spine-runtimes/spine-cpp/src/spine/TransformConstraintPose.cpp
Mario Zechner cc4f11fded [cpp] Simplify directory structure, add DebugPrinter program
- spine-cpp/spine-cpp was moved into spine-cpp directory, so spine-cpp/spine-cpp/src -> spine-cpp/src, spine-cpp/spine-cpp/include -> spine-cpp/include
- Added scaffold for DebugPrinter to be used by runtime comparison tests
- Added build.sh
2025-07-11 11:00:44 +02:00

95 lines
3.1 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/TransformConstraintPose.h>
using namespace spine;
TransformConstraintPose::TransformConstraintPose() : _mixRotate(0), _mixX(0), _mixY(0), _mixScaleX(0), _mixScaleY(0), _mixShearY(0) {
}
TransformConstraintPose::~TransformConstraintPose() {
}
void TransformConstraintPose::set(TransformConstraintPose &pose) {
_mixRotate = pose._mixRotate;
_mixX = pose._mixX;
_mixY = pose._mixY;
_mixScaleX = pose._mixScaleX;
_mixScaleY = pose._mixScaleY;
_mixShearY = pose._mixShearY;
}
float TransformConstraintPose::getMixRotate() {
return _mixRotate;
}
void TransformConstraintPose::setMixRotate(float mixRotate) {
this->_mixRotate = mixRotate;
}
float TransformConstraintPose::getMixX() {
return _mixX;
}
void TransformConstraintPose::setMixX(float mixX) {
this->_mixX = mixX;
}
float TransformConstraintPose::getMixY() {
return _mixY;
}
void TransformConstraintPose::setMixY(float mixY) {
this->_mixY = mixY;
}
float TransformConstraintPose::getMixScaleX() {
return _mixScaleX;
}
void TransformConstraintPose::setMixScaleX(float mixScaleX) {
this->_mixScaleX = mixScaleX;
}
float TransformConstraintPose::getMixScaleY() {
return _mixScaleY;
}
void TransformConstraintPose::setMixScaleY(float mixScaleY) {
this->_mixScaleY = mixScaleY;
}
float TransformConstraintPose::getMixShearY() {
return _mixShearY;
}
void TransformConstraintPose::setMixShearY(float mixShearY) {
this->_mixShearY = mixShearY;
}