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https://github.com/EsotericSoftware/spine-runtimes.git
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* Add `spine-iOS` SPM package & example app (#1) * Basic Mesh Rendering (#2) * Spine C++ Swift Wrapper (#3) * Load `Atlas` & `SkeletonData` (#4) Load & dispose `Atlas` & `SkeletonData` from bundled files. * Generate Swift classes from `spine-cpp-lite.h` (#5) * Draw `SkeletonData` render commands (#6) - Use `SkeletonData` render commands in the renderer - Simple loop for animation support * Add `BoundsProvider` (#7) - Implement & support `BoundsProvider` classes - Introduce alignment and content mode - Update c to swift script to return optional for find prefixed methods * Support `SpineController` & `Event` callbacks (#8) - Support SpineController callbacks - Support Event callbacks - Apply tint color in renderer * Support `DressUp` sample (#9) - Add `DressUp` sample - Move SpineViewController to SpineUIView - Implement SpineUIView export to image * Remove unused file * Add `Physics` sample (#10) - Add `Physics` sample - Fix offsets in `IKFollowing` sample - Fix `SpineView` background color * Add `DebugRendering` sample (#11) - Add `DebugRendering` sample - Make `SpineUIView` transparent * Move remaining files to SPM package (#12) - Move remaining files to SPM package - Rename `SpineWrapper` to `SpineCppLite` * Load assets from different sources (#13) - Load from bundle, file, http & drawable - Apply correct blend mode & pma in renderer * Add `Obj-C` + `UIKit` sample (#14) - Add `Obj-C` + `UIKit` sample - Update `Spine` to be usable in Obj-C code base * Support CocoaPods (#15) * Metal Best Practices (#16) - Tripple Buffering - Buffer Bindings - Shared Objects * Annotate functions that should return optional (#17) * Add option to disable drawing when out of viewport (#18) - Add option to disable drawing when out of viewport - Move update clock to controller so multiple views can share it * Add docs for public Spine classes/methods (#19) * Fix various regressions (#20) - Fix retain `SpineController` retain cycle - Fix issue wehre images were not rendered
281 lines
14 KiB
Swift
281 lines
14 KiB
Swift
import UIKit
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import MetalKit
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/// A ``UIView`` to display a Spine skeleton. The skeleton can be loaded from a bundle, local files, http, or a pre-loaded ``SkeletonDrawableWrapper``.
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///
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/// The skeleton displayed by a ``SpineUIView`` can be controlled via a ``SpineController``.
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///
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/// The size of the widget can be derived from the bounds provided by a ``BoundsProvider``. If the view is not sized by the bounds
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/// computed by the ``BoundsProvider``, the widget will use the computed bounds to fit the skeleton inside the view's dimensions.
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///
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/// This is a direct subclass of ``MTKView`` and is using `Metal` to render the skeleton.
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@objc
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public final class SpineUIView: MTKView {
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let controller: SpineController
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let mode: Spine.ContentMode
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let alignment: Spine.Alignment
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let boundsProvider: BoundsProvider
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internal var computedBounds: CGRect = .zero
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internal var renderer: SpineRenderer?
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@objc internal init(
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controller: SpineController = SpineController(),
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mode: Spine.ContentMode = .fit,
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alignment: Spine.Alignment = .center,
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boundsProvider: BoundsProvider = SetupPoseBounds(),
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backgroundColor: UIColor = .clear
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) {
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self.controller = controller
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self.mode = mode
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self.alignment = alignment
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self.boundsProvider = boundsProvider
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super.init(frame: .zero, device: SpineObjects.shared.device)
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clearColor = MTLClearColor(backgroundColor)
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isOpaque = backgroundColor != .clear
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}
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/// An initializer that constructs a new ``SpineUIView`` from a ``SpineViewSource``.
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///
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/// After initialization is complete, the provided `controller` is invoked as per the ``SpineController`` semantics, to allow
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/// modifying how the skeleton inside the widget is animated and rendered.
