Mario Zechner 4200024fbb Formatting
2025-10-29 14:59:01 +01:00

183 lines
8.9 KiB
Swift

//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
import Foundation
import SpineC
/// Collects each BoundingBoxAttachment that is visible and computes the world vertices for its
/// polygon. The polygon vertices are provided along with convenience methods for doing hit
/// detection.
@objc(SpineSkeletonBounds)
@objcMembers
public class SkeletonBounds: NSObject {
public let _ptr: UnsafeMutableRawPointer
public init(fromPointer ptr: spine_skeleton_bounds) {
self._ptr = UnsafeMutableRawPointer(ptr)
super.init()
}
public override convenience init() {
let ptr = spine_skeleton_bounds_create()
self.init(fromPointer: ptr!)
}
/// Returns all polygons or an empty array. Requires a call to update() first.
public var polygons: ArrayPolygon {
let result = spine_skeleton_bounds_get_polygons(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
return ArrayPolygon(fromPointer: result!)
}
/// Returns all bounding boxes. Requires a call to update() first.
public var boundingBoxes: ArrayBoundingBoxAttachment {
let result = spine_skeleton_bounds_get_bounding_boxes(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
return ArrayBoundingBoxAttachment(fromPointer: result!)
}
/// The left edge of the axis aligned bounding box.
public var minX: Float {
let result = spine_skeleton_bounds_get_min_x(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
return result
}
/// The bottom edge of the axis aligned bounding box.
public var minY: Float {
let result = spine_skeleton_bounds_get_min_y(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
return result
}
/// The right edge of the axis aligned bounding box.
public var maxX: Float {
let result = spine_skeleton_bounds_get_max_x(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
return result
}
/// The top edge of the axis aligned bounding box.
public var maxY: Float {
let result = spine_skeleton_bounds_get_max_y(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
return result
}
/// The width of the axis aligned bounding box.
public var width: Float {
let result = spine_skeleton_bounds_get_width(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
return result
}
/// The height of the axis aligned bounding box.
public var height: Float {
let result = spine_skeleton_bounds_get_height(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
return result
}
/// Clears any previous polygons, finds all visible bounding box attachments, and computes the
/// world vertices for each bounding box's polygon.
///
/// - Parameter skeleton: The skeleton.
/// - Parameter updateAabb: If true, the axis aligned bounding box containing all the polygons is computed. If false, the SkeletonBounds AABB methods will always return true.
public func update(_ skeleton: Skeleton, _ updateAabb: Bool) {
spine_skeleton_bounds_update(
_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self),
updateAabb)
}
/// Returns true if the axis aligned bounding box contains the point.
public func aabbContainsPoint(_ x: Float, _ y: Float) -> Bool {
let result = spine_skeleton_bounds_aabb_contains_point(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), x, y)
return result
}
/// Returns true if the axis aligned bounding box intersects the line segment.
public func aabbIntersectsSegment(_ x1: Float, _ y1: Float, _ x2: Float, _ y2: Float) -> Bool {
let result = spine_skeleton_bounds_aabb_intersects_segment(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), x1, y1, x2, y2)
return result
}
/// Returns true if the axis aligned bounding box intersects the axis aligned bounding box of
/// the specified bounds.
public func aabbIntersectsSkeleton(_ bounds: SkeletonBounds) -> Bool {
let result = spine_skeleton_bounds_aabb_intersects_skeleton(
_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), bounds._ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
return result
}
/// Returns the polygon for the given bounding box attachment or null if no polygon can be found
/// for the attachment. Requires a call to update() first.
public func getPolygon(_ attachment: BoundingBoxAttachment?) -> Polygon? {
let result = spine_skeleton_bounds_get_polygon(
_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self),
attachment?._ptr.assumingMemoryBound(to: spine_bounding_box_attachment_wrapper.self))
return result.map { Polygon(fromPointer: $0) }
}
/// Returns the bounding box for the given polygon or null. Requires a call to update() first.
public func getBoundingBox(_ polygon: Polygon?) -> BoundingBoxAttachment? {
let result = spine_skeleton_bounds_get_bounding_box(
_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), polygon?._ptr.assumingMemoryBound(to: spine_polygon_wrapper.self))
return result.map { BoundingBoxAttachment(fromPointer: $0) }
}
/// Returns true if the polygon contains the point.
public func containsPoint(_ polygon: Polygon, _ x: Float, _ y: Float) -> Bool {
let result = spine_skeleton_bounds_contains_point_1(
_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), polygon._ptr.assumingMemoryBound(to: spine_polygon_wrapper.self), x, y)
return result
}
/// Returns the first bounding box attachment that contains the point, or null. When doing many
/// checks, it is usually more efficient to only call this method if aabbContainsPoint(float,
/// float) returns true.
public func containsPoint2(_ x: Float, _ y: Float) -> BoundingBoxAttachment? {
let result = spine_skeleton_bounds_contains_point_2(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), x, y)
return result.map { BoundingBoxAttachment(fromPointer: $0) }
}
/// Returns the first bounding box attachment that contains any part of the line segment, or
/// null. When doing many checks, it is usually more efficient to only call this method if
/// aabbIntersectsSegment(float, float, float, float) returns true.
public func intersectsSegment(_ x1: Float, _ y1: Float, _ x2: Float, _ y2: Float) -> BoundingBoxAttachment? {
let result = spine_skeleton_bounds_intersects_segment_1(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), x1, y1, x2, y2)
return result.map { BoundingBoxAttachment(fromPointer: $0) }
}
/// Returns true if the polygon contains any part of the line segment.
public func intersectsSegment2(_ polygon: Polygon, _ x1: Float, _ y1: Float, _ x2: Float, _ y2: Float) -> Bool {
let result = spine_skeleton_bounds_intersects_segment_2(
_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), polygon._ptr.assumingMemoryBound(to: spine_polygon_wrapper.self), x1,
y1, x2, y2)
return result
}
public func dispose() {
spine_skeleton_bounds_dispose(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
}
}