98 lines
3.3 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace Spine {
internal interface IPosedInternal {
// replaces "object.pose == object.applied" of reference implementation.
bool PoseEqualsApplied { get; }
// replaces "object.applied = object.pose" of reference implementation.
void UsePose ();
// replaces "object.applied = object.constrained" of reference implementation.
void UseConstrained ();
// replaces "object.applied.Set(object.pose)" of reference implementation.
void ResetConstrained ();
}
public interface IPosed {
void SetupPose ();
}
public class Posed<D, P, A> : IPosed, IPosedInternal
where D : PosedData<P>
where P : IPose<P>
where A : P {
internal readonly D data;
internal readonly A pose;
internal readonly A constrained;
internal A applied;
public Posed (D data, A pose, A constrained) {
if (data == null) throw new ArgumentNullException("data", "data cannot be null.");
this.data = data;
this.pose = pose;
this.constrained = constrained;
applied = pose;
}
public virtual void SetupPose () {
pose.Set(data.setup);
}
bool IPosedInternal.PoseEqualsApplied {
get { return (object)pose == (object)applied; }
}
void IPosedInternal.UsePose () {
applied = pose;
}
void IPosedInternal.UseConstrained () {
applied = constrained;
}
void IPosedInternal.ResetConstrained () {
applied.Set(pose);
}
/// <summary>The constraint's setup pose data.</summary>
public D Data { get { return data; } }
public P Pose { get { return pose; } }
public A AppliedPose { get { return applied; } }
override public string ToString () {
return data.name;
}
}
}