2025-05-26 13:24:06 +02:00

88 lines
3.4 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine;
class Polygon {
public var vertices:Array<Float> = new Array<Float>();
public function new() {}
/** Returns true if the polygon contains the point. */
public function containsPoint(x:Float, y:Float):Bool {
var nn:Int = vertices.length;
var prevIndex:Int = nn - 2;
var inside:Bool = false;
var ii:Int = 0;
while (ii < nn) {
var vertexY:Float = vertices[ii + 1];
var prevY:Float = vertices[prevIndex + 1];
if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) {
var vertexX:Float = vertices[ii];
if (vertexX + (y - vertexY) / (prevY - vertexY) * (vertices[prevIndex] - vertexX) < x)
inside = !inside;
}
prevIndex = ii;
ii += 2;
}
return inside;
}
/** Returns true if the polygon contains the line segment. */
public function intersectsSegment(x1:Float, y1:Float, x2:Float, y2:Float):Bool {
var nn:Int = vertices.length;
var width12:Float = x1 - x2, height12:Float = y1 - y2;
var det1:Float = x1 * y2 - y1 * x2;
var x3:Float = vertices[nn - 2];
var y3:Float = vertices[nn - 1];
var ii:Int = 0;
while (ii < nn) {
var x4:Float = vertices[ii], y4:Float = vertices[ii + 1];
var det2:Float = x3 * y4 - y3 * x4;
var width34:Float = x3 - x4, height34:Float = y3 - y4;
var det3:Float = width12 * height34 - height12 * width34;
var x:Float = (det1 * width34 - width12 * det2) / det3;
if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
var y:Float = (det1 * height34 - height12 * det2) / det3;
if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1)))
return true;
}
x3 = x4;
y3 = y4;
ii += 2;
}
return false;
}
}