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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
The Spine runtime for Unity with 2D Toolkit comes with an example project which has "spineboy" walking. When clicked, he jumps and the transition to/from walking/jumping is blended smoothly.
Requirements
- Unity 4.2+
- Latest 2D Toolkit
Instructions
- Copy
spine-csharp/srctospine-unity-tk2d/Assets/Spine/spine-csharp. - Open the
Assets/examples/spineboy/spineboy.unityscene. - Import 2D Toolkit into your project.
Setup Tutorial Video
Notes
- Atlas images should use premultiplied alpha.
