Mario Zechner e884b02f6d Revert "[cpp] Remove dll.h and SP_API"
This reverts commit 8bde2aeb543c7f51fd0224cd69ede246c719e6ea.
2025-09-10 13:58:03 +02:00

274 lines
7.0 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_Atlas_h
#define Spine_Atlas_h
#include <spine/Array.h>
#include <spine/Extension.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
#include <spine/HasRendererObject.h>
#include "TextureRegion.h"
#include "spine/MeshAttachment.h"
#include "spine/RegionAttachment.h"
namespace spine {
enum Format {
Format_Alpha,
Format_Intensity,
Format_LuminanceAlpha,
Format_RGB565,
Format_RGBA4444,
Format_RGB888,
Format_RGBA8888
};
// Our TextureFilter collides with UE4's TextureFilter in unity builds. We rename
// TextureFilter to SpineTextureFilter in UE4.
#ifdef SPINE_UE4
enum SpineTextureFilter {
TextureFilter_Unknown,
TextureFilter_Nearest,
TextureFilter_Linear,
TextureFilter_MipMap,
TextureFilter_MipMapNearestNearest,
TextureFilter_MipMapLinearNearest,
TextureFilter_MipMapNearestLinear,
TextureFilter_MipMapLinearLinear
};
#else
enum TextureFilter {
TextureFilter_Unknown,
TextureFilter_Nearest,
TextureFilter_Linear,
TextureFilter_MipMap,
TextureFilter_MipMapNearestNearest,
TextureFilter_MipMapLinearNearest,
TextureFilter_MipMapNearestLinear,
TextureFilter_MipMapLinearLinear
};
#endif
enum TextureWrap {
TextureWrap_MirroredRepeat,
TextureWrap_ClampToEdge,
TextureWrap_Repeat
};
class SP_API AtlasPage : public SpineObject {
public:
String name;
String texturePath;
Format format;
#ifdef SPINE_UE4
SpineTextureFilter minFilter;
SpineTextureFilter magFilter;
#else
TextureFilter minFilter;
TextureFilter magFilter;
#endif
TextureWrap uWrap;
TextureWrap vWrap;
int width, height;
bool pma;
int index;
void *texture;
explicit AtlasPage(const String &inName)
: name(inName), format(Format_RGBA8888), minFilter(TextureFilter_Nearest), magFilter(TextureFilter_Nearest),
uWrap(TextureWrap_ClampToEdge), vWrap(TextureWrap_ClampToEdge), width(0), height(0), pma(false), index(0), texture(nullptr) {
}
};
class SP_API AtlasRegion : public TextureRegion {
friend class Atlas;
friend class RegionAttachment;
friend class MeshAttachment;
RTTI_DECL
public:
AtlasRegion()
: TextureRegion(), _page(nullptr), _name(""), _index(0), _x(0), _y(0), _offsetX(0), _offsetY(0), _packedWidth(0), _packedHeight(0),
_originalWidth(0), _originalHeight(0), _rotate(false), _degrees(0) {
}
~AtlasRegion() {
}
AtlasPage *getPage() const {
return _page;
}
const String &getName() const {
return _name;
}
int getIndex() const {
return _index;
}
int getX() const {
return _x;
}
int getY() const {
return _y;
}
float getOffsetX() const {
return _offsetX;
}
float getOffsetY() const {
return _offsetY;
}
int getPackedWidth() const {
return _packedWidth;
}
int getPackedHeight() const {
return _packedHeight;
}
int getOriginalWidth() const {
return _originalWidth;
}
int getOriginalHeight() const {
return _originalHeight;
}
bool getRotate() const {
return _rotate;
}
int getDegrees() const {
return _degrees;
}
Array<int> &getSplits() {
return _splits;
}
Array<int> &getPads() {
return _pads;
}
Array<String> &getNames() {
return _names;
}
Array<float> &getValues() {
return _values;
}
void setPage(AtlasPage *value) {
_page = value;
}
void setName(const String &value) {
_name = value;
}
void setIndex(int value) {
_index = value;
}
void setX(int value) {
_x = value;
}
void setY(int value) {
_y = value;
}
void setOffsetX(float value) {
_offsetX = value;
}
void setOffsetY(float value) {
_offsetY = value;
}
void setPackedWidth(int value) {
_packedWidth = value;
}
void setPackedHeight(int value) {
_packedHeight = value;
}
void setOriginalWidth(int value) {
_originalWidth = value;
}
void setOriginalHeight(int value) {
_originalHeight = value;
}
void setRotate(bool value) {
_rotate = value;
}
void setDegrees(int value) {
_degrees = value;
}
void setSplits(const Array<int> &value) {
_splits = value;
}
void setPads(const Array<int> &value) {
_pads = value;
}
void setNames(const Array<String> &value) {
_names = value;
}
void setValues(const Array<float> &value) {
_values = value;
}
private:
AtlasPage *_page;
String _name;
int _index;
int _x, _y;
float _offsetX, _offsetY;
int _packedWidth, _packedHeight;
int _originalWidth, _originalHeight;
bool _rotate;
int _degrees;
Array<int> _splits;
Array<int> _pads;
Array<String> _names;
Array<float> _values;
};
class TextureLoader;
class SP_API Atlas : public SpineObject {
public:
Atlas(const String &path, TextureLoader *textureLoader, bool createTexture = true);
Atlas(const char *data, int length, const char *dir, TextureLoader *textureLoader, bool createTexture = true);
~Atlas();
void flipV();
/// Returns the first region found with the specified name. This method uses String comparison to find the region, so the result
/// should be cached rather than calling this method multiple times.
/// @return The region, or nullptr.
AtlasRegion *findRegion(const String &name);
Array<AtlasPage *> &getPages();
Array<AtlasRegion *> &getRegions();
private:
Array<AtlasPage *> _pages;
Array<AtlasRegion *> _regions;
TextureLoader *_textureLoader;
void load(const char *begin, int length, const char *dir, bool createTexture);
};
}// namespace spine
#endif /* Spine_Atlas_h */