NathanSweet e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00

22 lines
376 B
C++

#ifndef _EXAMPLELAYER_H_
#define _EXAMPLELAYER_H_
#include "cocos2d.h"
#include <spine/spine-cocos2dx.h>
class ExampleLayer: public cocos2d::CCLayer {
private:
spine::CCSkeletonAnimation* skeletonNode;
public:
static cocos2d::CCScene* scene ();
virtual bool init ();
virtual void update (float deltaTime);
CREATE_FUNC (ExampleLayer);
};
#endif // _EXAMPLELAYER_H_