spine-runtimes/spine-cocos2dx/src/spine/SkeletonAnimation.cpp
John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
- Updated spine-c to 3.2.01, adding shearing and transform constraints plus various bug fixes
- Introduced CMake based system to generated IDE projects for spine-sfml, and download dependencies for all other runtimes
- Updated all spine-c based runtime READMEs with new usage and example instructions
- Moved spine-cocos2d-iphone v2 and spine-cocos2dx v2 to separate branches. These will no longer be updated
- Renamed spine-cocos2d-iphone to spine-cocos2d-iphone

Removed cocos2d-ios v2 Spine runtime. See branch cocos2d-ios-v2 for legacy apps

Moved cocos2d-ios v3 Spine runtime to top-level sphine-cocos2d-iphone directory

Added Visual Studio support to CMake build

Added Linux support for spine-sfml. Do apt-get install sfml-dev as a prerequisit, makes everyone's life easier

Refactored Mac OS X framework detection and linking, added SFML_STATIC define for Win32 build

Removed spine-cocos2dx v2 runtime. See cocos2dx-v2 branch on Github

Moved spine-cocos2dx v3 runtime to root of spine-cocos2dx

spine-c, spine-cocos2d-iphone, spine-cocos2dx, spine-sfml updated to 3.2.00

* Added CMake build for spine-c and spine-sfml
* Removed spine-cocos2dx v2 and spine-cocos2d-iphone v2. See the cocos2dx-v2 and cocos2d-ios-v2 branches if you need these runtimes still
* Added transform constraint rotate, scale, and shear offsets and mixes
* Added spTransformConstraintTimeline
* Added bone shearing
* Added spShearTimeline
* Changed spSkeleton_updateCache
* Changed JSON format, see http://esotericsoftware.com/spine-json-format

Ported 1be89d1c5766fedb91f080a23bffaef6609b86c3 to spine-c

Cleaned up spine-c, removed IDE specific files and unnecessary data/ folder. Use CMake to import into your most beloved IDE

Added spine-cocos2d-iphone to CMake, only downloads cocos2d-objc dependency. Use Xcode project in spine-cocos2d-iphone/ to run examples

Added -std=c98 -pedantic -Wall to spine-c CMake file, fixed up all warnings, fixed up .gitignore

Fixed warnings, replaced calls to stdlib cos/sin/atan2 with macros

New cocos2dx example project, for Windows, Linux and Mac OS X. Doesn't work on Windows/Linux yet

Fixed spine-cocos2dx Visual Studio projects

Reworked cocos2dx dependency resolution

Fixed up src/header paths in CMake files. Dependencies are only downloaded if you build a specific runtime example

Updated spine-sfml README with instructions for Windows

Updated spine-sfml README with instructions for Linux and Mac OS X

Fixed README formatting

More formatting, sorry, can't preview markdown...

More README changes

Renamed spine-cocos2d-iphone to spine-cocos2d-objc, fixed up Xcode project and README

Updated spine-cocos2d-objc README

Added context when exceptions are thrown during attachment and animation parsing.

Added JsonRollback, a tool for converting newer JSON so it can be loaded by an older Spine version.

[Unity] Update BoneFollower

Added coverting linkedmesh to weightedlinkedmesh.

[LUA] AnimationState trackCount bugfixes (#466)

* resolved conflict

* made trackCount keep count, not maximum track index.

Prettier with varargs.

Updated .gitignore to exclude cocos2dx dependencies

Fixed up READMEs of spine-c based runtimes with proper version info. Fixed cocos2d-x CMake build to delete outdated Spine runtime shipped by cocos2d-x
2016-06-22 15:23:31 +02:00