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///
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/// - Parameters:
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/// - from: Specifies the ``SpineViewSource`` from which to load `atlas` and `skeleton` data.
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/// - controller: The ``SpineController`` used to modify how the skeleton inside the view is animated and rendered.
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/// - mode: How the skeleton is fitted inside ``SpineUIView``. Per default, it is `.fit`
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/// - alignment: How the skeleton is alignment inside ``SpineUIView``. Per default, it is `.center`
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/// - boundsProvider: The skeleton bounds must be computed via a ``BoundsProvider``. Per default, ``SetupPoseBounds`` is used.
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/// - backgroundColor: The background color of the view. Per defaut, `UIColor.clear` is used
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///
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/// - Returns: A new instance of ``SpineUIView``.
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public convenience init(
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from source: SpineViewSource,
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controller: SpineController = SpineController(),
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mode: Spine.ContentMode = .fit,
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alignment: Spine.Alignment = .center,
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boundsProvider: BoundsProvider = SetupPoseBounds(),
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backgroundColor: UIColor = .clear
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) {
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self.init(controller: controller, mode: mode, alignment: alignment, boundsProvider: boundsProvider, backgroundColor: backgroundColor)
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Task.detached(priority: .high) {
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do {
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let drawable = try await source.loadDrawable()
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try await self.load(drawable: drawable)
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} catch {
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print(error)
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}
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}
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}
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/// A convenience initializer that constructs a new ``SpineUIView`` from bundled files.
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///
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/// After initialization is complete, the provided `controller` is invoked as per the ``SpineController`` semantics, to allow
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/// modifying how the skeleton inside the widget is animated and rendered.
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///
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/// - Parameters:
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/// - atlasFileName: Specifies the `.atlas` file to be loaded for the images used to render the skeleton
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/// - skeletonFileName: Specifies either a Skeleton `.json` or `.skel` file containing the skeleton data
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/// - bundle: Specifies from which bundle to load the files. Per default, it is `Bundle.main`
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/// - controller: The ``SpineController`` used to modify how the skeleton inside the view is animated and rendered.
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/// - mode: How the skeleton is fitted inside ``SpineUIView``. Per default, it is `.fit`
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/// - alignment: How the skeleton is alignment inside ``SpineUIView``. Per default, it is `.center`
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/// - boundsProvider: The skeleton bounds must be computed via a ``BoundsProvider``. Per default, ``SetupPoseBounds`` is used.
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/// - backgroundColor: The background color of the view. Per defaut, `UIColor.clear` is used
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///
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/// - Returns: A new instance of ``SpineUIView``.
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@objc public convenience init(
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atlasFileName: String,
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skeletonFileName: String,
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bundle: Bundle = .main,
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controller: SpineController = SpineController(),
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mode: Spine.ContentMode = .fit,
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alignment: Spine.Alignment = .center,
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boundsProvider: BoundsProvider = SetupPoseBounds(),
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backgroundColor: UIColor = .clear
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) {
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self.init(from: .bundle(atlasFileName: atlasFileName, skeletonFileName: skeletonFileName, bundle: bundle), controller: controller, mode: mode, alignment: alignment, boundsProvider: boundsProvider, backgroundColor: backgroundColor)
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}
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/// A convenience initializer that constructs a new ``SpineUIView`` from file URLs.
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///
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/// After initialization is complete, the provided `controller` is invoked as per the ``SpineController`` semantics, to allow
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/// modifying how the skeleton inside the widget is animated and rendered.
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///
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/// - Parameters:
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/// - atlasFile: Specifies the `.atlas` file to be loaded for the images used to render the skeleton
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/// - skeletonFile: Specifies either a Skeleton `.json` or `.skel` file containing the skeleton data
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/// - controller: The ``SpineController`` used to modify how the skeleton inside the view is animated and rendered.
