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spine-runtimes
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spine-runtimes
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spine-unity
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Spine
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Samples~
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Spine Examples
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Sample Components
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SkeletonUtility Modules
History
Harald Csaszar
32dfaf1c0f
[unity] Major Breaking Change: Split skeleton components into renderer and animation components. Added threading system. See 4.3-split-component-upgrade-guide.md for migration.
2025-10-08 22:21:55 +02:00
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Editor
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Editor.meta
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SkeletonRagdoll2D.cs
[unity] Major Breaking Change: Split skeleton components into renderer and animation components. Added threading system. See 4.3-split-component-upgrade-guide.md for migration.
2025-10-08 22:21:55 +02:00
SkeletonRagdoll2D.cs.meta
…
SkeletonRagdoll.cs
[unity] Major Breaking Change: Split skeleton components into renderer and animation components. Added threading system. See 4.3-split-component-upgrade-guide.md for migration.
2025-10-08 22:21:55 +02:00
SkeletonRagdoll.cs.meta
…
SkeletonUtilityEyeConstraint.cs
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SkeletonUtilityEyeConstraint.cs.meta
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SkeletonUtilityGroundConstraint.cs
[unity] Major Breaking Change: Split skeleton components into renderer and animation components. Added threading system. See 4.3-split-component-upgrade-guide.md for migration.
2025-10-08 22:21:55 +02:00
SkeletonUtilityGroundConstraint.cs.meta
…
SkeletonUtilityKinematicShadow.cs
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SkeletonUtilityKinematicShadow.cs.meta
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