spine-runtimes/spine-ios/Example/Spine iOS Example/AnimationStateEvents.swift
Mario Zechner 3d5a66b5f8 Formatting
2025-08-28 13:57:28 +02:00

80 lines
3.5 KiB
Swift

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import SpineSwift
import SpineiOS
import SwiftUI
struct AnimationStateEvents: View {
@StateObject
var controller = SpineController(
onInitialized: { controller in
controller.skeleton.scaleX = 0.5
controller.skeleton.scaleY = 0.5
controller.skeleton.findSlot("gun")?.appliedPose.color.set(1, 0, 0, 1)
controller.animationStateData.defaultMix = 0.2
let walk = controller.animationState.setAnimation(0, "walk", true)
walk.setListener { type, entry, event in
print("Walk animation event \(type)")
}
controller.animationState.addAnimation(0, "jump", false, 2)
let run = controller.animationState.addAnimation(0, "run", true, 0)
run.setListener { type, entry, event in
print("Run animation event \(type)")
}
controller.animationState.setListener { type, entry, event in
if type == .event, let event {
print(
"User event: { name: \(event.data.name ?? "--"), intValue: \(event.intValue), floatValue: \(event.floatValue), stringValue: \(event.stringValue ?? "--") }"
)
}
}
let current = controller.animationState.getCurrent(0)?.animation.name ?? "--"
print("Current: \(current)")
}
)
var body: some View {
VStack {
Text("See output in console!")
SpineView(
from: .bundle(atlasFileName: "spineboy-pma.atlas", skeletonFileName: "spineboy-pro.skel"),
controller: controller
)
}
.navigationTitle("Animation State Listener")
.navigationBarTitleDisplayMode(.inline)
}
}
#Preview {
AnimationStateEvents()
}