mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-25 22:23:42 +08:00
344 lines
13 KiB
C++
344 lines
13 KiB
C++
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated January 1, 2020. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2020, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
#include "SpineNewSkeleton.h"
|
|
|
|
void SpineNewSkeleton::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("update_world_transform"), &SpineNewSkeleton::update_world_transform);
|
|
ClassDB::bind_method(D_METHOD("set_to_setup_pose"), &SpineNewSkeleton::set_to_setup_pose);
|
|
ClassDB::bind_method(D_METHOD("set_bones_to_setup_pose"), &SpineNewSkeleton::set_bones_to_setup_pose);
|
|
ClassDB::bind_method(D_METHOD("set_slots_to_setup_pose"), &SpineNewSkeleton::set_slots_to_setup_pose);
|
|
ClassDB::bind_method(D_METHOD("find_bone", "bone_name"), &SpineNewSkeleton::find_bone);
|
|
ClassDB::bind_method(D_METHOD("find_slot", "slot_name"), &SpineNewSkeleton::find_slot);
|
|
ClassDB::bind_method(D_METHOD("set_skin_by_name", "skin_name"), &SpineNewSkeleton::set_skin_by_name);
|
|
ClassDB::bind_method(D_METHOD("set_skin", "new_skin"), &SpineNewSkeleton::set_skin);
|
|
ClassDB::bind_method(D_METHOD("get_attachment_by_slot_name", "slot_name", "attachment_name"), &SpineNewSkeleton::get_attachment_by_slot_name);
|
|
ClassDB::bind_method(D_METHOD("get_attachment_by_slot_index", "slot_index", "attachment_name"), &SpineNewSkeleton::get_attachment_by_slot_index);
|
|
ClassDB::bind_method(D_METHOD("set_attachment", "slot_name", "attachment_name"), &SpineNewSkeleton::set_attachment);
|
|
ClassDB::bind_method(D_METHOD("find_ik_constraint", "constraint_name"), &SpineNewSkeleton::find_ik_constraint);
|
|
ClassDB::bind_method(D_METHOD("find_transform_constraint", "constraint_name"), &SpineNewSkeleton::find_transform_constraint);
|
|
ClassDB::bind_method(D_METHOD("find_path_constraint", "constraint_name"), &SpineNewSkeleton::find_path_constraint);
|
|
ClassDB::bind_method(D_METHOD("get_bounds"), &SpineNewSkeleton::get_bounds);
|
|
ClassDB::bind_method(D_METHOD("get_root_bone"), &SpineNewSkeleton::get_root_bone);
|
|
ClassDB::bind_method(D_METHOD("get_data"), &SpineNewSkeleton::get_skeleton_data_res);
|
|
ClassDB::bind_method(D_METHOD("get_bones"), &SpineNewSkeleton::get_bones);
|
|
ClassDB::bind_method(D_METHOD("get_slots"), &SpineNewSkeleton::get_slots);
|
|
ClassDB::bind_method(D_METHOD("get_draw_orders"), &SpineNewSkeleton::get_draw_orders);
|
|
ClassDB::bind_method(D_METHOD("get_ik_constraints"), &SpineNewSkeleton::get_ik_constraints);
|
|
ClassDB::bind_method(D_METHOD("get_path_constraints"), &SpineNewSkeleton::get_path_constraints);
|
|
ClassDB::bind_method(D_METHOD("get_transform_constraints"), &SpineNewSkeleton::get_transform_constraints);
|
|
ClassDB::bind_method(D_METHOD("get_skin"), &SpineNewSkeleton::get_skin);
|
|
ClassDB::bind_method(D_METHOD("get_color"), &SpineNewSkeleton::get_color);
|
|
ClassDB::bind_method(D_METHOD("set_color", "v"), &SpineNewSkeleton::set_color);
|
|
ClassDB::bind_method(D_METHOD("set_position", "pos"), &SpineNewSkeleton::set_position);
|
|
