mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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183 lines
8.9 KiB
Swift
183 lines
8.9 KiB
Swift
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import Foundation
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import SpineC
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/// Collects each BoundingBoxAttachment that is visible and computes the world vertices for its
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/// polygon. The polygon vertices are provided along with convenience methods for doing hit
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/// detection.
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@objc(SpineSkeletonBounds)
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@objcMembers
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public class SkeletonBounds: NSObject {
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public let _ptr: UnsafeMutableRawPointer
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public init(fromPointer ptr: spine_skeleton_bounds) {
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self._ptr = UnsafeMutableRawPointer(ptr)
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super.init()
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}
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public override convenience init() {
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let ptr = spine_skeleton_bounds_create()
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self.init(fromPointer: ptr!)
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}
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/// Returns all polygons or an empty array. Requires a call to update() first.
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public var polygons: ArrayPolygon {
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let result = spine_skeleton_bounds_get_polygons(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
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return ArrayPolygon(fromPointer: result!)
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}
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/// Returns all bounding boxes. Requires a call to update() first.
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public var boundingBoxes: ArrayBoundingBoxAttachment {
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let result = spine_skeleton_bounds_get_bounding_boxes(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
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return ArrayBoundingBoxAttachment(fromPointer: result!)
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}
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/// The left edge of the axis aligned bounding box.
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public var minX: Float {
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let result = spine_skeleton_bounds_get_min_x(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
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return result
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}
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/// The bottom edge of the axis aligned bounding box.
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public var minY: Float {
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let result = spine_skeleton_bounds_get_min_y(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
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return result
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}
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/// The right edge of the axis aligned bounding box.
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public var maxX: Float {
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let result = spine_skeleton_bounds_get_max_x(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
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return result
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}
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/// The top edge of the axis aligned bounding box.
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public var maxY: Float {
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let result = spine_skeleton_bounds_get_max_y(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
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return result
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}
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/// The width of the axis aligned bounding box.
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public var width: Float {
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let result = spine_skeleton_bounds_get_width(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
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return result
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}
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/// The height of the axis aligned bounding box.
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public var height: Float {
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let result = spine_skeleton_bounds_get_height(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
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return result
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}
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/// Clears any previous polygons, finds all visible bounding box attachments, and computes the
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/// world vertices for each bounding box's polygon.
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///
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/// - Parameter skeleton: The skeleton.
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/// - Parameter updateAabb: If true, the axis aligned bounding box containing all the polygons is computed. If false, the SkeletonBounds AABB methods will always return true.
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public func update(_ skeleton: Skeleton, _ updateAabb: Bool) {
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spine_skeleton_bounds_update(
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_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self),
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updateAabb)
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}
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/// Returns true if the axis aligned bounding box contains the point.
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public func aabbContainsPoint(_ x: Float, _ y: Float) -> Bool {
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let result = spine_skeleton_bounds_aabb_contains_point(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), x, y)
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return result
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}
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/// Returns true if the axis aligned bounding box intersects the line segment.
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public func aabbIntersectsSegment(_ x1: Float, _ y1: Float, _ x2: Float, _ y2: Float) -> Bool {
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let result = spine_skeleton_bounds_aabb_intersects_segment(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), x1, y1, x2, y2)
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return result
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}
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/// Returns true if the axis aligned bounding box intersects the axis aligned bounding box of
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/// the specified bounds.
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public func aabbIntersectsSkeleton(_ bounds: SkeletonBounds) -> Bool {
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let result = spine_skeleton_bounds_aabb_intersects_skeleton(
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_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), bounds._ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
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return result
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}
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/// Returns the polygon for the given bounding box attachment or null if no polygon can be found
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/// for the attachment. Requires a call to update() first.
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public func getPolygon(_ attachment: BoundingBoxAttachment?) -> Polygon? {
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let result = spine_skeleton_bounds_get_polygon(
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_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self),
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attachment?._ptr.assumingMemoryBound(to: spine_bounding_box_attachment_wrapper.self))
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return result.map { Polygon(fromPointer: $0) }
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}
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/// Returns the bounding box for the given polygon or null. Requires a call to update() first.
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public func getBoundingBox(_ polygon: Polygon?) -> BoundingBoxAttachment? {
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let result = spine_skeleton_bounds_get_bounding_box(
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_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), polygon?._ptr.assumingMemoryBound(to: spine_polygon_wrapper.self))
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return result.map { BoundingBoxAttachment(fromPointer: $0) }
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}
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/// Returns true if the polygon contains the point.
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public func containsPoint(_ polygon: Polygon, _ x: Float, _ y: Float) -> Bool {
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let result = spine_skeleton_bounds_contains_point_1(
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_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), polygon._ptr.assumingMemoryBound(to: spine_polygon_wrapper.self), x, y)
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return result
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}
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/// Returns the first bounding box attachment that contains the point, or null. When doing many
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/// checks, it is usually more efficient to only call this method if aabbContainsPoint(float,
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/// float) returns true.
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public func containsPoint2(_ x: Float, _ y: Float) -> BoundingBoxAttachment? {
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let result = spine_skeleton_bounds_contains_point_2(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), x, y)
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return result.map { BoundingBoxAttachment(fromPointer: $0) }
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}
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/// Returns the first bounding box attachment that contains any part of the line segment, or
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/// null. When doing many checks, it is usually more efficient to only call this method if
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/// aabbIntersectsSegment(float, float, float, float) returns true.
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public func intersectsSegment(_ x1: Float, _ y1: Float, _ x2: Float, _ y2: Float) -> BoundingBoxAttachment? {
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let result = spine_skeleton_bounds_intersects_segment_1(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), x1, y1, x2, y2)
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return result.map { BoundingBoxAttachment(fromPointer: $0) }
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}
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/// Returns true if the polygon contains any part of the line segment.
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public func intersectsSegment2(_ polygon: Polygon, _ x1: Float, _ y1: Float, _ x2: Float, _ y2: Float) -> Bool {
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let result = spine_skeleton_bounds_intersects_segment_2(
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_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), polygon._ptr.assumingMemoryBound(to: spine_polygon_wrapper.self), x1,
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y1, x2, y2)
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return result
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}
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public func dispose() {
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spine_skeleton_bounds_dispose(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
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}
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}
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