spine-runtimes/spine-cpp/include/spine/IkConstraintData.h
Mario Zechner e884b02f6d Revert "[cpp] Remove dll.h and SP_API"
This reverts commit 8bde2aeb543c7f51fd0224cd69ede246c719e6ea.
2025-09-10 13:58:03 +02:00

83 lines
2.8 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_IkConstraintData_h
#define Spine_IkConstraintData_h
#include <spine/Array.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
#include <spine/ConstraintData.h>
#include <spine/PosedData.h>
#include <spine/IkConstraintPose.h>
namespace spine {
class BoneData;
class IkConstraint;
class SP_API IkConstraintData : public ConstraintDataGeneric<IkConstraint, IkConstraintPose> {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class IkConstraint;
friend class Skeleton;
friend class IkConstraintTimeline;
RTTI_DECL
public:
explicit IkConstraintData(const String &name);
virtual Constraint &create(Skeleton &skeleton) override;
/// The bones that are constrained by this IK Constraint.
Array<BoneData *> &getBones();
/// The bone that is the IK target.
BoneData &getTarget();
void setTarget(BoneData &inValue);
/// When true and IkConstraintPose compress or stretch is used, the bone is scaled on both the X and Y axes.
bool getUniform();
void setUniform(bool uniform);
private:
Array<BoneData *> _bones;
BoneData *_target;
bool _uniform;
};
}
#endif /* Spine_IkConstraintData_h */