mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 09:46:02 +08:00
146 lines
4.6 KiB
JavaScript
146 lines
4.6 KiB
JavaScript
var transitionsDemo = function(loadingComplete, bgColor) {
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var OUTLINE_COLOR = new spine.Color(0, 0.8, 0, 1);
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var canvas, gl, renderer, input, assetManager;
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var skeleton, skeletonNoMix, state, stateNoMix, bounds;
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var timeSlider, timeSliderLabel;
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var timeKeeper;
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var loadingScreen;
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var DEMO_NAME = "TransitionsDemo";
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if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
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function init () {
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timeSlider = $("#transitions-timeslider").data("slider");
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timeSlider.set(0.5);
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timeSliderLabel = $("#transitions-timeslider-label")[0];
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canvas = document.getElementById("transitions-canvas");
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canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
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gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = spineDemos.assetManager;
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var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
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assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas1.png");
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assetManager.loadText(DEMO_NAME, "atlas1.atlas");
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assetManager.loadJson(DEMO_NAME, "demos.json");
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input = new spine.webgl.Input(canvas);
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timeKeeper = new spine.TimeKeeper();
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loadingScreen = new spine.webgl.LoadingScreen(renderer);
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requestAnimationFrame(load);
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}
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function load () {
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timeKeeper.update();
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if (assetManager.isLoadingComplete(DEMO_NAME)) {
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skeleton = loadSkeleton("spineboy");
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skeletonNoMix = new spine.Skeleton(skeleton.data);
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state = createState(0.25);
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setAnimations(state, 0);
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stateNoMix = createState(0);
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setAnimations(stateNoMix, -0.25);
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state.apply(skeleton);
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skeleton.updateWorldTransform();
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bounds = { offset: new spine.Vector2(), size: new spine.Vector2() };
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skeleton.getBounds(bounds.offset, bounds.size, []);
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setupInput();
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$("#transitions-overlay").removeClass("overlay-hide");
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$("#transitions-overlay").addClass("overlay");
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loadingComplete(canvas, render);
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} else {
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loadingScreen.draw();
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requestAnimationFrame(load);
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}
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}
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function setupInput() {
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input.addListener({
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down: function(x, y) { },
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up: function(x, y) { },
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moved: function(x, y) { },
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dragged: function(x, y) { }
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});
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}
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function createState(mix) {
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var stateData = new spine.AnimationStateData(skeleton.data);
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stateData.defaultMix = mix;
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var state = new spine.AnimationState(stateData);
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return state;
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}
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function setAnimations(state, mix) {
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state.addAnimation(0, "idle", true, 0.7);
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state.addAnimation(0, "walk", true, 0.7);
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state.addAnimation(0, "idle", true, 0.8);
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state.addAnimation(0, "run", true, 0.7);
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state.addAnimation(0, "idle", true, 0.8);
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state.addAnimation(0, "walk", true, 0.6);
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state.addAnimation(0, "run", true, 0.6);
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state.addAnimation(0, "jump", false, 0.6);
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state.addAnimation(0, "run", true, mix);
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state.addAnimation(0, "jump", true, 0.5);
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state.addAnimation(0, "run", true, mix).listener = {
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start: function (trackIndex) {
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setAnimations(state, mix);
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}
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};
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}
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function loadSkeleton(name) {
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var atlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas1.atlas"), function(path) {
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return assetManager.get(DEMO_NAME, path);
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});
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var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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var skeletonData = skeletonJson.readSkeletonData(assetManager.get(DEMO_NAME, "demos.json")[name]);
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var skeleton = new spine.Skeleton(skeletonData);
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skeleton.setSkinByName("default");
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return skeleton;
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}
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function render () {
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timeKeeper.update();
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var delta = timeKeeper.delta * timeSlider.get();
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if (timeSliderLabel) {
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var oldValue = timeSliderLabel.textContent;
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var newValue = Math.round(timeSlider.get() * 100) + "%";
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if (oldValue !== newValue) timeSliderLabel.textContent = newValue;
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}
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var offset = bounds.offset;
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var size = bounds.size;
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renderer.camera.position.x = offset.x + size.x - 50;
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renderer.camera.position.y = offset.y + size.y / 2 - 40;
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renderer.camera.viewportWidth = size.x * 2.4;
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renderer.camera.viewportHeight = size.y * 1.2;
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renderer.resize(spine.webgl.ResizeMode.Fit);
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gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
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gl.clear(gl.COLOR_BUFFER_BIT);
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renderer.begin();
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state.update(delta);
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state.apply(skeleton);
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skeleton.updateWorldTransform();
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skeleton.x = -10;
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renderer.drawSkeleton(skeleton, true);
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stateNoMix.update(delta);
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stateNoMix.apply(skeletonNoMix);
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skeletonNoMix.updateWorldTransform();
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skeletonNoMix.x = size.x + 45;
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renderer.drawSkeleton(skeletonNoMix, true);
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renderer.end();
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loadingScreen.draw(true);
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}
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init();
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return render;
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}; |