spine-runtimes/spine-cpp/include/spine/PhysicsConstraintPose.h
Mario Zechner e884b02f6d Revert "[cpp] Remove dll.h and SP_API"
This reverts commit 8bde2aeb543c7f51fd0224cd69ede246c719e6ea.
2025-09-10 13:58:03 +02:00

83 lines
2.8 KiB
C++

/******************************************************************************
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*
* Copyright (c) 2013-2025, Esoteric Software LLC
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* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
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#ifndef Spine_PhysicsConstraintPose_h
#define Spine_PhysicsConstraintPose_h
#include <spine/Pose.h>
#include <spine/RTTI.h>
namespace spine {
/// Stores a pose for a physics constraint.
class SP_API PhysicsConstraintPose : public Pose<PhysicsConstraintPose> {
friend class PhysicsConstraint;
friend class PhysicsConstraintTimeline;
friend class SkeletonJson;
friend class SkeletonBinary;
private:
float _inertia;
float _strength;
float _damping;
float _massInverse;
float _wind;
float _gravity;
float _mix;
public:
PhysicsConstraintPose();
virtual ~PhysicsConstraintPose();
virtual void set(PhysicsConstraintPose &pose) override;
float getInertia();
void setInertia(float inertia);
float getStrength();
void setStrength(float strength);
float getDamping();
void setDamping(float damping);
float getMassInverse();
void setMassInverse(float massInverse);
float getWind();
void setWind(float wind);
float getGravity();
void setGravity(float gravity);
/// A percentage (0-1) that controls the mix between the constrained and unconstrained poses.
float getMix();
void setMix(float mix);
};
}
#endif