
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class SPINEUE_API UMySceneComponent : public USpineSkeletonRendererComponent {
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GENERATED_BODY()
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public:
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// Sets default values for this component's properties
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UMySceneComponent(const FObjectInitializer &ObjectInitializer);
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protected:
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// Called when the game starts
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virtual void BeginPlay() override;
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public:
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// Called every frame
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virtual void
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TickComponent(float DeltaTime, ELevelTick TickType,
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FActorComponentTickFunction *ThisTickFunction) override;
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};
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