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/// - mode: How the skeleton is fitted inside ``SpineUIView``. Per default, it is `.fit`
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/// - alignment: How the skeleton is alignment inside ``SpineUIView``. Per default, it is `.center`
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/// - boundsProvider: The skeleton bounds must be computed via a ``BoundsProvider``. Per default, ``SetupPoseBounds`` is used.
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/// - backgroundColor: The background color of the view. Per defaut, `UIColor.clear` is used
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///
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/// - Returns: A new instance of ``SpineUIView``.
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@objc public convenience init(
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atlasFile: URL,
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skeletonFile: URL,
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controller: SpineController = SpineController(),
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mode: Spine.ContentMode = .fit,
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alignment: Spine.Alignment = .center,
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boundsProvider: BoundsProvider = SetupPoseBounds(),
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backgroundColor: UIColor = .clear
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) {
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self.init(from: .file(atlasFile: atlasFile, skeletonFile: skeletonFile), controller: controller, mode: mode, alignment: alignment, boundsProvider: boundsProvider, backgroundColor: backgroundColor)
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}
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/// A convenience initializer that constructs a new ``SpineUIView`` from HTTP.
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///
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/// After initialization is complete, the provided `controller` is invoked as per the ``SpineController`` semantics, to allow
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/// modifying how the skeleton inside the widget is animated and rendered.
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///
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/// - Parameters:
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/// - atlasURL: Specifies the `.atlas` file http URL to be loaded for the images used to render the skeleton
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/// - skeletonURL: Specifies either a Skeleton `.json` or `.skel` file http URL containing the skeleton data
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/// - controller: The ``SpineController`` used to modify how the skeleton inside the view is animated and rendered.
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/// - mode: How the skeleton is fitted inside ``SpineUIView``. Per default, it is `.fit`
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/// - alignment: How the skeleton is alignment inside ``SpineUIView``. Per default, it is `.center`
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/// - boundsProvider: The skeleton bounds must be computed via a ``BoundsProvider``. Per default, ``SetupPoseBounds`` is used.
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/// - backgroundColor: The background color of the view. Per defaut, `UIColor.clear` is used
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///
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/// - Returns: A new instance of ``SpineUIView``.
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@objc public convenience init(
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atlasURL: URL,
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skeletonURL: URL,
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controller: SpineController = SpineController(),
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mode: Spine.ContentMode = .fit,
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alignment: Spine.Alignment = .center,
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boundsProvider: BoundsProvider = SetupPoseBounds(),
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backgroundColor: UIColor = .clear
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) {
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self.init(from: .http(atlasURL: atlasURL, skeletonURL: skeletonURL), controller: controller, mode: mode, alignment: alignment, boundsProvider: boundsProvider, backgroundColor: backgroundColor)
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}
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/// A convenience initializer that constructs a new ``SpineUIView`` with a ``SkeletonDrawableWrapper``.
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///
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/// After initialization is complete, the provided `controller` is invoked as per the ``SpineController`` semantics, to allow
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/// modifying how the skeleton inside the widget is animated and rendered.
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///
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/// - Parameters:
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/// - drawable: The ``SkeletonDrawableWrapper`` provided directly to the ``SpineController``
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/// - controller: The ``SpineController`` used to modify how the skeleton inside the view is animated and rendered.
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/// - mode: How the skeleton is fitted inside ``SpineUIView``. Per default, it is `.fit`
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/// - alignment: How the skeleton is alignment inside ``SpineUIView``. Per default, it is `.center`
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/// - boundsProvider: The skeleton bounds must be computed via a ``BoundsProvider``. Per default, ``SetupPoseBounds`` is used.
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///
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/// - Returns: A new instance of ``SpineUIView``.
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@objc public convenience init(
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drawable: SkeletonDrawableWrapper,
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controller: SpineController = SpineController(),
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mode: Spine.ContentMode = .fit,
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alignment: Spine.Alignment = .center,
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boundsProvider: BoundsProvider = SetupPoseBounds(),
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backgroundColor: UIColor = .clear
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) {
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self.init(from: .drawable(drawable), controller: controller, mode: mode, alignment: alignment, boundsProvider: boundsProvider, backgroundColor: backgroundColor)
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}
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internal override init(frame frameRect: CGRect, device: MTLDevice?) {
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fatalError("init(frame: device:) has not been implemented. Use init() instead.")