ClassDB::bind_method(D_METHOD("get_x"), &SpineNewSkeleton::get_x);
|
|
ClassDB::bind_method(D_METHOD("set_x", "v"), &SpineNewSkeleton::set_x);
|
|
ClassDB::bind_method(D_METHOD("get_y"), &SpineNewSkeleton::get_y);
|
|
ClassDB::bind_method(D_METHOD("set_y", "v"), &SpineNewSkeleton::set_y);
|
|
ClassDB::bind_method(D_METHOD("get_scale_x"), &SpineNewSkeleton::get_scale_x);
|
|
ClassDB::bind_method(D_METHOD("set_scale_x", "v"), &SpineNewSkeleton::set_scale_x);
|
|
ClassDB::bind_method(D_METHOD("get_scale_y"), &SpineNewSkeleton::get_scale_y);
|
|
ClassDB::bind_method(D_METHOD("set_scale_y", "v"), &SpineNewSkeleton::set_scale_y);
|
|
}
|
|
|
|
SpineNewSkeleton::SpineNewSkeleton() : skeleton(nullptr), sprite(nullptr), skeleton_data_res(nullptr) {
|
|
}
|
|
|
|
SpineNewSkeleton::~SpineNewSkeleton() {
|
|
delete skeleton;
|
|
}
|
|
|
|
void SpineNewSkeleton::set_skeleton_data_res(Ref<SpineNewSkeletonDataResource> data_res) {
|
|
delete skeleton;
|
|
skeleton = nullptr;
|
|
skeleton_data_res = data_res;
|
|
if (!data_res.is_valid() || !data_res->is_skeleton_data_loaded()) return;
|
|
skeleton = new spine::Skeleton(data_res->get_skeleton_data());
|
|
}
|
|
|
|
Ref<SpineNewSkeletonDataResource> SpineNewSkeleton::get_skeleton_data_res() const {
|
|
return skeleton_data_res;
|
|
}
|
|
|
|
void SpineNewSkeleton::set_spine_sprite(SpineNewSprite* sprite) {
|
|
this->sprite = sprite;
|
|
}
|
|
|
|
#define S_T(x) (spine::String((x).utf8()))
|
|
void SpineNewSkeleton::update_world_transform() {
|
|
skeleton->updateWorldTransform();
|
|
}
|
|
|
|
void SpineNewSkeleton::set_to_setup_pose() {
|
|
skeleton->setToSetupPose();
|
|
}
|
|
|
|
void SpineNewSkeleton::set_bones_to_setup_pose() {
|
|
skeleton->setBonesToSetupPose();
|
|
}
|
|
|
|
void SpineNewSkeleton::set_slots_to_setup_pose() {
|
|
skeleton->setSlotsToSetupPose();
|
|
}
|
|
|
|
Ref<SpineNewBone> SpineNewSkeleton::find_bone(const String &name) {
|
|
if (name.empty()) return nullptr;
|
|
auto bone = skeleton->findBone(S_T(name));
|
|
if (!bone) return nullptr;
|
|
Ref<SpineNewBone> bone_ref(memnew(SpineNewBone));
|
|
bone_ref->set_spine_object(bone);
|
|
bone_ref->set_spine_sprite(sprite);
|
|
return bone_ref;
|
|
}
|
|
|
|
Ref<SpineSlot> SpineNewSkeleton::find_slot(const String &name) {
|
|
if (name.empty()) return nullptr;
|
|
auto slot = skeleton->findSlot(S_T(name));
|
|
if (!slot) return nullptr;
|
|
Ref<SpineSlot> slot_ref(memnew(SpineSlot));
|
|
slot_ref->set_spine_object(slot);
|
|
return slot_ref;
|
|
}
|
|
|
|
void SpineNewSkeleton::set_skin_by_name(const String &skin_name) {
|
|
skeleton->setSkin(S_T(skin_name));
|
|
}
|
|
void SpineNewSkeleton::set_skin(Ref<SpineSkin> new_skin) {
|
|
if (new_skin.is_valid())
|
|
skeleton->setSkin(new_skin->get_spine_object());
|
|
else
|
|
skeleton->setSkin(nullptr);
|
|
}
|
|
|
|
Ref<SpineAttachment> SpineNewSkeleton::get_attachment_by_slot_name(const String &slot_name, const String &attachment_name) {
|
|
auto a = skeleton->getAttachment(S_T(slot_name), S_T(attachment_name));
|
|
if (a == nullptr) return nullptr;
|
|
Ref<SpineAttachment> gd_a(memnew(SpineAttachment));
|
|
gd_a->set_spine_object(a);
|
