mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 17:56:04 +08:00
131 lines
5.8 KiB
Swift
131 lines
5.8 KiB
Swift
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import Foundation
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import SpineC
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/// Convenient drawable that combines skeleton, animation state, and rendering
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public class SkeletonDrawable {
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private let _drawable: UnsafeMutablePointer<spine_skeleton_drawable_wrapper>
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public let skeleton: Skeleton
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public let animationState: AnimationState
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public let animationStateData: AnimationStateData
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public init(skeletonData: SkeletonData) {
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guard let drawable = spine_skeleton_drawable_create(skeletonData._ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) else {
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fatalError("Failed to create skeleton drawable")
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}
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self._drawable = drawable
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// Get references to the skeleton and animation state
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guard let skeletonPtr = spine_skeleton_drawable_get_skeleton(drawable) else {
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spine_skeleton_drawable_dispose(drawable)
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fatalError("Failed to get skeleton from drawable")
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}
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self.skeleton = Skeleton(fromPointer: skeletonPtr)
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guard let animationStatePtr = spine_skeleton_drawable_get_animation_state(drawable) else {
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spine_skeleton_drawable_dispose(drawable)
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fatalError("Failed to get animation state from drawable")
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}
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self.animationState = AnimationState(fromPointer: animationStatePtr)
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guard let animationStateDataPtr = spine_skeleton_drawable_get_animation_state_data(drawable) else {
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spine_skeleton_drawable_dispose(drawable)
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fatalError("Failed to get animation state data from drawable")
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}
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self.animationStateData = AnimationStateData(fromPointer: animationStateDataPtr)
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}
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/// Update the animation state and process events
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public func update(_ delta: Float) {
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// Update animation state
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animationState.update(delta)
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// Process events
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if let eventsPtr = spine_skeleton_drawable_get_animation_state_events(_drawable) {
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let numEvents = Int(spine_animation_state_events_get_num_events(eventsPtr))
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for i in 0..<numEvents {
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// Get event type
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let eventTypeValue = spine_animation_state_events_get_event_type(eventsPtr, Int32(i))
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guard let type = EventType.fromValue(Int32(eventTypeValue)) else {
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continue
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}
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// Get track entry
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if let trackEntryPtr = spine_animation_state_events_get_track_entry(eventsPtr, Int32(i)) {
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let trackEntry = TrackEntry(fromPointer: trackEntryPtr)
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// Get event (may be null)
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let eventPtr = spine_animation_state_events_get_event(eventsPtr, Int32(i))
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let event = eventPtr != nil ? Event(fromPointer: eventPtr!) : nil
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// Call track entry listener if registered
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if let trackListener = AnimationStateEventManager.instance.getTrackEntryListener(animationState, trackEntry) {
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trackListener(type, trackEntry, event)
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}
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// Call global state listener
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animationState.listener?(type, trackEntry, event)
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// Remove listener if track entry is being disposed
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if type == .dispose {
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AnimationStateEventManager.instance.removeTrackEntry(animationState, trackEntry)
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}
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}
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}
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// Reset events for next frame
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spine_animation_state_events_reset(eventsPtr)
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}
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// Apply animation state to skeleton
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_ = animationState.apply(skeleton)
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// Update skeleton physics and world transforms
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skeleton.update(delta)
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skeleton.updateWorldTransform(Physics.update)
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}
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/// Render the skeleton and get render commands
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public func render() -> RenderCommand? {
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guard let renderCommand = spine_skeleton_drawable_render(_drawable) else {
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return nil
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}
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return RenderCommand(fromPointer: renderCommand)
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}
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deinit {
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AnimationStateEventManager.instance.clearState(animationState)
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spine_skeleton_drawable_dispose(_drawable)
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}
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}
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