mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 17:56:04 +08:00
80 lines
3.6 KiB
Swift
80 lines
3.6 KiB
Swift
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import Foundation
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import SpineC
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// MARK: - BonePose Extensions
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extension BonePose {
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/// Transform world coordinates to local coordinates
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public func worldToLocal(worldX: Float, worldY: Float) -> Vector {
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let output = ArrayFloat()
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spine_bone_pose_world_to_local_v(
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_ptr.assumingMemoryBound(to: spine_bone_pose_wrapper.self),
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worldX, worldY,
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output._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self))
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let vector = Vector(x: output[0], y: output[1])
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return vector
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}
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/// Transform local coordinates to world coordinates
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public func localToWorld(localX: Float, localY: Float) -> Vector {
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let output = ArrayFloat()
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spine_bone_pose_local_to_world_v(
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_ptr.assumingMemoryBound(to: spine_bone_pose_wrapper.self),
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localX, localY,
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output._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self))
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let vector = Vector(x: output[0], y: output[1])
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return vector
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}
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/// Transform world coordinates to parent coordinates
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public func worldToParent(worldX: Float, worldY: Float) -> Vector {
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let output = ArrayFloat()
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spine_bone_pose_world_to_parent_v(
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_ptr.assumingMemoryBound(to: spine_bone_pose_wrapper.self),
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worldX, worldY,
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output._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self))
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let vector = Vector(x: output[0], y: output[1])
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return vector
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}
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/// Transform parent coordinates to world coordinates
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public func parentToWorld(parentX: Float, parentY: Float) -> Vector {
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let output = ArrayFloat()
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spine_bone_pose_parent_to_world_v(
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_ptr.assumingMemoryBound(to: spine_bone_pose_wrapper.self),
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parentX, parentY,
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output._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self))
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let vector = Vector(x: output[0], y: output[1])
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return vector
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}
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}
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