mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 17:56:04 +08:00
137 lines
6.3 KiB
Swift
137 lines
6.3 KiB
Swift
//
|
|
// Spine Runtimes License Agreement
|
|
// Last updated April 5, 2025. Replaces all prior versions.
|
|
//
|
|
// Copyright (c) 2013-2025, Esoteric Software LLC
|
|
//
|
|
// Integration of the Spine Runtimes into software or otherwise creating
|
|
// derivative works of the Spine Runtimes is permitted under the terms and
|
|
// conditions of Section 2 of the Spine Editor License Agreement:
|
|
// http://esotericsoftware.com/spine-editor-license
|
|
//
|
|
// Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
// or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
// "Products"), provided that each user of the Products must obtain their own
|
|
// Spine Editor license and redistribution of the Products in any form must
|
|
// include this license and copyright notice.
|
|
//
|
|
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
|
|
// AUTO GENERATED FILE, DO NOT EDIT.
|
|
|
|
import Foundation
|
|
import SpineC
|
|
|
|
/// An attachment with vertices that are transformed by one or more bones and can be deformed by a
|
|
/// slot's SlotPose::getDeform().
|
|
@objc(SpineVertexAttachment)
|
|
@objcMembers
|
|
open class VertexAttachment: Attachment {
|
|
@nonobjc
|
|
public init(fromPointer ptr: spine_vertex_attachment) {
|
|
super.init(fromPointer: UnsafeMutableRawPointer(ptr).assumingMemoryBound(to: spine_attachment_wrapper.self))
|
|
}
|
|
|
|
/// Gets a unique ID for this attachment.
|
|
public var id: Int32 {
|
|
let result = spine_vertex_attachment_get_id(_ptr.assumingMemoryBound(to: spine_vertex_attachment_wrapper.self))
|
|
return result
|
|
}
|
|
|
|
public var bones: ArrayInt {
|
|
get {
|
|
let result = spine_vertex_attachment_get_bones(_ptr.assumingMemoryBound(to: spine_vertex_attachment_wrapper.self))
|
|
return ArrayInt(fromPointer: result!)
|
|
}
|
|
set {
|
|
spine_vertex_attachment_set_bones(
|
|
_ptr.assumingMemoryBound(to: spine_vertex_attachment_wrapper.self),
|
|
newValue._ptr.assumingMemoryBound(to: spine_array_int_wrapper.self))
|
|
}
|
|
}
|
|
|
|
public var vertices: ArrayFloat {
|
|
get {
|
|
let result = spine_vertex_attachment_get_vertices(_ptr.assumingMemoryBound(to: spine_vertex_attachment_wrapper.self))
|
|
return ArrayFloat(fromPointer: result!)
|
|
}
|
|
set {
|
|
spine_vertex_attachment_set_vertices(
|
|
_ptr.assumingMemoryBound(to: spine_vertex_attachment_wrapper.self),
|
|
newValue._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self))
|
|
}
|
|
}
|
|
|
|
public var worldVerticesLength: Int {
|
|
get {
|
|
let result = spine_vertex_attachment_get_world_vertices_length(_ptr.assumingMemoryBound(to: spine_vertex_attachment_wrapper.self))
|
|
return result
|
|
}
|
|
set {
|
|
spine_vertex_attachment_set_world_vertices_length(_ptr.assumingMemoryBound(to: spine_vertex_attachment_wrapper.self), newValue)
|
|
}
|
|
}
|
|
|
|
public var timelineAttachment: Attachment? {
|
|
get {
|
|
let result = spine_vertex_attachment_get_timeline_attachment(_ptr.assumingMemoryBound(to: spine_vertex_attachment_wrapper.self))
|
|
guard let ptr = result else { return nil }
|
|
let rtti = spine_attachment_get_rtti(ptr)
|
|
let rttiClassName = String(cString: spine_rtti_get_class_name(rtti)!)
|
|
switch rttiClassName {
|
|
case "BoundingBoxAttachment":
|
|
let castedPtr = spine_attachment_cast_to_bounding_box_attachment(ptr)
|
|
return BoundingBoxAttachment(fromPointer: castedPtr!)
|
|
case "ClippingAttachment":
|
|
let castedPtr = spine_attachment_cast_to_clipping_attachment(ptr)
|
|
return ClippingAttachment(fromPointer: castedPtr!)
|
|
case "MeshAttachment":
|
|
let castedPtr = spine_attachment_cast_to_mesh_attachment(ptr)
|
|
return MeshAttachment(fromPointer: castedPtr!)
|
|
case "PathAttachment":
|
|
let castedPtr = spine_attachment_cast_to_path_attachment(ptr)
|
|
return PathAttachment(fromPointer: castedPtr!)
|
|
case "PointAttachment":
|
|
let castedPtr = spine_attachment_cast_to_point_attachment(ptr)
|
|
return PointAttachment(fromPointer: castedPtr!)
|
|
case "RegionAttachment":
|
|
let castedPtr = spine_attachment_cast_to_region_attachment(ptr)
|
|
return RegionAttachment(fromPointer: castedPtr!)
|
|
default:
|
|
fatalError("Unknown concrete type: \(rttiClassName) for abstract class Attachment")
|
|
}
|
|
}
|
|
set {
|
|
spine_vertex_attachment_set_timeline_attachment(
|
|
_ptr.assumingMemoryBound(to: spine_vertex_attachment_wrapper.self),
|
|
newValue?._ptr.assumingMemoryBound(to: spine_attachment_wrapper.self))
|
|
}
|
|
}
|
|
|
|
public func copyTo(_ other: VertexAttachment) {
|
|
spine_vertex_attachment_copy_to(
|
|
_ptr.assumingMemoryBound(to: spine_vertex_attachment_wrapper.self),
|
|
other._ptr.assumingMemoryBound(to: spine_vertex_attachment_wrapper.self))
|
|
}
|
|
|
|
public func computeWorldVertices(
|
|
_ skeleton: Skeleton, _ slot: Slot, _ start: Int, _ count: Int, _ worldVertices: ArrayFloat, _ offset: Int, _ stride: Int
|
|
) {
|
|
spine_vertex_attachment_compute_world_vertices_2(
|
|
_ptr.assumingMemoryBound(to: spine_vertex_attachment_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self),
|
|
slot._ptr.assumingMemoryBound(to: spine_slot_wrapper.self), start, count,
|
|
worldVertices._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self), offset, stride)
|
|
}
|
|
|
|
}
|