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https://github.com/EsotericSoftware/spine-runtimes.git
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52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
#ifndef SPINE_BASESKELETON_H_
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#define SPINE_BASESKELETON_H_
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#include <string>
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#include <vector>
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namespace spine {
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class Skin;
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class SkeletonData;
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class Slot;
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class Bone;
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class Attachment;
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class BaseSkeleton {
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public:
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SkeletonData *data;
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std::vector<Bone*> bones;
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std::vector<Slot*> slots;
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std::vector<Slot*> drawOrder;
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Skin *skin;
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float r, g, b, a;
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float time;
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bool flipX, flipY;
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BaseSkeleton (SkeletonData *data);
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virtual ~BaseSkeleton ();
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void updateWorldTransform ();
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void setToBindPose ();
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void setBonesToBindPose ();
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void setSlotsToBindPose ();
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Bone *getRootBone () const;
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Bone* findBone (const std::string &boneName) const;
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int findBoneIndex (const std::string &boneName) const;
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Slot* findSlot (const std::string &slotName) const;
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int findSlotIndex (const std::string &slotName) const;
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void setSkin (const std::string &skinName);
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void setSkin (Skin *newSkin);
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Attachment* getAttachment (const std::string &slotName, const std::string &attachmentName);
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Attachment* getAttachment (int slotIndex, const std::string &attachmentName);
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void setAttachment (const std::string &slotName, const std::string &attachmentName);
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};
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} /* namespace spine */
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#endif /* SPINE_BASESKELETON_H_ */
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