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https://github.com/EsotericSoftware/spine-runtimes.git
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50 lines
3.0 KiB
C
50 lines
3.0 KiB
C
#ifndef SPINE_SPINE_PATH_ATTACHMENT_H
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#define SPINE_SPINE_PATH_ATTACHMENT_H
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#include "../base.h"
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#include "types.h"
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#include "arrays.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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SPINE_C_API spine_path_attachment spine_path_attachment_create(const char *name);
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SPINE_C_API void spine_path_attachment_dispose(spine_path_attachment self);
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SPINE_C_API spine_rtti spine_path_attachment_get_rtti(spine_path_attachment self);
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SPINE_C_API spine_array_float spine_path_attachment_get_lengths(spine_path_attachment self);
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SPINE_C_API void spine_path_attachment_set_lengths(spine_path_attachment self, spine_array_float inValue);
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SPINE_C_API bool spine_path_attachment_get_closed(spine_path_attachment self);
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SPINE_C_API void spine_path_attachment_set_closed(spine_path_attachment self, bool inValue);
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SPINE_C_API bool spine_path_attachment_get_constant_speed(spine_path_attachment self);
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SPINE_C_API void spine_path_attachment_set_constant_speed(spine_path_attachment self, bool inValue);
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SPINE_C_API spine_color spine_path_attachment_get_color(spine_path_attachment self);
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SPINE_C_API spine_attachment spine_path_attachment_copy(spine_path_attachment self);
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SPINE_C_API void spine_path_attachment_compute_world_vertices_1(spine_path_attachment self, spine_skeleton skeleton, spine_slot slot, size_t start,
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size_t count, float *worldVertices, size_t offset, size_t stride);
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SPINE_C_API void spine_path_attachment_compute_world_vertices_2(spine_path_attachment self, spine_skeleton skeleton, spine_slot slot, size_t start,
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size_t count, spine_array_float worldVertices, size_t offset, size_t stride);
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SPINE_C_API int spine_path_attachment_get_id(spine_path_attachment self);
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SPINE_C_API spine_array_int spine_path_attachment_get_bones(spine_path_attachment self);
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SPINE_C_API void spine_path_attachment_set_bones(spine_path_attachment self, spine_array_int bones);
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SPINE_C_API spine_array_float spine_path_attachment_get_vertices(spine_path_attachment self);
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SPINE_C_API void spine_path_attachment_set_vertices(spine_path_attachment self, spine_array_float vertices);
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SPINE_C_API size_t spine_path_attachment_get_world_vertices_length(spine_path_attachment self);
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SPINE_C_API void spine_path_attachment_set_world_vertices_length(spine_path_attachment self, size_t inValue);
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SPINE_C_API spine_attachment spine_path_attachment_get_timeline_attachment(spine_path_attachment self);
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SPINE_C_API void spine_path_attachment_set_timeline_attachment(spine_path_attachment self, spine_attachment attachment);
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SPINE_C_API void spine_path_attachment_copy_to(spine_path_attachment self, spine_vertex_attachment other);
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SPINE_C_API const char *spine_path_attachment_get_name(spine_path_attachment self);
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SPINE_C_API int spine_path_attachment_get_ref_count(spine_path_attachment self);
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SPINE_C_API void spine_path_attachment_reference(spine_path_attachment self);
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SPINE_C_API void spine_path_attachment_dereference(spine_path_attachment self);
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SPINE_C_API spine_rtti spine_path_attachment_rtti(void);
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_SPINE_PATH_ATTACHMENT_H */
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