2025-05-09 15:42:06 +02:00

142 lines
4.9 KiB
HTML

<html>
<head>
<meta charset="UTF-8" />
<title>spine-pixi</title>
<script src="https://cdn.jsdelivr.net/npm/pixi.js@7.4.2/dist/pixi.min.js"></script>
<script src="../dist/iife/spine-pixi-v7.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tweakpane@3.1.9/dist/tweakpane.min.js"></script>
<link rel="stylesheet" href="../../index.css">
</head>
<body>
<script>
(async function () {
var app = new PIXI.Application({
width: window.innerWidth,
height: window.innerHeight,
resolution: window.devicePixelRatio || 1,
autoDensity: true,
resizeTo: window,
backgroundColor: 0x333333,
hello: true,
});
document.body.appendChild(app.view);
// Pre-load the skeleton data and atlas. You can also load .json skeleton data.
PIXI.Assets.add("girlData", "/assets/celestial-circus-pro.skel");
PIXI.Assets.add("girlAtlas", "/assets/celestial-circus-pma.atlas");
await PIXI.Assets.load(["girlData", "girlAtlas"]);
// Create the spine display object
const girl = spine.Spine.from({skeleton: "girlData", atlas: "girlAtlas",
scale: 0.2,
});
// Set animation "eyeblink-long" on track 0, looped.
girl.state.setAnimation(0, "eyeblink-long", true);
// Center the spine object on screen.
girl.x = window.innerWidth / 2;
girl.y = window.innerHeight / 2 + girl.getBounds().height / 4;
// Add the display object to the stage.
app.stage.addChild(girl);
// Make the stage interactive and register pointer events
app.stage.eventMode = "dynamic";
app.stage.hitArea = app.screen;
let isDragging = false;
let lastX = -1, lastY = -1;
app.stage.on("pointerdown", (e) => {
isDragging = true;
let mousePosition = new spine.Vector2(e.data.global.x, e.data.global.y);
lastX = mousePosition.x;
lastY = mousePosition.y;
});
app.stage.on("pointermove", (e) => {
if (isDragging) {
let mousePosition = new spine.Vector2(e.data.global.x, e.data.global.y);
girl.x += mousePosition.x - lastX;
girl.y += mousePosition.y - lastY;
girl.skeleton.physicsTranslate(mousePosition.x - lastX, mousePosition.y - lastY);
lastX = mousePosition.x;
lastY = mousePosition.y;
}
});
const endDrag = () => (isDragging = false);
app.stage.on("pointerup", endDrag);
app.stage.on("pointerupoutside", endDrag);
document.addEventListener('fullscreenchange', () => {
endDrag();
});
const buttonContainer = new PIXI.Container();
buttonContainer.position.set(0, 0);
const buttonBackground = new PIXI.Graphics();
buttonBackground.beginFill(0x000000); // Button background color
buttonBackground.drawRoundedRect(0, 0, 140, 100, 5); // Button dimensions
buttonBackground.endFill();
buttonContainer.addChild(buttonBackground);
buttonContainer.alpha = 0.7;
const fontStyle = {
fill: 0xdddddd,
fontFamily: 'sans-serif',
fontSize: 16,
};
// Create the text label for the heading
const textHeading = new PIXI.Text("Drag anywhere", fontStyle); // Button text and color
textHeading.position.set(15, 15); // Set the position of the text within the button
buttonContainer.addChild(textHeading);
// Create the text label for the FPS counter
const textFps = new PIXI.Text("0 fps", fontStyle);
textFps.position.set(15, 40);
buttonContainer.addChild(textFps);
// Create the text label for the button toggle fullscreen
const textButton = new PIXI.Text("Fullscreen", fontStyle); // Button text and color
textButton.position.set(15, 65); // Set the position of the text within the button
buttonContainer.addChild(textButton);
// Add the button container to the stage
app.stage.addChild(buttonContainer);
buttonContainer.interactive = true;
buttonContainer.buttonMode = true;
let fsEnabled = false;
buttonContainer.on('pointerdown', () => {
if (fsEnabled) {
document.exitFullscreen();
textButton.text = "Fullscreen";
} else {
app.renderer.view.requestFullscreen();
textButton.text = "Windowed";
}
fsEnabled = !fsEnabled;
});
app.ticker.add(throttle(() => textFps.text = app.ticker.FPS.toFixed(2) + " fps", 250));
})();
const throttle = (func, delay) => {
let lastCall = 0;
return (...args) => {
const now = Date.now();
if (now - lastCall >= delay) {
func.apply(this, args);
lastCall = now;
}
};
}
</script>
</body>
</html>