mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
- Remove AnimationStateWrapper (no longer needed with new SpineSwift API) - Replace Spine.Generated+Extensions.swift with simplified SpineSwiftExtensions.swift - Update SpineiOS to use SpineSwift API instead of direct SpineC calls - Fix namespace conflicts (ContentMode → SpineContentMode, Alignment → SpineAlignment) - Update texture mapping to use atlas page index from RenderCommand pointer - Fix all Example app API calls to match new SpineSwift generated API: - setAnimationByName → setAnimation - addAnimationByName → addAnimation - slot.color → slot.appliedPose.color.set() - EventType enum cases instead of constants - Physics enum with qualified name to avoid conflicts - setSkin2() instead of property assignment - Array iteration using indices instead of for-in - bone.worldX → bone.appliedPose.worldX - Update Objective-C imports from Spine to SpineiOS module Note: SimpleAnimationViewController.m still needs updates for full ObjC compatibility
105 lines
3.8 KiB
Swift
105 lines
3.8 KiB
Swift
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import SpineiOS
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import SwiftUI
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struct DebugRendering: View {
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@StateObject
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var model = DebugRenderingModel()
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var body: some View {
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ZStack {
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Color.red.ignoresSafeArea()
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SpineView(
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from: .bundle(atlasFileName: "spineboy-pma.atlas", skeletonFileName: "spineboy-pro.skel"),
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controller: model.controller,
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mode: .fit,
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alignment: .center
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)
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ForEach(model.boneRects, id: \.id) { boneLocation in
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Rectangle()
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.fill(.blue)
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.offset(x: boneLocation.x, y: boneLocation.y)
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.frame(width: boneLocation.width, height: boneLocation.height)
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}
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}
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.navigationTitle("Debug Rendering")
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.navigationBarTitleDisplayMode(.inline)
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}
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}
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#Preview {
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DebugRendering()
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}
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final class DebugRenderingModel: ObservableObject {
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@Published
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var controller: SpineController!
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@Published
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var boneRects = [BoneRect]()
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init() {
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controller = SpineController(
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onInitialized: { controller in
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controller.animationState.setAnimation(0, "walk", true)
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},
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onAfterPaint: {
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[weak self] controller in
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guard let self else { return }
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let bones = controller.drawable.skeleton.bones
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boneRects = (0..<bones.count).compactMap { i -> BoneRect? in
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guard let bone = bones[i] else { return nil }
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let position = controller.fromSkeletonCoordinates(
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position: CGPointMake(CGFloat(bone.appliedPose.worldX), CGFloat(bone.appliedPose.worldY))
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)
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return BoneRect(
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id: UUID(),
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x: position.x,
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y: position.y,
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width: 5,
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height: 5
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)
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}
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}
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)
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}
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}
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struct BoneRect: Hashable {
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let id: UUID
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let x: CGFloat
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let y: CGFloat
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let width: CGFloat
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let height: CGFloat
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}
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