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}
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internal required init(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented. Use init() instead.")
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}
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/// Disable or enable rendering. Disable it when the spine view is out of bounds and you want to preserve CPU/GPU resources.
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public var isRendering: Bool {
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get { !super.isPaused }
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set {
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super.isPaused = !newValue
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if !isPaused {
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renderer?.lastDraw = CACurrentMediaTime()
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}
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}
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}
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}
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extension SpineUIView {
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internal func load(drawable: SkeletonDrawableWrapper) throws {
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controller.drawable = drawable
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computedBounds = boundsProvider.computeBounds(for: drawable)
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try initRenderer(
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atlasPages: controller.drawable.atlasPages
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)
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controller.initialize()
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}
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private func initRenderer(atlasPages: [UIImage]) throws {
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renderer = try SpineRenderer(
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device: SpineObjects.shared.device,
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commandQueue: SpineObjects.shared.commandQueue,
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pixelFormat: colorPixelFormat,
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atlasPages: atlasPages,
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pma: controller.drawable.atlas.isPma
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)
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renderer?.delegate = controller
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renderer?.dataSource = controller
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renderer?.mtkView(self, drawableSizeWillChange: drawableSize)
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delegate = renderer
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}
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}
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/// Defines from which source the ``SkeletonDrawableWrapper`` holding `atlas` and `skeleton` data is loaded.
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///
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/// The following sources are supported:
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/// - bundle: Provide file names of your `atlas` and `skeleton` files, including the file extension, to load them from a ``Bundle``. Per defailt, ``Bundle.main`` is used.
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/// - file: Provide file URLs to the `atlas` and `skeleton` files.
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/// - http: Provide http URLs to the `atlas` and `skeleton` files.
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/// - drawable: Directly provide a ``SkeletonDrawableWrapper``
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///
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public enum SpineViewSource {
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case bundle(atlasFileName: String, skeletonFileName: String, bundle: Bundle = .main)
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case file(atlasFile: URL, skeletonFile: URL)
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case http(atlasURL: URL, skeletonURL: URL)
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case drawable(SkeletonDrawableWrapper)
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internal func loadDrawable() async throws -> SkeletonDrawableWrapper {
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switch self {
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case .bundle(let atlasFileName, let skeletonFileName, let bundle):
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let atlasAndPages = try await Atlas.fromBundle(atlasFileName, bundle: bundle)
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let skeletonData = try await SkeletonData.fromBundle(
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atlas: atlasAndPages.0,
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skeletonFileName: skeletonFileName,
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bundle: bundle
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)
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return try SkeletonDrawableWrapper(
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atlas: atlasAndPages.0,
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atlasPages: atlasAndPages.1,
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skeletonData: skeletonData
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)
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case .file(let atlasFile, let skeletonFile):
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let atlasAndPages = try await Atlas.fromFile(atlasFile)
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let skeletonData = try await SkeletonData.fromFile(
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atlas: atlasAndPages.0,
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skeletonFile: skeletonFile
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)
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return try SkeletonDrawableWrapper(
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atlas: atlasAndPages.0,
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atlasPages: atlasAndPages.1,
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skeletonData: skeletonData
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)
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case .http(let atlasURL, let skeletonURL):
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let atlasAndPages = try await Atlas.fromHttp(atlasURL)
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let skeletonData = try await SkeletonData.fromHttp(
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atlas: atlasAndPages.0,
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skeletonURL: skeletonURL
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)
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return try SkeletonDrawableWrapper(
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atlas: atlasAndPages.0,
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atlasPages: atlasAndPages.1,
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skeletonData: skeletonData
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)
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case .drawable(let skeletonDrawableWrapper):
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return skeletonDrawableWrapper
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}
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}
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}
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