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spine-unity
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History
Harald Csaszar
99d134e9d4
[unity] Lit Spine URP shaders now support
Forward+
rendering path, additional lights are no longer ignored.
Closes
#2173
.
2022-11-04 17:34:42 +01:00
..
SpineCoreShaders
[unity] Fixed Spine URP shaders package using non UPM include paths in common shaders.
Closes
#2050
.
2022-03-29 15:13:20 +02:00
Spine-Common-ShadowCasterPass-URP.hlsl
…
Spine-Common-ShadowCasterPass-URP.hlsl.meta
…
Spine-Common-URP.hlsl
[unity] Lit Spine URP shaders now support
Forward+
rendering path, additional lights are no longer ignored.
Closes
#2173
.
2022-11-04 17:34:42 +01:00
Spine-Common-URP.hlsl.meta
[unity] Lit Spine URP shaders now support
Forward+
rendering path, additional lights are no longer ignored.
Closes
#2173
.
2022-11-04 17:34:42 +01:00
Spine-DepthOnlyPass-URP.hlsl
…
Spine-DepthOnlyPass-URP.hlsl.meta
…
Spine-Input-Outline-URP.hlsl
[unity] Added outline shader parameter
Advanced - Opaque Alpha
which can be used to exclude problematic semi-transparent areas.
2022-09-02 19:56:51 +02:00
Spine-Input-Outline-URP.hlsl.meta
…
Spine-Input-Sprite-URP.hlsl
…
Spine-Input-Sprite-URP.hlsl.meta
…
Spine-Input-URP.hlsl
…
Spine-Input-URP.hlsl.meta
…
Spine-Outline-Pass-URP.hlsl
[unity] Added outline shader parameter
Advanced - Opaque Alpha
which can be used to exclude problematic semi-transparent areas.
2022-09-02 19:56:51 +02:00
Spine-Outline-Pass-URP.hlsl.meta
…
Spine-Skeleton-ForwardPass-URP.hlsl
…
Spine-Skeleton-ForwardPass-URP.hlsl.meta
…
Spine-SkeletonLit-ForwardPass-URP.hlsl
[unity] Lit Spine URP shaders now support
Forward+
rendering path, additional lights are no longer ignored.
Closes
#2173
.
2022-11-04 17:34:42 +01:00
Spine-SkeletonLit-ForwardPass-URP.hlsl.meta
…
Spine-SkeletonLit-ShadowCasterPass-URP.hlsl
…
Spine-SkeletonLit-ShadowCasterPass-URP.hlsl.meta
…
Spine-Sprite-Common-URP.hlsl
…
Spine-Sprite-Common-URP.hlsl.meta
…
Spine-Sprite-DepthOnlyPass-URP.hlsl
…
Spine-Sprite-DepthOnlyPass-URP.hlsl.meta
…
Spine-Sprite-ForwardPass-URP.hlsl
[unity] Lit Spine URP shaders now support
Forward+
rendering path, additional lights are no longer ignored.
Closes
#2173
.
2022-11-04 17:34:42 +01:00
Spine-Sprite-ForwardPass-URP.hlsl.meta
…
Spine-Sprite-ShadowCasterPass-URP.hlsl
…
Spine-Sprite-ShadowCasterPass-URP.hlsl.meta
…
SpineCoreShaders.meta
…