|
return gd_a;
|
|
}
|
|
|
|
Ref<SpineAttachment> SpineNewSkeleton::get_attachment_by_slot_index(int slot_index, const String &attachment_name) {
|
|
auto a = skeleton->getAttachment(slot_index, S_T(attachment_name));
|
|
if (a == nullptr) return nullptr;
|
|
Ref<SpineAttachment> gd_a(memnew(SpineAttachment));
|
|
gd_a->set_spine_object(a);
|
|
return gd_a;
|
|
}
|
|
|
|
void SpineNewSkeleton::set_attachment(const String &slot_name, const String &attachment_name) {
|
|
ERR_FAIL_COND(slot_name.empty());
|
|
ERR_FAIL_COND(get_attachment_by_slot_name(slot_name, attachment_name) == nullptr);
|
|
skeleton->setAttachment(S_T(slot_name), S_T(attachment_name));
|
|
}
|
|
|
|
Ref<SpineIkConstraint> SpineNewSkeleton::find_ik_constraint(const String &constraint_name) {
|
|
if (constraint_name.empty()) return nullptr;
|
|
auto c = skeleton->findIkConstraint(S_T(constraint_name));
|
|
if (c == nullptr) return nullptr;
|
|
Ref<SpineIkConstraint> gd_c(memnew(SpineIkConstraint));
|
|
gd_c->set_spine_object(c);
|
|
return gd_c;
|
|
}
|
|
Ref<SpineTransformConstraint> SpineNewSkeleton::find_transform_constraint(const String &constraint_name) {
|
|
if (constraint_name.empty()) return nullptr;
|
|
auto c = skeleton->findTransformConstraint(S_T(constraint_name));
|
|
if (c == nullptr) return nullptr;
|
|
Ref<SpineTransformConstraint> gd_c(memnew(SpineTransformConstraint));
|
|
gd_c->set_spine_object(c);
|
|
return gd_c;
|
|
}
|
|
Ref<SpinePathConstraint> SpineNewSkeleton::find_path_constraint(const String &constraint_name) {
|
|
if (constraint_name.empty()) return nullptr;
|
|
auto c = skeleton->findPathConstraint(S_T(constraint_name));
|
|
if (c == nullptr) return nullptr;
|
|
Ref<SpinePathConstraint> gd_c(memnew(SpinePathConstraint));
|
|
gd_c->set_spine_object(c);
|
|
return gd_c;
|
|
}
|
|
|
|
Dictionary SpineNewSkeleton::get_bounds() {
|
|
float x, y, w, h;
|
|
spine::Vector<float> vertex_buffer;
|
|
skeleton->getBounds(x, y, w, h, vertex_buffer);
|
|
|
|
Dictionary res;
|
|
res["x"] = x;
|
|
res["y"] = y;
|
|
res["w"] = w;
|
|
res["h"] = h;
|
|
|
|
Array gd_a;
|
|
gd_a.resize(vertex_buffer.size());
|
|
for (size_t i = 0; i < gd_a.size(); ++i) {
|
|
gd_a[i] = vertex_buffer[i];
|
|
}
|
|
res["vertex_buffer"] = gd_a;
|
|
|
|
return res;
|
|
}
|
|
|
|
Ref<SpineNewBone> SpineNewSkeleton::get_root_bone() {
|
|
auto b = skeleton->getRootBone();
|
|
if (b == nullptr) return nullptr;
|
|
Ref<SpineNewBone> gd_b(memnew(SpineNewBone));
|
|
gd_b->set_spine_object(b);
|
|
gd_b->set_spine_sprite(sprite);
|
|
return gd_b;
|
|
}
|
|
|
|
Array SpineNewSkeleton::get_bones() {
|
|
auto &as = skeleton->getBones();
|
|
Array gd_as;
|
|
gd_as.resize(as.size());
|
|
for (size_t i = 0; i < gd_as.size(); ++i) {
|
|
auto b = as[i];
|
|
if (b == nullptr) gd_as[i] = Ref<SpineNewBone>(nullptr);
|
|
Ref<SpineNewBone> gd_a(memnew(SpineNewBone));
|
|
gd_a->set_spine_object(b);
|
|
gd_a->set_spine_sprite(sprite);
|
|
gd_as[i] = gd_a;
|
|
}
|
|
return gd_as;
|
|
}
|
|
Array SpineNewSkeleton::get_slots() {
|
|
auto &as = skeleton->getSlots();
|
|
Array gd_as;
|
|
gd_as.resize(as.size());
|
|
for (size_t i = 0; i < gd_as.size(); ++i) {
