mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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105 lines
4.8 KiB
C#
105 lines
4.8 KiB
C#
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#define SPINE_OPTIONAL_ON_DEMAND_LOADING
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#if SPINE_OPTIONAL_ON_DEMAND_LOADING
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.AsyncOperations;
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namespace Spine.Unity.Editor {
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using GenericTextureLoader = GenericOnDemandTextureLoader<AddressableTextureReference, AddressableRequest>;
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using GenericTextureLoaderInspector = GenericOnDemandTextureLoaderInspector<AddressableTextureReference, AddressableRequest>;
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using PlaceholderMaterialMapping = AddressablesTextureLoader.PlaceholderMaterialMapping;
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using PlaceholderTextureMapping = AddressablesTextureLoader.PlaceholderTextureMapping;
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[InitializeOnLoad]
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[CustomEditor(typeof(AddressablesTextureLoader)), CanEditMultipleObjects]
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public class AddressablesTextureLoaderInspector : GenericTextureLoaderInspector {
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// Note: This static ctor ensures the generic base class method RegisterPlayModeChangedCallbacks is
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// definitely called via InitializeOnLoad. Otherwise problems arose where the base class static ctor code
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// is not executed (related to being a generic class).
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static AddressablesTextureLoaderInspector () {
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// The call below is necessary, otherwise the static GenericTextureLoaderInspector ctor is not called.
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GenericTextureLoaderInspector.RegisterPlayModeChangedCallbacks();
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}
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public class AddressablesMethodImplementations : StaticMethodImplementations {
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public override string LoaderSuffix { get { return "_Addressable"; } }
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public override GenericTextureLoader GetOrCreateLoader (string loaderPath) {
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AddressablesTextureLoader loader = AssetDatabase.LoadAssetAtPath<AddressablesTextureLoader>(loaderPath);
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if (loader == null) {
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loader = AddressablesTextureLoader.CreateInstance<AddressablesTextureLoader>();
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AssetDatabase.CreateAsset(loader, loaderPath);
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loader = AssetDatabase.LoadAssetAtPath<AddressablesTextureLoader>(loaderPath);
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} else {
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loader.Clear(clearAtlasAsset: false);
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}
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return loader;
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}
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public override bool SetupOnDemandLoadingReference (
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ref AddressableTextureReference targetTextureReference, Texture targetTexture) {
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string targetTextureGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(targetTexture));
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if (string.IsNullOrEmpty(targetTextureGUID))
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return false;
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targetTextureReference.assetReference = new AssetReferenceTexture(targetTextureGUID);
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return targetTextureReference.assetReference.IsValid();
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}
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}
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#region Context Menu Item
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[MenuItem("CONTEXT/AtlasAssetBase/Add Addressables Loader")]
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static void AddAddressablesLoader (MenuCommand cmd) {
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if (staticMethods == null)
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staticMethods = new AddressablesMethodImplementations();
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staticMethods.AddOnDemandLoader(cmd);
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}
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#endregion
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protected override StaticMethodImplementations CreateStaticMethodImplementations () {
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return new AddressablesMethodImplementations();
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}
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protected override void DrawSingleLineTargetTextureProperty (SerializedProperty property) {
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EditorGUILayout.PropertyField(property.FindPropertyRelative("assetReference"), GUIContent.none, true);
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}
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}
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}
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#endif
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