mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
269 lines
9.1 KiB
C++
269 lines
9.1 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpineBoneNode.h"
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#if VERSION_MAJOR > 3
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#include "core/config/engine.h"
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#else
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#include "core/engine.h"
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#endif
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void SpineBoneNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_bone_mode"), &SpineBoneNode::set_bone_mode);
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ClassDB::bind_method(D_METHOD("get_bone_mode"), &SpineBoneNode::get_bone_mode);
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ClassDB::bind_method(D_METHOD("set_enabled"), &SpineBoneNode::set_enabled);
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ClassDB::bind_method(D_METHOD("get_enabled"), &SpineBoneNode::get_enabled);
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ClassDB::bind_method(D_METHOD("set_debug_thickness"), &SpineBoneNode::set_debug_thickness);
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ClassDB::bind_method(D_METHOD("get_debug_thickness"), &SpineBoneNode::get_debug_thickness);
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ClassDB::bind_method(D_METHOD("set_debug_color"), &SpineBoneNode::set_debug_color);
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ClassDB::bind_method(D_METHOD("get_debug_color"), &SpineBoneNode::get_debug_color);
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ClassDB::bind_method(D_METHOD("_on_world_transforms_changed", "spine_sprite"), &SpineBoneNode::on_world_transforms_changed);
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ClassDB::bind_method(D_METHOD("find_bone"), &SpineBoneNode::find_bone);
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ClassDB::bind_method(D_METHOD("find_sprite"), &SpineBoneNode::find_parent_sprite);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_mode", PROPERTY_HINT_ENUM, "Follow,Drive"), "set_bone_mode", "get_bone_mode");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled");
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ADD_GROUP("Debug", "");
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ADD_PROPERTY(PropertyInfo(VARIANT_FLOAT, "thickness"), "set_debug_thickness", "get_debug_thickness");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_debug_color", "get_debug_color");
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}
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void SpineBoneNode::_notification(int what) {
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switch (what) {
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case NOTIFICATION_PARENTED: {
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SpineSprite *sprite = find_parent_sprite();
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if (sprite) {
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#if VERSION_MAJOR > 3
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sprite->connect(SNAME("world_transforms_changed"), callable_mp(this, &SpineBoneNode::on_world_transforms_changed));
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#else
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sprite->connect(SNAME("world_transforms_changed"), this, SNAME("_on_world_transforms_changed"));
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#endif
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update_transform(sprite);
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#if VERSION_MAJOR == 3
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_change_notify("transform/translation");
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_change_notify("transform/rotation");
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_change_notify("transform/scale");
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_change_notify("translation");
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_change_notify("rotation");
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_change_notify("rotation_deg");
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_change_notify("scale");
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#endif
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} else {
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WARN_PRINT("SpineBoneNode parent is not a SpineSprite.");
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}
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NOTIFY_PROPERTY_LIST_CHANGED();
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break;
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}
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case NOTIFICATION_UNPARENTED: {
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SpineSprite *sprite = find_parent_sprite();
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if (sprite) {
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#if VERSION_MAJOR > 3
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sprite->disconnect(SNAME("world_transforms_changed"), callable_mp(this, &SpineBoneNode::on_world_transforms_changed));
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#else
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sprite->disconnect(SNAME("world_transforms_changed"), this, SNAME("_on_world_transforms_changed"));
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#endif
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}
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break;
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}
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case NOTIFICATION_DRAW: {
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draw();
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break;
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}
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default:
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break;
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}
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}
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void SpineBoneNode::_get_property_list(List<PropertyInfo> *list) const {
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Vector<String> bone_names;
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SpineSprite *sprite = find_parent_sprite();
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if (sprite) sprite->get_skeleton_data_res()->get_bone_names(bone_names);
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else
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bone_names.push_back(bone_name);
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auto element = list->front();
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while (element) {
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auto property_info = element->get();
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if (property_info.name == "SpineBoneNode") break;
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element = element->next();
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}
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PropertyInfo slot_name_property;
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slot_name_property.name = "bone_name";
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slot_name_property.type = Variant::STRING;
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slot_name_property.hint_string = String(",").join(bone_names);
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slot_name_property.hint = PROPERTY_HINT_ENUM;
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slot_name_property.usage = PROPERTY_USAGE_DEFAULT;
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list->insert_after(element, slot_name_property);
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}
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bool SpineBoneNode::_get(const StringName &property, Variant &value) const {
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if (property == "bone_name") {
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value = bone_name;
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return true;
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}
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return false;
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}
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bool SpineBoneNode::_set(const StringName &property, const Variant &value) {
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if (property == "bone_name") {
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bone_name = value;
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SpineSprite *sprite = find_parent_sprite();
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init_transform(sprite);
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return true;
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}
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return false;
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}
