spine-runtimes/spine-cpp/include/spine/PathConstraintPose.h
Mario Zechner e884b02f6d Revert "[cpp] Remove dll.h and SP_API"
This reverts commit 8bde2aeb543c7f51fd0224cd69ede246c719e6ea.
2025-09-10 13:58:03 +02:00

81 lines
3.0 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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*****************************************************************************/
#ifndef Spine_PathConstraintPose_h
#define Spine_PathConstraintPose_h
#include <spine/Pose.h>
#include <spine/RTTI.h>
namespace spine {
/// Stores a pose for a path constraint.
class SP_API PathConstraintPose : public Pose<PathConstraintPose> {
friend class PathConstraint;
friend class PathConstraintPositionTimeline;
friend class PathConstraintSpacingTimeline;
friend class PathConstraintMixTimeline;
friend class SkeletonJson;
friend class SkeletonBinary;
private:
float _position;
float _spacing;
float _mixRotate;
float _mixX;
float _mixY;
public:
PathConstraintPose();
virtual ~PathConstraintPose();
virtual void set(PathConstraintPose &pose) override;
/// The position along the path.
float getPosition();
void setPosition(float position);
/// The spacing between bones.
float getSpacing();
void setSpacing(float spacing);
/// A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.
float getMixRotate();
void setMixRotate(float mixRotate);
/// A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.
float getMixX();
void setMixX(float mixX);
/// A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.
float getMixY();
void setMixY(float mixY);
};
}
#endif