89 lines
3.5 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine.attachments;
import spine.atlas.TextureAtlas;
import spine.atlas.TextureAtlasRegion;
import spine.Skin;
import spine.Sequence;
class AtlasAttachmentLoader implements AttachmentLoader {
private var atlas:TextureAtlas;
public var allowMissingRegions:Bool;
public function new(atlas:TextureAtlas, allowMissingRegions = false) {
if (atlas == null) {
throw new SpineException("atlas cannot be null.");
}
this.atlas = atlas;
this.allowMissingRegions = allowMissingRegions;
}
private function findRegions(name:String, basePath:String, sequence:Sequence):Void {
var regions = sequence.regions;
for (i in 0...regions.length)
regions[i] = findRegion(name, sequence.getPath(basePath, i));
}
private function findRegion(name:String, path:String):TextureAtlasRegion {
var region = atlas.findRegion(path);
if (region == null && !allowMissingRegions)
throw new SpineException("Region not found in atlas: " + path + " (attachment: " + name + ")");
return region;
}
public function newRegionAttachment(skin:Skin, name:String, path:String, sequence:Sequence):RegionAttachment {
findRegions(name, path, sequence);
return new RegionAttachment(name, sequence);
}
public function newMeshAttachment(skin:Skin, name:String, path:String, sequence:Sequence):MeshAttachment {
findRegions(name, path, sequence);
return new MeshAttachment(name, sequence);
}
public function newBoundingBoxAttachment(skin:Skin, name:String):BoundingBoxAttachment {
return new BoundingBoxAttachment(name);
}
public function newPathAttachment(skin:Skin, name:String):PathAttachment {
return new PathAttachment(name);
}
public function newPointAttachment(skin:Skin, name:String):PointAttachment {
return new PointAttachment(name);
}
public function newClippingAttachment(skin:Skin, name:String):ClippingAttachment {
return new ClippingAttachment(name);
}
}