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void SpineBoneNode::on_world_transforms_changed(const Variant &_sprite) {
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SpineSprite *sprite = cast_to<SpineSprite>(_sprite.operator Object *());
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update_transform(sprite);
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#if VERSION_MAJOR > 3
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queue_redraw();
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#else
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update();
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#endif
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}
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void SpineBoneNode::update_transform(SpineSprite *sprite) {
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if (!enabled) return;
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Ref<SpineBone> bone = find_bone();
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if (!bone.is_valid()) return;
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Transform2D bone_transform = bone->get_global_transform();
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Transform2D this_transform = get_global_transform();
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if (bone_mode == SpineConstant::BoneMode_Drive) {
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bone->set_global_transform(this_transform);
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} else {
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set_global_transform(bone_transform);
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}
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if (Engine::get_singleton()->is_editor_hint()) {
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#if VERSION_MAJOR == 3
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_change_notify("transform/translation");
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_change_notify("transform/rotation");
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_change_notify("transform/scale");
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_change_notify("translation");
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_change_notify("rotation");
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_change_notify("rotation_deg");
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_change_notify("scale");
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#endif
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}
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}
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void SpineBoneNode::init_transform(SpineSprite *sprite) {
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if (!sprite) return;
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if (bone_mode == SpineConstant::BoneMode_Drive) return;
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sprite->get_skeleton()->set_to_setup_pose();
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sprite->get_skeleton()->update_world_transform();
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Transform2D global_transform = sprite->get_global_bone_transform(bone_name);
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set_global_transform(global_transform);
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update_transform(sprite);
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}
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SpineSprite *SpineBoneNode::find_parent_sprite() const {
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auto parent = get_parent();
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SpineSprite *sprite = nullptr;
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while (parent) {
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sprite = cast_to<SpineSprite>(parent);
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if (sprite) break;
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parent = parent->get_parent();
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}
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return sprite;
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}
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Ref<SpineBone> SpineBoneNode::find_bone() const {
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if (!is_visible_in_tree()) return nullptr;
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SpineSprite *sprite = find_parent_sprite();
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if (!sprite) return nullptr;
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if (!sprite->get_skeleton().is_valid() || !sprite->get_skeleton()->get_spine_object()) return nullptr;
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auto bone = sprite->get_skeleton()->find_bone(bone_name);
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return bone;
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}
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void SpineBoneNode::draw() {
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if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) return;
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Ref<SpineBone> bone = find_bone();
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if (!bone.is_valid()) return;
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spine::Bone *spine_bone = bone->get_spine_object();
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if (!spine_bone) return;
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float bone_length = spine_bone->getData().getLength();
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if (bone_length == 0) {
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draw_circle(Vector2(0, 0), debug_thickness, debug_color);
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} else {
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Vector<Vector2> points;
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points.push_back(Vector2(-debug_thickness, 0));
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points.push_back(Vector2(0, debug_thickness));
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points.push_back(Vector2(bone_length, 0));
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points.push_back(Vector2(0, -debug_thickness));
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draw_colored_polygon(points, debug_color);
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}
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}
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SpineConstant::BoneMode SpineBoneNode::get_bone_mode() {
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return bone_mode;
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}
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void SpineBoneNode::set_bone_mode(SpineConstant::BoneMode _bone_mode) {
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bone_mode = _bone_mode;
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SpineSprite *sprite = find_parent_sprite();
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init_transform(sprite);
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}
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void SpineBoneNode::set_debug_thickness(float _thickness) {
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debug_thickness = _thickness;
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}
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float SpineBoneNode::get_debug_thickness() {
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return debug_thickness;
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}
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void SpineBoneNode::set_debug_color(Color _color) {
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debug_color = _color;
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}
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Color SpineBoneNode::get_debug_color() {
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return debug_color;
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}
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void SpineBoneNode::set_enabled(bool _enabled) {
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enabled = _enabled;
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if (!enabled && Engine::get_singleton()->is_editor_hint()) {
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auto sprite = find_parent_sprite();
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if (!sprite) return;
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sprite->get_skeleton()->set_to_setup_pose();
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sprite->get_skeleton()->update_world_transform();
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}
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}
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bool SpineBoneNode::get_enabled() {
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return enabled;
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}
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