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https://github.com/EsotericSoftware/spine-runtimes.git
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61 lines
2.7 KiB
Haxe
61 lines
2.7 KiB
Haxe
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package spine;
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/** Stores the setup pose for a spine.Slot. */
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class SlotData extends PosedData<SlotPose> {
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/** The index of the slot in spine.Skeleton.getSlots(). */
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public final index:Int;
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/** The bone this slot belongs to. */
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public final boneData:BoneData;
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/** The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible. */
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public var attachmentName:String = null;
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/** The blend mode for drawing the slot's attachment. */
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public var blendMode:BlendMode = BlendMode.normal;
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// Nonessential.
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/** False if the slot was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */
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public var visible:Bool = true;
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public function new(index:Int, name:String, boneData:BoneData) {
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super(name, new SlotPose());
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if (index < 0)
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throw new SpineException("index must be >= 0.");
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if (boneData == null)
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throw new SpineException("boneData cannot be null.");
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this.index = index;
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this.boneData = boneData;
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}
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}
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