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https://github.com/EsotericSoftware/spine-runtimes.git
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68 lines
2.6 KiB
Haxe
68 lines
2.6 KiB
Haxe
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package spine;
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/** Stores the current pose values for an Event.
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*
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* @see spine.Timeline
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* @see spine.Timeline.apply()
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* @see spine.AnimationStateListener.event()
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* @see https://esotericsoftware.com/spine-events Events in the Spine User Guide
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*/
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class Event {
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private var _data:EventData;
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/** The animation time this event was keyed. */
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public var time:Float = 0;
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public var intValue:Int = 0;
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public var floatValue:Float = 0;
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public var stringValue:String;
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public var volume:Float = 1;
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public var balance:Float = 0;
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public function new(time:Float, data:EventData) {
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if (data == null)
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throw new SpineException("data cannot be null.");
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this.time = time;
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_data = data;
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}
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/** The event's setup pose data. */
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public var data(get, never):EventData;
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private function get_data():EventData {
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return _data;
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}
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public function toString():String {
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return _data.name != null ? _data.name : "Event?";
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}
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}
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