spine-runtimes/spine-ios/Sources/SpineiOS/Extensions/SkeletonDrawableWrapper+CGImage.swift
Mario Zechner 3d5a66b5f8 Formatting
2025-08-28 13:57:28 +02:00

92 lines
4.1 KiB
Swift

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import CoreGraphics
import Foundation
#if canImport(UIKit)
import UIKit
extension SkeletonDrawableWrapper {
/// Render the ``Skeleton`` to a `CGImage`
///
/// Parameters:
/// - size: The size of the `CGImage` that should be rendered.
/// - backgroundColor: the background color of the image
/// - scaleFactor: The scale factor. Set this to `UIScreen.main.scale` if you want to show the image in a view
public func renderToImage(size: CGSize, backgroundColor: UIColor, scaleFactor: CGFloat = 1) throws -> CGImage? {
let spineView = SpineUIView(
controller: SpineController(disposeDrawableOnDeInit: false), // Doesn't own the drawable
backgroundColor: backgroundColor
)
spineView.frame = CGRect(origin: .zero, size: size)
spineView.isPaused = false
spineView.enableSetNeedsDisplay = false
spineView.framebufferOnly = false
spineView.contentScaleFactor = scaleFactor
try spineView.load(drawable: self)
spineView.renderer?.waitUntilCompleted = true
spineView.delegate?.draw(in: spineView)
guard let texture = spineView.currentDrawable?.texture else {
throw SpineError("Could not read texture.")
}
let width = texture.width
let height = texture.height
let rowBytes = width * 4
let data = UnsafeMutableRawPointer.allocate(byteCount: rowBytes * height, alignment: MemoryLayout<UInt8>.alignment)
defer {
data.deallocate()
}
let region = MTLRegionMake2D(0, 0, width, height)
texture.getBytes(data, bytesPerRow: rowBytes, from: region, mipmapLevel: 0)
let bitmapInfo = CGBitmapInfo(
rawValue: CGImageAlphaInfo.premultipliedFirst.rawValue
).union(.byteOrder32Little)
let colorSpace = CGColorSpaceCreateDeviceRGB()
guard
let context = CGContext(
data: data, width: width, height: height, bitsPerComponent: 8, bytesPerRow: rowBytes, space: colorSpace,
bitmapInfo: bitmapInfo.rawValue),
let cgImage = context.makeImage()
else {
throw SpineError("Could not create image.")
}
return cgImage
}
}
#endif