spine-runtimes/spine-cpp/include/spine/IkConstraintTimeline.h
Mario Zechner e884b02f6d Revert "[cpp] Remove dll.h and SP_API"
This reverts commit 8bde2aeb543c7f51fd0224cd69ede246c719e6ea.
2025-09-10 13:58:03 +02:00

82 lines
3.3 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
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* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
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*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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#ifndef Spine_IkConstraintTimeline_h
#define Spine_IkConstraintTimeline_h
#include <spine/CurveTimeline.h>
#include <spine/ConstraintTimeline.h>
namespace spine {
/// Changes an IK constraint's IkConstraintPose::getMix(), IkConstraintPose::getSoftness(),
/// IkConstraintPose::getBendDirection(), IkConstraintPose::getStretch(), and IkConstraintPose::getCompress().
class SP_API IkConstraintTimeline : public CurveTimeline, public ConstraintTimeline {
friend class SkeletonBinary;
friend class SkeletonJson;
RTTI_DECL
public:
explicit IkConstraintTimeline(size_t frameCount, size_t bezierCount, int constraintIndex);
virtual ~IkConstraintTimeline();
virtual void apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *events, float alpha, MixBlend blend,
MixDirection direction, bool appliedPose) override;
/// Sets the time, mix, softness, bend direction, compress, and stretch for the specified frame.
/// @param frame Between 0 and frameCount, inclusive.
/// @param time The frame time in seconds.
/// @param bendDirection 1 or -1.
void setFrame(int frame, float time, float mix, float softness, int bendDirection, bool compress, bool stretch);
virtual int getConstraintIndex() const override {
return _constraintIndex;
}
virtual void setConstraintIndex(int inValue) override {
_constraintIndex = inValue;
}
private:
int _constraintIndex;
static const int ENTRIES = 6;
static const int MIX = 1;
static const int SOFTNESS = 2;
static const int BEND_DIRECTION = 3;
static const int COMPRESS = 4;
static const int STRETCH = 5;
};
}
#endif /* Spine_IkConstraintTimeline_h */