2024-04-03 16:11:59 +02:00

75 lines
2.7 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpinePlugin.h"
#include "spine/Extension.h"
DEFINE_LOG_CATEGORY(SpineLog);
class FSpinePlugin : public SpinePlugin {
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE(FSpinePlugin, SpinePlugin)
void FSpinePlugin::StartupModule() {
}
void FSpinePlugin::ShutdownModule() {}
class Ue4Extension : public spine::DefaultSpineExtension {
public:
Ue4Extension() : spine::DefaultSpineExtension() {}
virtual ~Ue4Extension() {}
virtual void *_alloc(size_t size, const char *file, int line) {
return FMemory::Malloc(size);
}
virtual void *_calloc(size_t size, const char *file, int line) {
void *result = FMemory::Malloc(size);
FMemory::Memset(result, 0, size);
return result;
}
virtual void *_realloc(void *ptr, size_t size, const char *file, int line) {
return FMemory::Realloc(ptr, size);
}
virtual void _free(void *mem, const char *file, int line) {
FMemory::Free(mem);
}
};
spine::SpineExtension *spine::getDefaultExtension() {
return new Ue4Extension();
}