Mario Zechner e884b02f6d Revert "[cpp] Remove dll.h and SP_API"
This reverts commit 8bde2aeb543c7f51fd0224cd69ede246c719e6ea.
2025-09-10 13:58:03 +02:00

103 lines
2.9 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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#ifndef Spine_BoneData_h
#define Spine_BoneData_h
#include <spine/PosedData.h>
#include <spine/BoneLocal.h>
#include <spine/SpineString.h>
#include <spine/Color.h>
#include <spine/RTTI.h>
namespace spine {
class SP_API BoneData : public PosedDataGeneric<BoneLocal> {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class AnimationState;
friend class RotateTimeline;
friend class ScaleTimeline;
friend class ScaleXTimeline;
friend class ScaleYTimeline;
friend class ShearTimeline;
friend class ShearXTimeline;
friend class ShearYTimeline;
friend class TranslateTimeline;
friend class TranslateXTimeline;
friend class TranslateYTimeline;
friend class Slot;
public:
BoneData(int index, const String &name, BoneData *parent = NULL);
/// The index of the bone in Skeleton.Bones
int getIndex();
/// May be NULL.
BoneData *getParent();
float getLength();
void setLength(float inValue);
Color &getColor();
const String &getIcon();
void setIcon(const String &icon);
bool getVisible();
void setVisible(bool inValue);
private:
const int _index;
BoneData *_parent;
float _length;
Color _color;
String _icon;
bool _visible;
};
}
#endif /* Spine_BoneData_h */