spine-runtimes/spine-cpp/include/spine/SequenceTimeline.h
Mario Zechner e884b02f6d Revert "[cpp] Remove dll.h and SP_API"
This reverts commit 8bde2aeb543c7f51fd0224cd69ede246c719e6ea.
2025-09-10 13:58:03 +02:00

81 lines
3.0 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_SequenceTimeline_h
#define Spine_SequenceTimeline_h
#include <spine/Timeline.h>
#include <spine/SlotTimeline.h>
#include <spine/Sequence.h>
namespace spine {
class Attachment;
class HasTextureRegion;
/// Changes a slot's SlotPose::getSequenceIndex() for an attachment's Sequence.
class SP_API SequenceTimeline : public Timeline, public SlotTimeline {
friend class SkeletonBinary;
friend class SkeletonJson;
RTTI_DECL
public:
explicit SequenceTimeline(size_t frameCount, int slotIndex, Attachment &attachment);
virtual ~SequenceTimeline();
virtual void apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *events, float alpha, MixBlend blend,
MixDirection direction, bool appliedPose) override;
/// Sets the time, mode, index, and frame time for the specified frame.
/// @param frame Between 0 and frameCount, inclusive.
/// @param delay Seconds between frames.
void setFrame(int frame, float time, SequenceMode mode, int index, float delay);
Attachment &getAttachment() {
return *(Attachment *) _attachment;
}
virtual int getSlotIndex() override;
virtual void setSlotIndex(int inValue) override;
protected:
int _slotIndex;
HasTextureRegion *_attachment;
static const int ENTRIES = 3;
static const int MODE = 1;
static const int DELAY = 2;
};
}
#endif /* Spine_SequenceTimeline_h */