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spine-runtimes
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spine-runtimes
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spine-cocos2dx
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example
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badlogic
0b40dd7a9f
Updated exports
2017-03-27 10:19:51 +02:00
..
Classes
[cocos2dx] Batching of adjacent two color tinted skeletons. See README.md for rules on what does and doesn't break batching
2017-03-01 11:28:29 +01:00
proj.android
[cocos2dx] Fixed Android build of example
2017-02-28 16:07:52 +01:00
proj.ios_mac
[c] Implemented two color tinting. We use our own batching/shader, see SkeletonTwoColorBatch. Currently, every two color tinted skeleton is its own batch. Enable two color tinting by SkeletonRenderer::setTwoColorTint(true) for a specific skeleton instance
2017-02-28 15:36:04 +01:00
proj.linux
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
proj.win32
[cocos2dx] Fixed Windows build of example
2017-02-28 16:46:10 +01:00
Resources
/common
Updated exports
2017-03-27 10:19:51 +02:00
.cocos-project.json
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
.gitignore
[cocos2dx] Clean-up
2016-10-11 16:06:49 +02:00
CMakeLists.txt
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00