148 lines
5.0 KiB
JavaScript

var hoverboardDemo = function (canvas, bgColor) {
var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
var gl, renderer, input, assetManager;
var skeleton, state, bounds;
var timeKeeper;
var target = null;
var hoverTargets = [];
var controlBones = ["hoverboard controller", "hip controller", "board target", "crosshair"];
var coords = new spine.Vector3(), temp = new spine.Vector3(), temp2 = new spine.Vector2(), temp3 = new spine.Vector3();
var isPlaying = true;
if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
function init() {
gl = canvas.context.gl;
renderer = new spine.SceneRenderer(canvas, gl);
assetManager = new spine.AssetManager(gl, spineDemos.path, spineDemos.downloader);
assetManager.loadTextureAtlas("atlas1.atlas");
assetManager.loadJson("demos.json");
input = new spine.Input(canvas);
timeKeeper = new spine.TimeKeeper();
}
function loadingComplete() {
var atlasLoader = new spine.AtlasAttachmentLoader(assetManager.get("atlas1.atlas"));
var skeletonJson = new spine.SkeletonJson(atlasLoader);
var skeletonData = skeletonJson.readSkeletonData(assetManager.get("demos.json").spineboy);
skeleton = new spine.Skeleton(skeletonData);
state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
state.setAnimation(0, "hoverboard", true);
state.apply(skeleton);
skeleton.updateWorldTransform(spine.Physics.update);
var offset = new spine.Vector2();
bounds = new spine.Vector2();
skeleton.getBounds(offset, bounds, []);
for (var i = 0; i < controlBones.length; i++)
hoverTargets.push(null);
renderer.camera.position.x = offset.x + bounds.x / 2;
renderer.camera.position.y = offset.y + bounds.y / 2;
renderer.skeletonDebugRenderer.drawMeshHull = false;
renderer.skeletonDebugRenderer.drawMeshTriangles = false;
setupUI();
setupInput();
}
function setupUI() {
var checkbox = $("#hoverboard-drawbones");
renderer.skeletonDebugRenderer.drawRegionAttachments = false;
renderer.skeletonDebugRenderer.drawPaths = false;
renderer.skeletonDebugRenderer.drawBones = false;
checkbox.change(function () {
renderer.skeletonDebugRenderer.drawPaths = this.checked;
renderer.skeletonDebugRenderer.drawBones = this.checked;
});
var aimTrack = 1;
var shootAimTrack = 2;
var shootTrack = 3;
$("#hoverboard-aim").change(function () {
if (!this.checked)
state.setEmptyAnimation(aimTrack, 0.2);
else {
state.setEmptyAnimation(aimTrack, 0);
state.addAnimation(aimTrack, "aim", true, 0).mixDuration = 0.2;
}
});
$("#hoverboard-shoot").click(function () {
state.setAnimation(shootAimTrack, "aim", true);
state.setAnimation(shootTrack, "shoot", false).listener = {
complete: function (trackIndex) {
state.setEmptyAnimation(shootAimTrack, 0.2);
state.clearTrack(shootTrack);
}
};
});
$("#hoverboard-jump").click(function () {
state.setAnimation(aimTrack, "jump", false);
state.addEmptyAnimation(aimTrack, 0.5, 0);
if ($("#hoverboard-aim").prop("checked"))
state.addAnimation(aimTrack, "aim", true, 0.4).mixDuration = 0.2;
});
}
function setupInput() {
input.addListener({
down: function (x, y) {
isPlaying = false;
target = spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y);
},
up: function (x, y) {
if (target && target.data.name == "crosshair") $("#hoverboard-shoot").click();
target = null;
},
dragged: function (x, y) {
spineDemos.dragged(canvas, renderer, target, x, y);
},
moved: function (x, y) {
spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y);
}
});
}
function render() {
timeKeeper.update();
var delta = timeKeeper.delta;
state.update(delta);
state.apply(skeleton);
skeleton.updateWorldTransform(spine.Physics.update);
renderer.camera.viewportWidth = bounds.x * 1.2;
renderer.camera.viewportHeight = bounds.y * 1.2;
renderer.resize(spine.ResizeMode.Fit);
gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
gl.clear(gl.COLOR_BUFFER_BIT);
renderer.begin();
renderer.drawSkeleton(skeleton);
renderer.drawSkeletonDebug(skeleton, ["root"]);
gl.lineWidth(2);
for (var i = 0; i < controlBones.length; i++) {
var bone = skeleton.findBone(controlBones[i]);
var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER;
var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER;
renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner);
renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
}
renderer.end();
gl.lineWidth(1);
}
init();
hoverboardDemo.assetManager = assetManager;
hoverboardDemo.loadingComplete = loadingComplete;
hoverboardDemo.render = render;
};