Mario Zechner e884b02f6d Revert "[cpp] Remove dll.h and SP_API"
This reverts commit 8bde2aeb543c7f51fd0224cd69ede246c719e6ea.
2025-09-10 13:58:03 +02:00

210 lines
6.4 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_SkeletonData_h
#define Spine_SkeletonData_h
#include <spine/Array.h>
#include <spine/SpineString.h>
#include <spine/ConstraintData.h>
namespace spine {
class BoneData;
class SlotData;
class Skin;
class EventData;
class Animation;
class IkConstraintData;
class TransformConstraintData;
class PathConstraintData;
class PhysicsConstraintData;
class ConstraintData;
/// Stores the setup pose and all of the stateless data for a skeleton.
///
/// See <a href="https://esotericsoftware.com/spine-runtime-architecture#Data-objects">Data objects</a> in the Spine Runtimes
/// Guide.
class SP_API SkeletonData : public SpineObject {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class Skeleton;
public:
SkeletonData();
~SkeletonData();
/// Finds a bone by comparing each bone's name.
/// It is more efficient to cache the results of this method than to call it multiple times.
/// @return May be NULL.
BoneData *findBone(const String &boneName);
/// @return May be NULL.
SlotData *findSlot(const String &slotName);
/// @return May be NULL.
Skin *findSkin(const String &skinName);
/// @return May be NULL.
EventData *findEvent(const String &eventDataName);
/// @return May be NULL.
Animation *findAnimation(const String &animationName);
/// The skeleton's name, which by default is the name of the skeleton data file when possible, or null when a name hasn't been
/// set.
const String &getName();
void setName(const String &inValue);
/// The skeleton's bones, sorted parent first. The root bone is always the first bone.
Array<BoneData *> &getBones();
/// The skeleton's slots in the setup pose draw order.
Array<SlotData *> &getSlots();
/// All skins, including the default skin.
Array<Skin *> &getSkins();
/// The skeleton's default skin.
/// By default this skin contains all attachments that were not in a skin in Spine.
/// @return May be NULL.
Skin *getDefaultSkin();
void setDefaultSkin(Skin *inValue);
/// The skeleton's events.
Array<EventData *> &getEvents();
/// The skeleton's animations.
Array<Animation *> &getAnimations();
/// The skeleton's constraints.
Array<ConstraintData *> &getConstraints();
/// Finds a constraint by name and type.
/// @return May be NULL.
template<class T>
T *findConstraint(const String &constraintName) {
getConstraints();// Ensure constraints array is populated
for (size_t i = 0, n = _constraints.size(); i < n; i++) {
ConstraintData *constraint = _constraints[i];
if (constraint->getName() == constraintName && constraint->getRTTI().instanceOf(T::rtti)) {
return static_cast<T *>(constraint);
}
}
return NULL;
}
/// The X coordinate of the skeleton's axis aligned bounding box in the setup pose.
float getX();
void setX(float inValue);
/// The Y coordinate of the skeleton's axis aligned bounding box in the setup pose.
float getY();
void setY(float inValue);
/// The width of the skeleton's axis aligned bounding box in the setup pose.
float getWidth();
void setWidth(float inValue);
/// The height of the skeleton's axis aligned bounding box in the setup pose.
float getHeight();
void setHeight(float inValue);
/// Baseline scale factor for applying physics and other effects based on distance to non-scalable properties, such as angle or
/// scale. Default is 100.
float getReferenceScale();
void setReferenceScale(float inValue);
/// The Spine version used to export this data, or NULL.
const String &getVersion();
void setVersion(const String &inValue);
/// The skeleton data hash. This value will change if any of the skeleton data has changed.
const String &getHash();
void setHash(const String &inValue);
/// The path to the images directory as defined in Spine, or null if nonessential data was not exported.
const String &getImagesPath();
void setImagesPath(const String &inValue);
/// The path to the audio directory as defined in Spine, or null if nonessential data was not exported.
const String &getAudioPath();
void setAudioPath(const String &inValue);
/// The dopesheet FPS in Spine. Available only when nonessential data was exported.
float getFps();
void setFps(float inValue);
private:
String _name;
Array<BoneData *> _bones;// Ordered parents first
Array<SlotData *> _slots;// Setup pose draw order.
Array<Skin *> _skins;
Skin *_defaultSkin;
Array<EventData *> _events;
Array<Animation *> _animations;
Array<ConstraintData *> _constraints;
float _x, _y, _width, _height;
float _referenceScale;
String _version;
String _hash;
Array<char *> _strings;
// Nonessential.
float _fps;
String _imagesPath;
String _audioPath;
};
}
#endif /* Spine_SkeletonData_h */