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
* or internal use. Without the written permission of Esoteric Software (see
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
* translate, adapt or otherwise create derivative works, improvements of the
* Software or develop new applications using the Software or (b) remove,
* delete, alter or obscure any trademarks or any copyright, trademark, patent
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/SkeletonAnimation.h>
#include <spine/spine-cocos2dx.h>
#include <spine/extension.h>
#include <algorithm>
USING_NS_CC;
using std::min;
using std::max;
using std::vector;
namespace spine {
void animationCallback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) {
((SkeletonAnimation*)state->rendererObject)->onAnimationStateEvent(trackIndex, type, event, loopCount);
}
void trackEntryCallback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) {
((SkeletonAnimation*)state->rendererObject)->onTrackEntryEvent(trackIndex, type, event, loopCount);
}
typedef struct _TrackEntryListeners {
StartListener startListener;
EndListener endListener;
CompleteListener completeListener;
EventListener eventListener;
} _TrackEntryListeners;
static _TrackEntryListeners* getListeners (spTrackEntry* entry) {
if (!entry->rendererObject) {
entry->rendererObject = NEW(spine::_TrackEntryListeners);
entry->listener = trackEntryCallback;
}
return (_TrackEntryListeners*)entry->rendererObject;
}
void disposeTrackEntry (spTrackEntry* entry) {
if (entry->rendererObject) FREE(entry->rendererObject);
_spTrackEntry_dispose(entry);
}
//
SkeletonAnimation* SkeletonAnimation::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
SkeletonAnimation* node = new SkeletonAnimation(skeletonData, ownsSkeletonData);
node->autorelease();
return node;
}
SkeletonAnimation* SkeletonAnimation::createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale) {
SkeletonAnimation* node = new SkeletonAnimation(skeletonDataFile, atlas, scale);
node->autorelease();
return node;
}
SkeletonAnimation* SkeletonAnimation::createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
SkeletonAnimation* node = new SkeletonAnimation(skeletonDataFile, atlasFile, scale);
node->autorelease();
return node;
}
void SkeletonAnimation::initialize () {
_ownsAnimationStateData = true;
_state = spAnimationState_create(spAnimationStateData_create(_skeleton->data));
_state->rendererObject = this;
_state->listener = animationCallback;
_spAnimationState* stateInternal = (_spAnimationState*)_state;
stateInternal->disposeTrackEntry = disposeTrackEntry;
}
SkeletonAnimation::SkeletonAnimation ()
: SkeletonRenderer() {
}
SkeletonAnimation::SkeletonAnimation (spSkeletonData *skeletonData, bool ownsSkeletonData)
: SkeletonRenderer(skeletonData, ownsSkeletonData) {
initialize();
}
SkeletonAnimation::SkeletonAnimation (const std::string& skeletonDataFile, spAtlas* atlas, float scale)
: SkeletonRenderer(skeletonDataFile, atlas, scale) {
initialize();
}
SkeletonAnimation::SkeletonAnimation (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
: SkeletonRenderer(skeletonDataFile, atlasFile, scale) {
initialize();
}
SkeletonAnimation::~SkeletonAnimation () {
if (_ownsAnimationStateData) spAnimationStateData_dispose(_state->data);
spAnimationState_dispose(_state);
}
void SkeletonAnimation::update (float deltaTime) {
super::update(deltaTime);
deltaTime *= _timeScale;
spAnimationState_update(_state, deltaTime);
spAnimationState_apply(_state, _skeleton);
spSkeleton_updateWorldTransform(_skeleton);
}
void SkeletonAnimation::setAnimationStateData (spAnimationStateData* stateData) {
CCASSERT(stateData, "stateData cannot be null.");
if (_ownsAnimationStateData) spAnimationStateData_dispose(_state->data);
spAnimationState_dispose(_state);
_ownsAnimationStateData = false;
_state = spAnimationState_create(stateData);
_state->rendererObject = this;
_state->listener = animationCallback;
}
void SkeletonAnimation::setMix (const std::string& fromAnimation, const std::string& toAnimation, float duration) {
spAnimationStateData_setMixByName(_state->data, fromAnimation.c_str(), toAnimation.c_str(), duration);
}
spTrackEntry* SkeletonAnimation::setAnimation (int trackIndex, const std::string& name, bool loop) {
spAnimation* animation = spSkeletonData_findAnimation(_skeleton->data, name.c_str());
if (!animation) {
log("Spine: Animation not found: %s", name.c_str());
return 0;
}
return spAnimationState_setAnimation(_state, trackIndex, animation, loop);
}
spTrackEntry* SkeletonAnimation::addAnimation (int trackIndex, const std::string& name, bool loop, float delay) {
spAnimation* animation = spSkeletonData_findAnimation(_skeleton->data, name.c_str());
if (!animation) {
log("Spine: Animation not found: %s", name.c_str());
return 0;
}
return spAnimationState_addAnimation(_state, trackIndex, animation, loop, delay);
}
spTrackEntry* SkeletonAnimation::getCurrent (int trackIndex) {
return spAnimationState_getCurrent(_state, trackIndex);
}
void SkeletonAnimation::clearTracks () {
spAnimationState_clearTracks(_state);
}
void SkeletonAnimation::clearTrack (int trackIndex) {
spAnimationState_clearTrack(_state, trackIndex);
}
void SkeletonAnimation::onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) {
switch (type) {
case SP_ANIMATION_START:
if (_startListener) _startListener(trackIndex);
break;
case SP_ANIMATION_END:
if (_endListener) _endListener(trackIndex);
break;
case SP_ANIMATION_COMPLETE:
if (_completeListener) _completeListener(trackIndex, loopCount);
break;
case SP_ANIMATION_EVENT:
if (_eventListener) _eventListener(trackIndex, event);
break;
}
}
void SkeletonAnimation::onTrackEntryEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) {
spTrackEntry* entry = spAnimationState_getCurrent(_state, trackIndex);
if (!entry->rendererObject) return;
_TrackEntryListeners* listeners = (_TrackEntryListeners*)entry->rendererObject;
switch (type) {
case SP_ANIMATION_START:
if (listeners->startListener) listeners->startListener(trackIndex);
break;
case SP_ANIMATION_END:
if (listeners->endListener) listeners->endListener(trackIndex);
break;
case SP_ANIMATION_COMPLETE:
if (listeners->completeListener) listeners->completeListener(trackIndex, loopCount);
break;
case SP_ANIMATION_EVENT:
if (listeners->eventListener) listeners->eventListener(trackIndex, event);
break;
}
}
void SkeletonAnimation::setStartListener (const StartListener& listener) {
_startListener = listener;
}
void SkeletonAnimation::setEndListener (const EndListener& listener) {
_endListener = listener;
}
void SkeletonAnimation::setCompleteListener (const CompleteListener& listener) {
_completeListener = listener;
}
void SkeletonAnimation::setEventListener (const EventListener& listener) {
_eventListener = listener;
}
void SkeletonAnimation::setTrackStartListener (spTrackEntry* entry, const StartListener& listener) {
getListeners(entry)->startListener = listener;
}
void SkeletonAnimation::setTrackEndListener (spTrackEntry* entry, const EndListener& listener) {
getListeners(entry)->endListener = listener;
}
void SkeletonAnimation::setTrackCompleteListener (spTrackEntry* entry, const CompleteListener& listener) {
getListeners(entry)->completeListener = listener;
}
void SkeletonAnimation::setTrackEventListener (spTrackEntry* entry, const EventListener& listener) {
getListeners(entry)->eventListener = listener;
}
spAnimationState* SkeletonAnimation::getState() const {
return _state;
}
}