|
|
auto b = as[i];
|
|
if (b == nullptr) gd_as[i] = Ref<SpineSlot>(nullptr);
|
|
Ref<SpineSlot> gd_a(memnew(SpineSlot));
|
|
gd_a->set_spine_object(b);
|
|
gd_as[i] = gd_a;
|
|
}
|
|
return gd_as;
|
|
}
|
|
Array SpineNewSkeleton::get_draw_orders() {
|
|
auto &as = skeleton->getDrawOrder();
|
|
Array gd_as;
|
|
gd_as.resize(as.size());
|
|
for (size_t i = 0; i < gd_as.size(); ++i) {
|
|
auto b = as[i];
|
|
if (b == nullptr) gd_as[i] = Ref<SpineSlot>(nullptr);
|
|
Ref<SpineSlot> gd_a(memnew(SpineSlot));
|
|
gd_a->set_spine_object(b);
|
|
gd_as[i] = gd_a;
|
|
}
|
|
return gd_as;
|
|
}
|
|
Array SpineNewSkeleton::get_ik_constraints() {
|
|
auto &as = skeleton->getIkConstraints();
|
|
Array gd_as;
|
|
gd_as.resize(as.size());
|
|
for (size_t i = 0; i < gd_as.size(); ++i) {
|
|
auto b = as[i];
|
|
if (b == nullptr) gd_as[i] = Ref<SpineIkConstraint>(nullptr);
|
|
Ref<SpineIkConstraint> gd_a(memnew(SpineIkConstraint));
|
|
gd_a->set_spine_object(b);
|
|
gd_as[i] = gd_a;
|
|
}
|
|
return gd_as;
|
|
}
|
|
Array SpineNewSkeleton::get_path_constraints() {
|
|
auto &as = skeleton->getPathConstraints();
|
|
Array gd_as;
|
|
gd_as.resize(as.size());
|
|
for (size_t i = 0; i < gd_as.size(); ++i) {
|
|
auto b = as[i];
|
|
if (b == nullptr) gd_as[i] = Ref<SpinePathConstraint>(nullptr);
|
|
Ref<SpinePathConstraint> gd_a(memnew(SpinePathConstraint));
|
|
gd_a->set_spine_object(b);
|
|
gd_as[i] = gd_a;
|
|
}
|
|
return gd_as;
|
|
}
|
|
Array SpineNewSkeleton::get_transform_constraints() {
|
|
auto &as = skeleton->getTransformConstraints();
|
|
Array gd_as;
|
|
gd_as.resize(as.size());
|
|
for (size_t i = 0; i < gd_as.size(); ++i) {
|
|
auto b = as[i];
|
|
if (b == nullptr) gd_as[i] = Ref<SpineTransformConstraint>(nullptr);
|
|
Ref<SpineTransformConstraint> gd_a(memnew(SpineTransformConstraint));
|
|
gd_a->set_spine_object(b);
|
|
gd_as[i] = gd_a;
|
|
}
|
|
return gd_as;
|
|
}
|
|
|
|
Ref<SpineSkin> SpineNewSkeleton::get_skin() {
|
|
auto s = skeleton->getSkin();
|
|
if (s == nullptr) return nullptr;
|
|
Ref<SpineSkin> gd_s(memnew(SpineSkin));
|
|
gd_s->set_spine_object(s);
|
|
return gd_s;
|
|
}
|
|
|
|
Color SpineNewSkeleton::get_color() {
|
|
auto &c = skeleton->getColor();
|
|
return Color(c.r, c.g, c.b, c.a);
|
|
}
|
|
void SpineNewSkeleton::set_color(Color v) {
|
|
auto &c = skeleton->getColor();
|
|
c.set(v.r, v.g, v.b, v.a);
|
|
}
|
|
|
|
void SpineNewSkeleton::set_position(Vector2 pos) {
|
|
skeleton->setPosition(pos.x, pos.y);
|
|
}
|
|
|
|
float SpineNewSkeleton::get_x() {
|
|
return skeleton->getX();
|
|
}
|
|
void SpineNewSkeleton::set_x(float v) {
|
|
skeleton->setX(v);
|
|
}
|
|
|
|
float SpineNewSkeleton::get_y() {
|
|
return skeleton->getY();
|
|
}
|
|
void SpineNewSkeleton::set_y(float v) {
|
|
skeleton->setY(v);
|
|
}
|
|
|
|
float SpineNewSkeleton::get_scale_x() {
|
|
return skeleton->getScaleX();
|
|
}
|
|
void SpineNewSkeleton::set_scale_x(float v) {
|
|
skeleton->setScaleX(v);
|
|
}
|
|
|
|
float SpineNewSkeleton::get_scale_y() {
|
|
return skeleton->getScaleY();
|
|
}
|
|
void SpineNewSkeleton::set_scale_y(float v) {
|
|
skeleton->setScaleY(v);
|
|
}
|