2025-05-26 13:24:06 +02:00

105 lines
4.8 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#define SPINE_OPTIONAL_ON_DEMAND_LOADING
#if SPINE_OPTIONAL_ON_DEMAND_LOADING
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
namespace Spine.Unity.Editor {
using GenericTextureLoader = GenericOnDemandTextureLoader<AddressableTextureReference, AddressableRequest>;
using GenericTextureLoaderInspector = GenericOnDemandTextureLoaderInspector<AddressableTextureReference, AddressableRequest>;
using PlaceholderMaterialMapping = AddressablesTextureLoader.PlaceholderMaterialMapping;
using PlaceholderTextureMapping = AddressablesTextureLoader.PlaceholderTextureMapping;
[InitializeOnLoad]
[CustomEditor(typeof(AddressablesTextureLoader)), CanEditMultipleObjects]
public class AddressablesTextureLoaderInspector : GenericTextureLoaderInspector {
// Note: This static ctor ensures the generic base class method RegisterPlayModeChangedCallbacks is
// definitely called via InitializeOnLoad. Otherwise problems arose where the base class static ctor code
// is not executed (related to being a generic class).
static AddressablesTextureLoaderInspector () {
// The call below is necessary, otherwise the static GenericTextureLoaderInspector ctor is not called.
GenericTextureLoaderInspector.RegisterPlayModeChangedCallbacks();
}
public class AddressablesMethodImplementations : StaticMethodImplementations {
public override string LoaderSuffix { get { return "_Addressable"; } }
public override GenericTextureLoader GetOrCreateLoader (string loaderPath) {
AddressablesTextureLoader loader = AssetDatabase.LoadAssetAtPath<AddressablesTextureLoader>(loaderPath);
if (loader == null) {
loader = AddressablesTextureLoader.CreateInstance<AddressablesTextureLoader>();
AssetDatabase.CreateAsset(loader, loaderPath);
loader = AssetDatabase.LoadAssetAtPath<AddressablesTextureLoader>(loaderPath);
} else {
loader.Clear(clearAtlasAsset: false);
}
return loader;
}
public override bool SetupOnDemandLoadingReference (
ref AddressableTextureReference targetTextureReference, Texture targetTexture) {
string targetTextureGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(targetTexture));
if (string.IsNullOrEmpty(targetTextureGUID))
return false;
targetTextureReference.assetReference = new AssetReferenceTexture(targetTextureGUID);
return targetTextureReference.assetReference.IsValid();
}
}
#region Context Menu Item
[MenuItem("CONTEXT/AtlasAssetBase/Add Addressables Loader")]
static void AddAddressablesLoader (MenuCommand cmd) {
if (staticMethods == null)
staticMethods = new AddressablesMethodImplementations();
staticMethods.AddOnDemandLoader(cmd);
}
#endregion
protected override StaticMethodImplementations CreateStaticMethodImplementations () {
return new AddressablesMethodImplementations();
}
protected override void DrawSingleLineTargetTextureProperty (SerializedProperty property) {
EditorGUILayout.PropertyField(property.FindPropertyRelative("assetReference"), GUIContent.none, true);
}
}
}
#endif