Mario Zechner 3d5a66b5f8 Formatting
2025-08-28 13:57:28 +02:00

131 lines
5.8 KiB
Swift

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import Foundation
import SpineC
/// Convenient drawable that combines skeleton, animation state, and rendering
public class SkeletonDrawable {
private let _drawable: UnsafeMutablePointer<spine_skeleton_drawable_wrapper>
public let skeleton: Skeleton
public let animationState: AnimationState
public let animationStateData: AnimationStateData
public init(skeletonData: SkeletonData) {
guard let drawable = spine_skeleton_drawable_create(skeletonData._ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) else {
fatalError("Failed to create skeleton drawable")
}
self._drawable = drawable
// Get references to the skeleton and animation state
guard let skeletonPtr = spine_skeleton_drawable_get_skeleton(drawable) else {
spine_skeleton_drawable_dispose(drawable)
fatalError("Failed to get skeleton from drawable")
}
self.skeleton = Skeleton(fromPointer: skeletonPtr)
guard let animationStatePtr = spine_skeleton_drawable_get_animation_state(drawable) else {
spine_skeleton_drawable_dispose(drawable)
fatalError("Failed to get animation state from drawable")
}
self.animationState = AnimationState(fromPointer: animationStatePtr)
guard let animationStateDataPtr = spine_skeleton_drawable_get_animation_state_data(drawable) else {
spine_skeleton_drawable_dispose(drawable)
fatalError("Failed to get animation state data from drawable")
}
self.animationStateData = AnimationStateData(fromPointer: animationStateDataPtr)
}
/// Update the animation state and process events
public func update(_ delta: Float) {
// Update animation state
animationState.update(delta)
// Process events
if let eventsPtr = spine_skeleton_drawable_get_animation_state_events(_drawable) {
let numEvents = Int(spine_animation_state_events_get_num_events(eventsPtr))
for i in 0..<numEvents {
// Get event type
let eventTypeValue = spine_animation_state_events_get_event_type(eventsPtr, Int32(i))
guard let type = EventType.fromValue(Int32(eventTypeValue)) else {
continue
}
// Get track entry
if let trackEntryPtr = spine_animation_state_events_get_track_entry(eventsPtr, Int32(i)) {
let trackEntry = TrackEntry(fromPointer: trackEntryPtr)
// Get event (may be null)
let eventPtr = spine_animation_state_events_get_event(eventsPtr, Int32(i))
let event = eventPtr != nil ? Event(fromPointer: eventPtr!) : nil
// Call track entry listener if registered
if let trackListener = AnimationStateEventManager.instance.getTrackEntryListener(animationState, trackEntry) {
trackListener(type, trackEntry, event)
}
// Call global state listener
animationState.listener?(type, trackEntry, event)
// Remove listener if track entry is being disposed
if type == .dispose {
AnimationStateEventManager.instance.removeTrackEntry(animationState, trackEntry)
}
}
}
// Reset events for next frame
spine_animation_state_events_reset(eventsPtr)
}
// Apply animation state to skeleton
_ = animationState.apply(skeleton)
// Update skeleton physics and world transforms
skeleton.update(delta)
skeleton.updateWorldTransform(Physics.update)
}
/// Render the skeleton and get render commands
public func render() -> RenderCommand? {
guard let renderCommand = spine_skeleton_drawable_render(_drawable) else {
return nil
}
return RenderCommand(fromPointer: renderCommand)
}
deinit {
AnimationStateEventManager.instance.clearState(animationState)
spine_skeleton_drawable_dispose(_drawable)
}
}