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spine-runtimes/spine-xna/src
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badlogic 20b081ad5a [xna] Made MeshBatcher of SkeletonRenderer accessible. Users can use this instead of the less capable XNA SpriteBatch and ensure maximum batching. See #953.
2017-10-13 14:51:50 +02:00
..
MeshBatcher.cs
[xna] Added two color tinting, support for arbitrary Effects to be set on SkeletonRenderer
2017-05-24 16:31:37 +02:00
ShapeRenderer.cs
[csharp] Fixed bug in triangulator, closes #937.
2017-07-21 16:46:45 +02:00
SkeletonDebugRenderer.cs
[xna] More clipping debugging
2017-07-21 16:12:34 +02:00
SkeletonRenderer.cs
[xna] Made MeshBatcher of SkeletonRenderer accessible. Users can use this instead of the less capable XNA SpriteBatch and ensure maximum batching. See #953.
2017-10-13 14:51:50 +02:00
Util.cs
[xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue.
2017-07-21 15:54:55 +02:00
XnaTextureLoader.cs
[csharp][unity][monogame][xna] Updated for compatibility with Spine 3.5.x
2016-11-01 23:46:47 +08:00
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