spine-runtimes/spine-flutter/example/lib/animation_state_events.dart
Denis Andrašec 0d5c3e3b18
Spine iOS (#2504)
* Add `spine-iOS` SPM package & example app (#1)

* Basic Mesh Rendering (#2)

* Spine C++ Swift Wrapper (#3)

* Load `Atlas` & `SkeletonData` (#4)

Load & dispose `Atlas` & `SkeletonData` from bundled files.

* Generate Swift classes from `spine-cpp-lite.h` (#5)

* Draw `SkeletonData` render commands (#6)

- Use `SkeletonData` render commands in the renderer
- Simple loop for animation support

* Add `BoundsProvider` (#7)

- Implement & support `BoundsProvider` classes
- Introduce alignment and content mode
- Update c to swift script to return optional for find prefixed methods

* Support `SpineController` & `Event` callbacks (#8)

- Support SpineController callbacks
- Support Event callbacks
- Apply tint color in renderer

* Support `DressUp` sample (#9)

- Add `DressUp` sample
- Move SpineViewController to SpineUIView
- Implement SpineUIView export to image

* Remove unused file

* Add `Physics` sample (#10)

- Add `Physics` sample
- Fix offsets in `IKFollowing` sample
- Fix `SpineView` background color

* Add `DebugRendering` sample (#11)

- Add `DebugRendering` sample
- Make `SpineUIView` transparent

* Move remaining files to SPM package (#12)

- Move remaining files to SPM package
- Rename `SpineWrapper` to `SpineCppLite`

* Load assets from different sources (#13)

- Load from bundle, file, http & drawable
- Apply correct blend mode & pma in renderer

* Add `Obj-C` + `UIKit` sample (#14)

- Add `Obj-C` + `UIKit` sample
- Update `Spine` to be usable in Obj-C code base

* Support CocoaPods (#15)

* Metal Best Practices (#16)

- Tripple Buffering
- Buffer Bindings
- Shared Objects

* Annotate functions that should return optional (#17)

* Add option to disable drawing when out of viewport (#18)

- Add option to disable drawing when out of viewport
- Move update clock to controller so multiple views can share it

* Add docs for public Spine classes/methods (#19)

* Fix various regressions (#20)

- Fix retain `SpineController` retain cycle
- Fix issue wehre images were not rendered
2024-06-18 10:02:25 +02:00

40 lines
1.7 KiB
Dart

// ignore_for_file: avoid_print
import 'package:spine_flutter/spine_flutter.dart';
import 'package:flutter/material.dart';
class AnimationStateEvents extends StatelessWidget {
const AnimationStateEvents({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
reportLeaks();
final controller = SpineWidgetController(onInitialized: (controller) {
controller.skeleton.setScaleX(0.5);
controller.skeleton.setScaleY(0.5);
controller.skeleton.findSlot("gun")?.setColor(Color(1, 0, 0, 1));
controller.animationStateData.setDefaultMix(0.2);
controller.animationState.setAnimationByName(0, "walk", true).setListener((type, trackEntry, event) {
print("Walk animation event $type");
});
controller.animationState.addAnimationByName(0, "jump", false, 2);
controller.animationState.addAnimationByName(0, "run", true, 0).setListener((type, trackEntry, event) {
print("Run animation event $type");
});
controller.animationState.setListener((type, trackEntry, event) {
if (type == EventType.event) {
print(
"User event: { name: ${event?.getData().getName()}, intValue: ${event?.getIntValue()}, floatValue: ${event?.getFloatValue()}, stringValue: ${event?.getStringValue()} }");
}
});
print("Current: ${controller.animationState.getCurrent(0)?.getAnimation().getName()}");
});
return Scaffold(
appBar: AppBar(title: const Text('Animation State Listener')),
body: Column(children: [
const Text("See output in console!"),
Expanded(child: SpineWidget.fromAsset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller))
]));
}
}